User:Drgoku282/Legends: Difference between revisions

Added changes and bloon encounter descriptions from ethan reid's video
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{{italic title}}
This is where I do Legends-related stuff before it is ready for main
{{lede image|BTD6 LegendRogueShop.png|Icon for the ''Rogue Legends'' DLC in the [[Shop (BTD6)|Shop]]|size=250px}}{{Future}}


'''''Rogue Legends''''' (or '''Rogue Legend''')<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> is a paid DLC expansion for ''[[Bloons TD 6]]'', introduced in {{BTD6 version|47.0}} and the first of a series of DLC campaigns called [[Legend]]s.<ref name="46.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1hau4dn/bloons_td_6_v460_update_notes/|title=Bloons TD 6 v46.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> It is a "[[Bloons TD (series)|BTD]] rogue-lite adventure"<ref name="44.0">{{cite|url=https://www.reddit.com/r/btd6/comments/1eh2iuo/update_bloons_td_6_v440_update_notes/|title=Update: Bloons TD 6 v44.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref> and a "game within the game"<ref name="46.0"/> where the player navigates a [[monkey]] on a grid with different types of tiles,<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i305vq/btd6_rogue_legends_dlc_maps_and_movement_first/|title=BTD6 Rogue Legends DLC maps and movement first look!|publisher=Reddit|retrieved=16 jan 2025}}</ref> encountering [[Bloon]]s and collecting [[tower]]s and enhancements to add to their Party.<ref name="first look">{{cite|url=https://www.reddit.com/r/btd6/comments/1i7r9hv/btd6_rogue_legends_dlc_gameplay_first_look/|title=BTD6 Rogue Legends DLC gameplay first look!|publisher=Reddit|retrieved=23 jan 2025}}</ref> When the player encounters a Bloon, the game transitions to a short ''Bloons TD'' game, much like the tiles in ''[[Bloons Monkey City]]'', during which the player uses their party's towers, [[Hero]], and items called [[Artifact]]s to clear all the [[round]]s. The campaign is split into four stages, each ending with a special Final Boss tile.
random encounter article I guess


''Rogue Legends'' is officially priced at USD$9.99,<ref name="coming-soon">{{cite|url=https://www.youtube.com/watch?v=NerXoyaPCgg|title=Rogue Legends {{!}} Coming Soon to Bloons TD 6!|publisher=YouTube|retrieved=27 jan 2025}}</ref> though the actual cost depends on the platform and region. A demo can be played in the [[Quest (BTD6)|Quest]] [[Rogue Legends Preview]], which only allows playing three encounters. It is currently not accessible in ''[[Bloons TD 6+]]''. ''[[Bloons TD 6 NETFLIX]]'' introduced it on 5th March 2025.<!--where is polavux date standardizer; this is nz date and dunno if it aligns with US or whatever-->
{{Distinguish||text=[[Bloon Encounter (Frontier Legends)|Bloon Encounters]], which are the regular tower defense games}}{{Lede image|BTD6 EncountersDice.png|Dice icon that represents Random Encounters}}


Purchasing the DLC unlocks an exclusive [[Avatar (cosmetic category)|Avatar]] and [[Profile Banner]], and an additional Avatar and Profile Banner can be unlocked by completing a campaign.
'''Random Encounters''' are a game mechanic in the [[Frontier Legends|''Frontier Legends'']] DLC of ''[[Bloons TD 6]]''. As their name suggest, these are events that can happen at random while the player explores the Frontier, upon encountering one, the player will be presented with a description of the situation and one of more options of what [[Sheriff (BTD6)|Sheriff]] or his Posse can do in response. After selecting one there can be a variety of outcomes, including gaining or losing resources such as [[Bananite]], [[Stamina]] or consumable items, modifying [[Trait|Traits]] of the [[Ranch Hand|Ranch Hands]], losing members of the Posse,  or even no consequences at all.


==Gameplay==
== Mechanics ==
The player begins a ''Rogue Legends'' campaign by creating their Starter Party, which is done by selecting a [[Hero]] or [[Hero Skin]] and up to three [[Artifact]]s. Campaigns are divided into four stages. On each stage, the player progresses through the map by navigating tiles on a hexagonal grid. Players can move by clicking on the tiles indicated by a blue Wisp, but they cannot move back afterwards (indicated by the path becoming darkened). On some stage layouts, there are there multiple starting tiles or branching paths that the player can choose from, but all possible roads will eventually converge on the Final Boss tile. Some tiles will have some [[Bloon|Bloons]] floating over it that lead the player to a '''Bloon Encounter''', which is a game of BTD6 with a custom set of rules, rounds and mechanics, and with [[Monkey Knowledge (BTD6)|Monkey Knowledge]], [[Double Cash Mode (BTD6)|Double Cash Mode]], and [[Fast Track Mode]] disabled. Completing encounters earns items called [[Token (BTD6)|Token]]s (represented by an icon of [[Geraldo (BTD6)|Geraldo]]'s head) that can be used to trade with Merchants.  
Random encounters can be triggered by performing certain actions within the DLC and when it triggers, that type of encounter cannot be triggered again for a certain amount of time, most random situations are exclusive to certain triggers:
{| class="wikitable"
|+Random encounter triggers
!Type
!Notes
!Minimum cooldown
|-
|NPC Monkey
|It is triggered when Sheriff interacts or collides with a Monkey NPC with simpler facial features from the Legends art style. It will spawn within 10 tiles from Sheriff and run towards him.
|35 minutes
|-
|Campfire
|Triggers when Sheriff activates a Campfire.
|10 minutes
|-
|Area
|Triggers when Sheriff enters a different area.
|10 minutes
|-
|Defeat
|When Sheriff is defeated there is a 10% chance of triggering a Random Encounter upon returning to the Campfire
|60 minutes
|}
When an Encounter is triggered, the player will be presented with a text box describing the situation and one or more buttons that represents the actions that Sheriff or his Posse members can do in response. In some scenarios, selecting a specific option will not always result in the same consequence, as some of them have a table of different outcomes with predefined chances of happening.


The player has five {{icon|BTD6 RogueHeartIcon.png}} hearts (2 in Endless CHIMPS mode) that are separate from [[life|lives]] and a heart is lost each time they lose an encounter. If the player runs out of hearts, the campaign ends with no option of continuing.  
If the Posse has Monkeys with the {{BTD6 trait|Fortunate}} or {{BTD6 trait|Happy-go-lucky}} the game will perform an additional RNG rolls (up to the number of Towers with the trait) if the outcome of the Random Encounter is not considered to be the "positive" one.


In ''Rogue Legends'', the player cannot place towers or [[Power]]s freely and can only use [[Insta Monkey]]s, which cost [[cash]] to place. They are cheaper to place than their combined base and upgrade costs, but more expensive to upgrade than normal.<ref name="coming-soon" /> Insta Monkeys in the player's Party are reusable, but have a 4-round cooldown between uses. The player can add more Insta Monkeys to their Party by opening Loot Chests and visiting Camp Fires, but they can only have up to 10 Insta Monkeys in their Party; obtaining an 11th tower prompts the player to remove a tower to make space.
=== Lost Monkeys ===
{{Research|Determine what happens when 4 monkeys are lost, is the oldest one lost forever or does the game not present wiht more of such events at all?|section=y}}
When the Posse loses a member, the tower will not be completely lost, instead, when Sheriff enters an Area there is a 30% chance that the lost Monkey will appear somewhere at that location and if it triggers, it will stay there until Sheriff interacts with it which starts another Random Encounter where the player can decide to welcome the Tower back to the Ranch Hands, dismiss it or come back later. Up to 4 Monkeys can be lost at the same time.


During Bloon Encounters, the player can earn temporary items called Boosts, which can be Artifacts, Powers (which are purchased with [[cash]] instead of [[Monkey Money]]), or a one-time Insta Monkey. Temporary Artifacts will be active for the rest of the encounter and Powers or towers obtained from Boosts will be lost upon finishing the encounter, regardless of if they were used or not.
== List of Random Encounters ==
Notes:


Players can encounter special tiles with different mechanics, such as Mini Games or Mini Bosses that can award additional Artifacts if the player can beat certain scores, Merchants that can exchange their Artifacts for tokens or other Artifacts, Loot Chests with additional Artifacts, or Camp Fires{{sic}} that allow players to add more Insta Monkeys, permanently upgrade existing Insta Monkeys or Artifacts, or regain hearts. At the end of each stage, there is a unique Final Boss tile, which is a Bloon Encounter featuring a [[Boss Bloon]]. Defeating the Final Boss is required to progress to the next stage. After completing 4 stages, the player will complete the campaign and earn Rogue XP (represented by marshmallows) that can be spent in the Rogue XP Shop to unlock permanent upgrades for future campaigns.  
* <code>MONKEY</code> refers to a member of the Posse.
 
