Rogue Legends: Difference between revisions

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{{future}}
{{italic title}}
{{quote|Rogue Legends is a rogue-lite adventure across a huge variety of Bloon infested maps.
{{redirect|Rogue|the music track|List of music in BTD6#Rogue}}
{{lede image|BTD6 LegendRogueShop.png|Icon for the ''Rogue Legends'' DLC in the [[Shop (BTD6)|Shop]]|size=250px}}
'''''Rogue Legends''''' (or '''Rogue Legend''')<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> is a paid DLC expansion for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|47.0}} and the first of a series of DLC campaigns called [[Legend]]s.<ref name="46.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> It is a "[[Bloons TD (series)|BTD]] rogue-lite adventure"<ref name="44.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1eh2iuo/update_bloons_td_6_v440_update_notes/|title=Update: Bloons TD 6 v44.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> and a "game within the game"<ref name="46.0"/> where the player navigates a [[monkey]] on a grid with different types of tiles,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i305vq/btd6_rogue_legends_dlc_maps_and_movement_first/|title=BTD6 Rogue Legends DLC maps and movement first look!|publisher=Reddit|retrieved=16 jan 2025}}</ref> encountering [[Bloon]]s and collecting [[tower]]s and enhancements to add to their Party.<ref name="first look">{{cite|url=https://www.reddit.com/r/btd6/comments/1i7r9hv/btd6_rogue_legends_dlc_gameplay_first_look/|title=BTD6 Rogue Legends DLC gameplay first look!|publisher=Reddit|retrieved=23 jan 2025}}</ref> When the player encounters a Bloon, the game transitions to a short ''Bloons TD'' game, much like the tiles in ''[[Bloons Monkey City]]'', during which the player uses their party's towers, [[Hero]], and items called [[Artifact]]s to clear all the [[round]]s. The campaign is split into four stages, each ending with a special [[Final Boss]] tile.


Build your Monkey Party and make strategic reward choices at key steps to advance. Win and Buy Artifacts to boost your Party's power and defeat the Boss!|Rogue Legends {{!}} Coming Soon to Bloons TD 6!<ref name="coming-soon">{{cite|url=https://www.youtube.com/watch?v=NerXoyaPCgg|title=Rogue Legends {{!}} Coming Soon to Bloons TD 6!|publisher=YouTube|retrieved=27 jan 2025}}</ref>}}
Purchasing the DLC unlocks an exclusive [[Avatar]] and [[Profile Banner]], and an additional Avatar and Profile Banner can be unlocked by completing a campaign.
{{lede image|BTD6 rogue legends guide promo.jpg|Rogue Legends promotional image|size=200px}}
'''''Rogue Legends''''' (or '''Rogue Legend''')<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> is an upcoming paid DLC expansion for ''[[Bloons TD 6]]''.<ref name="46.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> It is a "[[Bloons TD (series)|BTD]] rogue-lite adventure"<ref name="44.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1eh2iuo/update_bloons_td_6_v440_update_notes/|title=Update: Bloons TD 6 v44.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> and the first of a series of DLC campaigns called [[Legend]]s.<ref name="46.0"/> In a ''Rogue Legends'' campaign, the player navigates a [[monkey]] on a grid with different types of tiles,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i305vq/btd6_rogue_legends_dlc_maps_and_movement_first/|title=BTD6 Rogue Legends DLC maps and movement first look!|publisher=Reddit|retrieved=16 jan 2025}}</ref> encountering [[Bloon]]s and uncovering [[tower]]s and enhancements to add to their Party.<ref name="first look">{{cite|url=https://www.reddit.com/r/btd6/comments/1i7r9hv/btd6_rogue_legends_dlc_gameplay_first_look/|title=BTD6 Rogue Legends DLC gameplay first look!|publisher=Reddit|retrieved=23 jan 2025}}</ref> When the player encounters a Bloon, the game transitions to a short ''Bloons TD'' game, much like the tiles in ''[[Bloons Monkey City]]'', during which the player uses their party's towers, [[Hero]], and items called artifacts to clear all the [[round]]s. The campaign is split across five stages, each ending with a special Stage Boss tile.


''Rogue Legends'' will release in {{BTD6 version|47.0}}<ref name="46.0"/> and will cost USD$9.99.<ref name="coming-soon"/> It will involve a [[Quest (BTD6)|Quest]] titled '''Rogue Legends Preview''' that gives "a glimpse of the Rogue Legends campaign",<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hfup8h/hey_guys_anyone_know_what_this_is/|title=Hey guys, anyone know what this is?|publisher=Reddit|retrieved=14 jan 2025}}</ref> and a [[List of music in BTD6#GameUIMusicTrackMusicLegendsMainShortName|unique music track]]. Purchasing the DLC will unlock exclusive cosmetic items, and more can be unlocked through gameplay.<ref name="47.0-preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1ie2o3b/bloons_td_6_v470_update_preview/|title=Bloons TD 6 v47.0 - Update Preview!|publisher=Reddit|retrieved=30 jan 2025}}</ref>
A demo version of ''Rogue Legends'' is available in-game in the "[[Rogue Legends Preview]]" Quest.
 
==Availability==
''Rogue Legends'' was initially released exclusively as an in-app purchase in ''Bloons TD 6''. It is officially priced at USD$9.99,<ref name="coming-soon">{{cite|url=https://www.youtube.com/watch?v=NerXoyaPCgg|title=Rogue Legends {{!}} Coming Soon to Bloons TD 6!|publisher=YouTube|retrieved=27 jan 2025}}</ref> though the actual cost depends on the platform and region. In the [[Bloons TD 6 (Chinese)|Chinese version]], it costs RMB¥28.<ref>{{cite|url=https://www.taptap.cn/moment/641302095265271327|title=【已开奖】47版本更新预告!《气球塔防6》新玩法一览|publisher=TapTap|retrieved=15 oct 2025}}</ref> On {{date|9 apr 2025}}, Ninja Kiwi released the [[Bloons TD 6 Web Shop]], which allows players to purchase ''Rogue Legends'' with a bonus {{BTD6 mm|1000|name=y|link=y}}. On {{timestamp|15 October 2025 20:39:43 UTC}},<ref>[https://steamdb.info/app/3377850/history/ SteamDB]</ref> shortly after the release of {{BTD6 version|51.0}}, ''Rogue Legends'' became purchasable directly from Steam using its regional pricing.
 
''Rogue Legends'' was not included in the release of version 47.0 in ''[[Bloons TD 6+]]'' and ''[[Bloons TD 6 NETFLIX]]''. It was added to ''BTD6+'' in {{BTD6 version|47.2}} and to ''BTD6 NETFLIX'' in {{BTD6 version|47.3}}. It is accessible for free in both versions.
 
''Rogue Legends'' was on sale on the following dates:
*{{date|30 apr 2025}}–{{date|5 may 2025}} (50% off, web shop only)<ref>{{cite|url=https://x.com/ninjakiwigames/status/1917444764946829681|title=Ninja Kiwi Games on X|publisher=X|retrieved=15 oct 2025}}</ref>
*{{date|15 may 2025}} (all platforms)<ref>{{cite|url=https://x.com/ninjakiwigames/status/1923158041408475281|title=Ninja Kiwi Games on X|publisher=X|retrieved=15 oct 2025}}</ref>
*{{date|7 aug 2025}} (all platforms)<ref>{{cite|url=https://x.com/ninjakiwigames/status/1953557191333499032|title=Ninja Kiwi Games on X|publisher=X|retrieved=15 oct 2025}}</ref>


==Gameplay==
==Gameplay==
The player begins a ''Rogue Legends'' campaign by selecting a [[Hero]] or [[Hero Skin]], which determines the player's starter party, which is composed of two [[Insta Monkey|Insta Monkeys]] and one or more '''Artifacts'''.
{{research|Determine how Hero starting XP is calculated}}
The player begins a ''Rogue Legends'' campaign by creating their Starter Party, which is done by selecting a [[Hero]] or [[Hero Skin]] and up to three [[Artifact]]s which are objects that provide a passive buff to certain towers. Campaigns are divided into four stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the [[Final Boss]] tile.


Artifacts are objects that provide passive benefits or drawbacks for towers, special mechanics for towers, projectiles or the gameplay, and in some cases, can add additional Monkeys to the party, working on a similar way to [[Relic Knowledge]] in the base game. Each Hero / Hero skin has a set initial Artifact and the player is also able to select up to three additional artifacts to start their journey. The additional Artifact selection will have limited options at the beginning, but players will be able to choose between more options as they progress in the DLC. Players can encounter over 60 different artifacts<ref name="47.0-preview" /> and most of them come in three levels of rarity: Common, Rare and Legendary, with more rare Artifacts providing larger benefits.
Some tiles have some [[Bloon|Bloons]] floating over them that lead the player to a [[Bloon Encounter]], in which the player plays on a random [[map]] with custom rounds and mechanics, and with [[Monkey Knowledge (BTD6)|Monkey Knowledge]], [[Double Cash Mode (BTD6)|Double Cash Mode]], and [[Fast Track Mode]] disabled. Completing encounters earns items called [[Token (BTD6)|Token]]s (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that the player can trade for more Artifacts at Merchant tiles. The player has five {{icon|BTD6 RogueHeartIcon.png}} hearts (separate from in-game [[life|lives]]) and a heart is lost each time they lose a Bloon Encounter or Final Boss, or restart a Mini Game or Mini Boss. If the player runs out of hearts, the campaign ends with no option of continuing.


A campaign is divided on five stages. On each stage, the player progresses through a campaign map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue wisp but they will be unable to move back afterwards. In some stages there can be multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge to the Final Boss tile. There are over 10 unique stage layouts that can appear.<ref name="47.0-preview" />
Players can encounter special tiles with different mechanics, such as Mini Games or Mini Bosses that can award additional Artifacts if the player can beat certain scores in modes like Races or Boss Rush, Merchants that can exchange their Artifacts for Tokens or other Artifacts, Loot Chests with additional Artifacts or Insta Monkeys, or Camp Fires{{sic}} that allow players to add more Insta Monkeys, permanently upgrade existing Insta Monkeys or Artifacts, or regain hearts. At the end of each stage, there is a unique Final Boss tile, which is a Bloon Encounter featuring a [[Boss Bloon]]. Defeating the Final Boss is required to progress to the next stage. After completing 4 stages, the player wins the campaign.


Some tiles will have a [[Red Bloon (BTD6)|Red Bloon]] floating over it that lead the player to a '''Bloon Encounter''', which is a game of BTD6 with a custom set of rules, rounds and mechanics. In ''Rouge Legends'', the player cannot place towers and [[Power]]s freely and can only use their party Insta Monkeys, which cost [[cash]] to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.<ref name="coming-soon" /> Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. Completing encounters earns items called tokens (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that can be used to trade with Merchants. The player has five hearts (separate from [[life|lives]]) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.<ref name="coming-soon" />
The player cannot place their own towers or [[Power]]s from the main game, but they can use [[Insta Monkey]]s and Powers provided to them during a run. Insta Monkeys and Powers cost [[cash]] to place; Insta Monkeys are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal. Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. The player can add more Insta Monkeys to their Party by opening Loot Chests, visiting Camp Fires, and having certain Artifacts. Additionally, during battles, the player can earn temporary items called Boosts, which can buff stats like [[damage]], [[range]], or [[pierce]], grant Powers, or a one-time use Insta Monkey. These buffs will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter, regardless of if they were used or not.


Bloon Encounters feature a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawining in the mid 10's), and to compensate, the players recieve a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 1 out of 10 with the default [[challenge rule]] modifiers. After each encounter cleared, all future encounters in the same stage will start 1 round later and will last for 3 more rounds at the end (ex. 1/10, 2/13, 3/16, and so on); also Bloon speed, MOAB health, and Ceramic health will be increased by +5% each encounter. During Bloon Encounters the player can earn temporary items called Boosts, which can be Artifacts, Powers (which are purchased with [[cash]]), or a one-time Insta Monkey. Temporary artifacts will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter regardless if they were used or not.
Players earn [[experience]] using the same system as in the main game, except multiplied by <math>3+(0.3\times\text{Stage number})</math>, capped at 4.5× XP starting on stage 5. [[Hero]]es earn 3 times that amount and start with a large amount of XP depending on the starting round number. Performing certain actions during a campaign, such as completing battles, opening Loot Chests, and trading at a Merchant, earns [[Rogue XP]] (represented by marshamallows). Once the player wins or loses the campaign, they can spend the Rogue XP they earned at the Rogue XP Shop to unlock bonuses that persist between campaigns.


