Cash: Difference between revisions

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'''Starting cash''' is the amount of cash a player starts a game with. In most ''Bloons TD'' games, the player starts with $650, though some game modes alter this. In ''[[Bloons Monkey City]]'', the player starts with $350, which increases by $100 per [[City Level]] gained, up to a maximum of $4,250.
'''Starting cash''' is the amount of cash a player starts a game with. In most ''Bloons TD'' games, the player starts with $650, though some game modes alter this. In ''[[Bloons Monkey City]]'', the player starts with $350, which increases by $100 per [[City Level]] gained, up to a maximum of $4,250.


Depending on the game, starting cash can be increased by some methods. In the {{mobile version|Bloons TD 5}} and {{console version of|Bloons TD 5}}, starting cash can be increased with the [[Monkey Lab]] to up to $1,050. In ''Bloons Monkey City'', starting cash can be increased by an additional $250 with the [[Magic Coin Purse (BMC)|Magic Coin Purse]] and [[Epic Magic Coin Purse]]. In ''[[Bloons TD 6]]'', starting cash can be increased with the {{BTD6 mk|More Cash}} [[Monkey Knowledge (BTD6)|Monkey Knowledge]]. In ''[[Bloons Adventure Time TD]]'', starting cash increases by $5 per [[level|rank]], to up to $1,125 at rank 100.
Depending on the game, starting cash can be increased by some methods. In the {{multiplat version|Bloons TD 5}} and {{console version of|Bloons TD 5}}, starting cash can be increased with the [[Monkey Lab]] to up to $1,050. In ''Bloons Monkey City'', starting cash can be increased by an additional $250 with the [[Magic Coin Purse (BMC)|Magic Coin Purse]] and [[Epic Magic Coin Purse]]. In ''[[Bloons TD 6]]'', starting cash can be increased with the {{BTD6 mk|More Cash}} [[Monkey Knowledge (BTD6)|Monkey Knowledge]]. In ''[[Bloons Adventure Time TD]]'', starting cash increases by $5 per [[level|rank]], to up to $1,125 at rank 100.


===Cash per pop===
===Cash per pop===
In most games other than ''[[Bloons TD Battles]]'' and ''[[Bloons TD Battles 2]]'', each layer of Bloon popped grants the player cash. This amount typically starts at $1 per layer, but starting in [[Bloons Tower Defense 3|''Bloons Tower Defense 3'']] Bloons popped in later rounds may grant less cash than usual.
In most games other than ''[[Bloons TD Battles]]'' and ''[[Bloons TD Battles 2]]'', each layer of Bloon popped grants the player cash. This amount typically starts at $1 per layer, but starting in [[Bloons Tower Defense 3|''Bloons Tower Defense 3'']] Bloons popped in later rounds may grant less cash than usual.
Some towers and [[Hero|Heroes]] can also grant the player extra cash from popping Bloons; prior to ''[[Bloons TD 6]]'' this is limited to the [[Monkey Town (BTD5)|Monkey Town]] and [[Bloon Trap (BTD5)|Bloon Trap]] upgrades, but ''Bloons TD 6'' also contains several other examples including the [[Pirate Lord (BTD6)|Pirate Lord's]] MOAB Takedown ability, the [[Bounty Hunter|Bounty Hunter's]] Marked to Pop ability, and the [[Alchemist (BTD6)|Alchemist's]] [[Lead to Gold (BTD6)|Lead to Gold]] and [[Rubber to Gold (BTD6)|Rubber to Gold]] upgrades. Lastly, [[Obyn Greenfoot (BTD6)|Obyn Greenfoot's]] Wall of Trees ability can grant extra cash, functioning very similar to Bloon Traps. [[Benjamin (BTD6)|Benjamin's]] Bloon Trojan and Syphon Funding abilities can also grant extra cash, though these can instead lose cash if not used carefully.


===End-of-round cash===
===End-of-round cash===
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===Selling===
===Selling===
{{main|Sell}}
{{main|Sell}}
Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''.
Towers can be sold to return a portion of the total amount of cash spent on them. In ''[[Bloons TD 6]]'', the {{flash version of|Bloons TD Battles}}, ''[[Bloons TD Battles 2]]'', and ''[[Bloons Adventure Time TD]]'', selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as [[Monkey Knowledge (BMC)|Monkey Knowledge]] in ''[[Bloons Monkey City]]'' or [[Monkey Tycoon (BTD4)|Monkey Tycoon]] in ''[[Bloons TD 4]]''. The [[Rare Quincy Action Figure]] item sold by [[Geraldo (BTD6)|Geraldo]] can also effectively make money for the player by passively increasing its sellback value at the end of each round.
 