* <code>TOWER</code> and <code>APE</code> will be used if a second or third member is involved.
===Parties===
* <code>RECRUIT</code> refers to a random-generated Tower (like the ones at the Saloon).
'''Parties''' are a set consisting of a [[Hero]], [[Insta Monkey]]s, and artifacts. Each [[Hero]] has a unique starter party that includes two Insta Monkeys and one hero artifact, and [[Hero Skin]]s have different starter parties. Before beginning a campaign, the player can also choose their own "permanent artifacts" to start with, though limited to a combined artifact cost of 9.
* <code>TRAIT</code> represents a random trait.
{| class="wikitable mw-collapsible"
* <code>#</code> represents a random number of rounds
!Hero
* Notes not present in the in-game text are indicated between parentheses.
! colspan="2" |Insta Monkeys
* Stamina gains can go beyond 100% unless noted (capped).
!Artifact
* The "positive" outcomes of ab Encounter are marked with an asterisk in the chance column.
{| class="wikitable"
! rowspan="2" |Situation
! rowspan="2" |Options
! colspan="2" |Outcome
! rowspan="2" |Triggers
|-
!Text
!Chance
|-
| <code>MONKEY</code> has had enough of your lollygagging. That defeat was one too many!<!-- Abandon_01 -->
|Say goodbye to <code>MONKEY</code>!
| Well, <code>MONKEY</code> has wandered off. They'll be out on the Frontier somewhere.
| 100%
|Defeat
|-
| rowspan="3" |That defeat was embarrassing for <code>MONKEY</code>, they decide they'll try their luck alone.<!-- Abandon_02 -->
| rowspan="2" |Beg them to stay!
|<code>MONKEY</code> reconsiders and decides to stay.
|50%*
| rowspan="3" |Defeat
|-
|Your grovelling only makes it worse, <code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
|50%
|-
|You wish them well.
|<code>MONKEY</code> has left your Posse. They'll be out on the Frontier somewhere.
|100%
|-
| rowspan="3" |After that last defeat, <code>MONKEY</code> feels like they're not cut out for this after all.<!-- Abandon_03 -->
| rowspan="2" |That's not true!
|After a pep talk, <code>MONKEY</code> feels re-energised and decides to stay.
|50%*
| rowspan="3" |Defeat
|-
|No matter what you say, <code>MONKEY</code> just doesn't believe it, they run off in tears. They'll be out on the Frontier somewhere.
|50%
|-
|Maybe you're right.
|<code>MONKEY</code> goes on their way, you hope they find what they're looking for. They'll be out on the Frontier somewhere.
|100%
|-
| After that defeat, <code>MONKEY</code> has decided they can find a better use for their talents elsewhere.<!-- Abandon_04 -->
|If you say so.
| <code>MONKEY</code> has left your service. They'll be out on the Frontier somewhere.
| 100%
|Defeat
|-
| rowspan="7" |You find a curious chunk of mud sticking to your shoe. <code>MONKEY</code> and <code>TOWER</code> offer to taste test it.<!-- BuffOrDebuff_01 -->
| rowspan="3" |Let <code>MONKEY</code> give it a go.
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%, capped)
|50%*
| rowspan="7" |Campfire
|-
|Lucky! <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
|30%*
|-
|Coulda seen that coming. <code>MONKEY</code> lost stamina. (-30%)
|20%
|-
| rowspan="3" |Surely <code>TOWER</code> deserves it the most.
|Lucky! <code>TOWER</code> got {{BTD6 trait|Molasses}} for 15 rounds<br>Stamina Gained! (100%)
|50%*
|-
|Lucky! <code>TOWER</code> got {{BTD6 trait|Adhesive}} for 15 rounds<br>Stamina Gained! (200%)
|30%*
|-
|Coulda seen that coming. <code>TOWER</code> lost stamina. (-30%)
|20%
|-
|What? That's gross. Chuck it in the bin.
|(Nothing happens)
|100%
|-
| rowspan="4" |There's a cross drawn on the ground. Must be buried treasure!<!-- BuriedTreasure_01 -->
| rowspan="3" |Dig it up!
|A jar of Banana Cookies! They look fresh too!
|40%*
| rowspan="4" |Area
|-
|A Health Potion!
|40%*
|-
|Nothing there. Maybe it was a prank. (No effect)
|20%
|-
|Leave it be.
|(Nothing happens)
|100%
|-
| rowspan="4" |<code>MONKEY</code> is bored and pulls out a deck of cards from their pocket, who wants to play?<!-- Cards_01 -->
| rowspan="3" |You're on!
|Everyone got really into it and made a fun memory, let's play again some time! They're all {{BTD6 trait|Rarin'}} for 1 round.
|30%*
| rowspan="4" |Campfire
|-
|It was kind of fun, but <code>MONKEY</code> kept winning. They're {{BTD6 trait|Rarin'}} for 1 round.
Everyone else is tired. (-5% Stamina)
|40%
|-
|Turns out <code>MONKEY</code> was cheating, which ruined the game for everyone. They'll be {{BTD6 trait|Boot-draggin'}} for 1 round.
|30%
|-
|Not right now.
|(Nothing happens)
|100%
|-
| rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are having an argument about who can see the farthest.<!-- ChoosingSides_01 -->
|Side with <code>MONKEY</code>.
|<code>MONKEY</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>MONKEY</code> for 20 active rounds!
<code>TOWER</code> is so offended, they lost stamina! (-10%)
|100%
| rowspan="2" |Campfire
Area
|-
|Side with <code>TOWER</code>.
|<code>TOWER</code> is chuffed! You can call them {{BTD6 trait|Spotter}} <code>TOWER</code> for 20 active rounds!
<code>MONKEY</code> is so offended, they lost stamina! (-10%)
|100%
|-
| rowspan="2" |<code>MONKEY</code> and <code>TOWER</code> are yelling at each other, both saying the other one has to leave. Who do you dismiss?<!-- ChoosingSides_02 -->
|Dismiss <code>MONKEY</code>.
|<code>TOWER</code> is grateful, and gets a discounted upgrade! (50%)
<code>MONKEY</code> leaves your Posse. They'll be out on the Frontier somewhere.
|100%
| rowspan="2" |Defeat
|-
|Dismiss <code>TOWER</code>.
|<code>MONKEY</code> is grateful, and gets a discounted upgrade! (50%)
<code>TOWER</code> leaves your Posse. They'll be out on the Frontier somewhere.
|100%
|-
| rowspan="3" |<code>MONKEY</code> challenges <code>TOWER</code> to a two-steppin' dance battle and they want you to judge! Who's got the better moves?"<!-- DanceBattle_01 -->
|<code>MONKEY</code> has the cooler moves.
|<code>MONKEY</code> is pumped! They get <code>TRAIT</code> for <code>#</code> active rounds.
|100%
| rowspan="3" |Campfire
Area
|-
|<code>TOWER</code> has the cooler moves.
|<code>TOWER</code> is pumped! They get <code>TRAIT</code> for <code>#</code> active rounds.
|100%
|-
| colspan="3" |Possible traits are: {{BTD6 trait|Crackshot}}, {{BTD6 trait|Rapid-fire}} or {{BTD6 trait|Brutal}}. Lasts between 3 and 10 rounds.
|-
| rowspan="3" |<code>MONKEY</code> thinks they spotted a chest somewhere on the Frontier.<!-- DangerLoot_01 -->
| rowspan="2" |You know a good opportunity when you see one. Send <code>MONKEY</code> to look.
|Success! <code>MONKEY</code> found the chest and returned with 700 Bananite!
|70%*
| rowspan="3" |Area
|-
|<code>MONKEY</code> has been a while out there. Perhaps they got lost. They'll be out on the Frontier somewhere.
|30%
|-
|Seems risky. Ignore the potential loot.
|(Nothing happens)
|100%
|-
|-
|[[File:BTD6_round_HeroIconQuincyCyber.png|link=Cyber_Quincy_(BTD6)|51x51px|Cyber Quincy]] [[Cyber Quincy (BTD6)|Cyber Quincy]]
| rowspan="3" |<code>MONKEY</code> heard from a friend that there was an old stage coach with heaps of Bananite buried on the Frontier. They want to go and look for it.<!-- DangerLoot_02 -->
|[[File:BTD6_002-DartlingGunnerInsta.png|link=Dartling_Gunner_(BTD6)|20x20px|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]]
| rowspan="2" |Send <code>MONKEY</code> to look for the buried stage coach.
|[[File:BTD6_100-SniperMonkeyInsta.png|link=Sniper_Monkey_(BTD6)|20x20px|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|Success! <code>MONKEY</code> returns with 2,500 Bananite!
|[[Cold Steel]] Common
|50%*
| rowspan="3" |Area
|-
|-
|[[File:BTD6_round_HeroIconQuincy.png|link=Quincy_(BTD6)|50x50px|Quincy]] [[Quincy (BTD6)|Quincy]]
|It's been hours! <code>MONKEY</code> must have got lost. They'll be  out on the Frontier somewhere.
|[[File:BTD6_003-DartMonkeyInsta.png|link=Dart_Monkey_(BTD6)|21x21px|0-0-3 Dart Monkey Insta Monkey]] 0-0-3 [[Dart Monkey (BTD6)|Dart Monkey]]
|50%
|[[File:BTD6 002-BoomerangMonkeyInsta.png|alt=0-0-2 Boomerang Monkey Insta Monkey|20x20px|0-0-3 Boomerang Monkey Insta Monkey]] 0-0-2 [[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|[[Splody Darts]] Common
|-
|-
|[[File:BTD6_round_HeroIconWolfpackQuincy.png|link=Wolfpack_Quincy|51x51px|Wolfpack Quincy]] [[Wolfpack Quincy]]
|Seems risky. Keep <code>MONKEY</code> with you.
|[[File:BTD6_020-BeastHandlerInsta.png|link=Beast_Handler_(BTD6)|20x20px|0-2-0 Beast Handler Insta Monkeyy]] 0-2-0 [[Beast Handler (BTD6)|Beast Handler]]
|(Nothing happens)
|[[File:BTD6_001-DruidInsta.png|link=Druid_(BTD6)|20x20px|0-0-1 Druid Insta Monkey]] 0-0-1 [[Druid (BTD6)|Druid]]
|100%
|[[Cornered Beasts]] Common
|-
|-
|[[File:BTD6 round HeroIconGwendolinCircus.png|alt=Harlegwen|50x50px|Gwendolin]] [[Harlegwen]]
| rowspan="2" |All this walking made <code>MONKEY</code> feel like they've grown. They feel stronger and want to eschew the normal cost of upgrades to improve themselves as a Monkey and a friend.<!-- DiscountedUpgrade_01 -->
|[[File:BTD6 200-HeliPilotInsta.png|alt=2-0-0 Heli Pilot Insta Monkey|20x20px|0-0-2 Heli Pilot Insta Monkey]] 2-0-0 [[Heli Pilot (BTD6)|Heli Pilot]]
|Get a discounted upgrade for <code>MONKEY</code>
|[[File:BTD6 000-DartlingGunnerInsta.png|alt=0-0-0 Dartling Gunner Insta Monkey|20x20px|0-0-2 Dartling Gunner Insta Monkey]] 0-0-0 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|<code>MONKEY</code> got a discounted upgrade! (-50%)
|[[Bouncing Projectiles]] Rare
|100%
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconGwendolin.png|link=Gwendolin_(BTD6)|52x52px|Gwendolin]] [[Gwendolin (BTD6)|Gwendolin]]
|Ignore their moment of growth.
|[[File:BTD6_010-TackShooterInsta.png|link=Tack_Shooter_(BTD6)|20x20px|1-1-0 Tack Shooter Insta Monkey]] 1-1-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|(Nothing happens)
|[[File:BTD6_020-WIzardInsta.png|link=Wizard_Monkey_(BTD6)|20x20px|0-2-0 Wizard Monkey Insta Monkey]] 0-2-0 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|100%
|[[Flaming Hot Punch-A-Rang]] Common
|-
|-
|[[File:BTD6_round_HeroIconGwendolinScientist.png|link=Scientist_Gwendolin_(BTD6)|52x52px|Scientist Gwendolin]] [[Scientist Gwendolin (BTD6)|Scientist Gwendolin]]
| rowspan="6" |Hey stranger! I'm feelin' lucky! If you can guess how many fingers I'm holdin' up behind my back I'll give you a prize! Guess wrong and it'll cost you.<!-- FingerGuess_01 -->
|[[File:BTD6_200-AlchemistInsta.png|link=Alchemist_(BTD6)|20x20px|2-0-0 Alchemist Insta Monkey]] 2-0-0 [[Alchemist (BTD6)|Alchemist]]
| rowspan="5" |1 Finger!<br>2 Fingers!
|[[File:BTD6_010-EngineerMonkeyInsta.png|link=Engineer_Monkey_(BTD6)|20x20px|0-1-0 Engineer Monkey Insta Monkey]] 0-1-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|"Darn it!" the stranger says. "Deals a deal!" You get 250 Bananite.
|[[Frosted Tips]] Common
|30.4%*
| rowspan="6" |NPC
|-
|-
|[[File:BTD6 round HeroIconStrikerJonesBikerBones.png|alt=Biker Bones|53x53px|Striker Jones]] [[Biker Bones (BTD6)|Biker Bones]]
|"No way! Guess again!" the stranger says. You keep guessing until the stranger gives in, giving you 1,000 Bananite. Little did they know, <code>MONKEY</code> was behind them, giving you the answers.
|[[File:BTD6 010-WIzardInsta.png|alt=0-1-0 Wizard Monkey Insta Monkey|20x20px|0-2-0 Wizard Monkey Insta Monkey]] 0-1-0 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|4.3%*
|[[File:BTD6 002-MortarMonkeyInsta.png|alt=0-0-2 Mortar Monkey Insta Monkey|20x20px|0-2-0 Mortar Monkey Insta Monkey]] 0-0-2 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|[[One Shot]] Common
|-
|-
|[[File:BTD6 round HeroIconStrikerJonesOctoJones.png|alt=Octojones|50x50px|Striker Jones]] [[Octojones]]
|"What a guess!" the stranger says. "I didn't want this rusty old key anyway. Here."
|[[File:BTD6_200-BombShooterInsta.png|link=Bomb_Shooter_(BTD6)|20x20px|2-0-0 Bomb Shooter Insta Monkey]] 2-0-0 [[Bomb Shooter (BTD6)|Bomb Shooter]]
|30.4%*
|[[File:BTD6 020-MonkeyBuccaneerInsta.png|alt=0-2-0 Monkey Buccaneer Insta Monkey|20x20px|0-3-0 Monkey Buccaneer Insta Monkey]] 0-2-0 [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]
|[[Corrosive Torp-E-Darts]] Common
|-
|-
|[[File:BTD6_round_HeroIconStrikerJones.png|link=Striker_Jones_(BTD6)|50x50px|Striker Jones]] [[Striker Jones (BTD6)|Striker Jones]]
|"Oh, good guess stranger. Let me just... Run!" the stranger says. You turn too late, another Monkey snuck up behind you and took 250 Bananite.
|[[File:BTD6_010-NinjaMonkeyInsta.png|link=Ninja_Monkey_(BTD6)|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 0-1-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|17.4%
|[[File:BTD6_020-MortarMonkeyInsta.png|link=Mortar_Monkey_(BTD6)|20x20px|0-2-0 Mortar Monkey Insta Monkey]] 0-2-0 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|[[Malicious Mauling]] Common
|-
|-
|[[File:BTD6 round HeroIconMountainObyn.png|alt=Mountain Guardian|53x53px|Obyn Greenfoot]] [[Mountain Guardian]]
|"OK, OK, you win. Let me take <code>MONKEY</code> to get your reward. I'll be right back," the stranger says. After a while you realize you've been had! <code>MONKEY</code> will be out on the Frontier somewhere!
|[[File:BTD6 200-NinjaMonkeyInsta.png|alt=2-0-0 Ninja Monkey Insta Monkey|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 2-0-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|17.4%
|[[File:BTD6 200-DruidInsta.png|alt=2-0-0 Druid Insta Monkey|20x20px|1-0-0 Druid Insta Monkey]] 2-0-0 [[Druid (BTD6)|Druid]]
|[[Pure Damage]] Common
|-
|-
|[[File:BTD6_round_HeroIconObynGreenFoot.png|link=Obyn_Greenfoot_(BTD6)|53x53px|Obyn Greenfoot]] [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
|No thanks, stranger.
|[[File:BTD6_000-DruidInsta.png|link=Druid_(BTD6)|20x20px|0-0-0 Druid Insta Monkey]] 0-0-0 [[Druid (BTD6)|Druid]]
|(Nothing happens)
|[[File:BTD6_003-DruidInsta.png|link=Druid_(BTD6)|20x20px|0-0-3 Druid Insta Monkey]] 0-0-3 [[Druid (BTD6)|Druid]]
|100%
|[[Enchanted Rebuttal]] Common
|-
|-
|[[File:BTD6_round_HeroIconObynOceanGuardian.png|link=Ocean_Guardian_(BTD6)|50x50px|Ocean Guardian]] [[Ocean Guardian (BTD6)|Ocean Guardian]]
| rowspan="3" |You found <code>MONKEY</code> on the Frontier!<!-- FoundLostMonkey_01 -->
|[[File:BTD6_200-MermonkeyInsta.png|link=Mermonkey_(BTD6)|20x20px|2-0-0 Mermonkey Insta Monkey]] 2-0-0 [[Mermonkey (BTD6)|Mermonkey]]
|Welcome them back.
|[[File:BTD6_200-BeastHandlerInsta.png|link=Beast_Handler_(BTD6)|20x20px|2-0-0 Beast Handler Insta Monkey]] 2-0-0 [[Beast Handler (BTD6)|Beast Handler]]
|<code>MONKEY</code> rejoined your Ranch Hands!
|[[Portability]] Common
|100%
| rowspan="3" |Lost Monkey
|-
|-
|[[File:BTD6_round_HeroIconRosalia.png|link=Rosalia_(BTD6)|50x50px|Rosalia]] [[Rosalia (BTD6)|Rosalia]]
|Let them know their services are no longer needed.
|[[File:BTD6_100-SniperMonkeyInsta.png|link=Sniper_Monkey_(BTD6)|20x20px|1-0-0 Sniper Monkey Insta Monkey]] 1-0-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|They're gone forever.
|[[File:BTD6_000-SuperMonkeyInsta.png|link=Super_Monkey_(BTD6)|20x20px|0-0-0 Super Monkey Insta Monkey]] 0-0-0 [[Super Monkey (BTD6)|Super Monkey]]
|100%
|[[Pincushion Flyby]] Common
|-
|-
|[[File:BTD6 round HeroIconRosaliaTinkerfairy.png|alt=Tinkerfairy|50x50px|Rosalia]] [[Tinkerfairy]]
|Leave them for now.
|[[File:BTD6_100-DruidInsta.png|link=Druid_(BTD6)|20x20px|1-0-0 Druid Insta Monkey]] 1-0-0 [[Druid (BTD6)|Druid]]
|They'll wait for you to return.
|[[File:BTD6_000-HeliPilotInsta.png|link=Heli_Pilot_(BTD6)|20x20px|0-0-0 Heli Pilot Insta Monkey]] 0-0-0 [[Heli Pilot (BTD6)|Heli Pilot]]
|100%
|[[Fata Morgana]] Common
|-
|-
|[[File:BTD6_round_HeroIconChurchill.png|link=Captain_Churchill_(BTD6)|53x53px|Captain Churchill]] [[Captain Churchill (BTD6)|Captain Churchill]]
| rowspan="2" |<code>RECRUIT</code> rocks up to camp and wants to become one of your Ranch Hands.<!-- FreeRanchHand_01 -->
|[[File:BTD6_001-DartMonkeyInsta.png|link=Dart_Monkey_(BTD6)|20x20px|0-0-1 Dart Monkey Insta Monkey]] 0-0-1 [[Dart Monkey (BTD6)|Dart Monkey]]
|Of course, pardner! Welcome to the homestead.
|[[File:BTD6_002-DartlingGunnerInsta.png|link=Dartling_Gunner_(BTD6)|20x20px|0-0-2 Dartling Gunner Insta Monkey]] 0-0-2 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|<code>RECRUIT</code> has been added to your Ranch Hands!
|[[Battlefield Commission]] Rare
|100%
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconChurchillSentai.png|link=Sentai_Churchill_(BTD6)|50x50px|Sentai Churchill]] [[Sentai Churchill (BTD6)|Sentai Churchill]]
|Sorry, we don't have a single spot in the bunk room.
|[[File:BTD6_100-MonkeyAceInsta.png|link=Monkey_Ace_(BTD6)|20x20px|1-0-0 Monkey Ace Insta Monkey]] 1-0-0 [[Monkey Ace (BTD6)|Monkey Ace]]
|<code>RECRUIT</code> throws some stinky dirt at you then runs away (Nothing happens)
|[[File:BTD6_100-MortarMonkeyInsta.png|link=Mortar_Monkey_(BTD6)|20x20px|1-0-0 Mortar Monkey Insta Monkey]] 1-0-0 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|100%
|[[Squadron Together Strong]] Common
|-
|-
|[[File:BTD6_round_HeroIconChurchillSleigh.png|link=Sleigh_Churchill|53x53px]] [[Sleigh Churchill]]
| rowspan="2" |<code>RECRUIT</code> has heard of your exploits, and wants to join you!.<!-- FreeRanchHand_02 -->