Players can also encounter other type of tiles such as Mini Games or Mini Bosses that can award additional artifacts if the player can beat certain scores in Race, Endurance Races, Least Cash or Boss Rush modes, Merchants that can exchange their Artifacts for tokens or other Artifacts, Loot Chests with additional Artifacts, Camp Fires{{sic}} on which players can choose between adding more Monkeys to the party, upgrading their party's Insta Monkeys or Artifacts or regain Hearts, and, at the end of the stage, there is Final Boss tile which is a Bloon Encounter featuring a [[Boss Bloon]], players need to defeat it to progress to the next stage.  
===Difficulty===
{{Research|Find the formula for how CHIMPS scales the health modifier after stage 5}}
Each ''Rogue Legends'' campaign has a "difficulty" value (separate from the [[Easy]]/[[Medium]]/[[Hard]] difficulty system of the main game) that affects the [[challenge rule]]s of Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles. The difficulty value starts at 0 and increases by 1 each time the player completes a Bloon Encounter. This value determines the start round, end round, Bloon Speed, Bloon Health, MOAB Health, and starting [[cash]] of a tile using the following formulas. These formulas apply as-is for Bloon Encounters, while Mini Game, Mini Boss, and Final Boss tiles apply additional modifiers (for example, Mini Boss tiles increase the starting cash by $2,500).


After defeating Stage 5, the player finishes the campaign and can unlock [[CHIMPS]] mode,<ref name="first look" /> which allows the player to play a campaign endlessly.<ref name="47.0-preview" />
*<math>\text {Bloon Speed} = (100 + 3 \times (\text {Difficulty} - \text{Map modifier}))%</math>
*<math>\text {Health} = (100 + 6 \times (\text {Difficulty} - \text{Map modifier}))%</math>
*<math>\text{Start round}=1+\text{Difficulty}+5(\text{Stage}-1)</math>
*<math>\text{End round}=(2\times\text{Difficulty})+(5\times\text{Stage})</math>
*<math>\text{Starting cash}=\begin{cases}2500+(\text{Start round}\times(600-(\text{Stage}\times100))&\text{for Stage}<5 \\ 2500+(\text{Start round}\times100)&\text{for Stage}\geq5\end{cases}</math>
 
For the speed and health modifiers, the difficulty is treated as a lower value depending on the [[map difficulty]] of a tile's [[map]]:
*[[Beginner]]: not lowered
*[[Intermediate]]: lowered by 4
*[[Advanced]]: lowered by 8
*[[Expert]]: lowered by 12
 
For example, the 10th Bloon Encounter of a stage has a difficulty value of 9. If it is on stage 3 and an Advanced map, it will have the following challenge rules:
*<math>\text {Bloon Speed} = (100 + 3 \times (9 - 8))%=103%</math>
*<math>\text {Health} = (100 + 6 \times (9 - 8))%=106%</math>
*<math>\text{Start round}=1+9+5\times(3 - 1) = 20</math>
*<math>\text{End round}=(2\times9) + (5\times3) = 33</math>
*<math>\text{Starting cash}=2500+(20\times(600-(3\times100))=8500</math>
 
These modifiers stack with [[Freeplay#Bloons TD 6|Freeplay]] health and speed scaling. In CHIMPS mode, after stage 5, the health modifiers start scaling faster and in increasing increments, but the Bloon Speed modifier keeps scaling as normal.


===Parties===
===Parties===
'''Parties''' are a set consisting of a [[Hero]], [[Insta Monkey]]s, and artifacts. Each [[Hero]] has a unique starter party that includes two Insta Monkeys and one hero artifact, and [[Hero Skin]]s have different starter parties. Before beginning a campaign, the player can also choose their own "permanent artifacts" to start with, though limited to a combined artifact cost of 9.
'''Parties''' are a set consisting of a [[Hero]], [[Insta Monkey]]s, and Artifacts. The player can only have up to 10 Insta Monkeys in their Party at a time; obtaining an 11th tower prompts the player to remove one to make space.
{|class="wikitable mw-collapsible"
 
!Hero
Each [[Hero]] has a unique starter party of two Insta Monkeys and one Artifact. [[Hero Skin]]s have different starter parties from regular Heroes, with the exception of those that cannot be purchased with [[Monkey Money (BTD6)|Monkey Money]] (e.g. [[She-Ra]] has the same party as [[Adora (BTD6)|Adora]], and [[Red Sauda]] has the same party as [[Sauda (BTD6)|Sauda]]) and skins exclusive to the [[Bloons TD 6 (Chinese)|Chinese version]].
!colspan="2"|Insta Monkeys
{{generic cargo compact list|table=btd6_hero_skins
!Artifact
|image field=icon
|extra col 1=COALESCE(CONCAT("{{#", "invoke", ":BTD6 rewards|main|InstaMonkey:", rl_tower_1, ",", rl_tower_1_upgrades, "}}"), "—") = Insta Monkey 1
|extra col 2=COALESCE(CONCAT("{{#", "invoke", ":BTD6 rewards|main|InstaMonkey:", rl_tower_2, ",", rl_tower_2_upgrades, "}}"), "—") = Insta Monkey 2
|extra col 3=CONCAT("{{", "BTD6 artifact{{!}}", rl_artifact, "}} ", rl_artifact_rarity) = Artifact
|order by=IF(hero = name, 0, 1), numeric_id
|where=NOT xd_only
}}
 
===Artifacts===
{{Main|Artifact}}
Artifacts are items that the player can equip during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "Hero Artifact" that depends on the Hero or Hero Skin. Most Artifacts come in three tiers of rarity (Common, Rare, and Legendary), with higher tiers having more powerful effects. Players can discard Artifacts from their inventory at any time while they are in the map (for no effect) and have up to 50 Artifacts at the same time during a campaign; if they have more, the game will force them to discard Artifacts until they are at the limit.
 
Before starting a campaign, the player can add additional Artifacts to their starting party, called "Permanent Artifacts". Each Artifact has a value called "Artifact Power" that determines its cost to equip in the starter party and trade value at a Merchant tile. Players start the DLC with a handful of Permanent Artifacts and to obtain more, they can extract one of the Artifacts they currently posses in a campaign after beating a Final Boss, removing it from the player's inventory in that campaign in the process.
{{generic cargo ul
|table=btd6_artifacts
|where=type != "Boost"
|limit=150
|column width=300px
|order by=name
}}
 
===Boosts===
{{main|Boost}}
Boosts are temporary items that the player obtains periodically on Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles. They can be Boost Artifacts, [[Insta Monkey]]s, or [[Power]]s (including the [[Cave Monkey]], [[Tech Bot (BTD6)|Tech Bot]], [[Pontoon (BTD6)|Pontoon]], [[Portable Lake (BTD6)|Portable Lake]], [[Thrive]], [[Super Monkey Storm (BTD6)|Super Monkey Storm]], [[Monkey Boost (BTD6)|Monkey Boost]], [[Time Stop]], [[Glue Trap]], [[Camo Trap]], [[Battle Cat!|Battle Cat]] and [[Super Monkey Beacon]]). Insta Monkeys and Powers obtained from Boosts can only be used once. Boosts only last for the rest of the tile game and disappear after the player wins or loses.
 
When the player earns a Boost, they can choose from one of three options, or spend cash to reroll them (except during Races or Endurance Races, where the game chooses a random Boost for the player automatically). The first reroll is free, and every successive roll costs cash, increasing each time. Players can also enable the "Queue Boosts" option in the Artifact menu while in-game, which prevents the player from choosing Boosts they earn until they select it from the Artifact menu. It only awards one Boost at the time and will remain on the screen if there are multiple pending Boosts.
{{generic cargo ul
|table=btd6_artifacts
|where=type = "Boost"
|column width=300px
}}
 
===Stages===
Each stage is composed of a grid of hexagonal tiles. There are 23 different stage layouts; each layout has a name internally, but they are not displayed in the game itself.
<gallery mode="nolines" widths="192" heights="108">
File:BTD6 RL Quarry.png|Quarry
File:BTD6 RL Basalts.png|Basalts
File:BTD6 RL Bloonhenge.png|Bloonhenge
File:BTD6 RL Cliffside.png|Cliffside
File:BTD6 RL Dam.png|Dam
File:BTD6 RL High Point.png|High Point
File:BTD6 RL Big Forest.png|Big Forest
File:BTD6 RL Mountain Top.png|Mountain Top
File:BTD6 RL Volcanic Island.png|Volcanic Island
File:BTD6 RL River Crossing.png|River Crossing
File:BTD6 RL Cliffs of Dover.png|Cliffs of Dover
File:BTD6 RL Jungle.png|Jungle
File:BTD6 RL Mountain Pass Upper.png|Mountain Pass Upper
File:BTD6 RL Waterfall.png|Waterfall
File:BTD6 RL Mountain Valley.png|Mountain Valley
File:BTD6 RL Casm Falls.png|Casm Falls
File:BTD6 RL Mountain Ridge.png|Mountain Ridge
File:BTD6 RL Big Desert.png|Big Desert
File:BTD6 RL Snow Field.png|Snow Field
File:BTD6 RL Desert Canyon.png|Desert Canyon
File:BTD6 RL Desert Waterfall.png|Desert Waterfall
File:BTD6 RL Pyramids.png|Pyramids
File:BTD6 RL Lava Fields.png|Lava Fields
</gallery>
 