===Cash produced by towers===
{{Incomplete|Only farms + crosspaths are done for now.}}


==== Bloons TD 6 ====
===Cash generation of towers by game===
{| class="wikitable sortable"
====In ''[[Bloons TD 5]]''====
|+Banana Farms <small>(No [[Monkey Knowledge (BTD6)|Monkey Knowledge]])</small>
{| class="wikitable"
!Tower
!Upgrades
!Upgrades
!Income/Banana
!Income
!Income/Round
|-
|-
|0-0-0
|[[Banana Farm (BTD5)|Banana Farm]]
|20
|colspan="2"|
|80
|-
|-
|1-0-0
|[[Sniper Monkey (BTD5)|Sniper Monkey]]
|20
|{{icon|BTD5M upgrade sniper supply drop icon.png|Supply Drop (BTD5)|Supply Drop}}
|120
| $500 to $1500 per crate, 60 seconds cooldown
|-
|-
|1-2-0
|[[Monkey Village (BTD5)|Monkey Village]]
|25
|{{icon|BTD5M upgrade village monkey town icon.png|Monkey Town (BTD5)|Monkey Town}}
|150
| +50% cash per pop
|-
|-
|2-0-0
|[[Heli Pilot (BTD5)|Heli Pilot]]
|20
|{{icon|BTD5M upgrade heli chinook icon.png|Support Chinook (BTD5)|Support Chinook}}
|160
| $1500 to $2000 per crate, 60 seconds cooldown
|-
|-
|2-2-0
|[[Monkey Engineer (BTD5)|Monkey Engineer]]
|25
|{{icon|BTD5M upgrade engineer trap icon.png|Bloon Trap (BTD5)|Bloon Trap}}
|200
| 2× cash per bloon caught in trap
|-
|}
|3-0-0
 
|20
====In ''[[Bloons TD Battles]]''====
|320
{{empty}}
|-
 
|3-2-0
====In ''[[Bloons Monkey City]]''====
|25
{{empty}}
|400
|-
|4-0-0
|300
|1500
|-
|4-2-0/4-0-0 (Central)
|375
|1875
|-
|4-2-0 (Central)
|469
|2343
|-
|5-0-0
|1200
|6000
|-
|5-2-0
|1500
|7500
|-
|0-2-0
|25
|100
|-
|0-3-0
|?
|259<abbr title="Does not fully include interest rate.">*</abbr>
|-
|1-3-0
|?
|316<abbr title="Does not fully include interest rate.">*</abbr>
|-
|2-3-0
|?
|374<abbr title="Does not fully include interest rate.">*</abbr>
|-
|x-4-x/x-5-x
| colspan="2" |9000 (Ability)
|-
|0-0-3
|20
|320
|-
|1-0-3
|20
|360
|-
|2-0-3 / 0-2-3
|20 / 25
|400
|-
|0-0-4
|70
|1120
|-
|1-0-4
|70
|1260
|-
|2-0-4/0-2-4
|70/87
|1400
|-
|x-x-5 (End of Round)
| colspan="2" |4000
|}<!-- (all upgrades that do not increase income arent shown) -->