|[[File:BTD6_200-IceMonkeyInsta.png|link=Ice_Monkey_(BTD6)|20x20px|2-0-0 Ice Monkey Insta Monkey]] 2-0-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|Happy to have you on board!
|[[File:BTD6 200-EngineerMonkeyInsta.png|alt=2-0-0 Engineer Monkey Insta Monkey|20x20px|2-0-0 Engineer Monkey Insta Monkey]] 2-0-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|<code>RECRUIT</code> has been added to your Ranch Hands!
|[[Abundant Choices]] Rare
|100%
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconBenjamin.png|link=Benjamin_(BTD6)|53x53px|Benjamin]] [[Benjamin (BTD6)|Benjamin]]
|Sorry, we've got all the help we need.
|[[File:BTD6_020-SniperMonkeyInsta.png|20x20px|0-2-0 Sniper Monkey Insta Monkey]] 0-2-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|<code>RECRUIT</code> goes on their way. (Nothing happens)
|[[File:BTD6_100-SpikeFactoryInsta.png|20x20px|1-0-0 Spike Factory Insta Monkey]] 1-0-0 [[Spike Factory (BTD6)|Spike Factory]]
|100%
|[[Slipped on the Peel]] Common
|-
|-
|[[File:BTD6 round HeroIconBenJammin.png|alt=Benjammin DJ|50x50px|Benjamin]] [[Benjammin DJ (BTD6)|Benjammin DJ]]
| rowspan="2" |<code>RECRUIT</code> knows you by reputation, they offer to join you for free!.<!-- FreeRanchHand_03 -->
|[[File:BTD6_002-MonkeyAceInsta.png|link=Monkey_Ace_(BTD6)|20x20px|0-0-2 Monkey Ace Insta Monkey]] 0-0-2 [[Monkey Ace (BTD6)|Monkey Ace]]
|Welcome to the team!
|[[File:BTD6 020-DruidInsta.png|alt=0-2-0 Druid Insta Monkey|20x20px|0-0-0 Druid Insta Monkey]] 0-2-0 [[Druid (BTD6)|Druid]]
|<code>RECRUIT</code> has been added to your Ranch Hands!
|[[Starting Strong]] Common
|100%
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconSushiBento.png|link=Sushi_Bento|53x53px|Sushi Bento]] [[Sushi Bento]]
|Sorry, pardner, maybe next time.
|[[File:BTD6_003-BananaFarmInsta.png|link=Banana_Farm_(BTD6)|20x20px|0-0-3 Banana Farm Insta Monkey]] 0-0-3 [[Banana Farm (BTD6)|Banana Farm]]
|<code>RECRUIT</code> walks away, seemingly dejected. (Nothing happens)
|[[File:BTD6_000-DartMonkeyInsta.png|link=Dart_Monkey_(BTD6)|20x20px|0-0-0 Dart Monkey Insta Monkey]] 0-0-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|100%
|[[Mighty Mulligan]] Rare
|-
|-
|[[File:BTD6_round_HeroIconFustyTheSnowman.png|link=Fusty_the_Snowman_(BTD6)|52x52px|Fusty the Snowman]] [[Fusty the Snowman (BTD6)|Fusty the Snowman]]
| rowspan="2" |<code>RECRUIT</code> asks if you've heard of them, they're pretty famous you know! You'll be way more popular on the Frontier if they're in your Posse.<!-- FreeRanchHand_04 -->
|[[File:BTD6_200-IceMonkeyInsta.png|link=Ice_Monkey_(BTD6)|20x20px|2-0-0 Ice Monkey Insta Monkey]] 2-0-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|Sounds like a deal, welcome to the team!
|[[File:BTD6_020-MermonkeyInsta.png|link=Mermonkey_(BTD6)|20x20px|0-2-0 Mermonkey Insta Monkey]] 0-2-0 [[Mermonkey (BTD6)|Mermonkey]]
|<code>RECRUIT</code> has been added to your Ranch Hands!
|[[Esoteric Elementalist]] Common
|100%
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconPatFusty.png|link=Pat_Fusty_(BTD6)|53x53px|Pat Fusty]] [[Pat Fusty (BTD6)|Pat Fusty]]
|We've got enough help already.
|[[File:BTD6_020-TackShooterInsta.png|link=Tack_Shooter_(BTD6)|20x20px|0-2-0 Tack Shooter Insta Monkey]] 0-2-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|<code>RECRUIT</code> goes on their way. (Nothing happens)
|[[File:BTD6_200-SpikeFactoryInsta.png|link=Spike_Factory_(BTD6)|20x20px|2-0-0 Spike Factory Insta Monkey]] 2-0-0 [[Spike Factory (BTD6)|Spike Factory]]
|100%
|[[Heightened Perception]] Common
|-
|-
|[[File:BTD6_round_HeroIconKaijuPat.png|link=Kaiju_Pat|53x53px|Kaiju Pat]] [[Kaiju Pat]]
| rowspan="3" |<code>MONKEY</code> sees something shiny sticking out of the ground. Dig it up?<!-- GainBananite_01 -->
|[[File:BTD6_020-BeastHandlerInsta.png|link=Beast_Handler_(BTD6)|20x20px|0-2-0 Beast Handler Insta Monkeyy]] 0-2-0 [[Beast Handler (BTD6)|Beast Handler]]
| rowspan="2" |Yes, let's see!
|[[File:BTD6_020-NinjaMonkeyInsta.png|link=Ninja_Monkey_(BTD6)|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 0-2-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|That was lucky, <code>MONKEY</code> found 50 Bananite.
|[[Swiftest To Business]] Common
|70%*
| rowspan="3" |Area
|-
|-
|[[File:BTD6_round_HeroIconEzili.png|link=Ezili_(BTD6)|52x52px|Ezili]] [[Ezili (BTD6)|Ezili]]
|Turns out it was nothing special and <code>MONKEY</code> just wasted Stamina. (-5%)
|[[File:BTD6_000-DartMonkeyInsta.png|link=Dart_Monkey_(BTD6)|20x20px|0-0-0 Dart Monkey Insta Monkey]] 0-1-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|30%
|[[File:BTD6_200-WIzardInsta.png|link=Wizard_Monkey_(BTD6)|20x20px|2-0-0 Wizard Monkey Insta Monkey]] 2-0-0 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|[[Spirit of Adventure]] Rare
|-
|-
|[[File:BTD6_round_HeroIconEziliGalaxili.png|link=Galaxili|50x50px|Galaxili]] [[Galaxili]]
|Hmm, let's pass.
|[[File:BTD6_002-BoomerangMonkeyInsta.png|link=Boomerang_Monkey_(BTD6)|20x20px|0-0-2 Boomerang Monkey Insta Monkey]] 0-0-2 [[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|(Nothing happens)
|[[File:BTD6_002-MortarMonkeyInsta.png|link=Mortar_Monkey_(BTD6)|20x20px|0-0-2 Mortar Monkey Insta Monkey]] 0-0-2 [[Mortar Monkey (BTD6)|Mortar Monkey]]
|100%
|[[Slower Is Harder]] Common
|-
|-
|[[File:BTD6 round HeroIconEziliSmudgeCatt.png|alt=Smudge Catt|51x51px|Galaxili]] [[Smudge Catt (BTD6)|Smudge Catt]]
| rowspan="3" |Play a game of cards with <code>MONKEY</code>? Winner gets 1000 Bananite of course!<!-- Gambling_01 -->
|[[File:BTD6 020-AlchemistInsta.png|alt=0-2-0 Alchemist Insta Monkey|20x20px|0-0-0 Alchemist Insta Monkey]] 0-2-0 [[Alchemist (BTD6)|Alchemist]]
| rowspan="2" |You're on!
|[[File:BTD6 010-SpikeFactoryInsta.png|alt=0-1-0 Spike Factory Insta Monkey|20x20px|2-0-0 Spike Factory Insta Monkey]] 0-1-0 [[Spike Factory (BTD6)|Spike Factory]]
|<code>MONKEY</code> couldn't compete with your hand! You get 1,000 Bananite.
|[[Cats Meow]] Legendary
|50%*
| rowspan="3" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconAdora.png|link=Adora_(BTD6)|52x52px|Adora]] [[Adora (BTD6)|Adora]]
|<code>MONKEY</code> had a better hand. Fair's fair, hand over 1,000 Bananite.
|[[File:BTD6_000-AlchemistInsta.png|link=Alchemist_(BTD6)|20x20px|0-0-0 Alchemist Insta Monkey]] 0-0-0 [[Alchemist (BTD6)|Alchemist]]
|50%
|[[File:BTD6_020-EngineerMonkeyInsta.png|link=Engineer_Monkey_(BTD6)|20x20px|0-2-0 Engineer Monkey Insta Monkey]] 0-2-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|[[Divine Intervention]] Common
|-
|-
|[[File:BTD6 round HeroIconJoanOfArc.png|alt=Joan of Arc Adora|50x50px|Adora]] [[Joan of Arc Adora]]
|No thanks.
|[[File:BTD6 002-NinjaMonkeyInsta.png|alt=0-0-2 Ninja Monkey Insta Monkey|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 0-0-2 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|(Nothing happens)
|[[File:BTD6 001-BoomerangMonkeyInsta.png|alt=0-0-1 Boomerang Monkey Insta Monkey|20x20px|0-0-2 Boomerang Monkey Insta Monkey]] 0-0-1 [[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|100%
|[[Critical Impact]] Common
|-
|-
|[[File:BTD6_round_HeroIconVoidora.png|alt=Voidora|52x52px|Ezili]] [[Voidora]]
| rowspan="3" |<code>MONKEY</code> says, Heads or Tails? For 200 Bananite.<!-- Gambling_02 -->
|[[File:BTD6_200-GlueGunnerInsta.png|link=Glue_Gunner_(BTD6)|20x20px|2-0-0 Glue Gunner Insta Monkey]] 2-0-0 [[Glue Gunner (BTD6)|Glue Gunner]]
| rowspan="2" |Heads.<br>Tails.
|[[File:BTD6_030-DartMonkeyInsta.png|link=Dart_Monkey_(BTD6)|20x20px|0-3-0 Dart Monkey Insta Monkey]] 0-3-0 [[Dart Monkey (BTD6)|Dart Monkey]]
|Good guess! You receive 200 Bananite.
|[[Unification]] Common
|50%*
| rowspan="3" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconEtienne.png|link=Etienne_(BTD6)|50x50px|Etienne]] [[Etienne (BTD6)|Etienne]]
|Too bad! You lose 200 Bananite.
|[[File:BTD6_100-EngineerMonkeyInsta.png|link=Engineer_Monkey_(BTD6)|20x20px|1-0-0 Engineer Monkey Insta Monkey]] 1-0-0 [[Engineer Monkey (BTD6)|Engineer Monkey]]
|50%
|[[File:BTD6_002-HeliPilotInsta.png|link=Heli_Pilot_(BTD6)|20x20px|0-0-2 Heli Pilot Insta Monkey]] 0-0-2 [[Heli Pilot (BTD6)|Heli Pilot]]
|[[Absolute Ability]] Rare
|-
|-
|[[File:BTD6_round_HeroIconETn.png|alt=ETn|52x52px|Etienne]] [[ETn]]
|Not right now.
|[[File:BTD6_002-MonkeyAceInsta.png|link=Monkey_Ace_(BTD6)|20x20px|0-0-2 Monkey Ace Insta Monkey]] 0-0-2 [[Monkey Ace (BTD6)|Monkey Ace]]
|(Nothing happens)
|[[File:BTD6_200-DartlingGunnerInsta.png|link=Dartling_Gunner_(BTD6)|20x20px|2-0-0 Dartling Gunner Insta Monkey]] 2-0-0 [[Dartling Gunner (BTD6)|Dartling Gunner]]
|100%
|[[Wacky Wibbly Wavey]] Common
|-
|-
|[[File:BTD6 round HeroIconEtienneBookWyrm.png|alt=Book Wyrm|52x52px|Etienne]] [[Book Wyrm]]
| rowspan="3" |<code>MONKEY</code> hid a bunch of rocks in their shoe. They ask everyone in the Posse to guess how many there are, closest guess wins a prize!<!-- Gambling_03 -->
|[[File:BTD6 100-SuperMonkeyInsta.png|alt=1-0-0 Super Monkey Insta Monkey|20x20px|0-0-0 Super Monkey Insta Monkey]] 1-0-0 [[Super Monkey (BTD6)|Super Monkey]]
| rowspan="3" |Five?<br>Eight?<br>Seventeen?
|[[File:BTD6 001-WIzardInsta.png|alt=0-0-1 Wizard Monkey Insta Monkey|20x20px|0-0-2 Wizard Monkey Insta Monkey]] 0-0-1 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|You were spot on! <code>MONKEY</code> hands you 650 Bananite.
|[[Overwhelming Synergy]] Common
|15%*
| rowspan="3" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconSauda.png|link=Sauda_(BTD6)|50x50px|Sauda]] [[Sauda (BTD6)|Sauda]]
|You were a few off, but still the closest! <code>MONKEY</code> hands you 250 Bananite.
|[[File:BTD6_020-TackShooterInsta.png|link=Tack_Shooter_(BTD6)|20x20px|0-2-0 Tack Shooter Insta Monkey]] 0-2-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|35%*
|[[File:BTD6_002-GlueGunnerInsta.png|link=Glue_Gunner_(BTD6)|20x20px|0-0-2 Glue Gunner Insta Monkey]] 0-0-2 [[Glue Gunner (BTD6)|Glue Gunner]]
|[[Sticky Situation (Artifact)|Sticky Situation]] Common
|-
|-
|[[File:BTD6_round_HeroIconSaudaViking.png|link=Viking_Sauda|50x50px|Viking Sauda]][[Viking Sauda]]
|Sorry, not even close! Better luck next time. (Nothing happens)
|[[File:BTD6_200-BombShooterInsta.png|link=Bomb_Shooter_(BTD6)|20x20px|2-0-0 Bomb Shooter Insta Monkey]] 2-0-0 [[Bomb Shooter (BTD6)|Bomb Shooter]]
|50%
|[[File:BTD6_030-TackShooterInsta.png|link=Tack_Shooter_(BTD6)|20x20px|0-3-0 Tack Shooter Insta Monkey]] 0-3-0 [[Tack Shooter (BTD6)|Tack Shooter]]
|[[Ceramic Chunker]] Common
|-
|-
|[[File:BTD6_round_HeroIconSaudaJiangshi.png|link=Jiangshi_Sauda|53x53px|Jiangshi Sauda]] [[Jiangshi Sauda]]
| rowspan="2" |<code>MONKEY</code> has set up a table with three cups. If you can guess which cup the rock is under, you'll win some Bananite! You watch them move the cups around. The rock is under...<!-- Gambling_04 -->
|[[File:BTD6_002-WIzardInsta.png|link=Wizard_Monkey_(BTD6)|20x20px|0-0-2 Wizard Monkey Insta Monkey]] 0-0-2 [[Wizard Monkey (BTD6)|Wizard Monkey]]
| rowspan="2" |The left cup!<br>The middle cup!<br>The right cup!
|[[File:BTD6_020-IceMonkeyInsta.png|link=Ice_Monkey_(BTD6)|20x20px|0-2-0 Ice Monkey Insta Monkey]] 0-2-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|They lift up the cup and... you were right! <code>MONKEY</code> hands you {1} Bananite.
|[[Home Brew Alchemy]] Common
|60%*
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconAdmiralBrickell.png|link=Admiral_Brickell_(BTD6)|50x50px|Admiral Brickell]] [[Admiral Brickell (BTD6)|Admiral Brickell]]
|They lift up the cup and... ah, it wasn't under that one. Better luck next time!
|[[File:BTD6_100-MonkeySubInsta.png|link=Monkey_Sub_(BTD6)|20x20px|1-0-0 Monkey Sub Insta Monkey]] 1-0-1 [[Monkey Sub (BTD6)|Monkey Sub]]
|40%
|[[File:BTD6_030-MonkeyBuccaneerInsta.png|link=Monkey_Buccaneer_(BTD6)|20x20px|0-3-0 Monkey Buccaneer Insta Monkey]] 0-3-0 [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]
|[[Portability]] Rare
|-
|-
|[[File:BTD6_round_HeroIconAdmiralBrickellDreadPirateBrickell.png|link=Dread_Pirate_Brickell|50x50px|Dread Pirate Brickell]] [[Dread Pirate Brickell]]
| rowspan="3" |As <code>MONKEY</code> is checking the perimeter, a strange movement catches their eye. They approach, finding a small, sentient rodent coated in a viscous, neon-yellow substance. It does not attack, it simply stares, its whiskers twitching with the residue of high-grade adhesive.<!-- GlueRat_01 -->
|[[File:BTD6_000-BeastHandlerInsta.png|link=Beast_Handler_(BTD6)|20x20px|0-0-0 Beast Handler Insta Monkey]] 0-0-0 [[Beast Handler (BTD6)|Beast Handler]]
| rowspan="2" |Pet the sticky friend!
|[[File:BTD6_300-MermonkeyInsta.png|link=Mermonkey_(BTD6)|20x20px|3-0-0 Mermonkey Insta Monkey]] 3-0-0 [[Mermonkey (BTD6)|Mermonkey]]
|Yay, <code>MONKEY</code> got {{BTD6 trait|Adhesive}} for 10 active rounds.
|[[Full Broadside]] Rare
|80%*
| rowspan="3" |Campfire
|-
|-
|[[File:BTD6 round HeroIconAdmiralBrickellLifeguardBrickell.png|alt=Lifeguard Brickell|50x50px|Dread Pirate Brickell]] [[Lifeguard Brickell]]
|Oh no! The adhesive got everywhere. <code>MONKEY</code> got {{BTD6 trait|Encumbered}} for 10 active rounds.
|[[File:BTD6_020-IceMonkeyInsta.png|link=Ice_Monkey_(BTD6)|20x20px|0-2-0 Ice Monkey Insta Monkey]] 0-2-0 [[Ice Monkey (BTD6)|Ice Monkey]]
|20%
|[[File:BTD6 020-HeliPilotInsta.png|alt=0-2-0 Heli Pilot Insta Monkey|20x20px|0-0-2 Heli Pilot Insta Monkey]] 0-2-0 [[Heli Pilot (BTD6)|Heli Pilot]]
|[[Portability]] Rare
|-
|-
|[[File:BTD6 round HeroIconPsi.png|alt=Psi|50x50px|Admiral Brickell]] [[Psi (BTD6)|Psi]]
|No touchy!
|[[File:BTD6 100-NinjaMonkeyInsta.png|alt=1-0-0 Ninja Monkey Insta Monkey|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 1-0-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
|(Nothing happens)
|[[File:BTD6 010-MermonkeyInsta.png|alt=0-1-0 Mermonkey Insta Monkey|20x20px|3-0-0 Mermonkey Insta Monkey]] 0-1-0 [[Mermonkey (BTD6)|Mermonkey]]
|100%
|[[Ability Stacking]] Common
|-
|-
|[[File:BTD6 round HeroIconPsiPsimbals.png|alt=Psimbals|53x53px|Admiral Brickell]] [[Psimbals]]
| rowspan="2" |<code>MONKEY</code> cooks a hearty meal for the whole Posse!<!-- HeartyMeal_01 -->
|[[File:BTD6 002-MermonkeyInsta.png|alt=0-0-2 Mermonkey Insta Monkey|20x20px|3-0-0 Mermonkey Insta Monkey]] 0-0-2 [[Mermonkey (BTD6)|Mermonkey]]
| rowspan="2" |Dig in!
|[[File:BTD6 002-DartMonkeyInsta.png|alt=0-0-2 Dart Monkey Insta Monkey|20x20px|0-0-0 Dart Monkey Insta Monkey]] 0-0-2 [[Dart Monkey (BTD6)|Dart Monkey]]
|Delicioso! The Posse enjoys the meal <code>MONKEY</code> cooked, and gets {{BTD6 trait|Rapid-fire}} for 6 rounds.
|[[Biggest Beacon]] Legendary
<code>MONKEY</code> is tired from all the work. (-5% Stamina)
|70%*
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6 round HeroIconPsiDreamstate.png|alt=Dreamstate Psi|50x50px|Admiral Brickell]] [[Dreamstate Psi]]
|<code>MONKEY</code> forgot to mention they can't cook. Everyone gets {{BTD6 trait|Laggard}} for 6 rounds.
|[[File:BTD6 020-NinjaMonkeyInsta.png|alt=0-2-0 Ninja Monkey Insta Monkey|20x20px|0-1-0 Ninja Monkey Insta Monkey]] 0-2-0 [[Ninja Monkey (BTD6)|Ninja Monkey]]
<code>MONKEY</code> is tired from all the work. (-5% Stamina)
|[[File:BTD6 002-DruidInsta.png|alt=0-0-2 Druid Insta Monkey|20x20px|0-0-0 Druid Insta Monkey]] 0-0-2 [[Druid (BTD6)|Druid]]
|30%
|[[Dream Teams]] Common
|-
|-
|[[File:BTD6 round HeroIconGeraldo.png|alt=Geraldo|53x53px|Admiral Brickell]] [[Geraldo (BTD6)|Geraldo]]
|<code>MONKEY</code> submitted a witty limerick to the local gazette and is the talk of the Frontier.<!-- LegendFor10Rounds_01 -->
|[[File:BTD6 010-BeastHandlerInsta.png|alt=0-1-0 Beast Handler Insta Monkey|20x20px|0-0-0 Beast Handler Insta Monkey]] 0-1-0 [[Beast Handler (BTD6)|Beast Handler]]
|Good on you!
|[[File:BTD6 002-TackShooterInsta.png|alt=0-1-2 Tack Shooter Insta Monkey|20x20px|0-2-0 Tack Shooter Insta Monkey]] 0-1-2 [[Tack Shooter (BTD6)|Tack Shooter]]
|<code>MONKEY</code> becomes a {{BTD6 trait|Legend}} for 10 active rounds.
|[[The Unspoken Heroes]] Common
|100%
|Campfire
|-
|-
|[[File:BTD6 round HeroIconGeraldoGentlemanGadgeteer.png|alt=Gentlemonkey Gadgeteer|52x52px|Admiral Brickell]] [[Gentlemonkey Gadgeteer]]
| rowspan="2" |<code>MONKEY</code> is gonna roll the dice.<!-- LuckGambler_01 -->
|[[File:BTD6_020-SniperMonkeyInsta.png|20x20px|0-2-0 Sniper Monkey Insta Monkey]] 0-2-0 [[Sniper Monkey (BTD6)|Sniper Monkey]]
|Cross your fingers!
|[[File:BTD6 010-GlueGunnerInsta.png|alt=0-1-0 Glue Gunner Insta Monkey|20x20px|0-0-2 Glue Gunner Insta Monkey]] 0-1-0 [[Glue Gunner (BTD6)|Glue Gunner]]
|<code>MONKEY</code> got <code>TRAIT</code> for <code>#</code> active rounds.
|[[Trick Shot A-Tacks]] Common
|100%
| rowspan="2" |Campfire
|-
|-
|[[File:BTD6_round_HeroIconCorvus.png|link=Corvus_(BTD6)|51x51px|Corvus]] [[Corvus (BTD6)|Corvus]]
| colspan="3" |Possible traits are: {{BTD6 trait|High Roller}} or {{BTD6 trait|Fortunate}}. Lasts between 5 and 15 rounds.
|[[File:BTD6_200-BombShooterInsta.png|link=Bomb_Shooter_(BTD6)|20x20px|2-0-0 Bomb Shooter Insta Monkey]] 2-0-0 [[Bomb Shooter (BTD6)|Bomb Shooter]]
|[[File:BTD6_002-WIzardInsta.png|link=Wizard_Monkey_(BTD6)|20x20px|0-0-2 Wizard Monkey Insta Monkey]] 0-0-2 [[Wizard Monkey (BTD6)|Wizard Monkey]]
|[[Confuddling Spelling]] Common
|}
 
