Strategy:Phayze: Difference between revisions
m Moved over the Boss Rush section in the strategy section from the main article, I am not experienced with Boss Rush, so I would be glad to see others completing this section. |
updated to 50.2, barely any change. The blazing sun can defeat t1 normal phayze, but only in a short map because the jump is small, Golden Justice can beat T3 normal in very, very favorable conditions, both are too situational so not worth putting on guide |
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{{BTD6 last updated| | {{BTD6 last updated|50.2}} | ||
[[Phayze]] is an elusive boss that counters compact defenses and forces the player to spread towers across the map thanks to is Warp and Slow aura abilities allowing it to travel large sections of the track unimpeded upon reaching the Skull and taking less and less damage overall by increasing the cooldown of the player's towers. Also the boss has the [[Camo Bloon (BTD6)|Camo]] property, which forces many towers to take less efficient single target crosspaths (ex. [[Elite Defender (BTD6)|Elite Defender]]) to get the camo detection or just accept they will only be able to attack half of the time thanks to the Radar Jam ability. | [[Phayze]] is an elusive boss that counters compact defenses and forces the player to spread towers across the map thanks to is Warp and Slow aura abilities allowing it to travel large sections of the track unimpeded upon reaching the Skull and taking less and less damage overall by increasing the cooldown of the player's towers. Also the boss has the [[Camo Bloon (BTD6)|Camo]] property, which forces many towers to take less efficient single target crosspaths (ex. [[Elite Defender (BTD6)|Elite Defender]]) to get the camo detection or just accept they will only be able to attack half of the time thanks to the Radar Jam ability. | ||
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Tier 2 doesn't change much, the majority are upgrades of the Tier 1 options or some new towers that can be afforded at this point. | Tier 2 doesn't change much, the majority are upgrades of the Tier 1 options or some new towers that can be afforded at this point. | ||
* 5-2-0 [[Golden Justice]] on open maps. Make sure to mark Phayze by using Marked to Pop ability with its targeting set to Strong. Range boosts like Take Aim and [[Primary Mentoring (BTD6)|Primary Mentoring]] are recommended. | |||
* 5-0-2 [[Carrier Flagship (BTD6)|Carrier Flagship]] on longer maps, otherwise combine it with 2× 4-0-2 [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | * 5-0-2 [[Carrier Flagship (BTD6)|Carrier Flagship]] on longer maps, otherwise combine it with 2× 4-0-2 [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | ||
* 5-2-0 [[Sky Shredder (BTD6)|Sky Shredder]]. | * 5-2-0 [[Sky Shredder (BTD6)|Sky Shredder]]. | ||
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=== Tier 5 === | === Tier 5 === | ||
A second Paragon is recommended but not needed if the one for Tier 4 is strong enough. [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] can be used at Degree 40+ to cover more track, but Tack Paragon should be paired with Ascended Shadow for camo detection (it is unaffected by Phayze's Radar Jam). [[Magus Perfectus]], [[Master Builder]] (if allowed to self utlraboost for a few rounds) and [[Goliath Doomship]] can defeat Phayze at Degree 1 with good micro for the former two. | A second Paragon is recommended but not needed if the one for Tier 4 is strong enough. [[Apex Plasma Master]], [[Crucible of Steel and Flame]] and [[Glaive Dominus]] can be used at Degree 40+ to cover more track, but Tack Paragon should be paired with Ascended Shadow for camo detection (it is unaffected by Phayze's Radar Jam). [[Magus Perfectus]], [[Master Builder]] (if allowed to self utlraboost for a few rounds) and [[Goliath Doomship]] can defeat Phayze at Degree 1 with good micro for the former two. | ||
[[Mega Massive Munitions Factory]] can defeat it at Degree 1 in very long maps to allow Spikeageddon ability to take all but one of the skulls while being out of range and finish it with its regular spikes when it gets into range. Otherwise it needs Degree 40+ to defeat the boss with no help at all in maps of around 20+ [[RBS]] in Medium difficulty. But in that case is better to go for [[Goliath Doomship]] instead or leave it at Degree 1 at the back of the track to pop any Bloon that reaches the exit. | |||
== Elite Phayze == | == Elite Phayze == | ||
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=== Tier 3 === | === Tier 3 === | ||
