Rogue Legends: Difference between revisions

m can I fix this damn cite reference please and thank you
Stages: Added new stage images
 
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{{quote|Rogue Legends is a rogue-lite adventure across a huge variety of Bloon infested maps.
{{italic title}}
{{redirect|Rogue|the music track|List of music in BTD6#Rogue}}
{{lede image|BTD6 LegendRogueShop.png|Icon for the ''Rogue Legends'' DLC in the [[Shop (BTD6)|Shop]]|size=250px}}
'''''Rogue Legends''''' (or '''Rogue Legend''')<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> is a paid DLC expansion for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|47.0}} and the first of a series of DLC campaigns called [[Legend]]s.<ref name="46.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> It is a "[[Bloons TD (series)|BTD]] rogue-lite adventure"<ref name="44.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1eh2iuo/update_bloons_td_6_v440_update_notes/|title=Update: Bloons TD 6 v44.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> and a "game within the game"<ref name="46.0"/> where the player navigates a [[monkey]] on a grid with different types of tiles,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i305vq/btd6_rogue_legends_dlc_maps_and_movement_first/|title=BTD6 Rogue Legends DLC maps and movement first look!|publisher=Reddit|retrieved=16 jan 2025}}</ref> encountering [[Bloon]]s and collecting [[tower]]s and enhancements to add to their Party.<ref name="first look">{{cite|url=https://www.reddit.com/r/btd6/comments/1i7r9hv/btd6_rogue_legends_dlc_gameplay_first_look/|title=BTD6 Rogue Legends DLC gameplay first look!|publisher=Reddit|retrieved=23 jan 2025}}</ref> When the player encounters a Bloon, the game transitions to a short ''Bloons TD'' game, much like the tiles in ''[[Bloons Monkey City]]'', during which the player uses their party's towers, [[Hero]], and items called [[Artifact]]s to clear all the [[round]]s. The campaign is split into four stages, each ending with a special [[Final Boss]] tile.


Build your Monkey Party and make strategic reward choices at key steps to advance. Win and Buy Artifacts to boost your Party's power and defeat the Boss!|Rogue Legends {{!}} Coming Soon to Bloons TD 6!<ref name="coming-soon">{{cite|url=https://www.youtube.com/watch?v=NerXoyaPCgg|title=Rogue Legends {{!}} Coming Soon to Bloons TD 6!|publisher=YouTube|retrieved=27 jan 2025}}</ref>}}
Purchasing the DLC unlocks an exclusive [[Avatar]] and [[Profile Banner]], and an additional Avatar and Profile Banner can be unlocked by completing a campaign.
{{lede image|BTD6 rogue legends guide promo.jpg|Rogue Legends promotional image|size=200px}}
'''''Rogue Legends''''' (or '''Rogue Legend''')<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> is a paid DLC expansion for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|47.0}}.<ref name="46.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> It is a "[[Bloons TD (series)|BTD]] rogue-lite adventure"<ref name="44.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1eh2iuo/update_bloons_td_6_v440_update_notes/|title=Update: Bloons TD 6 v44.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> and the first of a series of DLC campaigns called [[Legend]]s.<ref name="46.0"/> In a ''Rogue Legends'' campaign, the player navigates a [[monkey]] on a grid with different types of tiles,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i305vq/btd6_rogue_legends_dlc_maps_and_movement_first/|title=BTD6 Rogue Legends DLC maps and movement first look!|publisher=Reddit|retrieved=16 jan 2025}}</ref> encountering [[Bloon]]s and uncovering [[tower]]s and enhancements to add to their Party.<ref name="first look">{{cite|url=https://www.reddit.com/r/btd6/comments/1i7r9hv/btd6_rogue_legends_dlc_gameplay_first_look/|title=BTD6 Rogue Legends DLC gameplay first look!|publisher=Reddit|retrieved=23 jan 2025}}</ref> When the player encounters a Bloon, the game transitions to a short ''Bloons TD'' game, much like the tiles in ''[[Bloons Monkey City]]'', during which the player uses their party's towers, [[Hero]], and items called artifacts to clear all the [[round]]s. The campaign is split across five stages, each ending with a special Stage Boss tile.


''Rogue Legends'' costs USD$9.99,<ref name="coming-soon"/> though the exact cost depends on platform and region. A demo can be played in the [[Quest (BTD6)|Quest]] [[Rogue Legends Preview]], which only allows playing three encounters. Purchasing the DLC will unlock an exclusive [[Avatar (cosmetic category)|Avatar]] and [[Profile Banner]], and one more of each is unlocked by completing a campaign.
A demo version of ''Rogue Legends'' is available in-game in the "[[Rogue Legends Preview]]" Quest.
 
==Availability==
''Rogue Legends'' was initially released exclusively as an in-app purchase in ''Bloons TD 6''. It is officially priced at USD$9.99,<ref name="coming-soon">{{cite|url=https://www.youtube.com/watch?v=NerXoyaPCgg|title=Rogue Legends {{!}} Coming Soon to Bloons TD 6!|publisher=YouTube|retrieved=27 jan 2025}}</ref> though the actual cost depends on the platform and region. In the [[Bloons TD 6 (Chinese)|Chinese version]], it costs RMB¥28.<ref>{{cite|url=https://www.taptap.cn/moment/641302095265271327|title=【已开奖】47版本更新预告!《气球塔防6》新玩法一览|publisher=TapTap|retrieved=15 oct 2025}}</ref> On {{date|9 apr 2025}}, Ninja Kiwi released the [[Bloons TD 6 Web Shop]], which allows players to purchase ''Rogue Legends'' with a bonus {{BTD6 mm|1000|name=y|link=y}}. On {{timestamp|15 October 2025 20:39:43 UTC}},<ref>[https://steamdb.info/app/3377850/history/ SteamDB]</ref> shortly after the release of {{BTD6 version|51.0}}, ''Rogue Legends'' became purchasable directly from Steam using its regional pricing.
 
''Rogue Legends'' was not included in the release of version 47.0 in ''[[Bloons TD 6+]]'' and ''[[Bloons TD 6 NETFLIX]]''. It was added to ''BTD6+'' in {{BTD6 version|47.2}} and to ''BTD6 NETFLIX'' in {{BTD6 version|47.3}}. It is accessible for free in both versions.
 
''Rogue Legends'' was on sale on the following dates:
*{{date|30 apr 2025}}–{{date|5 may 2025}} (50% off, web shop only)<ref>{{cite|url=https://x.com/ninjakiwigames/status/1917444764946829681|title=Ninja Kiwi Games on X|publisher=X|retrieved=15 oct 2025}}</ref>
*{{date|15 may 2025}} (all platforms)<ref>{{cite|url=https://x.com/ninjakiwigames/status/1923158041408475281|title=Ninja Kiwi Games on X|publisher=X|retrieved=15 oct 2025}}</ref>
*{{date|7 aug 2025}} (all platforms)<ref>{{cite|url=https://x.com/ninjakiwigames/status/1953557191333499032|title=Ninja Kiwi Games on X|publisher=X|retrieved=15 oct 2025}}</ref>


==Gameplay==
==Gameplay==
The player begins a ''Rogue Legends'' campaign by selecting a [[Hero]] or [[Hero Skin]], which determines the player's starter party, which is composed of two [[Insta Monkey|Insta Monkeys]] and one or more '''Artifacts'''.
{{research|Determine how Hero starting XP is calculated}}
The player begins a ''Rogue Legends'' campaign by creating their Starter Party, which is done by selecting a [[Hero]] or [[Hero Skin]] and up to three [[Artifact]]s which are objects that provide a passive buff to certain towers. Campaigns are divided into four stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the [[Final Boss]] tile.


Artifacts are objects that provide passive benefits or drawbacks for towers, special mechanics for towers, projectiles or the gameplay, and in some cases, can add additional Monkeys to the party, working on a similar way to [[Relic Knowledge]] in the base game. Each Hero / Hero skin has a set initial Artifact and the player is also able to select up to three additional artifacts to start their journey. The additional Artifact selection will have limited options at the beginning, but players will be able to choose between more options as they progress in the DLC. Players can encounter over 60 different artifacts<ref name="47.0-preview" /> and most of them come in three levels of rarity: Common, Rare and Legendary, with more rare Artifacts providing larger benefits.
Some tiles have some [[Bloon|Bloons]] floating over them that lead the player to a [[Bloon Encounter]], in which the player plays on a random [[map]] with custom rounds and mechanics, and with [[Monkey Knowledge (BTD6)|Monkey Knowledge]], [[Double Cash Mode (BTD6)|Double Cash Mode]], and [[Fast Track Mode]] disabled. Completing encounters earns items called [[Token (BTD6)|Token]]s (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that the player can trade for more Artifacts at Merchant tiles. The player has five {{icon|BTD6 RogueHeartIcon.png}} hearts (separate from in-game [[life|lives]]) and a heart is lost each time they lose a Bloon Encounter or Final Boss, or restart a Mini Game or Mini Boss. If the player runs out of hearts, the campaign ends with no option of continuing.


A campaign is divided on five stages. On each stage, the player progresses through a campaign map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue wisp but they will be unable to move back afterwards. In some stages there can be multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge to the Final Boss tile. There are over 10 unique stage layouts that can appear.<ref name="47.0-preview" />
Players can encounter special tiles with different mechanics, such as Mini Games or Mini Bosses that can award additional Artifacts if the player can beat certain scores in modes like Races or Boss Rush, Merchants that can exchange their Artifacts for Tokens or other Artifacts, Loot Chests with additional Artifacts or Insta Monkeys, or Camp Fires{{sic}} that allow players to add more Insta Monkeys, permanently upgrade existing Insta Monkeys or Artifacts, or regain hearts. At the end of each stage, there is a unique Final Boss tile, which is a Bloon Encounter featuring a [[Boss Bloon]]. Defeating the Final Boss is required to progress to the next stage. After completing 4 stages, the player wins the campaign.


Some tiles will have a [[Red Bloon (BTD6)|Red Bloon]] floating over it that lead the player to a '''Bloon Encounter''', which is a game of BTD6 with a custom set of rules, rounds and mechanics. In ''Rouge Legends'', the player cannot place towers and [[Power]]s freely and can only use their party Insta Monkeys, which cost [[cash]] to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.<ref name="coming-soon" /> Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses and can only have up to 10 members, once they obtain an 11th tower, the game will ask the player to remove a Monkey to make space. Completing encounters earns items called tokens (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that can be used to trade with Merchants. The player has five hearts (separate from [[life|lives]]) and loses a heart each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.<ref name="coming-soon" />
The player cannot place their own towers or [[Power]]s from the main game, but they can use [[Insta Monkey]]s and Powers provided to them during a run. Insta Monkeys and Powers cost [[cash]] to place; Insta Monkeys are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal. Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. The player can add more Insta Monkeys to their Party by opening Loot Chests, visiting Camp Fires, and having certain Artifacts. Additionally, during battles, the player can earn temporary items called Boosts, which can buff stats like [[damage]], [[range]], or [[pierce]], grant Powers, or a one-time use Insta Monkey. These buffs will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter, regardless of if they were used or not.