===Artifacts===
{{Main|Artifact}}{{Stub|Add new artifacts from v48}}
Artifacts are items that can be equipped during a campaign. All of them have beneficial effects, though some have negative effects as trade-offs, and some of them can add more Insta Monkeys to the player's party. The player starts their campaign with one artifact called a "hero artifact" that depends on the Hero or Hero Skin, and can choose up to three additional "permanent artifacts". Each permanent artifact has a value that determines its cost to equip in the starter party and to trade at a merchant. There are over 60 unique artifacts and upgraded versions.<ref name="first look"/> Most of them appear to come in at least three rarities: Common, Rare, and Legendary. Common Artifacts cost 3, Rare Artifacts cost 6, and Legendary Artifacts cost 9. After completing a stage, the player can extract one Artifact<ref name="47.0-preview"/> to allow it to be chosen in a Starter Party, but the extracted artifact will be lost for the rest of the current campaign.
{{#cargo_query:table=btd6_artifacts
|fields=image, _pageName, name, CONCAT("[[", _pageName, "|", name, "]]")=Text
|order by=name
|where=type != "Boost"
 
|format      =gallery
|caption field=Text
|link field=_pageName
|show bytes    =0
|show dimensions=0
|show filename  =0
|image width=100px
|image height=100px
}}
 
===Boosts===
{{main|Boost}}
'''Boosts''' are temporary items that are obtained every 3 rounds on Bloon Encounters, or 5 rounds on Mini Games, at the start of a Mini-Boss and every 5 'pops' afterwards, and after triggering a Skull during a Final Boss fight. Boosts can be Boost Artifacts, [[Insta Monkey]]s, or [[Power]]s (including the [[Cave Monkey]]).
 
When selecting a boost, the player can choose one of three items (except during Races or Endurance Races where they are awarded automatically), or spend cash to reroll them. The first reroll is free, and every successive roll costs an additional $300 ($300, $600, $900 and so on). Insta Monkeys and Powers obtained from Boosts can only be used once.<ref name="first look" />
{{#cargo_query:table=btd6_artifacts
|fields=image, _pageName, name, CONCAT("[[", _pageName, "|", name, "]]")=Text
|order by=name
|where=type = "Boost"
 
|format      =gallery
|caption field=Text
|link field=_pageName
|show bytes    =0
|show dimensions=0
|show filename  =0
|image width=100px
|image height=100px
}}
 
===Stages===
Each stage is composed of a grid of hexagonal tiles. There are 14 different stage layouts; each layout has a name internally, but they are not displayed in the game itself.
<gallery mode="nolines" widths="192px" heights="108px">
BTD6 RL Quarry.png|Quarry
BTD6 RL Basalts.png|Basalts
BTD6 RL Bloonhenge.png|Bloonhenge
BTD6 RL Cliffside.png|Cliffside
BTD6 RL Dam.png|Dam
BTD6 RL High Point.png|High Point
BTD6 RL Big Forest.png|Big Forest
BTD6 RL Mountain Top.png|Mountain Top
BTD6 RL Volcanic Island.png|Volcanic Island
BTD6 RL River Crossing.png|River Crossing
BTD6 RL Cliffs of Dover.png|Cliffs of Dover
BTD6 RL Jungle.png|Jungle
BTD6 RL Mountain Pass Upper.png|Mountain Pass Upper
BTD6 RL Waterfall.png|Waterfall
</gallery>
 
