Strategy:Wizard Monkey (Battles 2): Difference between revisions
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{{BTDB2 last updated|4. | {{BTDB2 last updated|4.8.1}} {{Lede image|BTDB2 000 wizard.png|200px}} {{BTDB2 popular loadout list by tower|Wizard Monkey}} | ||
The Wizard Monkey has many strong upgrades that make it very versatile and good on a lot of maps. While not the best at what it does, it still offers a lot of utility in a loadout that cannot be matched with other towers. As such, it can be paired with many towers and still work effectively, even in farm strategies where a tower is sacrificed for money generation. | The Wizard Monkey has many strong upgrades that make it very versatile and good on a lot of maps. While not the best at what it does, it still offers a lot of utility in a loadout that cannot be matched with other towers. As such, it can be paired with many towers and still work effectively, even in farm strategies where a tower is sacrificed for money generation. | ||
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* No tools to deal with ZOMGs efficiently, relying on other towers or the hero [[Ezili (Battles 2)|Ezili]] to deal with them. | * No tools to deal with ZOMGs efficiently, relying on other towers or the hero [[Ezili (Battles 2)|Ezili]] to deal with them. | ||
* Considered a "noob trap", where many inexperienced players use the tower badly and get punished for it. | * Considered a "noob trap", where many inexperienced players use the tower badly and get punished for it. | ||
== Synergies == | |||
As the wizard is one of the towers that provides a reliable decamo option with Shimmer, it can be paired well with any tower that is otherwise vulnerable to Camo Bloons. The Hero slot is generally recommended to support the wizard if this is the case. | |||
{|class="wikitable center-col-1" | |||
!Name | |||
!Icon | |||
!Reasoning | |||
|- | |||
|[[Ezili (Battles 2)|Ezili]] | |||
|[[File:BTDB2 ezili portrait.png|x50px]] | |||
|Directly buffs wizards with passive bonuses such as extra pierce and Reanimated Bloon pierce to Necromancers, and allows Wizard attacks to pop Purple Bloons with her Heartstopper ability. | |||
|- | |||
|[[Captain Churchill (Battles 2)|Captain Churchill]] and [[Sentai Churchill (Battles 2)|Sentai Churchill]] | |||
|[[File:BTDB2 captain churchill portrait.png|x50px]] [[File:BTDB2 sentai churchill portrait lvl1.png|x50px]] | |||
|Churchills and Wizards counter each other's weaknesses well, early Purples and Blacks are popped by the other, Dragon's Breath pops down early MOABs while Churchills have high pierce for defending round 11-13 rushes. | |||
|- | |||
|[[Bomb Shooter (Battles 2)|Bomb Shooter]] | |||
|[[File:BTDB2 000 bomb shooter.png|x50px]] | |||
|A cluster bomb can pop all grouped purples on round 11, while providing the Bomb Shooter a decamo option in the form of Shimmer to eliminate it's primary weakness. | |||
|- | |||
|[[Tack Shooter (Battles 2)|Tack Shooter]] | |||
|[[File:BTDB2 000 tack shooter.png|x50px]] | |||
|Another tower that benefits a lot from decamo abilities, and Archmage also provides support against DDTs for it, while the tack has the Blade Maelstrom to wipe out grouped rushes that threaten wizard. | |||
|- | |||
|[[Ninja Monkey (Battles 2)|Ninja Monkey]] | |||
|[[File:BTDB2 000 ninja monkey.png|x50px]] | |||
|While the Ninja can always see Camo Bloons, this frees up the obligatory Necromancer play for round 11-13, as Flash Bomb can pop lots of purple bloons for an Arcane Mastery or Dragon's Breath to clean up alongside Fireball wizard spam. | |||
|- | |||
|} | |||
== Upgrades == | == Upgrades == | ||
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=== Path 2 === | === Path 2 === | ||
* 0-1-0 [[Fireball (Battles 2)|Fireball]] starts the game strong, dealing with everything up to spaced Yellows. | * 0-1-0 [[Fireball (Battles 2)|Fireball]] starts the game strong, dealing with everything up to spaced Yellows. | ||
* 0-2-0 [[Wall of Fire (Battles 2)|Wall of Fire]] on an intersection can defend up to round 8, much cheaper than Arcane Mastery. However, it is reliant on being placed in intersections. | * 0-2-0 [[Wall of Fire (Battles 2)|Wall of Fire]] on an intersection can defend up to round 8, much cheaper than Arcane Mastery. However, it is reliant on being placed in intersections. It can also support a Churchill in dealing with Black Bloons. | ||
* 0-3-1 [[Dragon's Breath (Battles 2)|Dragon's Breath]] delivers good MOAB popping power in the midgame. | * 0-3-1 [[Dragon's Breath (Battles 2)|Dragon's Breath]] delivers good MOAB popping power in the midgame. | ||