Bloon Encounters feature a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawining in the mid 10's), and to compensate, the players recieve a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 1 out of 10 with the default [[challenge rule]] modifiers. After each encounter cleared, all future encounters in the same stage will start 1 round later and will last for 3 more rounds at the end (ex. 1/10, 2/13, 3/16, and so on); also Bloon speed, MOAB health, and Ceramic health will be increased by +5% each encounter. During Bloon Encounters the player can earn temporary items called Boosts, which can be Artifacts, Powers (which are purchased with [[cash]]), or a one-time Insta Monkey. Temporary artifacts will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter regardless if they were used or not.
Players earn [[experience]] using the same system as in the main game, except multiplied by <math>3+(0.3\times\text{Stage number})</math>, capped at 4.5× XP starting on stage 5. [[Hero]]es earn 3 times that amount and start with a large amount of XP depending on the starting round number. Performing certain actions during a campaign, such as completing battles, opening Loot Chests, and trading at a Merchant, earns [[Rogue XP]] (represented by marshamallows). Once the player wins or loses the campaign, they can spend the Rogue XP they earned at the Rogue XP Shop to unlock bonuses that persist between campaigns.


Players can also encounter other type of tiles such as Mini Games or Mini Bosses that can award additional artifacts if the player can beat certain scores in Race, Endurance Races, Least Cash or Boss Rush modes, Merchants that can exchange their Artifacts for tokens or other Artifacts, Loot Chests with additional Artifacts, Camp Fires{{sic}} on which players can choose between adding more Monkeys to the party, upgrading their party's Insta Monkeys or Artifacts or regain Hearts, and, at the end of the stage, there is Final Boss tile which is a Bloon Encounter featuring a [[Boss Bloon]] (in Normal difficulty), players need to defeat it to progress to the next stage. Boss game will start at Round 15/50.  
===Difficulty===
{{Research|Find the formula for how CHIMPS scales the health modifier after stage 5}}
Each ''Rogue Legends'' campaign has a "difficulty" value (separate from the [[Easy]]/[[Medium]]/[[Hard]] difficulty system of the main game) that affects the [[challenge rule]]s of Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles. The difficulty value starts at 0 and increases by 1 each time the player completes a Bloon Encounter. This value determines the start round, end round, Bloon Speed, Bloon Health, MOAB Health, and starting [[cash]] of a tile using the following formulas. These formulas apply as-is for Bloon Encounters, while Mini Game, Mini Boss, and Final Boss tiles apply additional modifiers (for example, Mini Boss tiles increase the starting cash by $2,500).


In Stage 2, the Bloon Encounters will start at round 2/13 and progress in the same way as Stage 1, also, the Final Boss will be in its Elite version and will start at Round 20/55.
*<math>\text {Bloon Speed} = (100 + 3 \times (\text {Difficulty} - \text{Map modifier}))%</math>
*<math>\text {Health} = (100 + 6 \times (\text {Difficulty} - \text{Map modifier}))%</math>
*<math>\text{Start round}=1+\text{Difficulty}+5(\text{Stage}-1)</math>
*<math>\text{End round}=(2\times\text{Difficulty})+(5\times\text{Stage})</math>
*<math>\text{Starting cash}=\begin{cases}2500+(\text{Start round}\times(600-(\text{Stage}\times100))&\text{for Stage}<5 \\ 2500+(\text{Start round}\times100)&\text{for Stage}\geq5\end{cases}</math>


After defeating Stage 5, the player finishes the campaign and can unlock [[CHIMPS]] mode,<ref name="first look" /> which allows the player to play a campaign endlessly.<ref name="47.0-preview" />
For the speed and health modifiers, the difficulty is treated as a lower value depending on the [[map difficulty]] of a tile's [[map]]:
*[[Beginner]]: not lowered
*[[Intermediate]]: lowered by 4
*[[Advanced]]: lowered by 8
*[[Expert]]: lowered by 12
 
For example, the 10th Bloon Encounter of a stage has a difficulty value of 9. If it is on stage 3 and an Advanced map, it will have the following challenge rules:
*<math>\text {Bloon Speed} = (100 + 3 \times (9 - 8))%=103%</math>
*<math>\text {Health} = (100 + 6 \times (9 - 8))%=106%</math>
*<math>\text{Start round}=1+9+5\times(3 - 1) = 20</math>
*<math>\text{End round}=(2\times9) + (5\times3) = 33</math>
*<math>\text{Starting cash}=2500+(20\times(600-(3\times100))=8500</math>
 
These modifiers stack with [[Freeplay#Bloons TD 6|Freeplay]] health and speed scaling. In CHIMPS mode, after stage 5, the health modifiers start scaling faster and in increasing increments, but the Bloon Speed modifier keeps scaling as normal.


===Parties===
===Parties===
'''Parties''' are a set consisting of a [[Hero]], [[Insta Monkey]]s, and artifacts. Each [[Hero]] has a unique starter party that includes two Insta Monkeys and one hero artifact, and [[Hero Skin]]s have different starter parties. Before beginning a campaign, the player can also choose their own "permanent artifacts" to start with, though limited to a combined artifact cost of 9.
'''Parties''' are a set consisting of a [[Hero]], [[Insta Monkey]]s, and Artifacts. The player can only have up to 10 Insta Monkeys in their Party at a time; obtaining an 11th tower prompts the player to remove one to make space.
{|class="wikitable mw-collapsible"
 
!Hero
Each [[Hero]] has a unique starter party of two Insta Monkeys and one Artifact. [[Hero Skin]]s have different starter parties from regular Heroes, with the exception of those that cannot be purchased with [[Monkey Money (BTD6)|Monkey Money]] (e.g. [[She-Ra]] has the same party as [[Adora (BTD6)|Adora]], and [[Red Sauda]] has the same party as [[Sauda (BTD6)|Sauda]]) and skins exclusive to the [[Bloons TD 6 (Chinese)|Chinese version]].
!colspan="2"|Insta Monkeys
{{generic cargo compact list|table=btd6_hero_skins
!Artifact
|image field=icon
|extra col 1=COALESCE(CONCAT("{{#", "invoke", ":BTD6 rewards|main|InstaMonkey:", rl_tower_1, ",", rl_tower_1_upgrades, "}}"), "—") = Insta Monkey 1
|extra col 2=COALESCE(CONCAT("{{#", "invoke", ":BTD6 rewards|main|InstaMonkey:", rl_tower_2, ",", rl_tower_2_upgrades, "}}"), "—") = Insta Monkey 2
|extra col 3=CONCAT("{{", "BTD6 artifact{{!}}", rl_artifact, "}} ", rl_artifact_rarity) = Artifact
|order by=IF(hero = name, 0, 1), numeric_id
|where=NOT xd_only
}}
 
===Artifacts===
{{Main|Artifact}}
Artifacts are items that the player can equip during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "Hero Artifact" that depends on the Hero or Hero Skin. Most Artifacts come in three tiers of rarity (Common, Rare, and Legendary), with higher tiers having more powerful effects. Players can discard Artifacts from their inventory at any time while they are in the map (for no effect) and have up to 50 Artifacts at the same time during a campaign; if they have more, the game will force them to discard Artifacts until they are at the limit.
 
Before starting a campaign, the player can add additional Artifacts to their starting party, called "Permanent Artifacts". Each Artifact has a value called "Artifact Power" that determines its cost to equip in the starter party and trade value at a Merchant tile. Players start the DLC with a handful of Permanent Artifacts and to obtain more, they can extract one of the Artifacts they currently posses in a campaign after beating a Final Boss, removing it from the player's inventory in that campaign in the process.
{{generic cargo ul
|table=btd6_artifacts
|where=type != "Boost"
|limit=150
|column width=300px
|order by=name
}}
 
===Boosts===
{{main|Boost}}
Boosts are temporary items that the player obtains periodically on Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles. They can be Boost Artifacts, [[Insta Monkey]]s, or [[Power]]s (including the [[Cave Monkey]], [[Tech Bot (BTD6)|Tech Bot]], [[Pontoon (BTD6)|Pontoon]], [[Portable Lake (BTD6)|Portable Lake]], [[Thrive]], [[Super Monkey Storm (BTD6)|Super Monkey Storm]], [[Monkey Boost (BTD6)|Monkey Boost]], [[Time Stop]], [[Glue Trap]], [[Camo Trap]], [[Battle Cat!|Battle Cat]] and [[Super Monkey Beacon]]). Insta Monkeys and Powers obtained from Boosts can only be used once. Boosts only last for the rest of the tile game and disappear after the player wins or loses.
 
When the player earns a Boost, they can choose from one of three options, or spend cash to reroll them (except during Races or Endurance Races, where the game chooses a random Boost for the player automatically). The first reroll is free, and every successive roll costs cash, increasing each time. Players can also enable the "Queue Boosts" option in the Artifact menu while in-game, which prevents the player from choosing Boosts they earn until they select it from the Artifact menu. It only awards one Boost at the time and will remain on the screen if there are multiple pending Boosts.
{{generic cargo ul
|table=btd6_artifacts
|where=type = "Boost"
|column width=300px
}}
 
===Stages===
Each stage is composed of a grid of hexagonal tiles. There are 23 different stage layouts; each layout has a name internally, but they are not displayed in the game itself.
<gallery mode="nolines" widths="192" heights="108">
File:BTD6 RL Quarry.png|Quarry
File:BTD6 RL Basalts.png|Basalts
File:BTD6 RL Bloonhenge.png|Bloonhenge
File:BTD6 RL Cliffside.png|Cliffside
File:BTD6 RL Dam.png|Dam
File:BTD6 RL High Point.png|High Point
File:BTD6 RL Big Forest.png|Big Forest
File:BTD6 RL Mountain Top.png|Mountain Top
File:BTD6 RL Volcanic Island.png|Volcanic Island
File:BTD6 RL River Crossing.png|River Crossing
File:BTD6 RL Cliffs of Dover.png|Cliffs of Dover
File:BTD6 RL Jungle.png|Jungle
File:BTD6 RL Mountain Pass Upper.png|Mountain Pass Upper
File:BTD6 RL Waterfall.png|Waterfall
File:BTD6 RL Mountain Valley.png|Mountain Valley
File:BTD6 RL Casm Falls.png|Casm Falls
File:BTD6 RL Mountain Ridge.png|Mountain Ridge
File:BTD6 RL Big Desert.png|Big Desert
File:BTD6 RL Snow Field.png|Snow Field
File:BTD6 RL Desert Canyon.png|Desert Canyon
File:BTD6 RL Desert Waterfall.png|Desert Waterfall
File:BTD6 RL Pyramids.png|Pyramids
File:BTD6 RL Lava Fields.png|Lava Fields
</gallery>
 