Each layout has specific quantities of each tile type. Spawn Point, Bloon Encounter, Final Boss, and terrain tiles always spawn in the same positions. Most of the other tiles have their positions shuffled with other tiles during generation, though a few always generate in the same position (such as some Camp Fires always spawning next to Spawn Points).
{|class="wikitable sortable" style="text-align:center"
!Map
!Spawn Points
!Encounters
!Mini Games
!Mini Bosses
!Loot Chests
!Merchants
!Camp Fires
|-
|-
!Quarry
| rowspan="2" |<code>MONKEY</code> found an article about entrepreneurship on the Frontier.<!-- LuckGambler_01 -->
|1
|Give it a read!
|21
|<code>MONKEY</code> gets {{BTD6 trait|Lustrous}} for 1 active rounds. The business world is always changing after all!
|2 (2 shuffled)
|100%
|2 (2 shuffled)
| rowspan="2" |Campfire
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
!Basalts
|Focus on the Bloons.
|1
|(Nothing happens)
|21
|100%
|2 (2 shuffled)
|2 (2 shuffled)
|8 (8 shuffled)
|3 (1 shuffled)
|4 (2 shuffled)
|-
|-
!Bloonhenge
| rowspan="5" |<code>MONKEY</code> wants to show you a magic trick they've been working on.<!-- MagicTrick_01 -->
|1
| rowspan="3" |Okay, let's see it!
|22
|Wow! How did they do that? <code>MONKEY</code> feels proud. They gain <code>TRAIT</code> for <code>#</code> rounds!
|2 (2 shuffled)
|35%*
|2 (2 shuffled)
| rowspan="5" |Campfire
|6 (5 shuffled)
Area
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
!Cliffside
|It was mostly there but were some small hiccups, <code>MONKEY</code> needs a little more practice. (+50% Stamina)
|2
|35%*
|18
|2 (2 shuffled)
|2 (2 shuffled)
|6 (4 shuffled)
|3 (2 shuffled)
|5 (3 shuffled)
|-
|-
!Dam
|They displayed it so clumsily that you saw right through it, <code>MONKEY</code> feels embarrassed and will be {{BTD6 trait|Boot-draggin'}} for 1 round.
|1
|30%
|26
|3 (2 shuffled)
|2 (1 shuffled)
|6 (5 shuffled)
|3 (1 shuffled)
|4 (3 shuffled)
|-
|-
!High Point
| colspan="3" |Possible traits are: {{BTD6 trait|Crackshot}}, {{BTD6 trait|Rapid-fire}}, {{BTD6 trait|Red-wristed}}, {{BTD6 trait|Brutal}}, {{BTD6 trait|High Roller}}, {{BTD6 trait|Molasses}}, {{BTD6 trait|Big-blimp-hunter}}, {{BTD6 trait|Purple-peacock}} or {{BTD6 trait|Guns-blazin'}}. Lasts between 3 and 18 rounds.
|1
|19
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|2 (1 shuffled)
|3 (2 shuffled)
|-
|-
!Big Forest
|Not right now.
|2
|(Nothing happens)
|16
|100%
|2 (2 shuffled)
|2 (2 shuffled)
|6 (6 shuffled)
|3 (1 shuffled)
|5 (3 shuffled)
|-
|-
!Mountain Top
| rowspan="7" |<code>MONKEY</code> is going to run a game of Maps and MOABS! Do you want to create a character?<!-- MapsAndMoabs_01 -->
|1
| rowspan="2" |Let's do it! My character's going to be an Alchemist.
|17
|Your Alchemist character blasts their way through the Bloons with clever concoctions! The Posse gets {{BTD6 trait|Purple-peacock}} for 20 active rounds.
|2 (2 shuffled)
|70%*
|2 (2 shuffled)
| rowspan="7" |Campfire
|6 (5 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
!Volcanic Island
|Your Alchemist character has strong attacks, but you kept almost hitting your party instead of the Bloons! The Posse gets {{BTD6 trait|Slow-ridin'}} for 1 active rounds.
|2
|30%
|21
|2
|2
|7 (2 shuffled)
|3 (1 shuffled)
|5
|-
|-
!River Crossing
| rowspan="2" |I'll stick to what I know, my character will be a Desperado!
|2
|Your Desperado character is just like you, a sharp shooter! The Posse feels inspired. They get {{BTD6 trait|Crackshot}} for 20 active rounds.
|17
|70%*
|2 (2 shuffled)
|2 (2 shuffled)
|6 (4 shuffled)
|3 (2 shuffled)
|5 (3 shuffled)
|-
|-
!Cliffs of Dover
|Your Desperado character kept missing their attacks and eventually your party was overrun by Bloons. The Posse gets {{BTD6 trait|Clumsy}} for 15 active rounds.
|1
|30%
|18
|2 (2 shuffled)
|2 (2 shuffled)
|6 (4 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
!Jungle
| rowspan="2" |Alright, let's try playing as a Glue Gunner.
|1
|Your Glue Gunner character is a great support, slowing down the Bloons for easier hits! The Posse gets {{BTD6 trait|Molasses}} for 20 active rounds.
|19
|70%*
|2 (2 shuffled)
|2 (2 shuffled)
|6 (6 shuffled)
|3 (2 shuffled)
|4 (3 shuffled)
|-
|-
!Mountain Pass Upper
|You forgot about some of the more useful abilities of your Glue Gunner character, so you weren't much help. The Posse gets {{BTD6 trait|Slow-ridin'}} for 1 active rounds.
|1
|30%
|15
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|5 (4 shuffled)
|-
|-
!Waterfall
|No thanks, it's not really my thing.
|1
|(Nothing happens)
|16
|100%
|2 (2 shuffled)
|2 (2 shuffled)
|6 (5 shuffled)
|3 (2 shuffled)
|4 (2 shuffled)
|}
 
===Rounds===
{{main|List of rounds in Rogue Legends}}
{{Research|Determine the health scaling changes in version 47.2, what is presented was valid in version 47.1, also determine if the speed and status effect freeplay scaling applies.}}
Bloon Encounters use a unique "Rogue Bloons" round set.<ref name="47.0-preview" /> These rounds scale in difficulty much quicker than the regular set (for example, [[MOAB (BTD6)|MOABs]] will start spawning in the mid 10's), and to compensate, the players receive a much larger amount of starting cash in addition to their party Insta Monkeys and active Artifacts. Encounters start at round 2 out of 6 and after each encounter cleared, all future encounters in the same stage will start 2 rounds later and will last for 3 more rounds at the end (ex. 2/6, 4/9, 6/12, and so on), on stage 2 and higher, the first encounter will start 7 rounds and end 8 rounds later than in the previous stage, (9/14, 16/22, 23/30 and 30/38 on stages 2, 3, 4 and 5, respectively), further encounters on those stages also increase in the same way as stage 1. In particular, the start and end round for a particular combination of stage and encounter is the following:
 
<math display="block">\text {Start Round} = 2 \times \text {Encounter} + 7 \times \text {Stage} - 7</math><math display="block">\text {End Round} = 3 \times \text {Encounter} + 8 \times  \text {Stage} - 5</math>
 
For example, the 9th encounter in stage 3 will start at round 2 × 9 + 7 × 3 - 7 = 32  and end at round 46.
 
The game will also have default [[challenge rule]] modifiers on Beginner maps and lower Bloon Speed , Ceramic Health and MOAB Health on Intermediate maps or higher. also Bloon speed will be incremented by 3% while MOAB and Ceramic health will be increased by +6% each encounter, and one additional stack of these increments will also be applied on each stage. In general the challenge modifiers in Bloon Encounters are determined by the following formula which uses the current stage and encounter number and a difficulty value which depends on the [[Map difficulty (BTD6)|map difficulty]]:
 
<math display="block">\text {Bloon Speed} = 100 + 3 \times (  \text {Stage} + \text {Encounter} - \text {Difficulty} - 2 )</math><math display="block">\text {Ceramic / MOAB Health} = 100 + 6 \times ( \text {Stage} + \text {Encounter} - \text {Difficulty} - 2 )</math>
{| class="wikitable"
|+Difficulty value
!Difficulty
!Value
|-
|-
|[[Beginner]]
| rowspan="3" |Delivery! A pack of disposable Red Wrist Bands for your whole Posse! Sign here:<!-- MessengerWristBands_01 -->
|0
| rowspan="2" |Thanks!
|The whole Posse got {{BTD6 trait|Red-wristed}} for 10 active rounds.
|90%*
| rowspan="3" |NPC
|-
|-
|[[Intermediate]]
|These are knockoffs! The whole Posse gets {{BTD6 trait|Clumsy}} for 10 active rounds.
|4
|10%
|-
|-
|[[Advanced]]
|No thanks!
|8
|(Nothing happens)
|100%
|-
|-
|[[Expert]]
| rowspan="3" |<code>MONKEY</code>, <code>TOWER</code>, and <code>APE</code> are playing cards, but they don't know the rules! Help them pick the winner.<!-- MonkeyCards_01 -->
|12
|<code>MONKEY</code> has Two Pair
|}
|<code>MONKEY</code> won and is feeling refreshed (+200% Stamina)
For example if second Bloon Encounter of Stage 4 is played in [[Mesa]] (Advanced difficulty) the using the previous formula will yield a 100 + 3 × (4 + 2 - 8 - 2) = 88% Bloon speed modifier and 76% Ceramic and MOAB health. In addition to this, standard [[Freeplay#Bloons TD 6|Freeplay]] health scaling is also applied.
|100%
{{Clear}}
| rowspan="3" |Campfire
 
===Costs===
*[[Insta Monkey]] placement costs are based on the sum of the cost of the base tower and all upgrades they have, and are reduced by a percentage that depends on the highest upgrade tier they have. Insta Monkeys from Boosts cost 20% less to place on top of this.
*[[Upgrade]] costs are modified based on their tier. Regular upgrades cost more, but [[Paragon]]s are cheaper.
*[[Power]]s earned from [[Boost]]s cost cash to place instead of Monkey Money.
{|class="wikitable" style="text-align:center"
!Mechanic
!Type
!Cost
|-
|-
|rowspan="6"|Insta Monkeys
|<code>TOWER</code> has a Royal Flush
|Base
|<code>TOWER</code> won and is feeling refreshed (+200% Stamina)
| -10%
|100%
|-
|-
|Tier 1
|<code>APE</code> has 5 Jacks
| -20%
|<code>APE</code> won and is feeling refreshed (+200% Stamina)
|100%
|-
|-
|Tier 2
| rowspan="2" |You got a letter! "Dear Sheriff, I, <code>RECRUIT</code>, would like to join you on your journey. Yours warmly, <code>RECRUIT</code> xxooOX"<!-- NewMonkeyMessage_01 -->
| -30%
|Of course. Always room for a polite Monkey!
|<code>RECRUIT</code> joins your Ranch Hands!
|100%
| rowspan="2" |NPC
|-
|-
|Tier 3
|Sorry pardner, gonna have to say no.
| -35%
|(Nothing happens)
|100%
|-
|-
|Tier 4
| rowspan="2" |This Monkey reckons their friend <code>RECRUIT</code> would be a great addition to your Posse. Let them join?<!-- NewMonkeyMessage_02 -->
| -40%
|Sure thing!
|<code>RECRUIT</code> joins your Ranch Hands!
|100%
| rowspan="2" |NPC
|-
|-
|Tier 5
|No thanks!
| -50%
|(Nothing happens)
|100%
|-
|-
|rowspan="6"|Upgrades
| rowspan="3" |Big opportunity! This Monkey will pay you 1000 Bananite to try some trial medicine on <code>MONKEY</code>. It's made from the finest interesting-looking flowers and twigs and what not.<!-- PaidTrial_01 -->
|Tier 1
| rowspan="2" |Sounds like a deal!
| +15%
|So that's what it does! <code>MONKEY</code> got <code>TRAIT</code> permanently. (Any positive trait can be chosen)
And here's your 1,000 Bananite!
|80%*
| rowspan="3" |NPC
|-
|-
|Tier 2
|So that's what it does! <code>MONKEY</code> got <code>TRAIT</code> permanently. (Any negative trait can be chosen)
| +20%
And here's your 1,000 Bananite!
|20%
|-
|-
|Tier 3
|Err... no, thanks.
| +30%
|(Nothing happens)
|100%
|-
|-
|Tier 4
| rowspan="2" |A Monkey approaches you asking if you could help them reattach the wheel to their wagon, they'll pay you for your troubles!<!-- PaidWork_01 -->
| +35%
|Sure thing!
|You help the Monkey, after you finish the job they pay you as promised. (2,000 Bananite)
You're all a little tired though. (-5% Stamina)
|100%
| rowspan="2" |NPC
Area
|-
|-
|Tier 5
|Sorry, we're in a hurry.
| +40%
|(Nothing happens)
|100%
|-
|-
|Paragon
| rowspan="2" |A Monkey approaches you asking for help with moving some crates, they offer to pay you for the work.<!-- PaidWork_02 -->
| -50%
|Sure, we've got time!
|You help the Monkey and they pay you as promised. (1,500 Bananite)
You're all a little tired though. (-5% Stamina)
|100%
| rowspan="2" |NPC
Area
|-
|-
|rowspan="4"|Powers
|Sorry, we're in a hurry.
|[[Pontoon (BTD6)|Pontoon]]
|(Nothing happens)
|$450
|100%
|-
|-
|[[Portable Lake (BTD6)|Portable Lake]]
| rowspan="2" |<code>TOWER</code> challenges <code>MONKEY</code> to a round of Paper, Scissors, Rock! What should {0} play? One, Two...<!-- PaperScissorsRock_01 -->
|$500
| rowspan="2" |Paper!<br>Scissors!<br>Rock!
|<code>MONKEY</code> won! They gain {{BTD6 trait|Rapid-fire}} for 10 rounds.
|50%*
| rowspan="2" |Campfire
Area
|-
|-
|[[Tech Bot (BTD6)|Tech Bot]]
|<code>MONKEY</code> lost... (-15% Stamina)
|$375
Happy they won, <code>TOWER</code> gains {{BTD6 trait|Rapid-fire}} for 10 rounds!
|50%
|-
|-
|[[Cave Monkey]]
| rowspan="2" |<code>MONKEY</code> is feeling moved by the Posse's hard work, and stands up to give an inspiring speech!<!-- PepTalk_01 -->
|$750
| rowspan="2" |Alright, let's hear it!
|}
|They have a way with words, everyone feels inspired and reinvigorated! (+75% Stamina)
 
The whole Posse gets {{BTD6 trait|Powerful}} for 10 rounds.
==Tiles==
|60%*
{{Research|More info on specific tiles is needed:
| rowspan="2" |Campfire
*Determine how rounds, goals and challenge modifiers for Mini Game and Mini Boss tiles are calculated.
Area
* On Legendary Augment Merchant tiles, determine if the chances of the Merchant having Legendary Artifacts are higher than normal, it seems likely at this point.}}
===Spawn Points===
[[File:BTD6 RogueInfoIconSpawn.png|50px|right]]
'''Spawn Points''' are tents that mark the starting position of the Rogue Monkey. On some stage layouts, there are two spawn points that the player can choose from.
{{clear|right}}
===Bloon Encounters===
[[File:BTD6 RogueInfoIconBloonEncounter.png|50px|right]]
'''Bloon Encounters''' take the player to a game of ''BTD6''. They appear on the path and the player is required to engage with them to progress. The player can choose a Boost once every 3 [[round]]s. Completing an encounter rewards the player with 1–3 tokens, but they can be skipped by paying one {{icon|BTD6 RogueHeartIcon.png}} heart. The player is not allowed to skip if they have only one life left.
 
The starting cash of an encounter can be determined with the following formula:
 
<math display="block">\text{Starting cash}=\begin{cases}2500+(\text{Starting round}\times(600-(\text{Stage}\times100))&\text{for Stage}<5 \\ 2500+(\text{Starting round}\times100)&\text{for Stage}>=5\end{cases}</math>There are different types of Bloon Encounters represented by the type of Bloons that are floating over the tile.
{{Research|Determine if these are the actual effects.}}
{| class="wikitable"
|+
!Bloons
!Effect
|-
|-
|1 Red Bloon
|Their speech was quite long, but everyone could understand the sentiment. (+10% Stamina)
|No changes.
|40%*
|-
|-
|3 Red Bloons
| rowspan="2" |<code>MONKEY</code> noticed some crows near camp, eyein' up your Bananite<!-- PeskyBirds_01 -->
|Bloons spawn with less spacing between them.
|Shoo them away
|It took some effort and <code>MONKEY</code> lost stamina, but the Bananite is safe. (-10%)
|100%
| rowspan="2" |Campfire
|-
|-
|1 Regrow Red Bloon
|Leave 'em be
|All Bloons gain the [[Regrow Bloon (BTD6)|Regrow]] property (if able).
|<code>MONKEY</code> ignored them and the birds swooped in, taking -100 Bananite.
|100%
|-
|-
|1 Fortified Red Bloon
| rowspan="4" |While settling down around the campfire, <code>MONKEY</code> found a dusty old potion. Whattya reckon?<!-- Potion_01 -->
|All Bloons gain the [[Fortified Bloon (BTD6)|Fortified]] property (if able).
| rowspan="3" |Drink it!
|You watch in amazement as <code>MONKEY</code> gets {{BTD6 trait|Big-blimp-hunter}} for 15 rounds.
|40%*
| rowspan="4" |Campfire
|-
|-
|1 Pink Bloon
|Ooops! <code>MONKEY</code> gets {{BTD6 trait|Clumsy}} (15 rounds)
|Bloons move faster.
|10%
|-
|-
|1 Red, 1 Blue, 1 Green Bloon
|Huh, what a let down, nothing happened to <code>MONKEY</code>
|Increases the amount of Bloons that spawn.
|50%
|}
{{clear|right}}
 