* 0-4-2 [[Summon Phoenix (Battles 2)|Summon Phoenix]] defends early tight rushes and BFBs well with it's Phoenix ability. | * 0-4-2 [[Summon Phoenix (Battles 2)|Summon Phoenix]] defends early tight rushes and BFBs well with it's Phoenix ability. | ||
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* 1-0-3 [[Shimmer (Battles 2)|Shimmer]] decamos everything with decent reliability, and transitions into the next upgrade well. | * 1-0-3 [[Shimmer (Battles 2)|Shimmer]] decamos everything with decent reliability, and transitions into the next upgrade well. | ||
* 0-2-4 [[Necromancer (Battles 2)|Necromancer]] is the only way to pop Purple Bloons with the Wizard, and is required alongside supporting fire to defend round 11. | * 0-2-4 [[Necromancer (Battles 2)|Necromancer]] is the only way to pop Purple Bloons with the Wizard, and is required alongside supporting fire to defend round 11. | ||
* x-x-5 [[Prince of Darkness (Battles 2)|Prince of Darkness]] | * x-x-5 [[Prince of Darkness (Battles 2)|Prince of Darkness]] helps support early tight MOAB and tight BFB rushes. DDT defense is minimal due to lack of graveyard before the rounds in which it can be sent. | ||
== Starting with the Wizard Monkey == | == Starting with the Wizard Monkey == | ||
Different maps require different strategies depending on if there is an intersection. For the purposes of this guide, "Intersection maps" include: Sands of Time, Star, Oasis, Banana Depot, Sun Palace, Up On The Roof and Time's Up. "Longer non-intersection maps" include: Dino Graveyard, Garden, Castle Ruins, Cobra Command, Off-Tide, Pirate Cove, Precious Space, Salmon Ladder and Bloonstone Quarry. "Shorter non-intersection maps" include: Glade, Basalt Columns, Koru, Ports, Inflection | Different maps require different strategies depending on if there is an intersection. For the purposes of this guide, "Intersection maps" include: Sands of Time, Star, Oasis, Banana Depot, Sun Palace, Up On The Roof and Time's Up. "Longer non-intersection maps" include: Dino Graveyard, Garden, Castle Ruins, Cobra Command, Off-Tide, Pirate Cove, Precious Space, Salmon Ladder and Bloonstone Quarry. "Shorter non-intersection maps" include: Glade, Basalt Columns, Koru, Ports, Inflection, Building Site and Neo Highway. The maps Mayan, Docks, Bloontonium Mines, In The Wall, Thin Ice and Island base aren't in any category due to not being found in Hall of Masters. Bloon Bot Factory is also excluded due to the map's gimmick making the Wizard Monkey nearly obsolete, aside from the Summon Phoenix and WLP Phoenixes staying above when the wizard drops. | ||
'''If the map has an intersection,''' A Wall of Fire start can be used. | '''If the map has an intersection,''' A Wall of Fire start can be used. | ||
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== Late-game with Wizard Monkey == | == Late-game with Wizard Monkey == | ||
Late-game with Wizard Monkey tends to involve placing all T5's and spamming Arcane Spikes, as Spikes deals more DPS for the cost compared to rebuying Ezili level 20's MOAB Hex ability, though one should have an ezili at max level for the Hex and Sacrificial Totem. Unfortunately, without the proper money support from farms, Wizard in the late game is much weaker than other options, such as Assassins or Artillery Batteries with Striker Jones, or most strategies involving Village or Supermonkey, but with Ezili's abilities supporting the wizards, Arcane Spike spam can take a player up to round 40 in order to win by sudden death. | Late-game with Wizard Monkey tends to involve placing all T5's and spamming Arcane Spikes, as Spikes deals more DPS for the cost compared to rebuying Ezili level 20's MOAB Hex ability, though one should have an ezili at max level for the Hex and Sacrificial Totem. Unfortunately, without the proper money support from farms, Wizard in the late game is much weaker than other options, such as Assassins or Artillery Batteries with Striker Jones, or most strategies involving Village or Supermonkey, but with Ezili's abilities supporting the wizards, Arcane Spike spam can take a player up to round 40 in order to win by sudden death. | ||
== Support from the Wizard Monkey == | |||
=== Decamo === | |||
{{Stub}} | |||
Shimmer provides an option to eliminate all Camo Bloon weaknesses when placed well, enabling a strong tower that otherwise lacks Camo detection, such as the Bomb Shooter or Boomerang Monkey, to carry the defense. It leads into Necromancer well, providing additional defensive support with the reanimated Bloons. | |||
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