Each layout has specific quantities of each tile type. Spawn Point, Bloon Encounter, Final Boss, and terrain tiles always spawn in the same positions. Most of the other tiles have their positions shuffled with other tiles during generation, though a few always generate in the same position (such as some Camp Fires always spawning next to Spawn Points).
{|class="wikitable sortable" style="text-align:center"
!Map
!Spawn Points
!Encounters
!Mini Games
!Mini Bosses
!Loot Chests
!Merchants
!Camp Fires
|-
!Quarry
|1
|18
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
!Basalts
|1
|21
|2 (2 shuffled)
|2 (2 shuffled)
|8 (8 shuffled)
|3 (1 shuffled)
|4 (2 shuffled)
|-
!Bloonhenge
|1
|20
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
!Cliffside
|2
|15
|2 (2 shuffled)
|2 (2 shuffled)
|3 (2 shuffled)
|3 (2 shuffled)
|5 (3 shuffled)
|-
!Dam
|2
|27
|3 (2 shuffled)
|2 (1 shuffled)
|6 (5 shuffled)
|3 (1 shuffled)
|5 (3 shuffled)
|-
!High Point
|1
|19
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|2 (1 shuffled)
|3 (2 shuffled)
|-
!Big Forest
|2
|16
|2 (2 shuffled)
|2 (2 shuffled)
|6 (6 shuffled)
|3 (1 shuffled)
|5 (3 shuffled)
|-
!Mountain Top
|1
|16
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
!Volcanic Island
|2
|21
|2
|2
|7 (2 shuffled)
|3 (1 shuffled)
|5
|-
!River Crossing
|2
|17
|2 (2 shuffled)
|2 (2 shuffled)
|6 (4 shuffled)
|3 (2 shuffled)
|5 (3 shuffled)
|-
!Cliffs of Dover
|1
|17
|2 (2 shuffled)
|2 (2 shuffled)
|6 (4 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
!Jungle
|1
|19
|2 (2 shuffled)
|2 (2 shuffled)
|6 (6 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
!Mountain Pass Upper
|1
|15
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|5 (4 shuffled)
|-
!Waterfall
|1
|16
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (2 shuffled)
|-
!Mountain Valley
|1
|13
|2
|2
|5
|3
|4
|-
!Casm Falls
|2
|12
|1
|2 (2 shuffled)
|5 (5 shuffled)
|2 (1 shuffled)
|5 (3 shuffled)
|-
!Mountain Ridge
|1
|14
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|1
|4 (3 shuffled)
|-
!Big Desert
|1
|18
|2 (2 shuffled)
|2 (2 shuffled)
|7 (6 shuffled)
|4 (1 shuffled)
|5 (4 shuffled)
|-
!Snow Field
|1
|12
|2 (2 shuffled)
|2 (2 shuffled)
|5 (5 shuffled)
|1
|5 (3 shuffled)
|-
!Desert Canyon
|1
|13
|2 (1 shuffled)
|2 (2 shuffled)
|5 (4 shuffled)
|2 (1 shuffled)
|4 (2 shuffled)
|-
!Desert Waterfall
|1
|10
|2 (2 shuffled)
|2 (1 shuffled)
|4 (4 shuffled)
|2 (1 shuffled)
|4 (3 shuffled)
|-
!Pyramids
|1
|14
|2 (2 shuffled)
|2 (2 shuffled)
|4 (4 shuffled)
|1
|5 (3 shuffled)
|-
!Lava Fields
|2
|14
|2 (1 shuffled)
|2 (2 shuffled)
|4 (4 shuffled)
|2 (1 shuffled)
|5 (3 shuffled)
|}
 
Bloon Encounter, Mini Game, Mini Boss, and Final Boss tiles use stage number to determine which [[map difficulty]] of map to use. The chances of these tiles using harder maps increases as the campaign progresses, maxing out at stage 4.
{| class="wikitable"
!Stage
!Beginner
!Intermediate
!Advanced
!Expert
|-
|1
|70%
|30%
|0%
|0%
|-
|2
|50%
|30%
|20%
|0%
|-
|3
|30%
|35%
|25%
|10%
|-
|4+
|15%
|35%
|30%
|20%
|}
 
===Rounds===
{{main|List of rounds in Rogue Legends}}
Bloon Encounters use a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawning in the mid 10's), and to compensate, the players receive a much larger amount of starting cash and Heroes gain 3.0× more XP per round  in addition to their party Insta Monkeys and active Artifacts. Some Bloon Encounter tiles will use a modified round set, depending on the type of encounter. Mini Boss tiles will use the [[Phayze One]] set.
 
===Costs===
[[Insta Monkey]] placement costs are based on the sum of the cost of the base tower and all upgrades they have, and are reduced by a percentage that depends on the highest upgrade tier they have. Insta Monkeys from Boosts cost 20% less to place on top of this.
{|class="wikitable" style="text-align:center"
!Tier
!Cost
|-
|Base
| -10%
|-
|Tier 1
| -20%
|-
|Tier 2
| -30%
|-
|Tier 3
| -35%
|-
|Tier 4
| -40%
|-
|Tier 5
| -50%
|}
 
[[Upgrade]] costs are modified based on their tier. Regular upgrades cost more, but [[Paragon]]s are cheaper.
{|class="wikitable" style="text-align:center"
!Tier
!Cost
|-
|Tier 1
| +15%
|-
|Tier 2
| +20%
|-
|Tier 3
| +30%
|-
|Tier 4
| +35%
|-
|Tier 5
| +40%
|-
|Paragon
| -50%
|}
 
[[Power]]s cost cash to place instead of Monkey Money. This affects the [[sell]] value of Powers that can be sold.
{|class="wikitable" style="text-align:center"
!Power
!Cost
|-
|[[Pontoon (BTD6)|Pontoon]]
|$450
|-
|[[Portable Lake (BTD6)|Portable Lake]]
|$500
|-
|[[Tech Bot (BTD6)|Tech Bot]]
|$375
|-
|[[Cave Monkey]]
|$750
|-
|[[Thrive]]
|$100
|-
|[[Super Monkey Storm (BTD6)|Super Monkey Storm]]
|$900
|-
|-
|[[File:BTD6 round HeroIconQuincyCyber.png|50px|link=Cyber Quincy (BTD6)|Cyber Quincy]] [[Cyber Quincy (BTD6)|Cyber Quincy]]
|[[Monkey Boost (BTD6)|Monkey Boost]]
|[[File:BTD6 002-DartlingGunnerInstaInsta.png|20px|link=Dartling Gunner (BTD6)|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|$1,200
|[[File:BTD6 100-SniperMonkeyInsta.png|20px|link=Sniper Monkey (BTD6)|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|Cold Steel Common
|-
|-
|[[File:BTD6 round HeroIconQuincy.png|50px|link=Quincy (BTD6)|Quincy]] [[Quincy (BTD6)|Quincy]]
|[[Time Stop]]
|[[File:BTD6 003-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-3 Dart Monkey Insta Monkey]] 0-0-3 [[Dart Monkey (BTD6)|Dart Monkey]]
|$600
|[[File:BTD6 003-BoomerangMonkeyInsta.png|20px|link=Boomerang Monkey (BTD6)|0-0-3 Boomerang Monkey Insta Monkey]] 0-0-3 [[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|Splody Darts Common
|-
|-
|[[File:BTD6 round HeroIconWolfpackQuincy.png|50px|link=Wolfpack Quincy|Wolfpack Quincy]] [[Wolfpack Quincy]]
|[[Glue Trap]]
|[[File:BTD6 020-BeastHandlerInsta.png|20px|link=Beast Handler (BTD6)|0-2-0 Beast Handler Insta Monkeyy]] 0-2-0 [[Beast Handler (BTD6)|Beast Handler]]
|$500
|[[File:BTD6 001-DruidInsta.png|20px|link=Druid (BTD6)|0-0-1 Druid Insta Monkey]] 0-0-1 [[Druid (BTD6)|Druid]]
|Cornered Beasts
|-
|-
|[[File:BTD6 round HeroIconGwendolin.png|50px|link=Gwendolin (BTD6)|Gwendolin]] [[Gwendolin (BTD6)|Gwendolin]]
|[[Camo Trap]]
|[[File:BTD6 010-TackShooterInsta.png|20px|link=Tack Shooter (BTD6)|1-1-0 Tack Shooter Insta Monkey]] 1-1-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|$600
|[[File:BTD6 020-WIzardInsta.png|20px|link=Wizard Monkey (BTD6)|0-2-0 Wizard Monkey Insta Monkey]] 0-2-0 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|Flaming Hot Punch-A-Rang Common
|-
|-
|[[File:BTD6 round HeroIconGwendolinScientist.png|50px|link=Scientist Gwendolin (BTD6)|Scientist Gwendolin]] [[Scientist Gwendolin (BTD6)|Scientist Gwendolin]]
|[[Battle Cat!|Battle Cat]]
|[[File:BTD6 200-AlchemistInsta.png|20px|link=Alchemist (BTD6)|2-0-0 Alchemist Insta Monkey]] 2-0-0 [[Alchemist (BTD6)|Alchemist]]
|$1,945
|[[File:BTD6 010-EngineerMonkeyInsta.png|20px|link=Engineer Monkey (BTD6)|0-1-0 Engineer Monkey Insta Monkey]] 0-1-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|Frosted Tips Common
|-
|-
|[[File:BTD6 round HeroIconStrikerJones.png|50px|link=Striker Jones (BTD6)|Striker Jones]] [[Striker Jones (BTD6)|Striker Jones]]
|[[Super Monkey Beacon]]
|[[File:BTD6 010-NinjaMonkeyInsta.png|20px|link=Ninja Monkey (BTD6)|0-1-0 Ninja Monkey Insta Monkey]] 0-1-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|$1,500
|[[File:BTD6 020-MortarMonkeyInsta.png|20px|link=Mortar Monkey (BTD6)|0-2-0 Mortar Monkey Insta Monkey]] 0-2-0 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|Malicious Mauling Common
|-
|-
|[[File:BTD6 round HeroIconObynGreenFoot.png|50px|link=Obyn Greenfoot (BTD6)|Obyn Greenfoot]] [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
|[[Hype Boost Monkey]]
|[[File:BTD6 000-DruidInsta.png|20px|link=Druid (BTD6)|0-0-0 Druid Insta Monkey]] 0-0-0 [[Druid (BTD6)|Druid]]
|$1,800
|[[File:BTD6 003-DruidInsta.png|20px|link=Druid (BTD6)|0-0-3 Druid Insta Monkey]] 0-0-3 [[Druid (BTD6)|Druid]]
|Enchanted Rebuttal Common
|-
|-
|[[File:BTD6 round HeroIconObynOceanGuardian.png|50px|link=Ocean Guardian (BTD6)|Ocean Guardian]] [[Ocean Guardian (BTD6)|Ocean Guardian]]
|[[Tech Bot Prime]]
|[[File:BTD6 200-MermonkeyInsta.png|20px|link=Mermonkey (BTD6)|2-0-0 Mermonkey Insta Monkey]] 2-0-0 [[Mermonkey (BTD6)|Mermonkey]]
|$900
|[[File:BTD6 200-BeastHandlerInsta.png|20px|link=Beast Handler (BTD6)|2-0-0 Beast Handler Insta Monkey]] 2-0-0 [[Beast Handler (BTD6)|Beast Handler]]
|''To be determined''
|-
|-
|[[File:BTD6 round HeroIconChurchill.png|50px|link=Captain Churchill (BTD6)|Captain Churchill]] [[Captain Churchill (BTD6)|Captain Churchill]]
|[[Sword of Protection]]
|[[File:BTD6 001-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-1 Dart Monkey Insta Monkey]] 0-0-1 [[Dart Monkey (BTD6)|Dart Monkey]]
|$1,800
|[[File:BTD6 002-DartlingGunnerInstaInsta.png|20px|link=Dartling Gunner (BTD6)|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|}
|Battlefield Commission Rare
 