===Mini Games===
[[File:BTD6 RogueInfoIconMiniGame.png|50px|right]]
'''Mini Games''' are optional challenges that can reward the player with the choice of an Artifact when completed. Each Mini Game has three tiers of score goals, and the goal the player reaches determines if the Artifact options are Common, Rare, or Legendary. If the player does not reach any of the goals, no Artifact is earned. Players do not lose a heart if they lose or fail to achieve a goal score, but they can pay 1 heart to retry if they haven't earned an Artifact yet. Boosts are awarded every 5 rounds instead of 3 and it will be automatically selected in Races or Endurance Races.
{|class="wikitable"
!rowspan="2"|Mini Game
!rowspan="2"|Description
!colspan="3"|Goals
|-
|-
!Common
|No, go to bed!
!Rare
|(Nothing happens)
!Legendary
|100%
|-
|-
|Race
| rowspan="3" |<code>MONKEY</code> found an pamphlet written by a Monkey always goin' on about peculiar things. Do you want to let them read it?<!-- RandomGoodBadTrait_01 -->
|Uses [[Race Event]] rules. Boosts are rewarded automatically instead of allowing the player to choose one.
| rowspan="2" |Go ahead!
|''To be determined''
|<code>MONKEY</code> found it helpful, and gained <code>TRAIT</code> permanently. (Can be any positive trait)
|''To be determined''
|50%*
|''To be determined''
| rowspan="3" |Campfire
|-
|-
|Endurance Race
|<code>MONKEY</code> found some worrying content, and becomes an {{BTD6 trait|Outlaw}} for 20 active rounds
|Plays like the [[5 Minutes of Frozen Over]] Quest where the objective is to pop as many Bloons in Race mode as possible in 5 minutes.
|50%
|''To be determined''
|''To be determined''
|''To be determined''
|-
|-
|Least Cash
|No. Never know what's in those things.
|Uses [[Least Cash]] rules. Cash spent on rerolls for Boost will count towards the score.
|(Nothing happens)
|''To be determined''
|100%
|''To be determined''
|''To be determined''
|}
{{clear|right}}
===Mini Boss===
[[File:BTD6 RogueInfoIconMiniBoss.png|50px|right]]
'''Mini Boss''' tiles are similar to Mini Games, but use [[Boss Rush]] mode. These use the [[Phayze One]] round set rather than the Rogue Bloons round set, and [[Power]]s can be used normally. The player earns a Boost at the start of the game and every 5 times the Boss Bloon is popped. The Boss Bloon of the tile floats around it in a circle. [[Lych]] and [[Vortex (BTD6)|Vortex]] currently cannot appear on these tiles, as neither have a Boss Rush variant yet.
 
Like Mini Games, each Mini Boss tile has three score goals that determine the type of Artifact the player earns. The number of boss pops required to reach each goal is based on the stage number:
*Common: 15 + 5 per stage
*Rare: 30 + 5 per stage
*Legendary: 45 + 5 per stage
{{clear|right}}
 
===Loot Chests===
[[File:BTD6 RogueInfoIconBonusLoot.png|50px|right]]
'''Loot Chests''' allow the player to choose one of three Artifacts.
{{clear|right}}
 
===Merchants===
[[File:BTD6 RogueInfoIconMerchant.png|50px|right]]
'''Merchants''' allow the player to trade Artifacts and [[token (BTD6)|token]]s for different Artifacts. Merchants have eight Artifacts to choose from. The player selects one to four Artifacts from the Merchant's inventory and a combination of tokens and Artifacts from the player's inventory until the total Artifact Power of both selections are the same (Tokens have a value of 1 and Merchant Artifacts are valued at double their Artifact Power). Upon confirmation, the player will lose the selected tokens and Artifacts and gain the ones they have chosen from the Merchant. Only one trade is allowed per Merchant tile. If the player already has (almost) all Artifacts, Merchants will have Tokens on their inventory instead at a cost of 2 Artifact Power.
{{clear|right}}
 
===Log Bridges===
[[File:BTD6 RogueInfoIconWaterBridge.png|50px|right]]
'''Log Bridges''' allow the player to cross water tiles. They are functionally identical to path tiles other than requiring the player to select them to proceed.
{{clear|right}}
 
===Camp Fires===
[[File:BTD6 RogueInfoIconRest.png|50px|right]]
'''Camp Fires''', also called '''Rest Tiles''', allow the player to choose one of four beneficial effects. Each Camp Fire can only be used once.
{|class="wikitable center-col-1"
!Icon
!Name / description
!Effect
|-
|-
|[[File:BTD6 CampfireTowerIcon.png|50px]]
| rowspan="3" |<code>MONKEY</code> heard rumors that if one focuses their mind they can learn a new skill instantly.<!-- RandomTrait_01 -->
|'''Recruit'''<br>Befriend a new Monkey to add to your Party
| rowspan="2" |Well, may as well give it a go!
|Allows the player to choose one of five Insta Monkeys to add to their Party. The options can be rerolled once for free. The player is allowed to back out from this menu if none of the options are desired.
|Huzzah! <code>MONKEY</code> got <code>TRAIT</code> permanently! (Can be any positive trait)
|40%*
| rowspan="3" |Campfire
|-
|-
|[[File:BTD6 CampfireMentorIcon.png|50px]]
|<code>MONKEY</code> just got a bit tired. (-10% Stamina)
|'''Mentor'''<br>Mentor one of your Monkeys to make it stronger
|60%
|Permanently increases the upgrade tier on one path of a chosen Insta Monkey, if available, up to Tier 4. For example, a 2-0-0 Alchemist can be enhanced into a 3-0-0 Alchemist, 2-1-0 Alchemist, or 2-0-1 Alchemist.
|-
|-
|[[File:BTD6 CampfireEnhanceIcon.png|50px]]
|There's no time for that right now.
|'''Enhance'''<br>Study a Common Artifact to increase its strength
|(Nothing happens)
|Allows the player to upgrade one Common Artifact to a Rare Artifact.
|100%
|-
|-
|[[File:BTD6 CampfireHealIcon.png|50px]]
| rowspan="3" |Apparently icemelt baths are all the rage! <code>MONKEY</code> thinks everyone should try it out.<!-- Refreshed_01 -->
|'''Heal'''<br>Taking a short nap can restore some Hearts
| rowspan="2" |Alright, let's try it!
|Restores up to two hearts. This option cannot be selected if the player already has 5 hearts.
|Wow! That was nice, everyone feels refreshed! (+70%)
|}
|70%*
{{clear|right}}
| rowspan="3" |Campfire
 
===Legendary Augment===
[[File:BTD6 RogueInfoIconLegendary.png|50px|right]]
'''Legendary Augments''' are variants of certain types of tiles with improved rewards, indicated by the tile glowing and sparkling. Two Legendary Augments spawn on each stage. Their effects depend on the type of tile:
*'''Bloon Encounter''': The player will get a choice between Legendary Artifacts or tier 5 Insta Monkeys upon completing them instead of tokens.
*'''Loot Chests''': All the Artifacts will be of Legendary rarity.
*'''Merchant''': Can have Legendary artifacts in its inventory and the costs are different compared to a regular Merchant: Common Artifacts cost 4 Power, Rare Artifacts cost 10, and Legendary Artifacts cost 16.
*'''Camp Fires''': Recruit Insta Monkeys will be tier 5, Mentor can upgrade tier 4 towers in to tier 5, Enhance allows upgrading a Common or Rare Artifact into its Legendary version (despite the text staying the same as a regular Camp Fire) and Heal restores up to five hearts.
*'''Mini Game''' and '''Mini Boss''': Two Artifacts are rewarded instead of one, both will be of the same rarity depending on the the player's score.
{{clear|right}}
 
===Final Boss===
{{Research|Determine a bit more info on the following:
 
* Are the maps banned in Final Boss also banned in Mini Boss tiles?
* Determine how Ceramic and MOAB health scaling is calculated.}}[[File:BTD6 RogueInfoIconFinalBoss.png|50px|right]]
'''Final Boss''' tiles are a battle against a [[Boss Bloon]] in a manner similar to [[Boss Challenge]]s. The Boss spawns immediately upon starting the game and must be defeated within 35 rounds, starting at round 15. The tile will use the Rogue round set, grant a higher amount of starting cash, and also Bloon speed, Ceramic and MOAB health will be increased by 5% for each Bloon Encounter the player faced in the current stage plus an additional 5% times the stage number. The Boss will be in its Normal difficulty and its health is fixed at 30,000 regardless of who it is, also it will have a lower speed modifier.
 
The player can choose a Boost each time they reach a skull on the boss's health bar (no Boosts are earned by clearing rounds). When the Boss is defeated, the game will end immediately even if the spawns of the current round are still active. For rewards, the player will have a choice between a Legendary Artifact related to the Boss (replaced by another random Legendary Artifact if the player already has it) or Tier 5 Insta Monkeys, and the ability to extract one Artifact to use as a starting Artifact in future campaigns. Defeating the Final Boss progresses the player to the next Stage.
 
The Final Bosses of stages 2 and higher will be on their Elite version and the battle will start and end 5 Rounds later each tier (20/55, 25/60, 30/65 and 35/70, respectively), and the Boss health will be increased by 30,000 each time, maxing out at 120,000 at Stage 4. Passive and Skull effects will be the same as in Boss Challenge with the Stage number determining the boss tier, however [[Bloonarius (BTD6)|Bloonarius]] will use its Normal difficulty bleed and skull spawns while displaying its Elite model.
 
In CHIMPS mode, on stages 5 or higher, the Bosses will be at their Tier 5 Elite versions and the health and rounds will keep scaling in the same way as in previous stages. Boss speed modifier will be fixed at 20%. In stage 6 and beyond, the Boss Bloons will keep appearing in the same order as they did on stages 1 – 5.
 
The Final Boss can be any Boss Bloon except [[Lych]].<ref name="lych">{{cite|url=https://www.reddit.com/r/btd6/comments/1ijliib/is_lych_in_rogue_legends/mbf1eiy/|quote=Lych had to be cut from Rogue Legends unfortunately. There was a lot of issues with balancing it with the rest of the bosses, and there was a lot of interaction issues it had with its buff drain and the artifact system.|title=JoeyRainstorm comments on Is Lych in Rogue Legends?|publisher=Reddit|retrieved=7 feb 2025}}</ref> The [[map]] can be any map except the ones listed below.
{{collapsible list|
*[[Castle Revenge]]
*[[Balance]]
*{{BTD6|Workshop}}
*[[Glacial Trail]]
*[[Covered Garden]]
*[[Midnight Mansion]]
*[[Erosion]]
*[[Dark Dungeons]]
*[[Infernal]]
*[[Sanctuary]]
*[[Protect The Yacht]]
*[[Blons]]
*[[Polyphemus]]
*[[Ravine]]
*[[One Two Tree]]
*[[Flooded Valley]]
*[[Encrypted]]
*[[Rake]]
*[[Last Resort]]
*[[Enchanted Glade]]
*[[X Factor]]
*[[Mesa]]
*[[Pat's Pond]]
*[[Bloody Puddles]]
|caption=Banned maps}}
 
==Modes==
===Practice===
[[File:BTD6 RoguePracticeButton.png|100px|thumb|Practice mode icon]]
'''Practice''' allows the player to simulate a Bloon Encounter on any [[map]] of the player's choosing, including [[Protect The Yacht]] and [[Blons]]. The player chooses their Starter Party and plays rounds 1–65. There are no health or speed modifiers and the player earns [[Boost]]s every two rounds instead of three. After completing round 65, the player can continue in [[Freeplay]].
 
===CHIMPS===
'''CHIMPS''' is unlocked by completing stage 4 of a campaign for the first time. In this mode, the player is limited to two hearts, the maximum number of towers in the party is reduced, will have lesser amount of starting cash <!-- TODO: write to how much is reduced --> and cannot extract [[Artifact]]s after stage 5 and in exchange the player will receive higher amounts of Rogue XP, which can be further increased by enabling Curses, which are passive negative effects that are in effect during the entire campaign, the player can select any amount of Curses up to a maximum of 375 Curse Points.
{| class="wikitable"
!Icon
!Name
!Curse Points
!Effect
|-
|-
|
|That was a little too chilly for everyone's liking. The whole Posse loses a bit of Stamina. (-15%)
|Low Stamina
<code>MONKEY</code> liked it though! They gain Stamina! (+70%, both effects stack)
|10
|30%
|Towers will have a cooldown of 6 rounds instead of 4.
|-
|-
|
|I'm not so sure...
|Market Crash
|(Nothing happens)
|10
|100%
|''To be determined.''
|-
|-
|
| rowspan="2" |<code>MONKEY</code> realized that all Monkeys should strive to improve themselves, at least a little. They want to give up one of their negative traits.<!-- RemoveNegativeTrait_01 -->
|Perfectionist
|That's a wise Monkey! Go ahead!
|10
|<code>MONKEY</code> lost the <code>TRAIT</code> trait.
|''To be determined.''
|100%
| rowspan="2" |Campfire
Area
|-
|-
|
|Perhaps a negative trait can be a strength.
|No Selling
|(Nothing happens)
|10
|100%
|''To be determined.''
|-
|-
|
| rowspan="2" |<code>MONKEY</code> starts telling a spooky story around the campfire!<!-- ScaryStories_01 -->
|Veteran Only
| rowspan="2" |Just try and scare us!
|15
|<code>MONKEY</code> tells a chilling tale that scares everyone to their bones! <code>MONKEY</code> feels invigorated! (+200% Stamina)
|''To be determined.''
... the rest of the Posse? Not so much. (-2% Stamina)
|50%*
| rowspan="2" |Campfire
|-
|-
|
|It wasn't very scary, in fact it was so boring everyone fell asleep and got a great rest. (+200% Stamina)
|Upgrade Toll
"... but <code>MONKEY</code> feels down that no one liked it. (-15% Stamina, both effects stack)
|20
|50%*
|''To be determined.''
|-
|-
|
| rowspan="4" |<code>MONKEY</code> swears they just saw something... over there, behind that rock.<!-- SeeingThings_01 -->
|No Handouts
| rowspan="3" |Let's go check.
|15
|There were some camo Bloons hiding back there after all, good thing <code>MONKEY</code> noticed! <code>MONKEY</code> gains {{BTD6 trait|Red-wristed}} for 6 rounds.
|''To be determined.''
|40%*
| rowspan="4" |Area
|-
|-
|
|Thankfully it wasn't anything bad, found 100 Bananite!
|Speedy
|40%*
|15
|''To be determined.''
|-
|-
|
|Turns out it was nothing. (Nothing happens)
|No Leeway
|30%
|20
|''To be determined.''
|-
|-
|
|Yeah, right.
|No Boosts
|(Nothing happens)
|20
|100%
|''To be determined.''
|-
|-
|
| rowspan="2" |<code>MONKEY</code> whips out their guitar and wants to play a song.<!-- Song_01 -->
|No Rerolls
| rowspan="2" |Let's hear it!
|20
|The Posse weeps at the beauty. Everything's gonna be good! (+150% Stamina)
|''To be determined.''
|70%*
| rowspan="2" |Campfire
|-
|-
|
|Turns out the singing ain't good. Everyone's grumpy. (-5% Stamina)
|No Income
|30%
|20
|''To be determined.''
|}
Despite the name of this mode, the usual '''[[CHIMPS]]''' restrictions such as only having 1 live, selling or income generation are activated via curses instead of being always active in the game.
 