A [[Paragon]] is heavily recommended at this point, however, the cheaper Paragons don't have a a particularly good matchup against Phazye. As, depending on the map, [[Apex Plasma Master]] and [[Glaive Dominus]] might not be able to defend alone as the Boss can get out of range and [[Crucible of Steel and Flame]] lacks camo detection which can't be reliably overcome at this point. So in those circumstances, if the player has farmed well enough or is able to ignore Phayze for a few rounds, it might be more reliable to skip the Primary Paragons in the first place and go straight for a [[Nautic Siege Core]] or [[Ascended Shadow]]. If this is not possible, then a combination of the Tier 2 towers can account for the missing damage. Any Paragon at Degree 1 is able to deafeat Tier 3, but it is more reliable to get at least Degree 20+. | A [[Paragon]] is heavily recommended at this point, however, the cheaper Paragons don't have a a particularly good matchup against Phazye. As, depending on the map, [[Apex Plasma Master]] and [[Glaive Dominus]] might not be able to defend alone as the Boss can get out of range and [[Crucible of Steel and Flame]] lacks camo detection which can't be reliably overcome at this point. So in those circumstances, if the player has farmed well enough or is able to ignore Phayze for a few rounds, it might be more reliable to skip the Primary Paragons in the first place and go straight for a [[Nautic Siege Core]] or [[Ascended Shadow]]. If this is not possible, then a combination of the Tier 2 towers can account for the missing damage. Any Paragon at Degree 1 is able to deafeat Tier 3 (except [[Mega Massive Munitions Factory]] due short range and Phayze's warp), but it is more reliable to get at least Degree 20+. | ||
=== Tier 4 === | === Tier 4 === | ||
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* Degree 20+ [[Goliath Doomship]], can defeat Phayze alone at Degree 80+. | * Degree 20+ [[Goliath Doomship]], can defeat Phayze alone at Degree 80+. | ||
* [[VTSG]] (with 10 stacks of [[Ultraboost (BTD6)|Ultraboost]] if possible). | * [[VTSG]] (with 10 stacks of [[Ultraboost (BTD6)|Ultraboost]] if possible). | ||
* [[Mega Massive Munitions Factory]] is not recommended for directly damaging Phayze as with its short range combined with Phayze's Warp means it won't stay on the Paragon's range for long, and the only way to damage it from afar is via the Spikeaggedon ability which will always require 2 charges to lay out a new set of mines as some of them will never get triggered as they will fall behind Phayze's portal. This paragon can still be used at Degree 1+ at the end of the track to catch any Bloon that might try to leak, but all other paragons should be 20 degrees higher as it was a 3 Paragon setup. | |||
For 3 paragons, or in a shorter map Paragons might need 20 more Degrees to beat Phayze. A [[Support Chinook (BTD6)|Support Chinook]] is useful to move a tower like [[Super Brittle (BTD6)|Super Brittle]] around. | For 3 paragons, or in a shorter map Paragons might need 20 more Degrees to beat Phayze. A [[Support Chinook (BTD6)|Support Chinook]] is useful to move a tower like [[Super Brittle (BTD6)|Super Brittle]] around. | ||
== Boss Rush == | == Boss Rush == | ||
{{incomplete|More info is needed, the info here was copied from the main article before the strategy section there was shortened.}} | |||
In [[Boss Rush]], the first pops of Phayze can be achieved by using [[Sauda (BTD6)|Sauda]], x-2-0 [[Monkey Ace (BTD6)|Monkey Aces]] and x-3-x or x-x-2 [[Spike Factory (BTD6)|Spike Factories]], constant buying and selling of towers is needed to keep damaging Phayze and defending the rest of the bloons, [[Druid of the Jungle (BTD6)|Druid of the Jungle]] can be used to handle regular Bloon spawns moving further and further into the track. Towards the mid-game, getting a [[M.A.D (BTD6)|M.A.D]] and spamming 3-0-2 [[Sun Avatar (BTD6)|Sun Avatars]] are good options and so are [[Merchantman (BTD6)|Merchantman]] / [[Favored Trades (BTD6)|Favored Trades]] with the intention of going into a Paragon for the endgame with [[Apex Plasma Master]] and [[Glaive Dominus]] being common options. | In [[Boss Rush]], the first pops of Phayze can be achieved by using [[Sauda (BTD6)|Sauda]], x-2-0 [[Monkey Ace (BTD6)|Monkey Aces]] and x-3-x or x-x-2 [[Spike Factory (BTD6)|Spike Factories]], constant buying and selling of towers is needed to keep damaging Phayze and defending the rest of the bloons, [[Druid of the Jungle (BTD6)|Druid of the Jungle]] can be used to handle regular Bloon spawns moving further and further into the track. Towards the mid-game, getting a [[M.A.D (BTD6)|M.A.D]] and spamming 3-0-2 [[Sun Avatar (BTD6)|Sun Avatars]] are good options and so are [[Merchantman (BTD6)|Merchantman]] / [[Favored Trades (BTD6)|Favored Trades]] with the intention of going into a Paragon for the endgame with [[Apex Plasma Master]] and [[Glaive Dominus]] being common options. | ||