===Rogue XP===
{{main|Rogue XP}}
[[File:BTD6 RogueXpShopIconLarge.png|thumb|100px|Icon of the Rogue XP Shop]]
Rogue XP is a currency introduced in {{BTD6 version|48.0}} that the player earns from playing through campaigns and can spend in the Rogue XP Shop on permanent buffs in future campaigns.
 
===Rogue Feats===
{{main|Rogue Feat}}
Rogue Feats are tasks similar to [[achievement]]s. Completing each of them unlocks a decorative [[medal]] displayed on the player's [[profile]].
{|class="wikitable center-col-1"
!Icon
!Name
!Description
|-
|-
|[[File:BTD6 round HeroIconChurchillSentai.png|50px|link=Sentai Churchill (BTD6)|Sentai Churchill]] [[Sentai Churchill (BTD6)|Sentai Churchill]]
|[[File:BTD6 JourneyAwaits.png|x20px]]
|[[File:BTD6 100-MonkeyAceInsta.png|20px|link=Monkey Ace (BTD6)|1-0-0 Monkey Ace Insta Monkey]] 1-0-0 [[Monkey Ace (BTD6)|Monkey Ace]]
|Journey Awaits
|[[File:BTD6 200-EngineerMonkeyInsta.png|20px|link=Engineer Monkey (BTD6)|2-0-0 Engineer Monkey Insta Monkey]] 2-0-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|Begin a Campaign and defeat your first tile
|''To be determined''
|-
|-
|[[File:BTD6 round HeroIconChurchillSleigh.png|50px|link=Sleigh Churchill]] [[Sleigh Churchill]]
|[[File:BTD6 ViciXX.png|x20px]]
|[[File:BTD6 200-IceMonkeyInsta.png|20px|link=Ice Monkey (BTD6)|2-0-0 Ice Monkey Insta Monkey]] 2-0-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|Vici XX
|[[File:BTD6 100-MortarMonkeyInsta.png|20px|link=Mortar Monkey (BTD6)|1-0-0 Mortar Monkey Insta Monkey]] 1-0-0 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|Defeat a total of 20 tiles within the Campaign
|Abundant Choices Rare
|-
|-
|[[File:BTD6 round HeroIconBenjamin.png|50px|link=Benjamin (BTD6)|Benjamin]] [[Benjamin (BTD6)|Benjamin]]
|[[File:BTD6 JustGettingStarted.png|x20px]]
|[[File:BTD6 020-SniperMonkeyInsta.png|20px|0-2-0 Sniper Monkey Insta Monkey]] 0-2-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|Just Getting Started
|[[File:BTD6 100-SpikeFactoryInsta.png|20px|1-0-0 Spike Factory Insta Monkey]] 1-0-0 [[Spike Factory (BTD6)|Spike Factory]]
|Defeat the Boss at the end of the Campaign
|''To be determined''
|-
|-
|[[File:BTD6 round HeroIconSushiBento.png|50px|link=Sushi Bento|Sushi Bento]] [[Sushi Bento]]
|[[File:BTD6 PerfectAdventure.png|x20px]]
|[[File:BTD6 003-BananaFarmInsta.png|20px|link=Banana Farm (BTD6)|0-0-3 Banana Farm Insta Monkey]] 0-0-3 [[Banana Farm (BTD6)|Banana Farm]]
|Perfect Adventure
|[[File:BTD6 000-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-0 Dart Monkey Insta Monkey]] 0-0-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|Defeat the 5th act of the 'CHIMPS' campaign
|Mighty Mulligan Rare
|-
|-
|[[File:BTD6 round HeroIconFustyTheSnowman.png|50px|link=Fusty the Snowman (BTD6)|Fusty the Snowman]] [[Fusty the Snowman (BTD6)|Fusty the Snowman]]
|[[File:BTD6 HereWeGoAgain.png|x20px]]
|[[File:BTD6 200-IceMonkeyInsta.png|20px|link=Ice Monkey (BTD6)|2-0-0 Ice Monkey Insta Monkey]] 2-0-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|Here We Go Again
|[[File:BTD6 020-MermonkeyInsta.png|20px|link=Mermonkey (BTD6)|0-2-0 Mermonkey Insta Monkey]] 0-2-0 [[Mermonkey (BTD6)|Mermonkey]]
|Complete a total of 100 stages of the campaign throughout all adventures
|''To be determined''
|-
|-
|[[File:BTD6 round HeroIconPatFusty.png|50px|link=Pat Fusty (BTD6)|Pat Fusty]] [[Pat Fusty (BTD6)|Pat Fusty]]
|[[File:BTD6 FullParty.png|x20px]]
|[[File:BTD6 020-TackShooterInsta.png|20px|link=Tack Shooter (BTD6)|0-2-0 Tack Shooter Insta Monkey]] 0-2-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|Full Party
|[[File:BTD6 200-SpikeFactoryInsta.png|20px|link=Spike Factory (BTD6)|2-0-0 Spike Factory Insta Monkey]] 2-0-0 [[Spike Factory (BTD6)|Spike Factory]]
|Have 10 total permanent Starter Monkeys in your team
|''To be determined''
|-
|-
|[[File:BTD6 round HeroIconKaijuPat.png|50px|link=Kaiju Pat|Kaiju Pat]] [[Kaiju Pat]]
|[[File:BTD6 OneForAll.png|x20px]]
|[[File:BTD6 020-BeastHandlerInsta.png|20px|link=Beast Handler (BTD6)|0-2-0 Beast Handler Insta Monkeyy]] 0-2-0 [[Beast Handler (BTD6)|Beast Handler]]
|One For All
|[[File:BTD6 020-NinjaMonkeyInsta.png|20px|link=Ninja Monkey (BTD6)|0-1-0 Ninja Monkey Insta Monkey]] 0-2-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|Place every unique type of tower in one Campaign adventure
|''To be determined''
|-
|-
|[[File:BTD6 round HeroIconEzili.png|50px|link=Ezili (BTD6)|Ezili]] [[Ezili (BTD6)|Ezili]]
|[[File:BTD6 MonkeyManager.png|x20px]]
|[[File:BTD6 000-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-0-0 Dart Monkey Insta Monkey]] 0-0-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|Monkey Manager
|[[File:BTD6 200-WIzardInsta.png|20px|link=Wizard Monkey (BTD6)|2-0-0 Wizard Monkey Insta Monkey]] 2-0-0 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|Obtain a Tier 5 of each Tower throughout all adventures
|Spirit of Adventure Rare
|-
|-
|[[File:BTD6 round HeroIconEziliGalaxili.png|50px|link=Galaxili|Galaxili]] [[Galaxili]]
|[[File:BTD6 TrainingWeights.png|x20px]]
|[[File:BTD6 002-BoomerangMonkeyInsta.png|20px|link=Boomerang Monkey (BTD6)|0-0-2 Boomerang Monkey Insta Monkey]] 0-0-2 [[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|Training Weights
|[[File:BTD6 002-MortarMonkeyInsta.png|20px|link=Mortar Monkey (BTD6)|0-0-2 Mortar Monkey Insta Monkey]] 0-0-2 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|Beat a Campaign boss without bringing in any extra starter Artifacts
|''To be determined''
|-
|-
|[[File:BTD6 round HeroIconAdora.png|50px|link=Adora (BTD6)|Adora]] [[Adora (BTD6)|Adora]]
|[[File:BTD6 Centurion.png|x20px]]
|[[File:BTD6 000-AlchemistInsta.png|20px|link=Alchemist (BTD6)|0-0-0 Alchemist Insta Monkey]] 0-0-0 [[Alchemist (BTD6)|Alchemist]]
|Centurion
|[[File:BTD6 020-EngineerMonkeyInsta.png|20px|link=Engineer Monkey (BTD6)|0-2-0 Engineer Monkey Insta Monkey]] 0-2-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|Place 100 Boost Monkeys in one Campaign adventure
|Divine Intervention Common
|-
|-
|[[File:BTD6 round HeroIconVoidora.png|alt=Voidora|52x52px|Ezili]] [[Voidora]]
|[[File:BTD6 WhatTomfoolery.png|x20px]]
|[[File:BTD6 200-GlueGunnerInsta.png|20px|link=Glue Gunner (BTD6)|2-0-0 Glue Gunner Insta Monkey]] 2-0-0 [[Glue Gunner (BTD6)|Glue Gunner]]
|What Tomfoolery
|[[File:BTD6 030-DartMonkeyInsta.png|20px|link=Dart Monkey (BTD6)|0-3-0 Dart Monkey Insta Monkey]] 0-3-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|Obtain a Legendary item as a reward from a non-Legendary tile
|Unification Common
|-
|-
|[[File:BTD6 round HeroIconEtienne.png|50px|link=Etienne (BTD6)|Etienne]] [[Etienne (BTD6)|Etienne]]
|[[File:BTD6 PerfectTrade.png|x20px]]
|[[File:BTD6 100-EngineerMonkeyInsta.png|20px|link=Engineer Monkey (BTD6)|1-0-0 Engineer Monkey Insta Monkey]] 1-0-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|Perfect Trade
|[[File:BTD6 002-HeliPilotInsta.png|20px|link=Heli Pilot (BTD6)|0-0-2 Heli Pilot Insta Monkey]] 0-0-2 [[Heli Pilot (BTD6)|Heli Pilot]]
|Purchase a Legendary item from the Merchant
|''To be determined''
|-
|-
|[[File:BTD6 round HeroIconETn.png|alt=ETn|52x52px|Etienne]] [[ETn]]
|[[File:BTD6 MasterBlacksmith.png|x20px]]
|[[File:BTD6 002-MonkeyAceInsta.png|20px|link=Monkey Ace (BTD6)|0-0-2 Monkey Ace Insta Monkey]] 0-0-2 [[Monkey Ace (BTD6)|Monkey Ace]]
|Master Blacksmith
|[[File:BTD6 200-DartlingGunnerInstaInsta.png|20px|link=Dartling Gunner (BTD6)|2-0-0 Dartling Gunner Insta Monkey]] 2-0-0 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|At a Rest tile enhance an item, upgrading it to Legendary Rarity
|Wacky Wibbly Wavey Common
|-
|-
|[[File:BTD6 round HeroIconSauda.png|50px|link=Sauda (BTD6)|Sauda]] [[Sauda (BTD6)|Sauda]]
|[[File:BTD6 DiverseSkillset.png|x20px]]
|[[File:BTD6 020-TackShooterInsta.png|20px|link=Tack Shooter (BTD6)|0-2-0 Tack Shooter Insta Monkey]] 0-2-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|Diverse Skillset
|[[File:BTD6 002-GlueGunnerInsta.png|20px|link=Glue Gunner (BTD6)|0-0-2 Glue Gunner Insta Monkey]] 0-0-2 [[Glue Gunner (BTD6)|Glue Gunner]]
|Complete 15 of each Tile Type in the Campaign
|Sticky Situation Common
|-
|-
|[[File:BTD6 round HeroIconSaudaViking.png|50px|link=Viking Sauda|Viking Sauda]][[Viking Sauda]]
|[[File:BTD6 GameMaster.png|x20px]]
|[[File:BTD6 200-BombShooterInsta.png|20px|link=Bomb Shooter (BTD6)|2-0-0 Bomb Shooter Insta Monkey]] 2-0-0 [[Bomb Shooter (BTD6)|Bomb Shooter]]
|Game Master
|[[File:BTD6 030-TackShooterInsta.png|20px|link=Tack Shooter (BTD6)|0-3-0 Tack Shooter Insta Monkey]] 0-3-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Tiers, Least Cash, Race, Endurance Race, and Mini Boss
|Ceramic Chunker Common
|-
|-
|[[File:BTD6 round HeroIconSaudaJiangshi.png|50px|link=Jiangshi Sauda|Jiangshi Sauda]] [[Jiangshi Sauda]]
|[[File:BTD6 Overgeared.png|x20px]]
|[[File:BTD6 002-WIzardInsta.png|20px|link=Wizard Monkey (BTD6)|0-0-2 Wizard Monkey Insta Monkey]] 0-0-2 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|Overgeared
|[[File:BTD6 020-IceMonkeyInsta.png|20px|link=Ice Monkey (BTD6)|0-2-0 Ice Monkey Insta Monkey]] 0-2-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|Collect a total of 25 Artifacts in a single Campaign
|Home Brew Alchemy Common
|-
|-
|[[File:BTD6 round HeroIconAdmiralBrickell.png|50px|link=Admiral Brickell (BTD6)|Admiral Brickell]] [[Admiral Brickell (BTD6)|Admiral Brickell]]
|[[File:BTD6 ArtifactGourmand.png|x20px]]
|[[File:BTD6 100-MonkeySubInsta.png|20px|link=Monkey Sub (BTD6)|1-0-0 Monkey Sub Insta Monkey]] 1-0-1 [[Monkey Sub (BTD6)|Monkey Sub]]
|Artifact Gourmand
|[[File:BTD6 030-MonkeyBuccaneerInsta.png|20px|link=Monkey Buccaneer (BTD6)|0-3-0 Monkey Buccaneer Insta Monkey]] 0-3-0 [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]
|Collect a total of 1000 Artifacts throughout all adventures
|''To be determined''
|-
|[[File:BTD6 ArtifactCollector.png|x20px]]
|Artifact Collector
|Collect a permanent copy of 60 Artifacts
|-
|[[File:BTD6 FullyBoosted.png|x20px]]
|Fully Boosted
|Claim a Legendary rarity version of each of the 3 Boost types (one of each Precision, Inspiration, Quickening)
|}
{{Clear}}
 
