Ultraboost (BTD6): Difference between revisions
overclock has 15 pierce on foam and ultraboost has 30 so +15 |
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'''Ultraboost''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the Engineer Monkey's [[Overclock (BTD6)|Overclock]] [[Activated Ability]] with the Ultraboost ability, which on top of the Overclock effect, permanently reduces attack cooldown by 4% and increases range by | '''Ultraboost''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the Engineer Monkey's [[Overclock (BTD6)|Overclock]] [[Activated Ability]] with the Ultraboost ability, which on top of the Overclock effect, permanently reduces attack cooldown by 4% and increases range by 1.5% on [[Monkey Village (BTD6)|Villages]]. This buff stacks up to 10 times additively on a single tower. The permanent cooldown decrease also applies to [[Banana Farm (BTD6)|Banana Farms]], making them produce more cash per round permanently. Ultraboost and Overclock buffs do not stack with each other, though both stack with the permanent boosts. The Ultraboost has a 10s shorter cooldown than the tier 4 ability at 35s, and the buff lasts 60s on all towers and [[Hero (BTD6)|Heroes]] regardless of tier. The Ultraboost ability can only be used 10 times per round by a single Engineer Monkey, unlike Overclock which can be used without limit. Ultraboost's cooldown also resets to full when this tower is upgraded. | ||
In addition to the ability changes, Ultraboost | In addition to the ability changes, Ultraboost increases the base [[pierce]] of the Engineer Monkey's main attack by +15 (increased to 30), and increases the pierce of its [[Cleansing Foam (BTD6)|Cleansing Foam]] puddles by +10 (increased to 24). | ||
==Stats== | ==Stats== | ||
| Line 31: | Line 26: | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Engineer Monkey|2|5}} | {{BTD6 cost list by upgrade|Engineer Monkey|2|5}} | ||
== Strategy == | |||
{{BTD6 last updated|52.2|section=y}} | |||
Due to its high price, Ultraboost rarely sees usage in most standard gamemodes. However, it is a vital support tower during [[Boss Events]] and [[Freeplay]] due to its capability to permanently buff multiple towers. Stalling is important in these gamemodes to apply as many buff stacks on towers as possible, but keep in mind the ability is capped at 10 uses per round. Purchasing Ultraboost always sets the ability on cooldown, thus it is preferred to use the {{BTD6|Overclock}} ability one more time before upgrading. The most powerful towers such as [[VTSG|(Vengeful)]] [[True Sun God (BTD6)|True Sun Gods]] should be given ×10 Ultraboost stacks as soon as possible, along with strong tier 5 towers such as [[M.A.D (BTD6)|M.A.D]] and [[Super Mines (BTD6)|Super Mines]]. Ultraboosting a [[Banana Central (BTD6)|Banana Central]] increases its cash production substantially. Note that [[Lych]] steals both the permanent and temporary buff of towers in range when it absorbs buffs. If using Ultraboost against Lych, try to keep boosted towers far away from Lych during tiers 1–4, and do not use Ultraboost at all during tier 5. | |||
The following table shows the increase in production of different Banana Farms after using Ultraboost, and if they have the Overclock active or not. | |||
{| class="wikitable mw-collapsible mw-collapsed" | |||