== Rogue XP Shop ==
{{Research|This is the list of unknown interactions of the Rogue XP buffs:
*Determine how XP requirement increases per level, only information known so far is a 50 XP cost upgrade increasing to 62, so maybe flat 25% increase per level?
*Determine how Mini Game Goals work with Races and Least Cash Mini Games.}}
After playing a campaign, the player will be rewarded with Rogue XP which can be used in this shop to obtain permanent upgrades for all future campaigns. These upgrades can be leveled up to increase their benefits at a higher XP cost.
{| class="wikitable"
|+
!Icon
!Name
!Base XP Cost
!Maximum Level
!Effect
|-
|-
|
| rowspan="3" |Do ya want the good news, or the bad news?<!-- StaminaMessenger_01 -->
|Starting Lives
|Good news!
|50
|After hearing the good news, the whole Posse is {{BTD6 trait|Rarin'}} for 1 active rounds.
|20
|100%
|Increases the amount of starting lives by +10% (+200% max).
| rowspan="3" |NPC
|-
|-
|
| rowspan="2" |Bad news please.
|Boost Reroll Discount
|That was terrible news! The whole Posse will be {{BTD6 trait|Boot-draggin'}} for 1 active rounds.
|50
|60%
|20
|Reduces the cost of boost rerolls by −1% (−20% max).
|-
|-
|
|That's some concerning news for sure! It invigorates the whole Posse. They'll be {{BTD6 trait|Guns-blazin'}} for 20 active rounds.
|Boost Monkey Discount
|40%*
|50
|20
|Reduces the cost of moneys obtained by boost by −0.5% (−10% max).
|-
|-
|
| rowspan="3" |Hello! You look like a smart Monkey. I have 3 Health Potions and I'm tired of carrying them around. Would you take them off my hands for 150 Bananite?<!-- SusSalesmonkey_01 -->
|Up to Tier 3 Discount
| rowspan="2" |You've got a deal!
|50
|The salesmonkey walks away with your 150 Bananite.
|20
A strange interaction, but the Health Potions look good.
|Reduces the cost of Tier 3 and lower upgrades by −0.5% (−10% max).
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Tier 4 and 5 Discount
|50%
|100
|20
|Reduces the cost of Tier 4 and 5 upgrades by −0.5%.
|-
|-
|
|No, thanks.
|Hero XP
|(Nothing happens)
|100
|100%
|20
|Increases the amount of XP that the [[Hero]] gains by +1% (+20% max).
|-
|-
|
| rowspan="3" |Howdy there pardner. I found some Banana Cookies in some abandoned barrels, but don't got much use for them. I'll sell them to you for 100 Bananite.<!-- SusSalesmonkey_02 -->
|Starting Cash
| rowspan="2" |Sure, could always use more Banana Cookies!
|200
|The salesmonkey walks away with your 100 Bananite.
|10
A strange interaction, but the Banana Cookies are fresh!
|Increases the amount of starting cash by +2.5% (+25% max).
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Rare Merchant
|50%
|200
|10
|Increases the chances of Rare Artifacts at the Merchant by +10% (+100% max, meaning Rare Artifacts will show twice as often).
|-
|-
|
|No, thank you.
|Legendary Merchant
|(Nothing happens)
|500
|100%
|10
|Increases the base chance of Legendary Artifacts at the Merchant by +10% (+100% max).
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Camo Trap for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_CamoTrap -->
|Extra Starting Tokens
| rowspan="2" |Sure, I could use one of 'em.
|500
|A shiny new Camo Trap. That'll be useful!
|10
The salesmonkey walks away with your 100 Bananite.
|Starts the campaign with 1 additional [[Token (BTD6)|Token]] (10 Tokens max).
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 100 Bananite. You check the package but there's nothing in it!
|Mini Game Goals
|50%
|500
|10
|Mini Game goals are reduced by −1% (−10% max).
|-
|-
|
|No, thank you.
|Mini Boss Goals
|(Nothing happens)
|500
|100%
|10
|Mini Boss goals are reduced by −1% (−10% max).
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Time Stop power for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_DartTime -->
|Final Boss Health
| rowspan="2" |Sure, I could use one of 'em.
|1,000
|That's pretty cheap for a power that can slow down time!
|10
The salesmonkey walks away with your 100 Bananite.
|Health of the Final Boss is reduced by −1% (−10% max).
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Max Party Size
|50%
|2,000
|5
|Increases the maximum party size by +1 (+5 max).
|-
|-
|
|No, thank you.
|More Recruit Rerolls
|(Nothing happens)
|2,500
|100%
|2
|Increases the number of free Recruit rerolls in Camp Fires by +1 (+2 max).
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase an Energizing Totem for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_EnergisingTotem -->
|Starting Artifact Power
| rowspan="2" |Sure, I could use one of 'em.
|5,000
|What a deal! Still in brand new packaging!
|3
The salesmonkey walks away with your 80 Bananite.
|Increases the amount of Artifact Power available for starting Artfacts by +3 (+9 max).
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Legendary Tiles
|50%
|10,000
|2
|Increases the number of Legendary Augment tiles on each stage by 1 (+2 max).
|-
|-
|
|No, thank you.
|Wingmonkey
|(Nothing happens)
|1,500
|100%
|1
|Enables the {{BTD6 mk|Wingmonkey}} Monkey Knowledge (Adds a new flying pattern for [[Monkey Ace (BTD6)|Monkey Aces]]).
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Glue Trap for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_GlueTrap -->
|Master Double Cross
| rowspan="2" |Sure, I could use one of 'em.
|1,500
|A discount Glue Trap! What a deal!
|1
The salesmonkey walks away with your 100 Bananite.
|Enables the {{BTD6 mk|Master Double Cross}} Monkey Knowledge (Allows having two [[Crossbow Master (BTD6)|Crossbow Masters]]).
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Recurring 'Rangs
|50%
|1,500
|1
|Enables the {{BTD6 mk|Recurring 'Rangs}} Monkey Knowledge ([[Boomerang Monkey (BTD6)|Boomerang Monkey's]] projectiles do a second loop if they haven reached their pierce cap).
|-
|-
|
|No, thank you.
|Emergency Unlock
|(Nothing happens)
|1,500
|100%
|1
|Enables the {{BTD6 mk|Emergency Unlock}} Monkey Knowledge (All [[Dartling Gunner (BTD6)|Dartling Gunners]] on the map in Locked targeting gain an ability to return to manual mode while briefing increasing their turning speed).
|-
|-
|
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Hype Boost Monkey for use in Battle? Just 350 Bananite!<!-- SusSalesmonkey_GlueTrap -->
|Cross the Streams
| rowspan="2" |Sure, I could use one of 'em.
|1,500
|This'll get the Posse hyped!
|1
The salesmonkey walks away with your 350 Bananite.
|Enables the {{BTD6 mk|Cross the Streams}} Monkey Knowledge (Creates plasma pools which damage Bloons in spots where [[Plasma Accelerator (BTD6)|Plasma Accelerators]] and/or [[Ray of Doom (BTD6)|Ray of Doom]] cross each other).
|50%*
| rowspan="3" |NPC
|-
|-
|
|The salesmonkey walks away with your 350 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Door Gunner
|50%
|1,500
|1
|Enables the {{BTD6 mk|Door Gunner}} Monkey Knowledge ([[Special Poperations (BTD6)|Special Poperations]] can carry a Tier 4 or lower tower to attack while in the air).
|}
 
==Rogue Feats==
{{main|Rogue Feat}}
Rogue Feats are tasks similar to [[achievement]]s. Completing them unlocks a medal displayed on the player's [[profile]].
{|class="wikitable center-col-1"
!Icon
!Name
!Description
|-
|-
|[[File:BTD6 JourneyAwaits.png|x20px]]
|No, thank you.
|Journey Awaits
|(Nothing happens)
|Begin a Campaign and defeat your first tile
|100%
|-
|-
|[[File:BTD6 ViciXX.png|x20px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_Pontoon -->
|Vici XX
| rowspan="2" |Sure, I could use one of 'em.
|Defeat a total of 20 tiles within the Campaign
|A nice raft. Let's find a river!
The salesmonkey walks away with your 80 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6 JustGettingStarted.png|x20px]]
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Just Getting Started
|50%
|Defeat the Boss at the end of the Campaign
|-
|-
|[[File:BTD6 PerfectAdventure.png|x20px]]
|No, thank you.
|Perfect Adventure
|(Nothing happens)
|Defeat the 5th act of the 'CHIMPS' campaign
|100%
|-
|-
|[[File:BTD6 HereWeGoAgain.png|x20px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Pontoon for use in Battle? Just 80 Bananite!<!-- SusSalesmonkey_PortableLake -->
|Here We Go Again
| rowspan="2" |Sure, I could use one of 'em.
|Complete a total of 100 stages of the campaign throughout all adventures
|A portable lake for placing water Monkeys on land! Practically a steal!
The salesmonkey walks away with your 80 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6 FullParty.png|x20px]]
|The salesmonkey walks away with your 80 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Full Party
|50%
|Have 10 total permanent Starter Monkeys in your team
|-
|-
|[[File:BTD6 OneForAll.png|x20px]]
|No, thank you.
|One For All
|(Nothing happens)
|Place every unique type of tower in one Campaign adventure
|100%
|-
|-
|[[File:BTD6 MonkeyManager.png|x20px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a pack of red hot Road Spikes for use in Battle? Just 20 Bananite!<!-- SusSalesmonkey_RoadSpikes -->
|Monkey Manager
| rowspan="2" |Sure, I could use one of 'em.
|Obtain a Tier 5 of each Tower throughout all adventures
|Some safety Road Spikes! Bloons hate 'em!
The salesmonkey walks away with your 20 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6 TrainingWeights.png|x20px]]
|The salesmonkey walks away with your 20 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Training Weights
|50%
|Beat a Campaign boss without bringing in any extra starter Artifacts
|-
|-
|[[File:BTD6 Centurion.png|x20px]]
|No, thank you.
|Centurion
|(Nothing happens)
|Place 100 Boost Monkeys in one Campaign adventure
|100%
|-
|-
|[[File:BTD6 WhatTomfoolery.png|x20px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Super Monkey Beacon for use in Battle? Just 500 Bananite!<!-- SusSalesmonkey_SuperMonkeyBeacon -->
|What Tomfoolery
| rowspan="2" |Sure, I could use one of 'em.
|Obtain a Legendary item as a reward from a non-Legendary tile
|A Super Monkey Storm summoning Beacon! Whoa!
The salesmonkey walks away with your 500 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6 PerfectTrade.png|x20px]]
|The salesmonkey walks away with your 500 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Perfect Trade
|50%
|Purchase a Legendary item from the Merchant
|-
|-
|[[File:BTD6 MasterBlacksmith.png|x20px]]
|No, thank you.
|Master Blacksmith
|(Nothing happens)
|At a Rest tile enhance an item, upgrading it to Legendary Rarity
|100%
|-
|-
|[[File:BTD6 DiverseSkillset.png|x20px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Super Monkey Storm for use in Battle? Just 150 Bananite!<!-- SusSalesmonkey_SuperMonkeyBeacon -->
|Diverse Skillset
| rowspan="2" |Sure, I could use one of 'em.
|Complete 15 of each Tile Type in the Campaign
|Super Monkey Storms are great for emergency Bloon clearing!
The salesmonkey walks away with your 150 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6 GameMaster.png|x20px]]
|The salesmonkey walks away with your 150 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Game Master
|50%
|Complete one of each different type of Mini-Game tile and a Mini-Boss. Least Tiers, Least Cash, Race, Endurance Race, and Mini Boss
|-
|-
|[[File:BTD6 Overgeared.png|x20px]]
|No, thank you.
|Overgeared
|(Nothing happens)
|Collect a total of 25 Artifacts in a single Campaign
|100%
|-
|-
|[[File:BTD6 ArtifactGourmand.png|x20px]]
| rowspan="3" |Get ya powers! Hey mister, care to purchase a Tech Bot for use in Battle? Just 100 Bananite!<!-- SusSalesmonkey_TechBot -->
|Artifact Gourmand
| rowspan="2" |Sure, I could use one of 'em.
|Collect a total of 1000 Artifacts throughout all adventures
|That's one brand new Tech Bot! What a deal!
The salesmonkey walks away with your 100 Bananite.
|50%*
| rowspan="3" |NPC
|-
|-
|[[File:BTD6 ArtifactCollector.png|x20px]]
|The salesmonkey walks away with your 100 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Artifact Collector
|50%
|Collect a permanent copy of 60 Artifacts
|-
|-
|[[File:BTD6 FullyBoosted.png|x20px]]
|No, thank you.
|Fully Boosted
|(Nothing happens)
|Claim a Legendary rarity version of each of the 3 Boost types (one of each Precision, Inspiration, Quickening)
|100%
|}
 
==Strategy==
{{main strategy}}
{{strategy needed|This should contain a few basic pointers, while the main strategy article should go more in-depth. (Written currently only by Qwertyxp2000, needs cross-verification)}}
The difficulty of Rogue Legends wildly changes depending on luck. As a rule of thumb, always stay on the safe side when fighting each Bloon Encounter, especially during early stages. However, at later stages, the game mostly dwells to a matter of minimizing lag issues, with reduced focus on defense and moreso efficiently beating each stage as quickly as possible without excessive in-game calculations.
 
The starting party is important, firstly for the chosen hero for all stages, and secondly to pick the favorable towers and starting Artifact. The default bonus starting Artifact(s) should be picked based on the Hero and towers available; for instance, a starting party with Dart Monkeys may pick the [[Ceramic Chunker]] Rare + [[Frosted Tips]] Common to control large groups of bloons.
 
When starting a new stage, analyze the map, and calculate a one-way route. Picking the shorter path beats the stage quicker but leaves less room for additional rewards, while the longer path can give more total rewards but has the risk of getting difficult Bloon Encounters. Pay attention to special tiles, particularly Campfires and Merchants, to gain the opportunity to boost your party of towers and artifacts. Glowing tiles present rare opportunities for much better rewards, so try to take advantage of them if possible.
 
During each game, temporary boosts can be obtained occasionally; the ordinary boosts are often stronger than the one-use Instas for the current game, though the latter can be collected for future encounters. Try to avoid more than one reroll if possible; subseqent rerolls are not worth it, unless cash is not a concern at all.
 
==Update history==
{{BTD6 change list by name|Rogue Legends}}
 
==Cosmetic items==
{|class="wikitable"
!Purchase the DLC
|{{BTD6 rewards|TrophyStoreItem:GameUIProfileAvatar105#TrophyStoreItem:GameUIProfileBanner47}}
|-
|-
!Complete a campaign
| rowspan="3" |Hey Mister. Mister. Mister Monkey. Sir! Wanta Tech Bot Prime? It's super handy for Battlin' Bloons! Just 125 Bananite for you!<!-- SusSalesmonkey_TechBotPrime -->
|{{BTD6 rewards|TrophyStoreItem:GameUIProfileAvatar106#TrophyStoreItem:GameUIProfileBanner48|source=Complete Rogue Legends}}
| rowspan="2" |Sure, I could use one of 'em.
|}
|Woo! There's always time for Tech Bot Prime!
 