Each layout has specific quantities of each tile type. Spawn Point, Bloon Encounter, Final Boss, and terrain tiles always spawn in the same positions. Most of the other tiles have their positions shuffled with other tiles during generation, though a few always generate in the same position (such as some Camp Fires always spawning next to Spawn Points).
{|class="wikitable sortable" style="text-align:center"
!Map
!Spawn Points
!Encounters
!Mini Games
!Mini Bosses
!Loot Chests
!Merchants
!Camp Fires
|-
|-
|[[File:BTD6 round HeroIconQuincyCyber.png|50px|link=Cyber Quincy (BTD6)|Cyber Quincy]] [[Cyber Quincy (BTD6)|Cyber Quincy]]
!Quarry
|[[File:BTD6 002-DartlingGunnerInstaInsta.png|20px|link=Dartling Gunner (BTD6)|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|1
|[[File:BTD6 100-SniperMonkeyInsta.png|20px|link=Sniper Monkey (BTD6)|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|18
|Cold Steel Common
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconQuincy.png|50px|link=Quincy (BTD6)|Quincy]] [[Quincy (BTD6)|Quincy]]
!Basalts
|[[File:BTD6 003-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-3 Dart Monkey Insta Monkey]] 0-0-3 [[Dart Monkey (BTD6)|Dart Monkey]]
|1
|[[File:BTD6 003-BoomerangMonkeyInsta.png|20px|link=Boomerang Monkey (BTD6)|0-0-3 Boomerang Monkey Insta Monkey]] 0-0-3 [[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|21
|Splody Darts Common
|2 (2 shuffled)
|2 (2 shuffled)
|8 (8 shuffled)
|3 (1 shuffled)
|4 (2 shuffled)
|-
|-
|[[File:BTD6 round HeroIconWolfpackQuincy.png|50px|link=Wolfpack Quincy|Wolfpack Quincy]] [[Wolfpack Quincy]]
!Bloonhenge
|[[File:BTD6 020-BeastHandlerInsta.png|20px|link=Beast Handler (BTD6)|0-2-0 Beast Handler Insta Monkeyy]] 0-2-0 [[Beast Handler (BTD6)|Beast Handler]]
|1
|[[File:BTD6 001-DruidInsta.png|20px|link=Druid (BTD6)|0-0-1 Druid Insta Monkey]] 0-0-1 [[Druid (BTD6)|Druid]]
|20
|Cornered Beasts
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconGwendolin.png|50px|link=Gwendolin (BTD6)|Gwendolin]] [[Gwendolin (BTD6)|Gwendolin]]
!Cliffside
|[[File:BTD6 010-TackShooterInsta.png|20px|link=Tack Shooter (BTD6)|1-1-0 Tack Shooter Insta Monkey]] 1-1-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|2
|[[File:BTD6 020-WIzardInsta.png|20px|link=Wizard Monkey (BTD6)|0-2-0 Wizard Monkey Insta Monkey]] 0-2-0 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|15
|Flaming Hot Punch-A-Rang Common
|2 (2 shuffled)
|2 (2 shuffled)
|3 (2 shuffled)
|3 (2 shuffled)
|5 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconGwendolinScientist.png|50px|link=Scientist Gwendolin (BTD6)|Scientist Gwendolin]] [[Scientist Gwendolin (BTD6)|Scientist Gwendolin]]
!Dam
|[[File:BTD6 200-AlchemistInsta.png|20px|link=Alchemist (BTD6)|2-0-0 Alchemist Insta Monkey]] 2-0-0 [[Alchemist (BTD6)|Alchemist]]
|2
|[[File:BTD6 010-EngineerMonkeyInsta.png|20px|link=Engineer Monkey (BTD6)|0-1-0 Engineer Monkey Insta Monkey]] 0-1-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|27
|Frosted Tips Common
|3 (2 shuffled)
|2 (1 shuffled)
|6 (5 shuffled)
|3 (1 shuffled)
|5 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconStrikerJones.png|50px|link=Striker Jones (BTD6)|Striker Jones]] [[Striker Jones (BTD6)|Striker Jones]]
!High Point
|[[File:BTD6 010-NinjaMonkeyInsta.png|20px|link=Ninja Monkey (BTD6)|0-1-0 Ninja Monkey Insta Monkey]] 0-1-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|1
|[[File:BTD6 020-MortarMonkeyInsta.png|20px|link=Mortar Monkey (BTD6)|0-2-0 Mortar Monkey Insta Monkey]] 0-2-0 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|19
|Malicious Mauling Common
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|2 (1 shuffled)
|3 (2 shuffled)
|-
|-
|[[File:BTD6 round HeroIconObynGreenFoot.png|50px|link=Obyn Greenfoot (BTD6)|Obyn Greenfoot]] [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
!Big Forest
|[[File:BTD6 000-DruidInsta.png|20px|link=Druid (BTD6)|0-0-0 Druid Insta Monkey]] 0-0-0 [[Druid (BTD6)|Druid]]
|2
|[[File:BTD6 003-DruidInsta.png|20px|link=Druid (BTD6)|0-0-3 Druid Insta Monkey]] 0-0-3 [[Druid (BTD6)|Druid]]
|16
|Enchanted Rebuttal Common
|2 (2 shuffled)
|2 (2 shuffled)
|6 (6 shuffled)
|3 (1 shuffled)
|5 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconObynOceanGuardian.png|50px|link=Ocean Guardian (BTD6)|Ocean Guardian]] [[Ocean Guardian (BTD6)|Ocean Guardian]]
!Mountain Top
|[[File:BTD6 200-MermonkeyInsta.png|20px|link=Mermonkey (BTD6)|2-0-0 Mermonkey Insta Monkey]] 2-0-0 [[Mermonkey (BTD6)|Mermonkey]]
|1
|[[File:BTD6 200-BeastHandlerInsta.png|20px|link=Beast Handler (BTD6)|2-0-0 Beast Handler Insta Monkey]] 2-0-0 [[Beast Handler (BTD6)|Beast Handler]]
|16
|''To be determined''
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconChurchill.png|50px|link=Captain Churchill (BTD6)|Captain Churchill]] [[Captain Churchill (BTD6)|Captain Churchill]]
!Volcanic Island
|[[File:BTD6 001-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-1 Dart Monkey Insta Monkey]] 0-0-1 [[Dart Monkey (BTD6)|Dart Monkey]]
|2
|[[File:BTD6 002-DartlingGunnerInstaInsta.png|20px|link=Dartling Gunner (BTD6)|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|21
|Battlefield Commission Rare
|2
|2
|7 (2 shuffled)
|3 (1 shuffled)
|5
|-
|-
|[[File:BTD6 round HeroIconChurchillSentai.png|50px|link=Sentai Churchill (BTD6)|Sentai Churchill]] [[Sentai Churchill (BTD6)|Sentai Churchill]]
!River Crossing
|[[File:BTD6 100-MonkeyAceInsta.png|20px|link=Monkey Ace (BTD6)|1-0-0 Monkey Ace Insta Monkey]] 1-0-0 [[Monkey Ace (BTD6)|Monkey Ace]]
|2
|[[File:BTD6 200-EngineerMonkeyInsta.png|20px|link=Engineer Monkey (BTD6)|2-0-0 Engineer Monkey Insta Monkey]] 2-0-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|17
|''To be determined''
|2 (2 shuffled)
|2 (2 shuffled)
|6 (4 shuffled)
|3 (2 shuffled)
|5 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconChurchillSleigh.png|50px|link=Sleigh Churchill]] [[Sleigh Churchill]]
!Cliffs of Dover
|[[File:BTD6 200-IceMonkeyInsta.png|20px|link=Ice Monkey (BTD6)|2-0-0 Ice Monkey Insta Monkey]] 2-0-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|1
|[[File:BTD6 100-MortarMonkeyInsta.png|20px|link=Mortar Monkey (BTD6)|1-0-0 Mortar Monkey Insta Monkey]] 1-0-0 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|17
|Abundant Choices Rare
|2 (2 shuffled)
|2 (2 shuffled)
|6 (4 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconBenjamin.png|50px|link=Benjamin (BTD6)|Benjamin]] [[Benjamin (BTD6)|Benjamin]]
!Jungle
|[[File:BTD6 020-SniperMonkeyInsta.png|20px|0-2-0 Sniper Monkey Insta Monkey]] 0-2-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|1
|[[File:BTD6 100-SpikeFactoryInsta.png|20px|1-0-0 Spike Factory Insta Monkey]] 1-0-0 [[Spike Factory (BTD6)|Spike Factory]]
|19
|''To be determined''
|2 (2 shuffled)
|2 (2 shuffled)
|6 (6 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconSushiBento.png|50px|link=Sushi Bento|Sushi Bento]] [[Sushi Bento]]
!Mountain Pass Upper
|[[File:BTD6 003-BananaFarmInsta.png|20px|link=Banana Farm (BTD6)|0-0-3 Banana Farm Insta Monkey]] 0-0-3 [[Banana Farm (BTD6)|Banana Farm]]
|1
|[[File:BTD6 000-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-0 Dart Monkey Insta Monkey]] 0-0-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|15
|Mighty Mulligan Rare
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|5 (4 shuffled)
|-
|-
|[[File:BTD6 round HeroIconFustyTheSnowman.png|50px|link=Fusty the Snowman (BTD6)|Fusty the Snowman]] [[Fusty the Snowman (BTD6)|Fusty the Snowman]]
!Waterfall
|[[File:BTD6 200-IceMonkeyInsta.png|20px|link=Ice Monkey (BTD6)|2-0-0 Ice Monkey Insta Monkey]] 2-0-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|1
|[[File:BTD6 020-MermonkeyInsta.png|20px|link=Mermonkey (BTD6)|0-2-0 Mermonkey Insta Monkey]] 0-2-0 [[Mermonkey (BTD6)|Mermonkey]]
|16
|''To be determined''
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (2 shuffled)
|-
|-
|[[File:BTD6 round HeroIconPatFusty.png|50px|link=Pat Fusty (BTD6)|Pat Fusty]] [[Pat Fusty (BTD6)|Pat Fusty]]
!Mountain Valley
|[[File:BTD6 020-TackShooterInsta.png|20px|link=Tack Shooter (BTD6)|0-2-0 Tack Shooter Insta Monkey]] 0-2-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|1
|[[File:BTD6 200-SpikeFactoryInsta.png|20px|link=Spike Factory (BTD6)|2-0-0 Spike Factory Insta Monkey]] 2-0-0 [[Spike Factory (BTD6)|Spike Factory]]
|13
|''To be determined''
|2
|2
|5
|3
|4
|-
|-
|[[File:BTD6 round HeroIconKaijuPat.png|50px|link=Kaiju Pat|Kaiju Pat]] [[Kaiju Pat]]
!Casm Falls
|[[File:BTD6 020-BeastHandlerInsta.png|20px|link=Beast Handler (BTD6)|0-2-0 Beast Handler Insta Monkeyy]] 0-2-0 [[Beast Handler (BTD6)|Beast Handler]]
|2
|[[File:BTD6 020-NinjaMonkeyInsta.png|20px|link=Ninja Monkey (BTD6)|0-1-0 Ninja Monkey Insta Monkey]] 0-2-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|12
|''To be determined''
|1
|2 (2 shuffled)
|5 (5 shuffled)
|2 (1 shuffled)
|5 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconEzili.png|50px|link=Ezili (BTD6)|Ezili]] [[Ezili (BTD6)|Ezili]]
!Mountain Ridge
|[[File:BTD6 000-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-0 Dart Monkey Insta Monkey]] 0-0-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|1
|[[File:BTD6 200-WIzardInsta.png|20px|link=Wizard Monkey (BTD6)|2-0-0 Wizard Monkey Insta Monkey]] 2-0-0 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|14
|Spirit of Adventure Rare
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|1
|4 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconEziliGalaxili.png|50px|link=Galaxili|Galaxili]] [[Galaxili]]
!Big Desert
|[[File:BTD6 002-BoomerangMonkeyInsta.png|20px|link=Boomerang Monkey (BTD6)|0-0-2 Boomerang Monkey Insta Monkey]] 0-0-2 [[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|1
|[[File:BTD6 002-MortarMonkeyInsta.png|20px|link=Mortar Monkey (BTD6)|0-0-2 Mortar Monkey Insta Monkey]] 0-0-2 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|18
|''To be determined''
|2 (2 shuffled)
|2 (2 shuffled)
|7 (6 shuffled)
|4 (1 shuffled)
|5 (4 shuffled)
|-
|-
|[[File:BTD6 round HeroIconAdora.png|50px|link=Adora (BTD6)|Adora]] [[Adora (BTD6)|Adora]]
!Snow Field
|[[File:BTD6 000-AlchemistInsta.png|20px|link=Alchemist (BTD6)|0-0-0 Alchemist Insta Monkey]] 0-0-0 [[Alchemist (BTD6)|Alchemist]]
|1
|[[File:BTD6 020-EngineerMonkeyInsta.png|20px|link=Engineer Monkey (BTD6)|0-2-0 Engineer Monkey Insta Monkey]] 0-2-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|12
|Divine Intervention Common
|2 (2 shuffled)
|2 (2 shuffled)
|5 (5 shuffled)
|1
|5 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconVoidora.png|alt=Voidora|52x52px|Ezili]] [[Voidora]]
!Desert Canyon
|[[File:BTD6 200-GlueGunnerInsta.png|20px|link=Glue Gunner (BTD6)|2-0-0 Glue Gunner Insta Monkey]] 2-0-0 [[Glue Gunner (BTD6)|Glue Gunner]]
|1
|[[File:BTD6 030-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-3-0 Dart Monkey Insta Monkey]] 0-3-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|13
|Unification Common
|2 (1 shuffled)
|2 (2 shuffled)
|5 (4 shuffled)
|2 (1 shuffled)
|4 (2 shuffled)
|-
|-
|[[File:BTD6 round HeroIconEtienne.png|50px|link=Etienne (BTD6)|Etienne]] [[Etienne (BTD6)|Etienne]]
!Desert Waterfall
|[[File:BTD6 100-EngineerMonkeyInsta.png|20px|link=Engineer Monkey (BTD6)|1-0-0 Engineer Monkey Insta Monkey]] 1-0-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|1
|[[File:BTD6 002-HeliPilotInsta.png|20px|link=Heli Pilot (BTD6)|0-0-2 Heli Pilot Insta Monkey]] 0-0-2 [[Heli Pilot (BTD6)|Heli Pilot]]
|10
|''To be determined''
|2 (2 shuffled)
|2 (1 shuffled)
|4 (4 shuffled)
|2 (1 shuffled)
|4 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconETn.png|alt=ETn|52x52px|Etienne]] [[ETn]]
!Pyramids
|[[File:BTD6 002-MonkeyAceInsta.png|20px|link=Monkey Ace (BTD6)|0-0-2 Monkey Ace Insta Monkey]] 0-0-2 [[Monkey Ace (BTD6)|Monkey Ace]]
|1
|[[File:BTD6 200-DartlingGunnerInstaInsta.png|20px|link=Dartling Gunner (BTD6)|2-0-0 Dartling Gunner Insta Monkey]] 2-0-0 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|14
|Wacky Wibbly Wavey Common
|2 (2 shuffled)
|2 (2 shuffled)
|4 (4 shuffled)
|1
|5 (3 shuffled)
|-
|-
|[[File:BTD6 round HeroIconSauda.png|50px|link=Sauda (BTD6)|Sauda]] [[Sauda (BTD6)|Sauda]]
!Lava Fields
|[[File:BTD6 020-TackShooterInsta.png|20px|link=Tack Shooter (BTD6)|0-2-0 Tack Shooter Insta Monkey]] 0-2-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|2
|[[File:BTD6 002-GlueGunnerInsta.png|20px|link=Glue Gunner (BTD6)|0-0-2 Glue Gunner Insta Monkey]] 0-0-2 [[Glue Gunner (BTD6)|Glue Gunner]]
|14
|Sticky Situation Common
|2 (1 shuffled)
|2 (2 shuffled)
|4 (4 shuffled)
|2 (1 shuffled)
|5 (3 shuffled)
|}
 
Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles use stage number to determine which [[map difficulty]] of map to use. The chances of these tiles using harder maps increases as the campaign progresses, maxing out at stage 4.
{| class="wikitable"
!Stage
!Beginner
!Intermediate
!Advanced
!Expert
|-
|-
|[[File:BTD6 round HeroIconSaudaViking.png|50px|link=Viking Sauda|Viking Sauda]][[Viking Sauda]]
|1
|[[File:BTD6 200-BombShooterInsta.png|20px|link=Bomb Shooter (BTD6)|2-0-0 Bomb Shooter Insta Monkey]] 2-0-0 [[Bomb Shooter (BTD6)|Bomb Shooter]]
|70%
|[[File:BTD6 030-TackShooterInsta.png|20px|link=Tack Shooter (BTD6)|0-3-0 Tack Shooter Insta Monkey]] 0-3-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|30%
|Ceramic Chunker Common
|0%
|0%
|-
|-
|[[File:BTD6 round HeroIconSaudaJiangshi.png|50px|link=Jiangshi Sauda|Jiangshi Sauda]] [[Jiangshi Sauda]]
|2
|[[File:BTD6 002-WIzardInsta.png|20px|link=Wizard Monkey (BTD6)|0-0-2 Wizard Monkey Insta Monkey]] 0-0-2 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|50%
|[[File:BTD6 020-IceMonkeyInsta.png|20px|link=Ice Monkey (BTD6)|0-2-0 Ice Monkey Insta Monkey]] 0-2-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|30%
|Home Brew Alchemy Common
|20%
|0%
|-
|-
|[[File:BTD6 round HeroIconAdmiralBrickell.png|50px|link=Admiral Brickell (BTD6)|Admiral Brickell]] [[Admiral Brickell (BTD6)|Admiral Brickell]]
|3
|[[File:BTD6 100-MonkeySubInsta.png|20px|link=Monkey Sub (BTD6)|1-0-0 Monkey Sub Insta Monkey]] 1-0-1 [[Monkey Sub (BTD6)|Monkey Sub]]
|30%
|[[File:BTD6 030-MonkeyBuccaneerInsta.png|20px|link=Monkey Buccaneer (BTD6)|0-3-0 Monkey Buccaneer Insta Monkey]] 0-3-0 [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]
|35%
|''To be determined''
|25%
|10%
|-
|-
|[[File:BTD6 round HeroIconAdmiralBrickellDreadPirateBrickell.png|50px|link=Dread Pirate Brickell|Dread Pirate Brickell]] [[Dread Pirate Brickell]]
|4+
|[[File:BTD6 000-BeastHandlerInsta.png|20px|link=Beast Handler (BTD6)|0-0-0 Beast Handler Insta Monkey]] 0-0-0 [[Beast Handler (BTD6)|Beast Handler]]
|15%
|[[File:BTD6 300-MermonkeyInsta.png|20px|link=Mermonkey (BTD6)|3-0-0 Mermonkey Insta Monkey]] 3-0-0 [[Mermonkey (BTD6)|Mermonkey]]
|35%
|Full Broadside Rare
|30%
|-
|20%
|[[File:BTD6 round HeroIconRosalia.png|50px|link=Rosalia (BTD6)|Rosalia]] [[Rosalia (BTD6)|Rosalia]]
|[[File:BTD6 100-SniperMonkeyInsta.png|20px|link=Sniper Monkey (BTD6)|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|[[File:BTD6 000-SuperMonkeyInsta.png|20px|link=Super Monkey (BTD6)|0-0-0 Super Monkey Insta Monkey]] 0-0-0 [[Super Monkey (BTD6)|Super Monkey]]
|''To be determined''
|-
|[[Tinkerfairy]]
|[[File:BTD6 100-DruidInsta.png|20px|link=Druid (BTD6)|1-0-0 Druid Insta Monkey]] 1-0-0 [[Druid (BTD6)|Druid]]
|[[File:BTD6 000-HeliPilotInsta.png|20px|link=Heli Pilot (BTD6)|0-0-0 Heli Pilot Insta Monkey]] 0-0-0 [[Heli Pilot (BTD6)|Heli Pilot]]
|''To be determined''
|-
|[[File:BTD6 round HeroIconCorvus.png|50px|link=Corvus (BTD6)|Corvus]] [[Corvus (BTD6)|Corvus]]
|[[File:BTD6 200-BombShooterInsta.png|20px|link=Bomb Shooter (BTD6)|2-0-0 Bomb Shooter Insta Monkey]] 2-0-0 [[Bomb Shooter (BTD6)|Bomb Shooter]]
|[[File:BTD6 002-WIzardInsta.png|20px|link=Wizard Monkey (BTD6)|0-0-2 Wizard Monkey Insta Monkey]] 0-0-2 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|''To be determined''
|}
|}


===Artifacts===
===Rounds===
'''Artifacts''' are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> Most of them appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact<ref name="47.0-preview"/> to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign.
{{main|List of rounds in Rogue Legends}}
{|class="wikitable mw-collapsible"
Bloon Encounters use a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawning in the mid 10's), and to compensate, the players receive a much larger amount of starting cash and Heroes gain 3.0× more XP per round  in addition to their party Insta Monkeys and active Artifacts. Some Bloon Encounter tiles will use a modified round set, depending on the type of encounter. Mini Boss tiles will use the [[Phayze One]] set.
!Name
 
!Description
===Costs===
[[Insta Monkey]] placement costs are based on the sum of the cost of the base tower and all upgrades they have, and are reduced by a percentage that depends on the highest upgrade tier they have. Insta Monkeys from Boosts cost 20% less to place on top of this.
{|class="wikitable" style="text-align:center"
!Tier
!Cost
|-
|-
|Abundant Choices Rare
|Base
|Get 1 extra choice when picking a Boost, Artifact, or new Monkey
| -10%
|-
|-
|Abundant Choices Legendary
|Tier 1
|Get 2 extra choices when picking a Boost, Artifact, or new Monkey
| -20%
|-
|-
|Ability Stacking Common
|Tier 2
|[[Activated Ability|Ability]] cooldowns loop to gain 1 extra charge. Ability cooldowns are 20% slower for all Monkeys except [[Psi (BTD6)|Psi]]
| -30%
|-
|-
|Ability Stacking Rare
|Tier 3
|Ability cooldowns loop to gain 2 extra charges. Ability cooldowns are 20% slower for all Monkeys except Psi
| -35%
|-
|-
|Absolute Ability Common
|Tier 4
|Monkeys attack 10% slower, but ability cooldowns are 15% faster
| -40%
|-
|-
|Absolute Ability Rare
|Tier 5
|Monkeys attack 10% slower, but ability cooldowns are 20% faster
| -50%
|}
 
[[Upgrade]] costs are modified based on their tier. Regular upgrades cost more, but [[Paragon]]s are cheaper.
{|class="wikitable" style="text-align:center"
!Tier
!Cost
|-
|-
|Absolute Ability Legendary
|Tier 1
|Monkeys attack 10% slower, but ability cooldowns are 30% faster
| +15%
|-
|-
|Alchemic Engineering Common
|Tier 2
|Tier 3 and higher [[Engineer Monkey (BTD6)|Engineers]] have [[pierce]] reduced 60%, but convert [[Rubber to Gold (BTD6)|Bloons to Gold]]. Adds a 0-1-1 Engineer to your party.
| +20%
|-
|-
|Alchemic Engineering Rare
|Tier 3
|Tier 3 and higher Engineers have pierce reduced 45%, but convert Bloons to Gold. Adds a 0-1-2 Engineer to your party.
| +30%
|-
|-
|Alchemic Engineering Legendary
|Tier 4
|Tier 3 and higher Engineers convert Bloons to Gold. Adds a 0-0-2 Engineer to your party.
| +35%
|-
|-
|Battlefield Commission Rare
|Tier 5
|[[Hero|Heroes]] don't gain XP for each round, but gain 1 XP for each Bloon popped
| +40%
|-
|-
|BB Gatling Gun Common
|Paragon
|Main attack damage of Monkeys is reduced to 80% but attack reload time is reduced 20%
| -50%
|}
 
[[Power]]s cost cash to place instead of Monkey Money. This affects the [[sell]] value of Powers that can be sold.
{|class="wikitable" style="text-align:center"
!Power
!Cost
|-
|-
|Bouncing Projectiles Legendary
|[[Pontoon (BTD6)|Pontoon]]
|All projectiles will bounce off blocking objects and projectiles travel 40% further
|$450
|-
|-
|Cats Meow Rare
|[[Portable Lake (BTD6)|Portable Lake]]
|Maximum [[life|lives]] is set to 9, but any [[Bloon]] leaked only counts as 1 life regardless of [[RBE]]. Regenerate 3 lives at the end of each round
|$500
|-
|-
|Ceramic Chunker Common
|[[Tech Bot (BTD6)|Tech Bot]]
|[[Primary]] Monkeys deal 2 bonus damage to [[Ceramic Bloon (BTD6)|Ceramic Bloons]]
|$375
|-
|-
|Ceramic Chunker Rare
|[[Cave Monkey]]
|Primary Monkeys deal 3 bonus damage to Ceramic Bloons
|$750
|-
|-
|Ceramic Chunker Legendary
|[[Thrive]]
|Primary Monkeys deal 6 bonus damage to Ceramic Bloons
|$100
|-
|-
|Cold Steel Common
|[[Super Monkey Storm (BTD6)|Super Monkey Storm]]  
|[[Military]] Monkeys tier 3 or higher have a 5% chance to freeze Bloons when they hit.
|$900
|-
|-
|Cold Steel Rare
|[[Monkey Boost (BTD6)|Monkey Boost]]
|Military Monkeys tier 3 or higher have a 10% chance to freeze Bloons when they hit.
|$1,200
|-
|-
|Cornered Beasts Common
|[[Time Stop]]
|[[Beast Handler (BTD6)|Beast Handlers]] tier 3 and higher have 20% more range, and attack faster the more Bloons in radius (up to 25%). Adds a 0-1-1 Beast Handler to your Party
|$600
|-
|-
|Corrosive Torp-E-Darts Common
|[[Glue Trap]]
|Tier 3 and higher [[Monkey Sub (BTD6)|Monkey Sub]]s glue Bloons with [[Bloon Liquefier (BTD6)|Liquifier]]{{sic}} acid for a short time. Adds a 0-2-1 Monkey Sub to your Party
|$500
|-
|-
|Corrosive Torp-E-Darts Rare
|[[Camo Trap]]
|Tier 3 and higher [[Monkey Sub (BTD6)|Monkey Sub]]s glue Bloons with [[Bloon Liquefier (BTD6)|Liquifier]]{{sic}} acid for a short time. Adds a 0-2-1 Monkey Sub to your Party
|$600
|-
|-
|Critical Impact Common
|[[Battle Cat!|Battle Cat]]
|Tier 3 and higher [[Mortar Monkey (BTD6)|Mortars]] have a 1 in 10 chance to Crit for 250% damage. Adds a 1-1-0 Mortar to your Party
|$1,945
|-
|-
|Critical Success Rare*
|[[Super Monkey Beacon]]
|[[Primary]] Monkeys deal -50% damage, but have 1 in 5 chance to deal 225% critical damage<!-- From Punji video, verifiy translation -->
|$1,500
|-
|-
|Crystal Crash Common
|[[Hype Boost Monkey]]
|Support Monkeys deal 1.5 times damage to frozen Bloons
|$1,800
|-
|-
|Crystal Crash Rare
|[[Tech Bot Prime]]
|Support Monkeys deal 1.75 times damage to frozen Bloons<!-- From Punji video, verifiy translation -->
|$900
|-
|-
|Dazing Frostburn Common
|[[Sword of Protection]]
|[[Ice Monkey (BTD6)|Ice Monkeys]] attack 50% slower, but also stun non-MOAB Bloons and burn 4 damage a second for 10 seconds. Adds a 1-0-1 Ice Monkey to your Party
|$1,800
|}
 
===Rogue XP===
{{main|Rogue XP}}
[[File:BTD6 RogueXpShopIconLarge.png|thumb|100px|Icon of the Rogue XP Shop]]
Rogue XP is a currency introduced in {{BTD6 version|48.0}} that the player earns from playing through campaigns and can spend in the Rogue XP Shop on permanent buffs in future campaigns.
 