==Tiles==
===Spawn Points===
[[File:BTD6 RogueInfoIconSpawn.png|50px|right]]
'''Spawn Points''' are tents that mark the starting position of the Rogue Monkey. On some stage layouts, there are two spawn points that the player can choose from.
{{clear|right}}
===Bloon Encounters===
{{main|Bloon Encounter (Rogue Legends)}}
[[File:BTD6 RogueInfoIconBloonEncounter.png|50px|right]]
'''Bloon Encounters''' appear on the path and the player is required to engage with them to progress. The player can either fight the encounter, which takes the player to a [[map]] where they must reach the end round to win, or they can skip it by paying one heart (if they have at least two hearts remaining). Completing an encounter rewards Tokens and Rogue XP.
 
Bloon Encounters come in multiple variants, indicated by the "Bloon topper" that floats over the tile. These apply modifiers during the game, such as making Bloons immune to movement-inhibiting effects, and some of them change the roundset used.
 
===Mini Game===
{{main|Mini Game}}
[[File:BTD6 RogueInfoIconMiniGame.png|50px|right]]
'''Mini Game''' tiles are optional challenges that can reward the player with the choice of an Artifact when completed. Each Mini Game has three tiers of score goals, and the goal the player reaches determines if the Artifact options are Common, Rare, or Legendary, as well as the amount of Rogue XP earned. If the player does not reach any of the goals, no Artifact is earned. Players do not lose a heart if they lose or fail to achieve a goal score, but they can pay 1 heart to retry if they haven't earned an Artifact yet.
{{clear|right}}
 
===Mini Boss===
{{main|Mini Boss}}
[[File:BTD6 RogueInfoIconMiniBoss.png|50px|right]]
'''Mini Boss''' tiles are similar to Mini Game tiles, being optional challenges that reward an Artifact and Rogue XP depending on which goal the player achieves. However, Mini Boss tiles use [[Boss Rush]] mode with any boss except [[Vortex (BTD6)|Vortex]]. These use the [[Phayze One]] round set rather than the Rogue Bloons round set, and [[Power]]s can be used normally.
 
===Loot Chests===
[[File:BTD6 RogueInfoIconBonusLoot.png|50px|right]]
'''Loot Chests''' allow the player to choose one of three Artifacts.
{{clear|right}}
 
===Merchants===
[[File:BTD6 RogueInfoIconMerchant.png|50px|right]]
'''Merchants''' allow the player to trade Artifacts and [[token (BTD6)|token]]s for different Artifacts. Merchants have eight Artifacts to choose from. The player selects one to four Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the total Artifact Power of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued at double their Artifact Power). Upon confirmation, the player will lose the selected tokens and Artifacts and gain the ones they have chosen from the Merchant. The player can perform multiple trades with the Merchant, but they are limited to get 4 Artifacts from each shop.
 
In stages 2–4 the Merchant will have available two additional Artifacts, the first one grants 60 [[Monkey Money]] per stage and the second one 120 Rogue XP per stage, these Artifacts have a value of 12 Power and will have two of each (but will only use one of the 4 slots if multiples are purchased).
{{clear|right}}
 
===Log Bridges===
[[File:BTD6 RogueInfoIconWaterBridge.png|50px|right]]
'''Log Bridges''' allow the player to cross water tiles. They are functionally identical to path tiles.
{{clear|right}}
 
===Camp Fires===
[[File:BTD6 RogueInfoIconRest.png|50px|right]]
'''Camp Fires''', also called '''Rest Tiles''', allow the player to choose one of four beneficial effects. Each Camp Fire can only be used once.
{|class="wikitable center-col-1"
!Icon
!Text
!Effect
|-
|-
|[[File:BTD6 round HeroIconAdmiralBrickellDreadPirateBrickell.png|50px|link=Dread Pirate Brickell|Dread Pirate Brickell]] [[Dread Pirate Brickell]]
|[[File:BTD6 CampfireTowerIcon.png|50px]]
|[[File:BTD6 000-BeastHandlerInsta.png|20px|link=Beast Handler (BTD6)|0-0-0 Beast Handler Insta Monkey]] 0-0-0 [[Beast Handler (BTD6)|Beast Handler]]
|'''Recruit'''<br>Befriend a new Monkey to add to your Party
|[[File:BTD6 300-MermonkeyInsta.png|20px|link=Mermonkey (BTD6)|3-0-0 Mermonkey Insta Monkey]] 3-0-0 [[Mermonkey (BTD6)|Mermonkey]]
|Allows the player to choose one of five Insta Monkeys to add to their Party. The options can be rerolled by spending Tokens. The player is allowed to back out from this menu if none of the options are desired.
|Full Broadside Rare
|-
|-
|[[File:BTD6 round HeroIconRosalia.png|50px|link=Rosalia (BTD6)|Rosalia]] [[Rosalia (BTD6)|Rosalia]]
|[[File:BTD6 CampfireMentorIcon.png|50px]]
|[[File:BTD6 100-SniperMonkeyInsta.png|20px|link=Sniper Monkey (BTD6)|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|'''Mentor'''<br>Mentor one of your Monkeys to make it stronger
|[[File:BTD6 000-SuperMonkeyInsta.png|20px|link=Super Monkey (BTD6)|0-0-0 Super Monkey Insta Monkey]] 0-0-0 [[Super Monkey (BTD6)|Super Monkey]]
|Permanently increases the upgrade tier on one path of a chosen Insta Monkey, if available, up to Tier 4. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist.
|''To be determined''
|-
|-
|[[Tinkerfairy]]
|[[File:BTD6 CampfireEnhanceIcon.png|50px]]
|[[File:BTD6 100-DruidInsta.png|20px|link=Druid (BTD6)|1-0-0 Druid Insta Monkey]] 1-0-0 [[Druid (BTD6)|Druid]]
|'''Enhance'''<br>Study a Common Artifact to increase its strength
|[[File:BTD6 000-HeliPilotInsta.png|20px|link=Heli Pilot (BTD6)|0-0-0 Heli Pilot Insta Monkey]] 0-0-0 [[Heli Pilot (BTD6)|Heli Pilot]]
|Allows the player to upgrade one Common Artifact to a Rare Artifact.
|''To be determined''
|-
|-
|[[File:BTD6 round HeroIconCorvus.png|50px|link=Corvus (BTD6)|Corvus]] [[Corvus (BTD6)|Corvus]]  
|[[File:BTD6 CampfireHealIcon.png|50px]]
|[[File:BTD6 200-BombShooterInsta.png|20px|link=Bomb Shooter (BTD6)|2-0-0 Bomb Shooter Insta Monkey]] 2-0-0 [[Bomb Shooter (BTD6)|Bomb Shooter]]
|'''Heal'''<br>Taking a short nap can restore some Hearts
|[[File:BTD6 002-WIzardInsta.png|20px|link=Wizard Monkey (BTD6)|0-0-2 Wizard Monkey Insta Monkey]] 0-0-2 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|Restores up to two hearts. This option cannot be selected if the player already has 5 hearts.
|''To be determined''
|}
|}
{{clear|right}}