{| class="wikitable sortable"
====In ''[[Bloons TD 6]]''====
|+Banana Farms <small>([[Monkey Knowledge (BTD6)|Monkey Knowledge]])</small>
{{BTD6 last updated|56.3|section=y}}
{| class="wikitable"
!Tower
!Upgrades
!Upgrades
!Income/Banana (With MK)
!Income
!Income/Round (With MK)
|-
|-
|0-0-0
|{{BTD6|Banana Farm}}
|20
| colspan="2" |See [[Banana Farm (BTD6)#Cash Generated per Farm|the Banana Farm article's cash generation section]] for details
|80
|-
|-
|1-0-0
|rowspan="2"|{{BTD6|Desperado}}
|20
|{{icon|BTD6 Desperado 040UpgradeIcon.png|Bounty Hunter}} and {{icon|BTD6 Desperado 050UpgradeIcon.png|Golden Justice}}
|120
|2× cash per marked bloons popped
|-
|-
|1-2-0
|{{icon|BTD6 Desperado 002UpgradeIcon.png|Nomad}}
|25
|2× cash value of Bloons that leak
|156
|-
|-
|2-0-0
| rowspan="2" |{{BTD6|Sniper Monkey}}
|20
|{{icon|BTD6 SniperMonkey CashDropUpgradeIcon.png|Supply Drop (BTD6)|Supply Drop}}
|160
|$1,100 per crate, 90 seconds cooldown, max 3 per round
|-
|-
|2-2-0
|{{icon|BTD6 SniperMonkey EliteSniperUpgradeIcon.png|Elite Sniper (BTD6)|Elite Sniper}}
|26
|$3,000 per crate, 90 seconds cooldown, max 3 per round
|208
|-
|-
|3-0-0
| rowspan="5" |{{BTD6|Monkey Buccaneer}}
|20
|{{icon|BTD6 MonkeyBuccaneer PirateLordUpgradeIcon.png|Pirate Lord (BTD6)|Pirate Lord}}
|320
|2× cash per blimps hooked
|-
|-
|3-2-0
|{{icon|BTD6 MonkeyBuccaneer MerchantmanUpgradeIcon.png|Merchantman (BTD6)|Merchantman}}
|26
| $200 at the end of round, +10% cash production per [[Central Market (BTD6)|Central Market]] (up to +100%)
|416
|-
|-
|4-0-0
|{{icon|BTD6 MonkeyBuccaneer FavoredTradesUpgradeIcon.png|Favored Trades (BTD6)|Favored Trades}}
|300
| $500 at the end of round ($520 with {{BTD6 mk|Trade Agreements}}),  increases towers within range sell value by 4% stacking up to 3 times for a maximum of 12%
|1500
|-
|-
|4-0-0 (Central)
|{{icon|BTD6 MonkeyBuccaneer TradeEmpireUpgradeIcon.png|Trade Empire (BTD6)|Trade Empire}}
|375
| $800 at the end of round ($820 with {{BTD6 mk|Trade Agreements}}), buff the income of up to 20 other [[Merchantman (BTD6)|Merchantmen]] (+$10) or [[Favored Trades (BTD6)|Favored Trades]] (+$20) for each buffed towers
|1875
|-
|-
|4-2-0
|{{icon|BTD6 MonkeyBuccaneer NavarchOfTheSeasUpgradeIcon.png|Navarch of the Seas}}
|390
| $3200 at the end of round, buff the income of up to 40 other [[Merchantman (BTD6)|Merchantmen]] (+$10) or [[Favored Trades (BTD6)|Favored Trades]] (+$20) for each buffed towers
|1950
|-
|-
|4-2-0 (Central)
| rowspan="2" |{{BTD6|Heli Pilot}}
|487
|{{icon|BTD6 HeliPilot SupportChinookUpgradeIcon.png|Support Chinook (BTD6)|Support Chinook}}
|2435
|$1,550 per crate ($1,938 with {{BTD6 mk|Charged Chinooks}}), 90 seconds cooldown, max 2 per round
|-
|-
|5-0-0
|{{icon|BTD6 HeliPilot SpecialPoperationsUpgradeIcon.png|Special Poperations (BTD6)|Special Poperations}}
|1200
|$4,500 per crate ($5,625 with {{BTD6 mk|Charged Chinooks}}), 90 seconds cooldown, max 2 per round
|6000
|-
|-
|5-2-0
|{{BTD6|Super Monkey}}
|1560
| colspan="2" |See [[Temple Sacrifice (BTD6)|the Temple Sacrifices article]] for details of [[Sun Temple (BTD6)|Sun Temple]] support sacrifice
|7800
|-
|-
|0-2-0
| rowspan="2" |{{BTD6|Alchemist}}
|31
|{{icon|BTD6 Alchemist LeadtoGoldUpgradeIcon.png|Lead to Gold (BTD6)|Lead to Gold}}
|125
|Generate $50 per Lead bloon popped
|-
|-
|0-3-0