===Rogue Feats===
{{main|Rogue Feat}}
Rogue Feats are tasks similar to [[achievement]]s. Completing each of them unlocks a decorative [[medal]] displayed on the player's [[profile]].
{|class="wikitable center-col-1"
!Icon
!Name
!Description
|-
|-
|Divine Intervention Common
|[[File:BTD6 JourneyAwaits.png|x20px]]
|[[Super Monkey (BTD6)|Super Monkey]]s and [[Adora (BTD6)|Adora]] have a 1 in 1800 chance when hitting Bloons for the Sun God to smite them with 1500x [[damage]]. Adds a 0-0-0 Super Monkey to your Party
|Journey Awaits
|Begin a Campaign and defeat your first tile
|-
|-
|Divine Intervention Rare
|[[File:BTD6 ViciXX.png|x20px]]
|Super Monkeys and Adora have a 1 in 1200 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party
|Vici XX
|Defeat a total of 20 tiles within the Campaign
|-
|-
|Divine Intervention Legendary
|[[File:BTD6 JustGettingStarted.png|x20px]]
|Super Monkeys and Adora have a 1 in 600 chance when hitting Bloons for the Sun God to smite them with 1500x damage. Adds a 0-0-0 Super Monkey to your Party
|Just Getting Started
|Defeat the Boss at the end of the Campaign
|-
|-
|Dream Teams Common
|[[File:BTD6 PerfectAdventure.png|x20px]]
|[[Monkey Sub (BTD6)|Monkey Subs]], [[Ninja Monkey (BTD6)|Ninja Monkeys]], [[Druid (BTD6)|Druids]], [[Wizard Monkey (BTD6)|Wizards]], and [[Beast Handler (BTD6)|Beast Handlers]] have faster attack speed and ability cooldowns, and 25% more range.
|Perfect Adventure
|Defeat the 5th act of the 'CHIMPS' campaign
|-
|-
|Enchanted Rebuttal Common
|[[File:BTD6 HereWeGoAgain.png|x20px]]
|[[Magic]] Monkeys push Bloons back on hit
|Here We Go Again
|Complete a total of 100 stages of the campaign throughout all adventures
|-
|-
|Enchanted Rebuttal Rare
|[[File:BTD6 FullParty.png|x20px]]
|Magic Monkeys push Bloons back even more on hit
|Full Party
|Have 10 total permanent Starter Monkeys in your team
|-
|-
|Esoteric Elementalist Common
|[[File:BTD6 OneForAll.png|x20px]]
|[[Wizard Monkey (BTD6)|Wizard Monkeys]] have a 20% chance to freeze or blow back, and set Bloons on fire for 1 damage/s over 4.5s. Adds a 1-0-1 Wizard Monkey to your Party
|One For All
|Place every unique type of tower in one Campaign adventure
|-
|-
|Esoteric Elementalist Rare
|[[File:BTD6 MonkeyManager.png|x20px]]
|Wizard Monkeys have a 30% chance to freeze or blow back, and set Bloons on fire for 1 damage/s over 4.5s. Adds a 2-0-1 Wizard Monkey to your Party
|Monkey Manager
|Obtain a Tier 5 of each Tower throughout all adventures
|-
|-
|Essence Of Blastapopoulos
|[[File:BTD6 TrainingWeights.png|x20px]]
|Tier 5 Monkeys and Level 20 Heroes burn Bloons, and affected Bloons take an extra +4 damage from all sources
|Training Weights
|Beat a Campaign boss without bringing in any extra starter Artifacts
|-
|-
|Essence Of Bloonarius
|[[File:BTD6 Centurion.png|x20px]]
|All Monkeys tier 3 and lower deal 1.5x damage to Bloons and MOAB-Class Bloons and have 100% more pierce
|Centurion
|Place 100 Boost Monkeys in one Campaign adventure
|-
|-
|Essence Of Dreadbloon
|[[File:BTD6 WhatTomfoolery.png|x20px]]
|All Monkeys count as all categories. Tier 5 Monkeys and Level 20 Heroes deal 1.5x damage to Fortified and Ceramic Bloons
|What Tomfoolery
|Obtain a Legendary item as a reward from a non-Legendary tile
|-
|-
|Essence Of Vortex
|[[File:BTD6 PerfectTrade.png|x20px]]
|Tier 5 Monkeys and Level 20 Heroes knock back MOAB-Class Bloons on hit, and 10% chance to blow back regular Bloons
|Perfect Trade
|Purchase a Legendary item from the Merchant
|-
|-
|Explosive Economics Common
|[[File:BTD6 MasterBlacksmith.png|x20px]]
|When [[Support]] Monkeys are sold, an Area of Effect explosion deals 50 damage to all nearby Bloons. Bloons in range of Support Monkeys give 5% less cash
|Master Blacksmith
|At a Rest tile enhance an item, upgrading it to Legendary Rarity
|-
|-
|Fata Morgana Common
|[[File:BTD6 DiverseSkillset.png|x20px]]
|[[Mermonkey (BTD6)|Mermonkey]] [[range]], [[pierce]], projectile lifespan, and ability cooldown speed increased 25%. Mermonkey projectiles reflect off map borders. Adds a 0-1-1 Mermonkey to your Party
|Diverse Skillset
|Complete 15 of each Tile Type in the Campaign
|-
|-
|Fata Morgana Rare
|[[File:BTD6 GameMaster.png|x20px]]
|[[Mermonkey (BTD6)|Mermonkey]] [[range]], [[pierce]], projectile lifespan, and ability cooldown speed increased 35%. Mermonkey projectiles reflect off map borders. Monkey added to the party to be determined. <!-- From Punji video, verifiy translation -->
|Game Master
|Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Tiers, Least Cash, Race, Endurance Race, and Mini Boss
|-
|-
|Flaming Hot Punch-A-Rang Common
|[[File:BTD6 Overgeared.png|x20px]]
|[[Red Hot Rangs (BTD6)|Red Hot Rangs]] have reduced pierce, but knock back Bloons and have a 30% chance to set them on fire for 2 damage per 1.5s over 4.5s. Adds a 0-1-1 [[Boomerang Monkey (BTD6)|Boomerang Monkey]] to your Party
|Overgeared
|Collect a total of 25 Artifacts in a single Campaign
|-
|-
|Follow Me Common
|[[File:BTD6 ArtifactGourmand.png|x20px]]
|[[Dart Monkey (BTD6)|Dart Monkeys]], [[Boomerang Monkey (BTD6)|Boomerang Monkeys]], [[Bomb Shooter (BTD6)|Bomb Shooters]], [[Tack Shooter (BTD6)|Tack Shooters]], [[Super Monkey (BTD6)|Super Monkeys]], [[Druid (BTD6)|Druids]], and [[Mermonkey (BTD6)|Mermonkeys]] follow cursor like a [[Dartling Gunner (BTD6)|Dartling Gunner]] with a turn rate of 180, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20%
|Artifact Gourmand
|Collect a total of 1000 Artifacts throughout all adventures
|-
|-
|Follow Me Rare
|[[File:BTD6 ArtifactCollector.png|x20px]]
|Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 300, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20%
|Artifact Collector
|Collect a permanent copy of 60 Artifacts
|-
|-
|Follow Me Legendary
|[[File:BTD6 FullyBoosted.png|x20px]]
|Dart Monkeys, Boomerang Monkeys, Bomb Shooters, Tack Shooters, Super Monkeys, Druids, and Mermonkeys follow cursor like a Dartling Gunner with a turn rate of 500, and constantly fire as long as Bloons are on screen. Attack speed reduced by 20%
|Fully Boosted
|Claim a Legendary rarity version of each of the 3 Boost types (one of each Precision, Inspiration, Quickening)
|}
{{Clear}}
 
==Tiles==
===Spawn Points===
[[File:BTD6 RogueInfoIconSpawn.png|50px|right]]
'''Spawn Points''' are tents that mark the starting position of the Rogue Monkey. On some stage layouts, there are two spawn points that the player can choose from.
{{clear|right}}
===Bloon Encounters===
{{main|Bloon Encounter (Rogue Legends)}}
[[File:BTD6 RogueInfoIconBloonEncounter.png|50px|right]]
'''Bloon Encounters''' appear on the path and the player is required to engage with them to progress. The player can either fight the encounter, which takes the player to a [[map]] where they must reach the end round to win, or they can skip it by paying one heart (if they have at least two hearts remaining). Completing an encounter rewards Tokens and Rogue XP.
 
Bloon Encounters come in multiple variants, indicated by the "Bloon topper" that floats over the tile. These apply modifiers during the game, such as making Bloons immune to movement-inhibiting effects, and some of them change the roundset used.
 
===Mini Game===
{{main|Mini Game}}
[[File:BTD6 RogueInfoIconMiniGame.png|50px|right]]
'''Mini Game''' tiles are optional challenges that can reward the player with the choice of an Artifact when completed. Each Mini Game has three tiers of score goals, and the goal the player reaches determines if the Artifact options are Common, Rare, or Legendary, as well as the amount of Rogue XP earned. If the player does not reach any of the goals, no Artifact is earned. Players do not lose a heart if they lose or fail to achieve a goal score, but they can pay 1 heart to retry if they haven't earned an Artifact yet.
{{clear|right}}
 
===Mini Boss===
{{main|Mini Boss}}
[[File:BTD6 RogueInfoIconMiniBoss.png|50px|right]]
'''Mini Boss''' tiles are similar to Mini Game tiles, being optional challenges that reward an Artifact and Rogue XP depending on which goal the player achieves. However, Mini Boss tiles use [[Boss Rush]] mode with any boss except [[Vortex (BTD6)|Vortex]]. These use the [[Phayze One]] round set rather than the Rogue Bloons round set, and [[Power]]s can be used normally.
 
===Loot Chests===
[[File:BTD6 RogueInfoIconBonusLoot.png|50px|right]]
'''Loot Chests''' allow the player to choose one of three Artifacts.
{{clear|right}}
 
===Merchants===
[[File:BTD6 RogueInfoIconMerchant.png|50px|right]]
'''Merchants''' allow the player to trade Artifacts and [[token (BTD6)|token]]s for different Artifacts. Merchants have eight Artifacts to choose from. The player selects one to four Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the total Artifact Power of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued at double their Artifact Power). Upon confirmation, the player will lose the selected tokens and Artifacts and gain the ones they have chosen from the Merchant. The player can perform multiple trades with the Merchant, but they are limited to get 4 Artifacts from each shop.
 
In stages 2–4 the Merchant will have available two additional Artifacts, the first one grants 60 [[Monkey Money]] per stage and the second one 120 Rogue XP per stage, these Artifacts have a value of 12 Power and will have two of each (but will only use one of the 4 slots if multiples are purchased).
{{clear|right}}
 
===Log Bridges===
[[File:BTD6 RogueInfoIconWaterBridge.png|50px|right]]
'''Log Bridges''' allow the player to cross water tiles. They are functionally identical to path tiles.
{{clear|right}}
 
===Camp Fires===
[[File:BTD6 RogueInfoIconRest.png|50px|right]]
'''Camp Fires''', also called '''Rest Tiles''', allow the player to choose one of four beneficial effects. Each Camp Fire can only be used once.
{|class="wikitable center-col-1"
!Icon
!Text
!Effect
|-
|-
|Frosted Tips Common
|[[File:BTD6 CampfireTowerIcon.png|50px]]
|[[Dart Monkey (BTD6)|Dart Monkey]] pierce and range increased 15%, and projectiles apply [[permafrost]], slowing Bloons by 50%. Adds a 1-1-0 Dart Monkey to your Party
|'''Recruit'''<br>Befriend a new Monkey to add to your Party
|Allows the player to choose one of five Insta Monkeys to add to their Party. The options can be rerolled by spending Tokens. The player is allowed to back out from this menu if none of the options are desired.
|-
|-
|Frosted Tips Rare
|[[File:BTD6 CampfireMentorIcon.png|50px]]
|Dart Monkey pierce and range increased 20%, and projectiles apply permafrost, slowing Bloons by 50%. Adds a 2-1-0 Dart Monkey to your Party
|'''Mentor'''<br>Mentor one of your Monkeys to make it stronger
|Permanently increases the upgrade tier on one path of a chosen Insta Monkey, if available, up to Tier 4. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist.
|-
|-
|Frosted Tips Legendary
|[[File:BTD6 CampfireEnhanceIcon.png|50px]]
|Dart Monkey pierce and range increased 35%, and projectiles apply permafrost, slowing Bloons by 50%. Adds a 2-0-0 Dart Monkey to your Party
|'''Enhance'''<br>Study a Common Artifact to increase its strength
|Allows the player to upgrade one Common Artifact to a Rare Artifact.
|-
|-
|Full Broadside Common
|[[File:BTD6 CampfireHealIcon.png|50px]]
|[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]s can store up to 3 ability charges, and pierce and ability cooldown speed increased 35%. Adds a 1-1-0 Buccaneer to your Party
|'''Heal'''<br>Taking a short nap can restore some Hearts
|-
|Restores up to two hearts. This option cannot be selected if the player already has 5 hearts.
|Full Broadside Rare
|}
|Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 50%. Adds a 1-2-0 Buccaneer to your Party
{{clear|right}}
|-
 
|Full Broadside Legendary
===Legendary Augment===
|Monkey Buccaneers can store up to 3 ability charges, and pierce and ability cooldown rate increased 70%. Adds a 0-2-0 Buccaneer to your Party
[[File:BTD6 RogueInfoIconLegendary.png|50px|right]]
|-
'''Legendary Augments''' are variants of certain types of tiles with improved rewards, indicated by the tile glowing and sparkling. Two Legendary Augments spawn on each stage. Their effects depend on the type of tile:
|Growing Steady Common
*'''Bloon Encounter''': The player will get a choice between Legendary Artifacts or tier 5 Insta Monkeys upon completing them instead of tokens.
|[[Druid (BTD6)|Druid]]s attack reload time is increased 20%, but every round, Druid damage is increased by 0.15, even Druids placed later! Adds a 1-0-1 Druid to your Party
*'''Loot Chests''': All the Artifacts will be of Legendary rarity.
|-
*'''Merchant''': Can have Legendary artifacts in its inventory and the costs are lowered by 2 Power, compared to a regular Merchant: Common Artifacts cost 4 Power, Rare Artifacts cost 10, and Legendary Artifacts cost 16.
|Growing Steady Legendary
*'''Camp Fires''': Recruit Insta Monkeys will be tier 5, Mentor can upgrade tier 4 towers in to tier 5, Enhance allows upgrading a Common or Rare Artifact into its Legendary version and Heal restores all hearts.
|[[Druid (BTD6)|Druid]]s attack reload time is increased 20%, but every round, Druid damage is increased by 0.35, even Druids placed later! Monkey added to the party to be determined. <!-- From Punji video, verifiy translation -->
*'''Mini Game''' and '''Mini Boss''': Two Artifacts are rewarded instead of one, both will be of the same rarity depending on the the player's score.
|-
{{clear|right}}
|Heightened Perception Common
 
|[[Primary]] Monkeys attack range increased 40%. Projectile speed reduced 50%
===Final Boss===
|-
{{main|Final Boss}}
|Heightened Perception Rare
[[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]]
|Primary Monkeys attack range increased 55%. Projectile speed reduced 50%
'''Final Boss''' tiles are always the final tile of stage, and beating them is required to progress to the next stage. They take the player to a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The boss spawns immediately upon starting the first round and must be defeated within 40 rounds, starting at round 10. The boss appears in its Normal version for stage 1 and in its Elite version for stages 2 and higher, and its tier is the same as the stage number (remaining tier 5 on stages 5 and up). Defeating the boss rewards the player with Rogue XP and a Boss Artifact, but losing costs the player one heart.
|-
 