===Artifacts===
===Legendary Augment===
{{Main|Artifact}}
[[File:BTD6 RogueInfoIconLegendary.png|50px|right]]
'''Artifacts''' are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> Most of them appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact<ref name="47.0-preview"/> to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign.
'''Legendary Augments''' are variants of certain types of tiles with improved rewards, indicated by the tile glowing and sparkling. Two Legendary Augments spawn on each stage. Their effects depend on the type of tile:
*'''Bloon Encounter''': The player will get a choice between Legendary Artifacts or tier 5 Insta Monkeys upon completing them instead of tokens.
*'''Loot Chests''': All the Artifacts will be of Legendary rarity.
*'''Merchant''': Can have Legendary artifacts in its inventory and the costs are lowered by 2 Power, compared to a regular Merchant: Common Artifacts cost 4 Power, Rare Artifacts cost 10, and Legendary Artifacts cost 16.
*'''Camp Fires''': Recruit Insta Monkeys will be tier 5, Mentor can upgrade tier 4 towers in to tier 5, Enhance allows upgrading a Common or Rare Artifact into its Legendary version and Heal restores all hearts.
*'''Mini Game''' and '''Mini Boss''': Two Artifacts are rewarded instead of one, both will be of the same rarity depending on the the player's score.
{{clear|right}}


===Boosts===
===Final Boss===
{{main|Artifact#Boosts}}
{{main|Final Boss}}
'''Boosts''' are temporary items that are obtained every 3 rounds on Bloon Encounters, after a certain number of rounds on Mini Games, at the start of a Mini-Boss and every 5 'pops' afterwards, and after triggering a Skull during a Final Boss fight. Boosts can be Artifacts, [[Insta Monkey]]s, or [[Power]]s (including the [[Cave Monkey]]).
[[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]]
'''Final Boss''' tiles are always the final tile of stage, and beating them is required to progress to the next stage. They take the player to a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The boss spawns immediately upon starting the first round and must be defeated within 40 rounds, starting at round 10. The boss appears in its Normal version for stage 1 and in its Elite version for stages 2 and higher, and its tier is the same as the stage number (remaining tier 5 on stages 5 and up). Defeating the boss rewards the player with Rogue XP and a Boss Artifact, but losing costs the player one heart.


When selecting a boost, the player can choose one of three items (except during Races or Endurance Races where they are awarded automatically), or spend cash to reroll them. The first reroll is free, and every successive roll costs an additional $300 ($300, $600, $900 and so on). Insta Monkeys from Boosts can only be used once, and Powers from Boosts cost cash to place instead of [[Monkey Money]].<ref name="first look" />
==Modes==
===Practice===
[[File:BTD6 RoguePracticeButton.png|100px|thumb|Practice mode icon]]
'''Practice''' allows the player to simulate a Bloon Encounter on any [[map]] of the player's choosing, including secret maps such as [[Protect The Yacht]] and [[Blons]]. The player chooses their Starter Party and plays rounds 1–65. There are no health or speed modifiers and the player earns [[Boost]]s every two rounds instead of three. After completing round 65, the player can continue in [[Freeplay]].


===Tiles===
===CHIMPS===
*'''Spawn Points''' — The starting position of the player, represented by a tent. On some stage layouts, the player can choose from multiple spawn points.
'''CHIMPS''' is unlocked by completing stage 4 of a campaign for the first time. This mode applies the following modifiers to make the game more difficult:
*'''Bloon Encounters''' — Takes the player to a game of ''Bloons TD 6''. Players are rewarded with 1 to 3 tokens after completing the game.
*The player plays on [[Hard]] difficulty instead of [[Medium]].
*'''Mini Games''' — Optional challenges that can be set in [[Race]], Endurance Race<ref name="47.0-preview" /> (deal as much damage as possible in a certain amount of time, like the [[5 Minutes of Frozen Over]] quest), or Least Cash modes that can award additional artifacts if player beats a specified goal score, there are 3 thresholds that award a choice between Common, Rare and Legendary Artifacts. Players do not lose a heart if they fail to achieve a goal score.
*The player starts with two hearts instead of five.
*'''Mini Boss''' — Similar to Mini Games, these can award Artifacts if the player can achieve certain goal scores by challenging a [[Boss Bloon]] in [[Boss Rush]] mode. These use the normal round set with the boss-specific modifiers rather than the Rogue Bloons round set, and Powers are enabled. Players will be able to see which Boss Bloon they will be facing in that tile as it will be floating above it.
*The maximum tower party size is reduced to 8.
*'''Loot Chests''' — Gives the player a set of Artifacts to choose one of.
*Starting cash is reduced to 85%.
*'''Legendary Augment Tiles''' — Sparkling tiles that allow the player to choose a Legendary Artifact upon completing them.
*Reroll cost is increased by ~33%.
*'''Merchants''' — Allows the player to trade Artifacts and tokens for different Artifacts. A trade is performed by selecting 1 to 4 Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the value of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued on twice its regular price), and upon confirmation, players will lose the selected tokens and artifacts which and gain the ones they have chosen from the Merchant. Only one trade is allowed per Merchant tile.
*The player cannot extract [[Artifact]]s after stage 4.
*'''Log Bridges''' — Allows the player to cross water tiles.
*'''Camp Fires'''{{sic}} — Allows the player to choose one of four benefits:
**'''Recruit''': "Befriend a new Monkey to add to your Party." — The player can select a new Insta Monkey to add to their party.
**'''Mentor''': "Mentor one of your monkeys to make it stronger." — Permanently increases the upgrade tier on one path of a chosen Insta Monkey if available. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist.
**'''Enhance''': "Study an Artifact to increase its strength" — Converts a Common or Rare artifact into the next tier.<!-- no fullstop in the video -->
**'''Heal''': "Taking a short nap can restore some health" —  Restores two hearts, this option will not be available if the player already have 5 hearts.<!-- no fullstop in the video -->
*'''Final Boss''' — A final battle against a [[Boss Bloon]], played in a similar way to the [[Boss Challenge]] mode, but the Boss will spawn immediately upon starting the game. This tile will use the corresponding challenge modifiers of a Bloon Encounter tile, but the Boss will usually have higher health but lower speed modifiers compared to regular Boss Challenge. Defeating it rewards the player with a choice between a Legendary Artifact related to the Boss or Tier 5 Insta Monkeys, also the game will progress to the next stage on a new map.<!-- To do: Verify if Stage 1 Boss is Normal and Stage 2 is an Elite version. It seems Lych doesn't appear in any video I've seen so far, all other bosses have appeared at least once. -->


==Rounds==
In exchange, goals for Mini Game and Mini Boss tiles are reduced by 10% and the player can earn more Rogue XP by enabling Curses, which are passive negative effects that apply during the entire campaign and add Curse Points. Each Curse Point increases the amount of Rogue XP earned by 1%. The player can select any amount of Curses, up to a maximum of 375 Curse Points.
{{BTD6 rounds|Rogue}}


===Income===
Despite the name, this mode is not played in [[CHIMPS]]. The player can still use [[Power]]s and the restrictions to [[Monkey Knowledge (BTD6)|Monkey Knowledge]], [[life|lives]], [[sell]]ing, and [[cash]] generation are tied to Curses via the following, respectively: Low Knowledge, No Leeway, No Selling, and No Income, instead of being inherent to this mode.
{|class="wikitable"
{| class="wikitable"
!Rounds
!Icon
!Cash per pop
!Name
!Curse Points
!Effect
|-
|[[File:BTD6 CurseLowStamina.png|frameless|25x25px]]
|Low Stamina
|10
|Towers will have a cooldown of 6 rounds instead of 4.
|-
|[[File:BTD6 CurseMarketCrash.png|frameless|25x25px]]
|Market Crash
|10
|Merchant item costs are doubled.
|-
|[[File:BTD6 CursePerfectionist.png|frameless|25x25px]]
|Perfectionist
|10
|Bronze reward for Mini Games and Mini Bosses removed.
|-
|[[File:BTD6 CurseNoSelling.png|frameless|25x25px]]
|No Selling
|10
|Towers cannot be sold.
|-
|[[File:BTD6 CurseVeteranOnly.png|frameless|25x25px]]
|Veteran Only
|15
|[[Beginner]] maps do not appear in the campaign.
|-
|[[File:BTD6 CurseUpgradeToll.png|frameless|26x26px]]
|Upgrade Toll
|20
|Upgrade costs are increased by 15%.
|-
|[[File:BTD6 CurseNoHandouts.png|frameless|25x25px]]
|No Handouts
|15
|Players cannot use starting Artifacts, including the Hero Artifact.
|-
|-
|1-5
|[[File:BTD6 CurseSpeedy.png|frameless|28x28px]]
|110%
|Speedy
|15
|Bloons and MOAB-Class Bloons move 15% faster.
|-
|-
|6-10
|[[File:BTD6 CurseNoLeeway.png|frameless|25x25px]]
|70%
|No Leeway
|20
|Maximum amount of lives set to 1.
|-
|-
|11-15
|[[File:BTD6 CurseNoBoosts.png|frameless|25x25px]]
|45%
|No Boosts
|20
|The player does not earn Boosts during games.
|-
|-
|16-20
|[[File:BTD6 CurseNoRerolls.png|frameless|25x25px]]
|39%
|No Rerolls
|20
|The player cannot reroll any reward.
|-
|-
|21-25
|[[File:BTD6 CurseNoIncome.png|frameless|25x25px]]
|28%
|No Income
|20
|Towers do not produce extra income.
|-
|-
|26-30
|[[File:BTD6 CurseHardTarget.png|frameless|25x25px]]
|16%
|Hard Target
|20
|Mini Boss and Mini Games goals are 20% higher.
|-
|-
|31-35
|[[File:BTD6 CurseHeroesTrail.png|frameless|25x25px]]
|10%
|No Hero
|25
|The chosen Hero cannot be placed in the game.
|-
|-
|36-45
|[[File:BTD6 CurseFaintOfHeart.png|frameless|25x25px]]
|9%
|Faint of Heart
|25
|Maximum amount of {{icon|BTD6 RogueHeartIcon.png}} Hearts is reduced to 1.
|-
|-
|46-55
|[[File:BTD6 CurseSmallParty.png|frameless|26x26px]]
|7%
|Small Party
|25
|Party size reduced by 4.
|-
|-
|56-60
|[[File:BTD6 CurseChoiceStarved.png|frameless|25x25px]]
|5%
|Choice Starved
|30
|All reward selections will have one less choice.
|-
|-
|61-65
|[[File:BTD6 CurseLimitedResources.png|frameless|28x28px]]
|4%
|Limited Resources
|30
|Maximum amount of Artifacts is reduced to 10.
|-
|-
|66-70
|[[File:BTD6 CurseLowKnowledge.png|frameless|26x26px]]
|3%
|Low Knowledge
|35
|Disables the effects of the XP Shop, including certain Monkey Knowledge points.
|}
|}


