Pirate Cove (Battles 2): Difference between revisions

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Loadout
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| exits = 2 (1 natural / 1 send)
| exits = 2 (1 natural / 1 send)
| junctions = 0
| junctions = 0
| path labels = all
| path lengths = 18.57
| path lengths = 18.57
| removable costs = 200
| removable costs = 200
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==Strategy==
==Strategy==
{{strategy needed}}
{{strategy needed}}
===Recommended towers and upgrades===
{{empty}}
<!--
{|class="wikitable center-col-1"
!Name
!Portrait
!Reasoning
|-
|[[Namenamename (Battles 2)|]]
|[[File:BTDB2 namenamename portrait.png|x50px]]
|reason reason reason
|}-->
===Recommended loadouts===
'''Tack-Wiz-Farm'''
{{BTDB2 loadout
| name = Tack-Wiz-Farm
| tower 1 = Tack Shooter
| tower 2 = Wizard Monkey
| tower 3 = Banana Farm
| hero 1 = Fateweaver Adora
| hero 2 = Cyber Quincy
| hero 3 = Agent Jericho
}}
Tack-Wiz-Farm is useful on this map because tack and wizard get good value. The tack shooter has a starting spot where all 8 tacks can hit, and the wizard monkey has a necromancer spot where it can see the bloons early but spawn bloons from the back. Because the ship acts as a line-of-sight blocker, Necromancer bloons get good value. Cyber quincy is good for his early to mid game defensive utility, Agent Jericho can keep up the agression and cause problems in AI defense, and Fateweaver Adora is a middle ground of aggression and defense. Additionally, most people tend to place their heroes covering a large portion of the track on this map, so Eye of Misfortune is very helpful for rushing.


==Gallery==
==Gallery==