|Heightened Perception Legendary
==Modes==
|Primary Monkeys attack range increased 75%. Projectile speed reduced 50%
===Practice===
|-
[[File:BTD6 RoguePracticeButton.png|100px|thumb|Practice mode icon]]
|High Impact Glue Common
'''Practice''' allows the player to simulate a Bloon Encounter on any [[map]] of the player's choosing, including secret maps such as [[Protect The Yacht]] and [[Blons]]. The player chooses their Starter Party and plays rounds 1–65. There are no health or speed modifiers and the player earns [[Boost]]s every two rounds instead of three. After completing round 65, the player can continue in [[Freeplay]].
|[[Glue Gunner (BTD6)|Glue Gunner]] projectiles move twice as fast and deal 2 damage to MOAB-Class Bloons on impact. Impact damage scales up to 10x with the amount of Bloons on screen. Adds a 1-0-1 Glue Gunner to your Party
 
|-
===CHIMPS===
|Home Brew Alchemy Common
'''CHIMPS''' is unlocked by completing stage 4 of a campaign for the first time. This mode applies the following modifiers to make the game more difficult:
|[[Alchemist (BTD6)|Alchemist]] attack [[attack speed|reload time]] and ability cooldowns are reduced 20% with a 1 in 20 chance to [[Crit]] for 50x damage. Adds a 1-0-1 Alchemist to your Party
*The player plays on [[Hard]] difficulty instead of [[Medium]].
|-
*The player starts with two hearts instead of five.
|Home Brew Alchemy Rare
*The maximum tower party size is reduced to 8.
|[[Alchemist (BTD6)|Alchemist]] attack [[attack speed|reload time]] and ability cooldowns are reduced 30% with a 1 in 20 chance to Crit for 50x damage. Monkey added to the party to be determined. <!-- From Punji video, verifiy translation -->
*Starting cash is reduced to 85%.
|-
*Reroll cost is increased by ~33%.
|Intelligence Agent Common
*The player cannot extract [[Artifact]]s after stage 4.
|Heroes give [[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] buff to nearby Monkeys (can hit all Bloon types) but those monkeys attack reload time is increased 100%
 
|-
In exchange, goals for Mini Game and Mini Boss tiles are reduced by 10% and the player can earn more Rogue XP by enabling Curses, which are passive negative effects that apply during the entire campaign and add Curse Points. Each Curse Point increases the amount of Rogue XP earned by 1%. The player can select any amount of Curses, up to a maximum of 375 Curse Points.
|Just Like Magic Common
 
|Tier 5 [[Magic]] Monkeys' attack speed is halved, but all Monkeys in their radius deal 25% more damage to MOAB-Class Bloons
Despite the name, this mode is not played in [[CHIMPS]]. The player can still use [[Power]]s and the restrictions to [[Monkey Knowledge (BTD6)|Monkey Knowledge]], [[life|lives]], [[sell]]ing, and [[cash]] generation are tied to Curses via the following, respectively: Low Knowledge, No Leeway, No Selling, and No Income, instead of being inherent to this mode.
|-
{| class="wikitable"
|Just Like Magic Legendary
!Icon
|Tier 5 Magic Monkeys' attack speed is halved, but all Monkeys in their radius deal 50% more damage to MOAB-Class Bloons
!Name
|-
!Curse Points
|Malicious Mauling Common
!Effect
|[[Bomb Shooter (BTD6)|Bomb Shooters]] and [[Striker Jones (BTD6)|Striker Jones]] deal 3x damage to MOAB-Class Bloons. Bomb Shooters attack speed and projectile speed is halved. Adds a 0-1-1 Bomb Shooter to your Party.  
|-
|Malicious Mauling Rare
|Bomb Shooters and Striker Jones deal 4x damage to MOAB-Class Bloons. Bomb Shooters attack speed and projectile speed is halved. Adds a 0-2-1 Bomb Shooter to your Party.
|-
|Mighty Mulligan Common
|Provides 1 Artifact Selection reroll opportunity after beating a reward tile <!-- From Punji video, verifiy translation -->
|-
|Mighty Mulligan Rare
|Provides 2 Artifact Selection reroll opportunity after beating a reward tile
|-
|Mighty Mulligan Legendary
|Provides 3 Artifact Selection reroll opportunity after beating a reward tile
|-
|One Shot Common
|[[Sniper Monkey (BTD6)|Sniper Monkey]]s attack 3x slower, but have a 1 in 5 chance to Crit for 10x damage. Adds a 1-1-0 Sniper Monkey to your Party
|-
|One Shot Rare
|Sniper Monkeys attack 3x slower, but have a 1 in 5 chance to Crit for 7x damage. Adds a 2-1-0 Sniper Monkey to your Party
|-
|Overwhelming Synergy Common
|[[Magic]] Monkeys get +15% attack speed. Upgrades for other monkeys are 20% more expensive
|-
|Pincushion Flyby Common
|[[Monkey Ace (BTD6)|Monkey Ace]] [[Pin (BTD6)|pin]] Bloons for 1s on pop, but have -40% pierce. Adds a 1-1-0 Monkey Ace to your Party
|-
|Pops Fired Common
|When a Bloon on fire is popped, it explodes. Hits up to 2 nearby Bloons
|-
|Pops Fired Rare
|When a Bloon on fire is popped, it explodes. Hits up to 3 nearby Bloons
|-
|Portability Common
|Grants 1 [[Portable Lake (BTD6)|Portable Lake]] and [[Pontoon (BTD6)|Pontoon]] per tile
|-
|Pure Damage Common
|[[Magic]] Monkeys attack speed and ablility cooldowns are 2x slower, but damage is increased 230% against Ceramics and MOAB-Class Bloons
|-
|Rubber Bullets Rare
|Tier 4 and higher [[Sniper Monkey (BTD6)|Sniper Monkey]] only deal 1 damage per shot, but immobilize MOAB-Class Bloons briefly with each hit. Adds a 0-0-0 Sniper Monkey to your party
|-
|-
|Slipped On The Peel Common
|[[File:BTD6 CurseLowStamina.png|frameless|25x25px]]
|[[Benjamin (BTD6)|Benjamin]] and the [[Banana Farm|Banana Farms]] slow Bloons in radius by 15%. Benjamin's range is doubled. Adds a 1-0-1 Banana Farm to your Party
|Low Stamina
|10
|Towers will have a cooldown of 6 rounds instead of 4.
|-
|-
|Slipped On The Peel Rare
|[[File:BTD6 CurseMarketCrash.png|frameless|25x25px]]
|Benjamin and the Banana Farms slow Bloons in radius by 20%. Benjamin's range is doubled. Adds a 2-0-1 Banana Farm to your Party
|Market Crash
|10
|Merchant item costs are doubled.
|-
|-
|Slow And Steady Common
|[[File:BTD6 CursePerfectionist.png|frameless|25x25px]]
|For the first 20s of each round, all Monkeys attack 2x slower, but Monkey damage increased 100%
|Perfectionist
|10
|Bronze reward for Mini Games and Mini Bosses removed.
|-
|-
|Slow And Steady Rare
|[[File:BTD6 CurseNoSelling.png|frameless|25x25px]]
|For the first 20s of each round, all Monkeys attack 1.8x slower, but Monkey damage increased 100%
|No Selling
|10
|Towers cannot be sold.
|-
|-
|Slow And Steady Legendary
|[[File:BTD6 CurseVeteranOnly.png|frameless|25x25px]]
|For the first 20s of each round, all Monkeys attack 1.5x slower, but Monkey damage increased 100%<!-- From Punji video, verifiy translation -->
|Veteran Only
|15
|[[Beginner]] maps do not appear in the campaign.
|-
|-
|Slower Is Harder Common
|[[File:BTD6 CurseUpgradeToll.png|frameless|26x26px]]
|All [[projectile speed]] is reduced 35%, but damage increased by 15%
|Upgrade Toll
|20
|Upgrade costs are increased by 15%.
|-
|-
|Slower Is Harder Rare
|[[File:BTD6 CurseNoHandouts.png|frameless|25x25px]]
|All projectile speed is reduced 35%, but damage increased by 20%
|No Handouts
|15
|Players cannot use starting Artifacts, including the Hero Artifact.
|-
|-
|Slower Is Harder Legendary
|[[File:BTD6 CurseSpeedy.png|frameless|28x28px]]
|All projectile speed is reduced 35%, but damage increased by 30%
|Speedy
|15
|Bloons and MOAB-Class Bloons move 15% faster.
|-
|-
|Spirit of Adventure Common
|[[File:BTD6 CurseNoLeeway.png|frameless|25x25px]]
|[[Hero]] end of round XP increased 45% and Hero attack speed increased 10%. Non-Hero Monkeys attack speed reduced 10%
|No Leeway
|20
|Maximum amount of lives set to 1.
|-
|-
|Spirit of Adventure Rare
|[[File:BTD6 CurseNoBoosts.png|frameless|25x25px]]
|Hero end of round XP increased 60% and Hero attack speed increased 10%. Non-Hero Monkeys attack speed reduced 10%
|No Boosts
|20
|The player does not earn Boosts during games.
|-
|-
|Splody Darts Common
|[[File:BTD6 CurseNoRerolls.png|frameless|25x25px]]
|Dart based Monkeys' projectiles explode when they expire, dealing 1 damage to nearby Bloons
|No Rerolls
|20
|The player cannot reroll any reward.
|-
|-
|Splody Darts Rare
|[[File:BTD6 CurseNoIncome.png|frameless|25x25px]]
|Dart based Monkeys' projectiles explode when they expire, dealing 3 damage to nearby Bloons
|No Income
|20
|Towers do not produce extra income.
|-
|-
|Splody Darts Legendary
|[[File:BTD6 CurseHardTarget.png|frameless|25x25px]]
|Dart based Monkeys' projectiles explode when they expire, dealing 9 damage to nearby Bloons
|Hard Target
|20
|Mini Boss and Mini Games goals are 20% higher.
|-
|-
|Squadron Together Strong Common
|[[File:BTD6 CurseHeroesTrail.png|frameless|25x25px]]
|[[Military]] Monkeys get +15% attack speed. Upgrades for other Monkeys are 20% more expensive
|No Hero
|25
|The chosen Hero cannot be placed in the game.
|-
|-
|Squadron Together Strong Rare
|[[File:BTD6 CurseFaintOfHeart.png|frameless|25x25px]]
|Military Monkeys get +25% attack speed. Upgrades for other Monkeys are 20% more expensive
|Faint of Heart
|25
|Maximum amount of {{icon|BTD6 RogueHeartIcon.png}} Hearts is reduced to 1.
|-
|-
|Squadron Together Strong Legendary
|[[File:BTD6 CurseSmallParty.png|frameless|26x26px]]
|Military Monkeys get +50% attack speed. Upgrades for other Monkeys are 20% more expensive
|Small Party
|25
|Party size reduced by 4.
|-
|-
|Starting Strong Common
|[[File:BTD6 CurseChoiceStarved.png|frameless|25x25px]]
|For the first 20s of each round, Monkeys attack 15% faster
|Choice Starved
|30
|All reward selections will have one less choice.
|-
|-
|Starting Strong Rare
|[[File:BTD6 CurseLimitedResources.png|frameless|28x28px]]
|For the first 20s of each round, Monkeys attack 20% faster
|Limited Resources
|30
|Maximum amount of Artifacts is reduced to 10.
|-
|-
|Starting Strong Legendary
|[[File:BTD6 CurseLowKnowledge.png|frameless|26x26px]]
|For the first 20s of each round, Monkeys attack 35% faster
|Low Knowledge
|-
|35
|Support Specialist Rare
|Disables the effects of the XP Shop, including certain Monkey Knowledge points.
|[[Support]] Monkeys attack reload time and ability cooldowns are reduced 20%. All other Monkey categories have pierce and ability cooldown speed reduced 15%
|-
|Support Specialist Legendary
|Support Monkeys attack reload time and ability cooldowns are reduced 35%. All other Monkey categories have pierce and ability cooldown speed reduced 15%
|-
|Swelling Spikes Common
|[[Spike Factory|Spike factories]] attack half as fast, but have 115% more pierce. Adds a 1-0-1 Spike Factory to your Party
|-
|Swelling Spikes Rare
|Spike factories attack half as fast, but have 120% more pierce. Adds a 2-0-1 Spike Factory to your Party
|-
|Swiftest To Business Common
|[[Ninja Monkey (BTD6)|Ninja Monkeys]] tier 4 or higher have 15% faster projectile speed, and attack reload and ability cooldown time reduced 15%. Adds a 1-0-1 Ninja Monkey to your Party
|-
|Sticky Situation Common
|[[Primary]] Monkeys deal 1.5x damage to glued Bloons
|-
|Sticky Situation Rare
|Primary Monkeys deal 1.75x damage to glued Bloons
|-
|The Unspoken Heroes Common
|[[Support]] Monkeys have a 1 in 10 chance to Crit for 250% damage. Heroes attack speed and end of round experience is reduced 15%.
|-
|Too Many Cooks Common
|[[Military]] Monkeys attack reload time is reduced by 25%. Attack reload time increased by 5% for each Military Monkey placed
|-
|Too Many Cooks Rare
|Military Monkeys attack reload time is reduced by 30%. Attack reload time increased by 5% for each Military Monkey placed
|-
|Trick Shot A-Tacks Common
|[[Tack Shooter (BTD6)|Tack Shooter]] projectiles rebound off obstacles. Range and projectile lifespan increased 50%. Adds a 1-1-0 Tack Shooter to your Party
|-
|Tit For Tat Common
|All Monkeys attack 15% faster. Bloons move 25% faster when in range of Monkeys
|-
|Unification Common
|[[Primary]] Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 20%
|-
|Unification Rare
|Primary Monkeys now count as all Monkey categories. Primary Monkey attack range reduced 10%
|-
|Wacky Wibbly Wavey Common
|[[Heli Pilot (BTD6)|Heli Pilot]] attack reload time is reduced 20% and fire in a wackey wiggly pattern. Adds a 1-1-0 Heli Pilot to your Party
|-
|Wacky Wibbly Wavey Rare
|Heli Pilot attack reload time is reduced 25% and fire in a wackey wiggly pattern. Adds a 2-1-0 Heli Pilot to your Party
|-
|Zig Then Zag Common
|All [[Military]] Monkeys shoot in a Zig Zag pattern. Projectiles move 20% slower, but attack speed is 20% faster
|}
|}
'''Notes:''' <!-- To do: Check how individual artifacts stack with other copies of themselves or with higher tier ones, if that's possible on the first place. -->