===Hints===
==Strategy==
{{main strategy}}
{{strategy needed|This should contain a few basic pointers, while the main strategy article should go more in-depth. (Needs cross-verification)}}
===Gameplay summary===
The difficulty of Rogue Legends wildly changes depending on luck. Longer, riskier routes should be taken during the earlier stages when round scaling and map difficulty are low for greater payoffs with gathering many Artifacts and Tokens early. At later stages, taking the safer path with fewer Bloon Encounters is advised, both to keep the Bloon speed and health scaling low and to reduce the possibility of getting an Encounter on difficult maps like [[Ravine]] or [[Dark Dungeons]]. At much later stages on CHIMPS mode, the game mostly dwells to a matter of minimizing lag issues, with reduced focus on defense and moreso efficiently beating each stage as quickly as possible without excessive in-game calculations.
 
Compared to standard BTD6 gameplay, later rounds are much more laggy due to [[Freeplay]] rules not activating until Round 31 and [[MOAB-Class Bloon|MOAB-Class Bloons]] scaling much more beforehand. Popping [[ZOMG (BTD6)|ZOMGs]] releases a ton of children Bloons from non-Super [[Ceramic Bloon (BTD6)|Ceramic Bloons]] compared to standard BTD6, making certain towers much more vulnerable to getting pierce-capped. Crowd control and pierce remains a significant factor to consider when selecting Monkeys and Artifacts.
 
When selecting a starting party and starting Artifacts, the starting Artifacts should either improve the Hero and starting party or cover their weaknesses; for instance, a starting party with Dart Monkeys may pick the [[Ceramic Chunker]] Rare + [[Frosted Tips]] Common to control large groups of Bloons. [[General's Disposition]] Common can greatly help most starting parties that lack Camo detection or have unreliable de-camo options.
 
Pay attention to special tiles, particularly Campfires and Merchants, to gain the opportunity to boost your party of towers and artifacts. Legendary tiles offer rare opportunities to gain even more rewards to "snowball" a run, so try to route towards them if possible. Even if the acquired Artifacts don't help the current party, they still have decent spending power when trading with Merchants.
 
Camp Fires are versatile in how they can affect the current loadout. Recruiting a Monkey should be done to mainly either cover a weakness, such as Camo detection or early MOABs, or counter an upcoming Boss when mentoring or enhancing wouldn't help as much. For example, recruiting a Monkey from a different category can help in a pinch against [[Dreadbloon (BTD6)|Dreadbloon]]. Later on, recruiting still has value in potentially getting highly-upgraded [[Super Monkey (BTD6)|Super Monkeys]] or getting certain upgrade paths like middle path [[Druid (BTD6)|Druids]] or [[Wizard Monkey (BTD6)|Wizard Monkeys]], which would normally require several Camp Fires' worth of mentoring with the current Artifacts available. Mentoring a Monkey should be done on upgrades that are purchased frequently to maximize value and to make Monkeys more spammable on Race or Mini Boss tiles. When mentoring, beware of increasing the placement cost too much if it would exceed the starting cash on each Encounter, and also beware of locking that monkey out of certain upgrade paths or crosspaths. Enhancing Artifacts generally provide minor but consistent boosts, but if the Artifact adds a Monkey to the party, enhancing will add another copy of that Monkey, allowing that Monkey to be placed more often in addition to getting the Artifact improved.
 
During each Encounter, when picking a Boost, the one-use Insta Monkeys can greatly add popping power to the current Encounter due to how they're discounted, though getting a useful one is rare. Picking the Monkey category Boosts is generally viable for free, incremental stat bonuses. Try to avoid more than one reroll if possible; subseqent rerolls are not worth it, unless cash is not a concern at all.
 
When picking a reward from beating a Final Boss, the Legendary Artifact should usually be taken, as most Tier 5 Monkeys are unaffordable on regular Encounters and only really contribute to future Final Bosses with the greatly increased starting cash. Most Tier 5 Monkeys that are affordable still struggle to pop every Bloon type. In general, if a defense on a regular Encounter can save up tens of thousands of dollars to afford a Tier 5 Monkey, the Tier 5 Monkey probably isn't needed anyway. Exceptionally cheap Tier 5s like the [[Ultra-Juggernaut (BTD6)|Ultra-Juggernaut]] may be taken and placed to take advantage of Boss Bloon Essences. Even if the Final Boss Artifact doesn't help at all, such as the [[Essence Of Blastapopoulos|Essences of Blastapopoulos]] or [[Essence Of Vortex|Vortex]] without having Tier 5s, they may still be traded with future Merchants.
 
===Rogue XP Shop===
Succeed on as many Bloon Encounters and Minigames to gather as many Marshmallows, or Tokens and Artifacts that can be traded for Marshmallows, as possible.
 
For investments with Marshmallows, it's generally best to pick upgrades that improve long-term value. The Starting Artifact Power is generally the most valuable, but only if several Rare or Legendary Artifacts are already extracted. Upgrading Starting Cash or Hero XP gain can help reach important breakpoints for affording certain upgrades, and Recruit Rerolls can help with recruiting a useful Monkey early on.
 
==Update history==
{{main uh}}
''Rogue Legends'' receives free updates along with the main game. These include [[Artifact]] and starter party balance changes, [[round]] changes, and new Artifacts and features. It has changes in the following updates:
{{#cargo_query:tables=btd6_changes=changes, btd6_updates=update
|fields=CONCAT("[[", changes._pageName, "|Version ", changes.version, "]] ", IF(changes.version_note != "", CONCAT("(", changes.version_note, ")"), "")) = text
 
|where=changes.names HOLDS "Rogue Legends"
|order by=update.version_code, changes.version
|group by=changes._pageName, changes.version, changes.version_note, update.version_code
|join on=changes._pageName = update._pageName
 
|format=ul
}}
 
==Cosmetic items==
===For purchasing the DLC===
{{BTD6 cosmetic item list by id|GameUIProfileAvatar105|GameUIProfileBanner47|hide sources=y}}
 
===For completing a campaign===
{{BTD6 cosmetic item list by id|GameUIProfileAvatar106|GameUIProfileBanner48|source=Complete Rogue Legends|hide sources=y}}
 
==In-game text==
===Legends menu description===
{{blockquote|Rogue Legends is a rogue-lite adventure across a huge variety of Bloon infested maps.
 
Build your Monkey Party and make strategic reward choices at key steps to advance. Win and Buy Artifacts to boost your Party's power and defeat the Boss!}}
 
===Store description===
{{blockquote|Experience Rogue Legends for Bloons TD 6!
 
Set out on a nostalgic journey through amazing rogue-lite campaigns to find new companions, build your power, and defeat the final Boss. Infinitely and dynamically replayable!
 
ALL NEW FEATURES
 
*Detailed retro-inspired maps that immerse you in a nostalgic world of adventure
*All new rogue-lite gameplay that offers periodic choices between Insta-Monkeys, Artifacts, and Boosts to build your Party's power
*60+ powerful Artifacts that fundamentally change classic play, such as zig-zag firing patterns or granting all projectiles homing ability
*All new Boosts with powerful rarities, some of which can buff all Monkeys
*Custom Bloon round sets for big changes in gameplay
*Collect Permanent Monkeys and Artifacts to add to your Party so each new Campaign offers evolving variety
 
EXCLUSIVE ITEMS
 
*One Banner and Avatar set available immediately upon purchasing Rogue Legends
*A second Banner and Avatar set celebrating your legendary adventures after fully beating one Campaign
*All new Tim Haywood music track written exclusively for and inspired by Rogue Legends}}
 
===Steam store description===
{{blockquote|Experience the Rogue Legends Expansion for Bloons TD 6!
 
Set out on a nostalgic journey through amazing rogue-lite campaigns to find new companions, build your power, and defeat the final Boss. Infinitely and dynamically replayable!
 