|+Number of bananas or crates produced by Ultraboosted farms | |||
! colspan="2" |Farm | |||
!0-0-0 | |||
0-X-0 | |||
0-0-1 | |||
0-0-2 | |||
!1-0-0 | |||
1-X-0 | |||
1-0-1 | |||
1-0-2 | |||
!2-0-0 | |||
2-X-0 | |||
2-0-1 | |||
2-0-2 | |||
!3-X-X | |||
0-0-3 | |||
0-0-4 | |||
0-0-5 | |||
!4-X-X | |||
5-X-X | |||
!1-0-3 | |||
1-0-4 | |||
1-0-5 | |||
!2-0-3 | |||
2-0-4 | |||
2-0-5 | |||
|- | |||
| colspan="2" |Normal | |||
|4 | |||
|6 | |||
|8 | |||
|16 | |||
|5 | |||
|18 | |||
|20 | |||
|- | |||
| colspan="2" |Overclock | |||
|7 | |||
|10 | |||
|14 | |||
|27 | |||
|9 | |||
|30 | |||
|34 | |||
|- | |||
| rowspan="2" |1 Ultraboost | |||
|Overclock | |||
|8 | |||
|11 | |||
|15 | |||
|29 | |||
|10 | |||
|32 | |||
|36 | |||
|- | |||
|No overclock | |||
|5 | |||
|7 | |||
|9 | |||
|17 | |||
|6 | |||
|19 | |||
|21 | |||
|- | |||
| rowspan="2" |2 Ultraboosts | |||
|Overclock | |||
|8 | |||
|11 | |||
|16 | |||
|30 | |||
|10 | |||
|33 | |||
|37 | |||
|- | |||
|No overclock | |||
|5 | |||
|7 | |||
|9 | |||
|18 | |||
|6 | |||
|20 | |||
|22 | |||
|- | |||
| rowspan="2" |3 Ultraboosts | |||
|Overclock | |||
|8 | |||
|12 | |||
|16 | |||
|31 | |||
|11 | |||
|35 | |||
|39 | |||
|- | |||
|No overclock | |||
|5 | |||
|7 | |||
|10 | |||
|19 | |||
|6 | |||
|21 | |||
|23 | |||
|- | |||
| rowspan="2" |4 Ultraboosts | |||
|Overclock | |||
|9 | |||
|12 | |||
|17 | |||
|33 | |||
|11 | |||
|36 | |||
|41 | |||
|- | |||
|No overclock | |||
|5 | |||
|8 | |||
|10 | |||
|20 | |||
|6 | |||
|22 | |||
|24 | |||
|- | |||
| rowspan="2" |5 Ultraboosts | |||
|Overclock | |||
|9 | |||
|13 | |||
|18 | |||
|34 | |||
|12 | |||
|38 | |||
|43 | |||
|- | |||
|No overclock | |||
|6 | |||
|8 | |||
|11 | |||
|21 | |||
|7 | |||
|23 | |||
|26 | |||
|- | |||
| rowspan="2" |6 Ultraboosts | |||
|Overclock | |||
|10 | |||
|14 | |||
|19 | |||
|36 | |||
|12 | |||
|40 | |||
|45 | |||
|- | |||
|No overclock | |||
|6 | |||
|8 | |||
|11 | |||
|22 | |||
|7 | |||
|24 | |||
|27 | |||
|- | |||
| rowspan="2" |7 Ultraboosts | |||
|Overclock | |||
|10 | |||
|14 | |||
|20 | |||
|38 | |||
|13 | |||
|42 | |||
|48 | |||
|- | |||
|No overclock | |||
|6 | |||
|9 | |||
|12 | |||
|23 | |||
|7 | |||
|26 | |||
|28 | |||
|- | |||
| rowspan="2" |8 Ultraboosts | |||
|Overclock | |||
|11 | |||
|15 | |||
|21 | |||
|40 | |||
|14 | |||
|45 | |||
|51 | |||
|- | |||
|No overclock | |||
|6 | |||
|9 | |||
|12 | |||
|24 | |||
|8 | |||
|27 | |||
|30 | |||
|- | |||
| rowspan="2" |9 Ultraboosts | |||
|Overclock | |||
|11 | |||
|16 | |||
|22 | |||
|43 | |||
|15 | |||
|47 | |||
|54 | |||
|- | |||
|No overclock | |||
|7 | |||
|10 | |||
|13 | |||
|26 | |||
|8 | |||
|29 | |||
|32 | |||
|- | |||
| rowspan="2" |10 Ultraboosts | |||
|Overclock | |||
|12 | |||
|17 | |||
|24 | |||
|46 | |||
|16 | |||
|51 | |||
|57 | |||
|- | |||
|No overclock | |||
|7 | |||
|11 | |||
|14 | |||
|27 | |||
|9 | |||
|31 | |||
|34 | |||
|} | |||
Ultraboost does not require any crosspaths due to none affecting its ability. | |||
==Update history== | ==Update history== | ||
| Line 38: | Line 287: | ||
{{main gallery|Engineer Monkey}} | {{main gallery|Engineer Monkey}} | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | |||
BTD6 Ultraboost X5X.png|Ultraboost for all upgrades | |||
BTD6 Ultraboost Active Ability.gif|Ultraboost ability affecting a Dart Monkey | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||