* Ability cooldown reductions are capped to 70% of normal speed, regardless of how many artifacts are obtained.
==Strategy==
* The name and description of Critical Success Artifact are unofficial translations from German.
{{main strategy}}
{{strategy needed|This should contain a few basic pointers, while the main strategy article should go more in-depth. (Needs cross-verification)}}
===Gameplay summary===
The difficulty of Rogue Legends wildly changes depending on luck. Longer, riskier routes should be taken during the earlier stages when round scaling and map difficulty are low for greater payoffs with gathering many Artifacts and Tokens early. At later stages, taking the safer path with fewer Bloon Encounters is advised, both to keep the Bloon speed and health scaling low and to reduce the possibility of getting an Encounter on difficult maps like [[Ravine]] or [[Dark Dungeons]]. At much later stages on CHIMPS mode, the game mostly dwells to a matter of minimizing lag issues, with reduced focus on defense and moreso efficiently beating each stage as quickly as possible without excessive in-game calculations.


===Boosts===
Compared to standard BTD6 gameplay, later rounds are much more laggy due to [[Freeplay]] rules not activating until Round 31 and [[MOAB-Class Bloon|MOAB-Class Bloons]] scaling much more beforehand. Popping [[ZOMG (BTD6)|ZOMGs]] releases a ton of children Bloons from non-Super [[Ceramic Bloon (BTD6)|Ceramic Bloons]] compared to standard BTD6, making certain towers much more vulnerable to getting pierce-capped. Crowd control and pierce remains a significant factor to consider when selecting Monkeys and Artifacts.
'''Boosts''' are temporary items that are obtained every 3 rounds on Bloon Encounters, after a certain number of rounds on Mini Games, at the start of a Mini-Boss and every 5 'pops' afterwards, and after triggering a Skull during a Final Boss fight. Boosts can be Artifacts, [[Insta Monkey]]s, or [[Power]]s (including the [[Cave Monkey]]).
 
When selecting a starting party and starting Artifacts, the starting Artifacts should either improve the Hero and starting party or cover their weaknesses; for instance, a starting party with Dart Monkeys may pick the [[Ceramic Chunker]] Rare + [[Frosted Tips]] Common to control large groups of Bloons. [[General's Disposition]] Common can greatly help most starting parties that lack Camo detection or have unreliable de-camo options.
 
Pay attention to special tiles, particularly Campfires and Merchants, to gain the opportunity to boost your party of towers and artifacts. Legendary tiles offer rare opportunities to gain even more rewards to "snowball" a run, so try to route towards them if possible. Even if the acquired Artifacts don't help the current party, they still have decent spending power when trading with Merchants.
 
Camp Fires are versatile in how they can affect the current loadout. Recruiting a Monkey should be done to mainly either cover a weakness, such as Camo detection or early MOABs, or counter an upcoming Boss when mentoring or enhancing wouldn't help as much. For example, recruiting a Monkey from a different category can help in a pinch against [[Dreadbloon (BTD6)|Dreadbloon]]. Later on, recruiting still has value in potentially getting highly-upgraded [[Super Monkey (BTD6)|Super Monkeys]] or getting certain upgrade paths like middle path [[Druid (BTD6)|Druids]] or [[Wizard Monkey (BTD6)|Wizard Monkeys]], which would normally require several Camp Fires' worth of mentoring with the current Artifacts available. Mentoring a Monkey should be done on upgrades that are purchased frequently to maximize value and to make Monkeys more spammable on Race or Mini Boss tiles. When mentoring, beware of increasing the placement cost too much if it would exceed the starting cash on each Encounter, and also beware of locking that monkey out of certain upgrade paths or crosspaths. Enhancing Artifacts generally provide minor but consistent boosts, but if the Artifact adds a Monkey to the party, enhancing will add another copy of that Monkey, allowing that Monkey to be placed more often in addition to getting the Artifact improved.
 
During each Encounter, when picking a Boost, the one-use Insta Monkeys can greatly add popping power to the current Encounter due to how they're discounted, though getting a useful one is rare. Picking the Monkey category Boosts is generally viable for free, incremental stat bonuses. Try to avoid more than one reroll if possible; subseqent rerolls are not worth it, unless cash is not a concern at all.
 
When picking a reward from beating a Final Boss, the Legendary Artifact should usually be taken, as most Tier 5 Monkeys are unaffordable on regular Encounters and only really contribute to future Final Bosses with the greatly increased starting cash. Most Tier 5 Monkeys that are affordable still struggle to pop every Bloon type. In general, if a defense on a regular Encounter can save up tens of thousands of dollars to afford a Tier 5 Monkey, the Tier 5 Monkey probably isn't needed anyway. Exceptionally cheap Tier 5s like the [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]] may be taken and placed to take advantage of Boss Bloon Essences. Even if the Final Boss Artifact doesn't help at all, such as the [[Essence Of Blastapopoulos|Essences of Blastapopoulos]] or [[Essence Of Vortex|Vortex]] without having Tier 5s, they may still be traded with future Merchants.
 
===Rogue XP Shop===
Succeed on as many Bloon Encounters and Minigames to gather as many Marshmallows, or Tokens and Artifacts that can be traded for Marshmallows, as possible.
 
For investments with Marshmallows, it's generally best to pick upgrades that improve long-term value. The Starting Artifact Power is generally the most valuable, but only if several Rare or Legendary Artifacts are already extracted. Upgrading Starting Cash or Hero XP gain can help reach important breakpoints for affording certain upgrades, and Recruit Rerolls can help with recruiting a useful Monkey early on.
 
==Update history==
{{main uh}}
''Rogue Legends'' receives free updates along with the main game. These include [[Artifact]] and starter party balance changes, [[round]] changes, and new Artifacts and features. It has changes in the following updates:
{{#cargo_query:tables=btd6_changes=changes, btd6_updates=update
|fields=CONCAT("[[", changes._pageName, "|Version ", changes.version, "]] ", IF(changes.version_note != "", CONCAT("(", changes.version_note, ")"), "")) = text
 
|where=changes.names HOLDS "Rogue Legends"
|order by=update.version_code, changes.version
|group by=changes._pageName, changes.version, changes.version_note, update.version_code
|join on=changes._pageName = update._pageName
 
|format=ul
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==Cosmetic items==
===For purchasing the DLC===
{{BTD6 cosmetic item list by id|GameUIProfileAvatar105|GameUIProfileBanner47|hide sources=y}}
 
===For completing a campaign===
{{BTD6 cosmetic item list by id|GameUIProfileAvatar106|GameUIProfileBanner48|source=Complete Rogue Legends|hide sources=y}}
 
==In-game text==
===Legends menu description===
{{blockquote|Rogue Legends is a rogue-lite adventure across a huge variety of Bloon infested maps.
 
Build your Monkey Party and make strategic reward choices at key steps to advance. Win and Buy Artifacts to boost your Party's power and defeat the Boss!}}
 
===Store description===
{{blockquote|Experience Rogue Legends for Bloons TD 6!
 
Set out on a nostalgic journey through amazing rogue-lite campaigns to find new companions, build your power, and defeat the final Boss. Infinitely and dynamically replayable!
 
ALL NEW FEATURES
 
*Detailed retro-inspired maps that immerse you in a nostalgic world of adventure
*All new rogue-lite gameplay that offers periodic choices between Insta-Monkeys, Artifacts, and Boosts to build your Party's power
*60+ powerful Artifacts that fundamentally change classic play, such as zig-zag firing patterns or granting all projectiles homing ability
*All new Boosts with powerful rarities, some of which can buff all Monkeys
*Custom Bloon round sets for big changes in gameplay
*Collect Permanent Monkeys and Artifacts to add to your Party so each new Campaign offers evolving variety
 
EXCLUSIVE ITEMS
 
*One Banner and Avatar set available immediately upon purchasing Rogue Legends
*A second Banner and Avatar set celebrating your legendary adventures after fully beating one Campaign
*All new Tim Haywood music track written exclusively for and inspired by Rogue Legends}}
 
===Steam store description===
{{blockquote|Experience the Rogue Legends Expansion for Bloons TD 6!
 
Set out on a nostalgic journey through amazing rogue-lite campaigns to find new companions, build your power, and defeat the final Boss. Infinitely and dynamically replayable!
 
ALL NEW FEATURES
*Dozens of detailed retro-inspired maps that immerse you in a nostalgic world of adventure
*All new rogue-lite gameplay that offers periodic choices between Insta-Monkeys, Artifacts, and Boosts to build your Party's power
*Over 85 powerful Artifacts that fundamentally change classic play, such as zig-zag firing patterns or granting all projectiles homing ability
*15 all new Boosts with powerful rarities, some of which can buff all Monkeys
*Custom Bloon round sets for big changes in gameplay
*Collect Permanent Monkeys and Artifacts to add to your Party so each new Campaign offers evolving variety
 
EXCLUSIVE ITEMS
*One Banner and Avatar set available immediately upon purchasing Rogue Legends
*A second Banner and Avatar set celebrating your legendary adventures after fully beating one Campaign
*All new Tim Haywood music track written exclusively for and inspired by Rogue Legends}}


When selecting a boost, the player can choose one of three items (except during Races or Endurance Races where they are awarded automatically), or spend cash to reroll them. The first reroll is free, and every successive roll costs an additional $300 ($300, $600, $900 and so on). Insta Monkeys from Boosts can only be used once, and Powers from Boosts cost cash to place instead of [[Monkey Money]].<ref name="first look" />
===Home information menu===
{|class="wikitable mw-collapsible"
{|class="wikitable"
!Name
!Icon
!Description
!Text
|-
|-
|All Tower Inspiration Common
|[[File:BTD6 RogueInfoIconSection1.png|50px]]
|All Monkeys have 5% more pierce, and have increased attack range
|Start a Campaign with any Unlocked Hero.
|-
|-
|All Tower Precision Common
|[[File:BTD6 RogueInfoIconSection2.png|50px]]
|Increases all Monkeys damage 8%, and shot spread reduced 5%
|Each Hero Skin has a custom loadout that will start your Party - two Monkeys and one Artifact.
|-
|-
|All Tower Precision Rare
|[[File:BTD6 RogueInfoIconSection3.png|50px]]
|Increases all Monkeys damage 10%, and shot spread reduced 7%
|Use your Party to beat each tile. There are no Continues - if you lose the tile you lose a Heart.
|-
|-
|All Tower Precision Legendary
|[[File:BTD6 RogueInfoIconSection4.png|50px]]
|Increases all Monkeys damage 15%, and shot spread reduced 12%
|You can replenish some Hearts by Healing at a Camp Fire. Other choices at the Camp Fire include Recruiting a new Monkey, Mentoring an existing Monkey in your party, or Enhancing one of your Artifacts.
|-
|-
|All Tower Quickening Common
|[[File:BTD6 RogueInfoIconSection5.png|50px]]
|Reduces all Monkeys attack reload and ability cooldown 5%, and projectiles travel 10% faster
|You will get to pick Temporary Boosts to use during tiles. You will get options for Permanent Artifacts and Insta Monkeys when you win special tiles or when you find Loot.
|-
|-
|All Tower Quickening Rare
|[[File:BTD6 RogueInfoIconSection6.png|50px]]
|Reduces all Monkeys attack reload and ability cooldown 7%, and projectiles travel 13% faster
|Complete Rogue Legends Feats to upgrade a unique badge for your Player Profile. Earn an exclusive banner for beating one campaign.
|-
|-
|Magic Inspiration Common
|[[File:BTD6 RogueInfoIconSection7.png|50px]]
|Magic Monkeys have 10% more pierce, and have increased attack range
|If you lose all your Hearts your Campaign is over and you must start again. Good luck and happy adventuring!
|}
 