ALL NEW FEATURES
*Dozens of detailed retro-inspired maps that immerse you in a nostalgic world of adventure
*All new rogue-lite gameplay that offers periodic choices between Insta-Monkeys, Artifacts, and Boosts to build your Party's power
*Over 85 powerful Artifacts that fundamentally change classic play, such as zig-zag firing patterns or granting all projectiles homing ability
*15 all new Boosts with powerful rarities, some of which can buff all Monkeys
*Custom Bloon round sets for big changes in gameplay
*Collect Permanent Monkeys and Artifacts to add to your Party so each new Campaign offers evolving variety
 
EXCLUSIVE ITEMS
*One Banner and Avatar set available immediately upon purchasing Rogue Legends
*A second Banner and Avatar set celebrating your legendary adventures after fully beating one Campaign
*All new Tim Haywood music track written exclusively for and inspired by Rogue Legends}}
 
===Home information menu===
{|class="wikitable"
{|class="wikitable"
!End of round
!Icon
!Hint
!Text
|-
|-
!1
|[[File:BTD6 RogueInfoIconSection1.png|50px]]
|Looks like lots of Bloons are headed this way! Popping them gives cash to purchase Towers, Boosts and Upgrades!
|Start a Campaign with any Unlocked Hero.
|-
|-
!3
|[[File:BTD6 RogueInfoIconSection2.png|50px]]
|Pinks already! So fast!
|Each Hero Skin has a custom loadout that will start your Party - two Monkeys and one Artifact.
|-
|-
!4
|[[File:BTD6 RogueInfoIconSection3.png|50px]]
|Black and White Bloons! Black Bloons float right through explosions, White Bloons aren't affected by ice attacks!
|Use your Party to beat each tile. There are no Continues - if you lose the tile you lose a Heart.
|-
|-
!5
|[[File:BTD6 RogueInfoIconSection4.png|50px]]
|Camo Bloons... Not all Monkeys are gifted with the ability to see these Bloons.
|You can replenish some Hearts by Healing at a Camp Fire. Other choices at the Camp Fire include Recruiting a new Monkey, Mentoring an existing Monkey in your party, or Enhancing one of your Artifacts.
|-
|-
!6
|[[File:BTD6 RogueInfoIconSection5.png|50px]]
|Purples and Leads! What pops one doesn't always pop the other, a true defense test.
|You will get to pick Temporary Boosts to use during tiles. You will get options for Permanent Artifacts and Insta Monkeys when you win special tiles or when you find Loot.
|-
|-
!8
|[[File:BTD6 RogueInfoIconSection6.png|50px]]
|Fortified Lead Bloons! They sure look tough, even tougher than normal Lead Bloons.
|Complete Rogue Legends Feats to upgrade a unique badge for your Player Profile. Earn an exclusive banner for beating one campaign.
|-
|-
!9
|[[File:BTD6 RogueInfoIconSection7.png|50px]]
|Two Ceramics. You'll need some good damage output to pop them.
|If you lose all your Hearts your Campaign is over and you must start again. Good luck and happy adventuring!
|}
 
===Campaign information menu===
{|class="wikitable"
!Icon
!Text
|-
|-
!14
|[[File:BTD6 RogueInfoIconSpawn.png|50px]]
|A Wild MOAB appears!
|This is where you Tap to spawn. (mobile)<br>This is where you Click to spawn. (desktop)
|-
|-
!16
|[[File:BTD6 RogueInfoIconWisp.png|50px]]
|How strategic of those Lead Bloons to escort the MOAB
|Tap the Wisp to follow the path. (mobile)<br>Click the Wisp to follow the path. (desktop)
|-
|-
!22
|[[File:BTD6 RogueInfoIconRest.png|50px]]
|3 MOABs and a BFB walk onto the path. This isn't a joke.
|Camp Fire! Recruit a new Monkey to your Party, Mentor a Monkey in your Party, Enhance an Artifact, or Heal some Hearts.
|-
|-
!25
|[[File:BTD6 RogueInfoIconBloonEncounter.png|50px]]
|A round full of colorful Camo Bloons? What's the point of having so many colors if you can't see them.
|Bloons in your way must be cleared.
|-
|-
!28
|[[File:BTD6 RogueInventoryBtn.png|50px]]
|Rogue Legends is awesome. Life is awesome too. Don't forget to have a break sometimes and do something else. Then play more Rogue Legends!
|Artifacts and Boosts enhance your Monkeys to help fight the Bloons. Though some numbers may appear small, it all adds up. Extraordinary power can be unlocked when combining multiple Artifacts.<br>Note: Ability Cooldowns are capped at 70% faster.
|-
|-
!30
|[[File:BTD6 RogueInfoIconBonusLoot.png|50px]]
|ZOMG! Surely there isn't anything larger!
|Loot Chest! Open the chest and there could be some Artifacts to choose from.
|-
|-
!33
|[[File:BTD6 RogueInfoIconMiniGame.png|50px]]
|DDT's you say... Next round you say...{{sic}}
|Mini Games! A variety of challenges. Beat the Goal to earn a reward.
|-
|-
!34
|[[File:BTD6 RogueInfoIconMiniBoss.png|50px]]
|Woah they look fast!
|Mini Boss! Challenge a Boss to earn great loot.
|-
|-
!45
|[[File:BTD6 RogueInfoIconMerchant.png|50px]]
|What is that large purple thing in the distance?
|Merchant! Trade Artifacts and Tokens with the Merchant.
|-
|-
!46
|[[File:BTD6 RogueInfoIconFinalBoss.png|50px]]
|That is one BAD looking Bloon...
|Final Boss! You have won many battles, but can you complete the journey?
|-
|[[File:BTD6 RogueInfoIconLegendary.png|50px]]
|Legendary Augment! These sparkles represent this tile has been enhanced with Legendary power.
|-
|[[File:BTD6 RogueInfoIconWaterBridge.png|50px]]
|A Log Bridge allows you to cross narrow waterways.
|-
|[[File:BTD6 RogueCompassIcon.png|50px]]
|Tap to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (mobile)<br>Click to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (desktop)
|-
|[[File:BTD6 ArtifactsBtn.png|50px]]
|See the Artifacts you have in your current campaign. Also discard Artifacts here.
|-
|[[File:BTD6 RogueResetBtn.png|50px]]
|Restart Journey to begin your Journey again.
|}
|}
==Errors==
* [[Ability Stacking]] Rare has a 20% ability cooldown penalty instead of the 10% stated on the description.
*The [[Dazing Frostburn]], [[Esoteric Elementalist]] and [[Flaming Hot Punch-A-Rang]] Artifacts apply their damage over time effect every 1.5s instead of every second as the description says.
*Esoteric Elementalist Rare has a 50% chance of triggering the damage over time effect instead of 30% as the description states.
*The [[Home Brew Alchemy]] Artifact has 30× Crit damage instead of 50× as the description says.
*The [[Heroic Edge]] Artifact always has a +25% pierce for the Common an Rare variants instead of +10% and +15% as the description states.
*The Permanent Artifact counter will show a maximum of 294 Artifacts, but there is only 293 available.
{{Research|Confirm that the errors listed below are still present in {{BTD6 version|52.2}} or higher|section=1}}
* If the player faces a Boss in [[Ancient Portal]] with a [[Reverse (BTD6)|Reverse]] modifier active, the Boss path will be bugged. With the initial portal alignment, the Boss will start from its normal spawn point on the right side of the track and if the portal is realigned before the Boss spawns, it will now spawn in the intended location on the left side of the track. Either way, when the Boss reaches the portal, it will enter it and travel to the exit from the top path instead of crossing over the portal.
* Level 20 [[Ezili (BTD6)|Ezili]] can affect Boss Bloons with her MOAB Hex ability.


==Development==
==Development==
''[[Legends]]'' were first mentioned in passing the update notes for {{BTD6 version|41.0}} as "periodic Legends content drops for players looking for even more challenge".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1akoc55/update_bloons_td_6_v410_update_notes/|title=Update: Bloons TD 6 v41.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref>
[[Legend]]s were first mentioned in passing the update notes for {{BTD6 version|41.0}} as "periodic Legends content drops for players looking for even more challenge".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1akoc55/update_bloons_td_6_v410_update_notes/|title=Update: Bloons TD 6 v41.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref>


===Version 44.0===
===Version 44.0===
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===Version 47.0===
===Version 47.0===
The update preview for {{BTD6 version|47.0}} revealed more information about ''Rogue Legends'', as well as answering questions from the community about Legends in general.<ref name="47.0-preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1ihv0z6/bloons_td_6_v470_update_notes/|title=Bloons TD 6 v47.0 - Update Notes!|retrieved=4 feb 2025}}</ref>
The update preview for {{BTD6 version|47.0}} revealed more information about ''Rogue Legends'', as well as answering questions from the community about Legends in general.<ref name="47.0-preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1ihv0z6/bloons_td_6_v470_update_notes/|title=Bloons TD 6 v47.0 - Update Notes!|retrieved=4 feb 2025}}</ref>
===Early access videos===
*[https://www.youtube.com/watch?v=o4WR893Cjg0 Boltrix]
*[https://www.youtube.com/watch?v=xoPfCeKXNXo ISAB]
*[https://www.youtube.com/watch?v=mOtQ7h2wRl8 Mehalic Pops]
*[https://www.youtube.com/watch?v=tilh2ENGTrA Dabloon]
*[https://youtu.be/kjrQ_tMFJOo Tewity]
*[https://www.youtube.com/watch?v=y2crDvYDsUI Punji Gaming (German)]


==Gallery==
==Gallery==
===Screenshots===
{{main gallery}}
<gallery>
<gallery>
BTD6 rogue legends vid portal.png|''Rogue Legends'' on the ''Legends'' menu
BTD6 47.0 coming soon.jpg|Promotional artwork
BTD6 rogue legends vid main menu.png|Main menu
BTD6 47.0 promo.jpg|Promotional artwork
BTD6 rogue legends vid churchill.png|Captain Churchill's starter party
BTD6 rogue legends vid starter artifacts.png|Choosing starter artifacts
BTD6 rogue legends vid camp fire.png|
BTD6 rogue legends vid round hint.png|
BTD6 rogue legends vid tile gameplay.png|
BTD6 rogue legends vid victory legendary.png|
BTD6 rogue legends vid boost selection.png|Selecting a boost
BTD6 rogue legends vid game over.png|
</gallery>
 
====Stages====
<gallery>
BTD6 rogue legends vid zoom out 1.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 2.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 3.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 4.png|Zoom out of a stage layout
BTD6 rogue legends vid chest opening.png|Opening a chest
BTD6 rogue legends vid chest opening alt layout.png|The same location as before, but with different special tiles
BTD6 rogue legends vid encounter tile.png|
BTD6 rogue legends vid boss entrance.png|
BTD6 rogue legends vid final boss.png|
BTD6 rogue legends vid log bridge.png|
BTD6 rogue legends vid token earned.png|Earning a token
BTD6 rogue legends vid merchant tile.png|
BTD6 rogue legends vid merchant.png|
BTD6 rogue legends vid mini boss tile.png|
BTD6 rogue legends vid navigation.png|
BTD6 rogue legends vid near chest.png|
BTD6 rogue legends vid race tile.png|
BTD6 rogue legends vid spawn point.png|
BTD6 rogue legends vid stage failed.png|
</gallery>
 
===Assets===
<gallery>
BTD6 legends loading teaser.gif|"BTD6 ''Legends'' loading..." teaser animation<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i1j0vi/btd6_legends_loading/|title=BTD6 Legends loading...|publisher=Reddit|retrieved=14 jan 2025}}</ref>
</gallery>
</gallery>


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==References==
==References==
{{references}}
{{references}}
==External links==
*[https://store.steampowered.com/app/3377850/Bloons_TD_6_Rogue_Legends/ ''Bloons TD 6: Rogue Legends'' on Steam]


==Navigation==
==Navigation==
{{BTD6 nav}}
{{BTD6 legend nav}}
[[Category:Bloons TD 6]]
[[Category:Rogue Legends|*]][[Category:Modes in BTD6]]