|{{icon|BTD6 Alchemist RubbertoGoldUpgradeIcon.png|Rubber to Gold (BTD6)|Rubber to Gold}}
|?
|2× cash per affected bloons popped
|269<abbr title="Does not fully include interest rate.">*</abbr>
|-
|-
|1-3-0
| rowspan="3" |{{BTD6|Druid}}
|?
|{{icon|BTD6 DruidMonkey JunglesBountyUpgradeIcon.png|Jungle's Bounty (BTD6)|Jungle's Bounty}}
|329<abbr title="Does not fully include interest rate.">*</abbr>
| $120 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades within range at end of round
|-
|-
|2-3-0
|{{icon|BTD6 DruidMonkey SpiritoftheForestUpgradeIcon.png|Spirit of the Forest (BTD6)|Spirit of the Forest }}
|?
| $1120 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades within range at end of round
|389<abbr title="Does not fully include interest rate.">*</abbr>
|-
|-
|x-4-x/x-5-x
|{{icon|BTD6 DruidMonkey RootOfAllNatureUpgradeIcon.png|Root of all Nature}}
| colspan="2" |10000 (Ability)
| $240 plus extra cash per [[Banana Farm (BTD6)|Banana Farm]] and its upgrades on the map at end of round or when BAD is popped or when boss skull is defeated (max $10,000)
|-
|-
|0-0-3
| rowspan="2" |{{BTD6|Engineer Monkey}}
|20
|{{icon|BTD6 EngineerMonkey BloonTrapUpgradeIcon.png|Bloon Trap (BTD6)|Bloon Trap}}
|320
|2× cash per bloon caught in trap
|-
|-
|1-0-3
|{{icon|BTD6 EngineerMonkey XXXLUpgradeIcon.png|XXXL Trap (BTD6)|XXXL Trap}}
|20
|3× cash per bloon caught in trap
|360
|-
|-
|2-0-3
| rowspan="3" |{{BTD6|Monkey Village}}
|20
|{{icon|BTD6 MonkeyVillage MonkeyTownUpgradeIcon.png|Monkey Town (BTD6)|Monkey Town}}
|400
| +50% cash per pop (60% with {{BTD6 mk|Inland Revenue Streams}}).
|-
|-
|0-2-3
|{{icon|BTD6 MonkeyVillage MonkeyCityUpgradeIcon.png|Monkey City (BTD6)|Monkey City}}
|26
| +20% cash from all income sources.
|416
|-
|-
|0-0-4
|{{icon|BTD6 MonkeyVillage MetropolisUpgradeIcon.png|Monkeyopolis (BTD6)|Monkeyopolis}}
|70
|Generates $1,000 per round +$200 per $2,000 value of [[Banana Farm (BTD6)|Banana Farms]] in radius.
|1120
|-
|-
|1-0-4
|{{BTD6|Obyn Greenfoot}}
|70
|colspan="2"|
|1260
*+50% income for [[Druid (BTD6)|Druids]] in range (level 5+)
*2× cash per bloon caught in Wall of Trees
|-
|-
|2-0-4
|{{BTD6|Benjamin}}
|70
|colspan="2"|
|1400
*Income per round: $90 per round (level 1+), $140 per round (level 2+), $250 per round (level 8+), $1000 per round (level 11+), $2500 per round  (level 15+), $5000 per round (level 17+)
*Bank Hack: +5% income (level 5+), +12% income (level 9+) for [[Monkey Bank (BTD6)|Monkey Banks]]
*Skimming: $1 per bloon (level 6+), $2 per bloon (level 12+)
|-
|-
|0-2-4
|{{BTD6|Geraldo}}
|91
|colspan="2"|
|1456
*[[Rare Quincy Action Figure]]: Gain sell value at the end of the round
*[[Fertilizer]]: +20% income for [[Banana Farm (BTD6)|Banana Farms]] for 4 rounds
|-
|-
|x-x-5 (End of Round)
|{{BTD6|Corvus}}
| colspan="2" |4000
|colspan="2"|[[Nourishment]]: $0.5 per mana (level 1+), $2 per mana (level 15+), $8 per mana (level 20)
|}
|}
====In ''[[Bloons TD Battles 2]]''====
{{empty}}


==Gallery==
==Gallery==
{{image needed|screenshots and icons of cash}}
{{image needed|screenshots and icons of cash}}
==Navigation==
{{BTD4 nav}}
{{BTD5 nav}}
{{BTD6 nav}}
{{BTDB nav}}
{{BTDB2 nav}}
{{BMC nav}}
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[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]]
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]]