===Campaign information menu===
{|class="wikitable"
!Icon
!Text
|-
|-
|Magic Inspiration Rare
|[[File:BTD6 RogueInfoIconSpawn.png|50px]]
|Magic Monkeys have 14% more pierce, and have increased attack range
|This is where you Tap to spawn. (mobile)<br>This is where you Click to spawn. (desktop)
|-
|-
|Magic Precision Common
|[[File:BTD6 RogueInfoIconWisp.png|50px]]
|Increases Magic Monkey damage by 15%, and reduces shot spread 10%
|Tap the Wisp to follow the path. (mobile)<br>Click the Wisp to follow the path. (desktop)
|-
|-
|Magic Precision Legendary
|[[File:BTD6 RogueInfoIconRest.png|50px]]
|Increases Magic Monkey damage by 30%, and reduces shot spread 25%
|Camp Fire! Recruit a new Monkey to your Party, Mentor a Monkey in your Party, Enhance an Artifact, or Heal some Hearts.
|-
|-
|Magic Quickening Common
|[[File:BTD6 RogueInfoIconBloonEncounter.png|50px]]
|Reduces Magic Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster
|Bloons in your way must be cleared.
|-
|-
|Magic Quickening Rare
|[[File:BTD6 RogueInventoryBtn.png|50px]]
|Reduces Magic Monkeys attack reload and ability cooldown 15%, and projectiles travel 25% faster
|Artifacts and Boosts enhance your Monkeys to help fight the Bloons. Though some numbers may appear small, it all adds up. Extraordinary power can be unlocked when combining multiple Artifacts.<br>Note: Ability Cooldowns are capped at 70% faster.
|-
|-
|Military Inspiration Common
|[[File:BTD6 RogueInfoIconBonusLoot.png|50px]]
|Military Monkeys have 10% more pierce, and have increased attack range
|Loot Chest! Open the chest and there could be some Artifacts to choose from.
|-
|-
|Military Precision Common
|[[File:BTD6 RogueInfoIconMiniGame.png|50px]]
|Increases Military Monkey damage by 15% and reduces shot spread 10%
|Mini Games! A variety of challenges. Beat the Goal to earn a reward.
|-
|-
|Military Precision Rare
|[[File:BTD6 RogueInfoIconMiniBoss.png|50px]]
|Increases Military Monkey damage by 20% and reduces shot spread 1%
|Mini Boss! Challenge a Boss to earn great loot.
|-
|-
|Military Quickening Common
|[[File:BTD6 RogueInfoIconMerchant.png|50px]]
|Reduces Military Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster
|Merchant! Trade Artifacts and Tokens with the Merchant.
|-
|-
|Primary Inspiration Common
|[[File:BTD6 RogueInfoIconFinalBoss.png|50px]]
|Primary Monkeys have 10% more pierce, and have increased attack range
|Final Boss! You have won many battles, but can you complete the journey?
|-
|-
|Primary Inspiration Rare
|[[File:BTD6 RogueInfoIconLegendary.png|50px]]
|Primary Monkeys have 14% more pierce, and have increased attack range
|Legendary Augment! These sparkles represent this tile has been enhanced with Legendary power.
|-
|-
|Primary Precision Common
|[[File:BTD6 RogueInfoIconWaterBridge.png|50px]]
|Increases Primary Monkey damage by 15% and reduces shot spread 10%
|A Log Bridge allows you to cross narrow waterways.
|-
|-
|Primary Quickening Common
|[[File:BTD6 RogueCompassIcon.png|50px]]
|Reduces Primary Monkeys attack reload and ability cooldown 10%, and projectiles travel 20% faster
|Tap to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (mobile)<br>Click to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (desktop)
|-
|-
|Support Inspiration Common
|[[File:BTD6 ArtifactsBtn.png|50px]]
|Support Monkeys have 10% more pierce, and have increased attack range
|See the Artifacts you have in your current campaign. Also discard Artifacts here.
|-
|-
|Support Inspiration Rare
|[[File:BTD6 RogueResetBtn.png|50px]]
|Support Monkeys have 14% more pierce, and have increased attack range
|Restart Journey to begin your Journey again.
|-
|Support Precision Common
|Increases Support Monkey damage by 15%, and reduces shot spread 10%
|-
|Support Precision Rare
|Increases Support Monkey damage by 20%, and reduces shot spread 15%
|-
|Support Quickening Common
|Reduces Support Monkeys attack speed and ability cooldown 10%, and projectiles travel 20% faster
|-
|Support Quickening Rare
|Reduces Support Monkeys attack speed and ability cooldown 15%, and projectiles travel 25% faster
|}
|}


===Tiles===
==Errors==
*'''Spawn Points''' — The starting position of the player, represented by a tent. On some stage layouts, the player can choose from multiple spawn points.
* [[Ability Stacking]] Rare has a 20% ability cooldown penalty instead of the 10% stated on the description.
*'''Bloon Encounters''' — Takes the player to a game of ''Bloons TD 6''. Players are rewarded with 1 to 3 tokens after completing the game.
*The [[Dazing Frostburn]], [[Esoteric Elementalist]] and [[Flaming Hot Punch-A-Rang]] Artifacts apply their damage over time effect every 1.5s instead of every second as the description says.
*'''Mini Games''' — Optional challenges that can be set in [[Race]], Endurance Race<ref name="47.0-preview" /> (deal as much damage as possible in a certain amount of time, like the [[5 Minutes of Frozen Over]] quest), or Least Cash modes that can award additional artifacts if player beats a specified goal score, there are 3 thresholds that award a choice between Common, Rare and Legendary Artifacts. Players do not lose a heart if they fail to achieve a goal score.
*Esoteric Elementalist Rare has a 50% chance of triggering the damage over time effect instead of 30% as the description states.
*'''Mini Boss''' — Similar to Mini Games, these can award Artifacts if the player can achieve certain goal scores by challenging a [[Boss Bloon]] in [[Boss Rush]] mode. These use the normal round set with the boss-specific modifiers rather than the Rogue Bloons round set, and Powers are enabled. Players will be able to see which Boss Bloon they will be facing in that tile as it will be floating above it.
*The [[Home Brew Alchemy]] Artifact has 30× Crit damage instead of 50× as the description says.
*'''Loot Chests''' — Gives the player a set of Artifacts to choose one of.
*The [[Heroic Edge]] Artifact always has a +25% pierce for the Common an Rare variants instead of +10% and +15% as the description states.
*'''Legendary Augment Tiles''' — Sparkling tiles that allow the player to choose a Legendary Artifact upon completing them.
*The Permanent Artifact counter will show a maximum of 294 Artifacts, but there is only 293 available.
*'''Merchants''' — Allows the player to trade Artifacts and tokens for different Artifacts. A trade is performed by selecting 1 to 4 Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the value of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued on twice its regular price), and upon confirmation, players will lose the selected tokens and artifacts which and gain the ones they have chosen from the Merchant. Only one trade is allowed per Merchant tile.
{{Research|Confirm that the errors listed below are still present in {{BTD6 version|52.2}} or higher|section=1}}
*'''Log Bridges''' — Allows the player to cross water tiles.
 
*'''Camp Fires'''{{sic}} — Allows the player to choose one of four benefits:
* If the player faces a Boss in [[Ancient Portal]] with a [[Reverse (BTD6)|Reverse]] modifier active, the Boss path will be bugged. With the initial portal alignment, the Boss will start from its normal spawn point on the right side of the track and if the portal is realigned before the Boss spawns, it will now spawn in the intended location on the left side of the track. Either way, when the Boss reaches the portal, it will enter it and travel to the exit from the top path instead of crossing over the portal.
**'''Recruit''': "Befriend a new Monkey to add to your Party." — The player can select a new Insta Monkey to add to their party.
* Level 20 [[Ezili (BTD6)|Ezili]] can affect Boss Bloons with her MOAB Hex ability.
**'''Mentor''': "Mentor one of your monkeys to make it stronger." — Permanently increases the upgrade tier on one path of a chosen Insta Monkey if available. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist.
**'''Enhance''': "Study an Artifact to increase its strength" — Converts a Common or Rare artifact into the next tier.<!-- no fullstop in the video -->
**'''Heal''': "Taking a short nap can restore some health" —  Restores two hearts, this option will not be available if the player already have 5 hearts.<!-- no fullstop in the video -->
*'''Final Boss''' — A final battle against a [[Boss Bloon]], played in a similar way to the [[Boss Challenge]] mode, but the Boss will spawn immediately upon starting the game. This tile will use the corresponding challenge modifiers of a Bloon Encounter tile, but the Boss will usually have higher health but lower speed modifiers compared to regular Boss Challenge. Defeating it rewards the player with a choice between a Legendary Artifact related to the Boss or Tier 5 Insta Monkeys, also the game will progress to the next stage on a new map.<!-- To do: Verify if Stage 1 Boss is Normal and Stage 2 is an Elite version. It seems Lych doesn't appear in any video I've seen so far, all other bosses have appeared at least once. -->


==Development==
==Development==
''[[Legends]]'' were first mentioned in passing the update notes for {{BTD6 version|41.0}} as "periodic Legends content drops for players looking for even more challenge".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1akoc55/update_bloons_td_6_v410_update_notes/|title=Update: Bloons TD 6 v41.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref>
[[Legend]]s were first mentioned in passing the update notes for {{BTD6 version|41.0}} as "periodic Legends content drops for players looking for even more challenge".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1akoc55/update_bloons_td_6_v410_update_notes/|title=Update: Bloons TD 6 v41.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref>


===Version 44.0===
===Version 44.0===
Line 650: Line 961:


===Version 47.0===
===Version 47.0===
The update preview for {{BTD6 version|47.0}} revealed more information about ''Rogue Legends'', as well as answering questions from the community about Legends in general.<ref name="47.0-preview"/>
The update preview for {{BTD6 version|47.0}} revealed more information about ''Rogue Legends'', as well as answering questions from the community about Legends in general.<ref name="47.0-preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1ihv0z6/bloons_td_6_v470_update_notes/|title=Bloons TD 6 v47.0 - Update Notes!|retrieved=4 feb 2025}}</ref>
 
===Early access videos===
*[https://www.youtube.com/watch?v=o4WR893Cjg0 Boltrix]
*[https://www.youtube.com/watch?v=xoPfCeKXNXo ISAB]
*[https://www.youtube.com/watch?v=mOtQ7h2wRl8 Mehalic Pops]
*[https://www.youtube.com/watch?v=tilh2ENGTrA Dabloon]
*[https://youtu.be/kjrQ_tMFJOo Tewity]
*[https://www.youtube.com/watch?v=y2crDvYDsUI Punji Gaming (German)]


==Gallery==
==Gallery==
===Screenshots===
{{main gallery}}
<gallery>
BTD6 rogue legends vid portal.png|''Rogue Legends'' on the ''Legends'' menu
BTD6 rogue legends vid main menu.png|Main menu
BTD6 rogue legends vid churchill.png|Captain Churchill's starter party
BTD6 rogue legends vid starter artifacts.png|Choosing starter artifacts
BTD6 rogue legends vid camp fire.png|
BTD6 rogue legends vid round hint.png|
BTD6 rogue legends vid tile gameplay.png|
BTD6 rogue legends vid victory legendary.png|
BTD6 rogue legends vid boost selection.png|Selecting a boost
BTD6 rogue legends vid game over.png|
</gallery>
 
====Stages====
<gallery>
BTD6 rogue legends vid zoom out 1.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 2.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 3.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 4.png|Zoom out of a stage layout
BTD6 rogue legends vid chest opening.png|Opening a chest
BTD6 rogue legends vid chest opening alt layout.png|The same location as before, but with different special tiles
BTD6 rogue legends vid encounter tile.png|
BTD6 rogue legends vid boss entrance.png|
BTD6 rogue legends vid final boss.png|
BTD6 rogue legends vid log bridge.png|
BTD6 rogue legends vid token earned.png|Earning a token
BTD6 rogue legends vid merchant tile.png|
BTD6 rogue legends vid merchant.png|
BTD6 rogue legends vid mini boss tile.png|
BTD6 rogue legends vid navigation.png|
BTD6 rogue legends vid near chest.png|
BTD6 rogue legends vid race tile.png|
BTD6 rogue legends vid spawn point.png|
BTD6 rogue legends vid stage failed.png|
</gallery>
 
===Assets===
<gallery>
<gallery>
BTD6 legends loading teaser.gif|"BTD6 ''Legends'' loading..." teaser animation<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i1j0vi/btd6_legends_loading/|title=BTD6 Legends loading...|publisher=Reddit|retrieved=14 jan 2025}}</ref>
BTD6 47.0 coming soon.jpg|Promotional artwork
BTD6 47.0 promo.jpg|Promotional artwork
</gallery>
</gallery>


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==References==
==References==
{{references}}
{{references}}
==External links==
*[https://store.steampowered.com/app/3377850/Bloons_TD_6_Rogue_Legends/ ''Bloons TD 6: Rogue Legends'' on Steam]


==Navigation==
==Navigation==
{{BTD6 nav}}
{{BTD6 legend nav}}
[[Category:Bloons TD 6]]
[[Category:Rogue Legends|*]][[Category:Modes in BTD6]]