The salesmonkey walks away with your 125 Bananite.
==In-game text==
|50%*
===Legends menu description===
| rowspan="3" |NPC
{{quote|Rogue Legends is a rogue-lite adventure across a huge variety of Bloon infested maps.
 
Build your Monkey Party and make strategic reward choices at key steps to advance. Win and Buy Artifacts to boost your Party's power and defeat the Boss!}}
 
===Store description===
{{quote|Experience Rogue Legends for Bloons TD 6!
 
Set out on a nostalgic journey through amazing rogue-lite campaigns to find new companions, build your power, and defeat the final Boss. Infinitely and dynamically replayable!
 
ALL NEW FEATURES
 
*Detailed retro-inspired maps that immerse you in a nostalgic world of adventure
*All new rogue-lite gameplay that offers periodic choices between Insta-Monkeys, Artifacts, and Boosts to build your Party's power
*60+ powerful Artifacts that fundamentally change classic play, such as zig-zag firing patterns or granting all projectiles homing ability
*All new Boosts with powerful rarities, some of which can buff all Monkeys
*Custom Bloon round sets for big changes in gameplay
*Collect Permanent Monkeys and Artifacts to add to your Party so each new Campaign offers evolving variety
 
EXCLUSIVE ITEMS
 
*One Banner and Avatar set available immediately upon purchasing Rogue Legends
*A second Banner and Avatar set celebrating your legendary adventures after fully beating one Campaign
*All new Tim Haywood music track written exclusively for and inspired by Rogue Legends}}
 
===Home information menu===
{|class="wikitable"
!Icon
!Text
|-
|-
|[[File:BTD6 RogueInfoIconSection1.png|50px]]
|The salesmonkey walks away with your 125 Bananite. You check the package they gave you and its just a generic box with rocks to mimic the weight!
|Start a Campaign with any Unlocked Hero.
|50%
|-
|-
|[[File:BTD6 RogueInfoIconSection2.png|50px]]
|No, thank you.
|Each Hero Skin has a custom loadout that will start your Party - two Monkeys and one Artifact.
|(Nothing happens)
|100%
|-
|-
|[[File:BTD6 RogueInfoIconSection3.png|50px]]
| rowspan="4" |<code>MONKEY</code> has set up a game and asks <code>TOWER</code> to play. The game is to throw a rock into the circle a few feet away, how should they throw it?<!-- TargetPractice_01 -->
|Use your Party to beat each tile. There are no Continues - if you lose the tile you lose a Heart.
| rowspan="2" |Throw it carefully.
|{0} was a little too careful, it didn't even make it halfway. (Nothing happens)
|35%
| rowspan="4" |Campfire
|-
|-
|[[File:BTD6 RogueInfoIconSection4.png|50px]]
|Easy does it! <code>MONKEY</code> landed it in the circle with a perfect throw! They gain {{BTD6 trait|Crackshot}} for 20 rounds.
|You can replenish some Hearts by Healing at a Camp Fire. Other choices at the Camp Fire include Recruiting a new Monkey, Mentoring an existing Monkey in your party, or Enhancing one of your Artifacts.
|65%*
|-
|-
|[[File:BTD6 RogueInfoIconSection5.png|50px]]
| rowspan="2" |Throw it with all your might!
|You will get to pick Temporary Boosts to use during tiles. You will get options for Permanent Artifacts and Insta Monkeys when you win special tiles or when you find Loot.
|That's the way to go! <code>MONKEY</code> landed it in the circle. They gain {{BTD6 trait|Dust-devil}} for 20 rounds.
|45%*
|-
|-
|[[File:BTD6 RogueInfoIconSection6.png|50px]]
|Oops, maybe that was a little too strong, instead of landing in the circle it hit <code>APE</code> on the head! (10% Stamina)
|Complete Rogue Legends Feats to upgrade a unique badge for your Player Profile. Earn an exclusive banner for beating one campaign.
Still, <code>MONKEY</code> realised they're more powerful than they thought, they gain {{BTD6 trait|Dust-devil}} for 20 rounds.
|55%
|-
|-
|[[File:BTD6 RogueInfoIconSection7.png|50px]]
| rowspan="2" |<code>MONKEY</code> found a mysterious bottle labelled "Scramball" and wonders if they should drink it.<!-- TraitAmnesia_01 -->
|If you lose all your Hearts your Campaign is over and you must start again. Good luck and happy adventuring!
|Of course! Who can say no to that Monkey?
|}
|<code>MONKEY</code> traits get randomized! That's fun!
 
|100%
===Campaign information menu===
| rowspan="2" |Campfire
{|class="wikitable"
Area
!Icon
!Text
|-
|-
|[[File:BTD6 RogueInfoIconSpawn.png|50px]]
|Nah probably not a good idea.
|This is where you Tap to spawn. (mobile)<br>This is where you Click to spawn. (desktop)
|(Nothing happens)
|100%
|-
|-
|[[File:BTD6 RogueInfoIconWisp.png|50px]]
| rowspan="2" |<code>MONKEY</code> {0} is having a mid-life crisis and thinks they should change things up, what do you think?<!-- TraitAmnesia_02 -->
|Tap the Wisp to follow the path. (mobile)<br>Click the Wisp to follow the path. (desktop)
|Change it up!
|<code>MONKEY</code> changes their traits, they feel like a whole new monkey!
|100%
| rowspan="2" |Campfire
Area
|-
|-
|[[File:BTD6 RogueInfoIconRest.png|50px]]
|You're fine as you are.
|Camp Fire! Recruit a new Monkey to your Party, Mentor a Monkey in your Party, Enhance an Artifact, or Heal some Hearts.
|(Nothing happens)
|100%
|-
|-
|[[File:BTD6 RogueInfoIconBloonEncounter.png|50px]]
| rowspan="7" |<code>MONKEY</code> recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it.<!-- TripleOrNothing_01 -->
|Bloons in your way must be cleared.
| rowspan="2" |Put in 100 Bananite
|Heads! You get 300 Bananite!
|50%*
| rowspan="7" |Campfire
|-
|-
|[[File:BTD6 RogueInventoryBtn.png|50px]]
|Tails! You lose your 100 Bananite.
|Artifacts and Boosts enhance your Monkeys to help fight the Bloons. Though some numbers may appear small, it all adds up. Extraordinary power can be unlocked when combining multiple Artifacts.<br>Note: Ability Cooldowns are capped at 70% faster.
|50%
|-
|-
|[[File:BTD6 RogueInfoIconBonusLoot.png|50px]]
| rowspan="2" |Put in 1000 Bananite
|Loot Chest! Open the chest and there could be some Artifacts to choose from.
|Heads! You get 3,000 Bananite!
|50%*
|-
|-
|[[File:BTD6 RogueInfoIconMiniGame.png|50px]]
|Tails! You lose your 1,000 Bananite.
|Mini Games! A variety of challenges. Beat the Goal to earn a reward.
|50%
|-
|-
|[[File:BTD6 RogueInfoIconMiniBoss.png|50px]]
| rowspan="2" |Put in 10000 Bananite
|Mini Boss! Challenge a Boss to earn great loot.
|Heads! You get 30,000 Bananite!
|50%*
|-
|-
|[[File:BTD6 RogueInfoIconMerchant.png|50px]]
|Tails! You lose your 10,000 Bananite.
|Merchant! Trade Artifacts and Tokens with the Merchant.
|50%
|-
|-
|[[File:BTD6 RogueInfoIconFinalBoss.png|50px]]
|Not today.
|Final Boss! You have won many battles, but can you complete the journey?
|(Nothing happens)
|100%
|-
|-
|[[File:BTD6 RogueInfoIconLegendary.png|50px]]
| rowspan="5" |<code>MONKEY</code> recently came into some Bananite and likes to play the odds. They say if you put up some Bananite, they'll flip a coin. If it's heads, they'll triple your Bananite, if it's tails, they keep it.<!-- TripleOrNothing_02 -->
|Legendary Augment! These sparkles represent this tile has been enhanced with Legendary power.
| rowspan="2" |Put in 100 Bananite
|Heads! You get 300 Bananite!
|50%*
| rowspan="5" |Campfire
|-
|-
|[[File:BTD6 RogueInfoIconWaterBridge.png|50px]]
|Tails! You lose your 100 Bananite.
|A Log Bridge allows you to cross narrow waterways.
|50%
|-
|-
|[[File:BTD6 RogueCompassIcon.png|50px]]
| rowspan="2" |Put in 1000 Bananite
|Tap to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (mobile)<br>Click to go back to Rogue Monkey. Swaps between Spawn point on maps that have more than one. (desktop)
|Heads! You get 3,000 Bananite!
|50%*
|-
|-
|[[File:BTD6 ArtifactsBtn.png|50px]]
|Tails! You lose your 1,000 Bananite.
|See the Artifacts you have in your current campaign. Also discard Artifacts here.
|50%
|-
|-
|[[File:BTD6 RogueResetBtn.png|50px]]
|Not today.
|Restart Journey to begin your Journey again.
|(Nothing happens)
|100%
|}
|}
 
{{Clear}}
==Errors==
==Trivia==
*Backing out of an Encounter or Boss tile after placing a monkey from your party during a round and re-entering will result in the monkey being on cooldown for 4 rounds despite no longer being on the map. This is confirmed to be a bug.<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1itjioo/bloons_td_6_v472_patch_notes/mdqtj9b/|quote=We're working on it, it has been a problematic issue to solve|author=Rohan Sharpe Anforth|publisher=Reddit|retrieved=21 feb 2025}}</ref>
[[File:BTD6_frontier_two_piercing_pearls.png|200px|thumb|Two Piercing Pearl NPCs, one for the lost Ranch Hand (left) and one for the non-interactable NPC (right)]]
 
*If Piercing Pearl or Quickshot Clyde get lost from a Random Encounter, their non-interactable NPCs still appear in [[Sandytown]]. These Ranch Hands can spawn in Sandytown after being lost, causing there to be two Piercing Pearl or Quickshot Clyde NPCs in the same area (though only the NPC representing the lost Ranch Hand is interactable).
==Development==
{{clear|right}}
[[Legend]]s were first mentioned in passing the update notes for {{BTD6 version|41.0}} as "periodic Legends content drops for players looking for even more challenge".<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1akoc55/update_bloons_td_6_v410_update_notes/|title=Update: Bloons TD 6 v41.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref>
 
===Version 44.0===
More information about ''Legends'' was revealed in the update notes for {{BTD6 version|44.0}}, and that the first Legends will be DLC and a "rogue-lite adventure".
{{quote|Legends - this is our answer to player questions and business questions around BTD7. We’re not ready to build BTD7 as we see incredible technical and creative potential inside BTD6 without disrupting our awesome community. With Legends, our plan is to build challenging new content that’s worthy of being in a new game and offer it inside BTD6 for a reasonable price. PC and console players will recognize that these are DLCs (downloadable content), which are standard ways to expand content on those platforms, so we are bringing this approach across to mobile as well. Overall we’ll continue to focus updates on a huge variety of content that players get at no additional cost, but we do need to keep IAPs and DLCs coming into the game to support all of our development. Hopefully tempting, this first Legends will be a BTD rogue-lite adventure.|Update notes for version 44.0<ref name="44.0"/>}}
 
===Version 45.0===
The update notes for {{BTD6 version|45.0}} revealed that the development team was planning a "dev diary" to preview the art and gameplay of ''Rogue Legends''.
{{quote|Legends is shaping up to be amazing and we’re eager to share more details (check back to the Update 44 Notes Looking Forward if you missed the explanation). We’ll plan on at least one dev diary during development to preview the art and gameplay of this super cool rogue-lite DLC.|Update notes for version 45.0<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1fzdqsm/bloons_td_6_v450_update_notes/|title=Bloons TD 6 v45.0 - Update Notes!|publisher=Reddit|retrieved=14 jan 2025}}</ref>}}
 
===Version 46.0===
The update notes for {{BTD6 version|46.0}} revealed that the first ''Legends'' DLC was planned to be released in version 46.0, but was delayed until version 47.0.
{{quote|Those who have been following along may note we planned to release our first Legends DLC along with version 46, but there was even more we wanted to add to truly make it a full game within the game, so we hope you won’t mind waiting until update 47 in early February.|Update notes for version 46.0<ref name="46.0"/>}}
 
===Version 47.0===
The update preview for {{BTD6 version|47.0}} revealed more information about ''Rogue Legends'', as well as answering questions from the community about Legends in general.<ref name="47.0-preview">{{cite|url=https://www.reddit.com/r/btd6/comments/1ihv0z6/bloons_td_6_v470_update_notes/|title=Bloons TD 6 v47.0 - Update Notes!|retrieved=4 feb 2025}}</ref>
 
==Gallery==
===Screenshots===
<gallery>
BTD6 rogue legends vid portal.png|''Rogue Legends'' on the ''Legends'' menu
BTD6 rogue legends vid main menu.png|Main menu
BTD6 rogue legends vid churchill.png|Captain Churchill's starter party
BTD6 rogue legends vid starter artifacts.png|Choosing starter artifacts
BTD6 rogue legends vid camp fire.png|
BTD6 rogue legends vid round hint.png|
BTD6 rogue legends vid tile gameplay.png|
BTD6 rogue legends vid victory legendary.png|
BTD6 rogue legends vid boost selection.png|Selecting a boost
BTD6 rogue legends vid game over.png|
</gallery>
 
====Stages====
<gallery>
BTD6 rogue legends vid zoom out 1.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 2.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 3.png|Zoom out of a stage layout
BTD6 rogue legends vid zoom out 4.png|Zoom out of a stage layout
BTD6 rogue legends vid chest opening.png|Opening a chest
BTD6 rogue legends vid chest opening alt layout.png|The same location as before, but with different special tiles
BTD6 rogue legends vid encounter tile.png|
BTD6 rogue legends vid boss entrance.png|
BTD6 rogue legends vid final boss.png|
BTD6 rogue legends vid log bridge.png|
BTD6 rogue legends vid token earned.png|Earning a token
BTD6 rogue legends vid merchant tile.png|
BTD6 rogue legends vid merchant.png|
BTD6 rogue legends vid mini boss tile.png|
BTD6 rogue legends vid navigation.png|
BTD6 rogue legends vid near chest.png|
BTD6 rogue legends vid race tile.png|
BTD6 rogue legends vid spawn point.png|
BTD6 rogue legends vid stage failed.png|
</gallery>
 
===Assets===
<gallery>
BTD6 CampfireMonkeyStillPortrait.png|Rogue Monkey portrait
BTD6 CampfireMonkeyPortrait.png|Rogue Monkey victory portrait
BTD6 CampfireMonkeyDefeatPortrait.png|Rogue Monkey game over portrait
BTD6 CampfireTowerIcon.png|Camp Fire recruit icon
BTD6 CampfireMentorIcon.png|Camp Fire mentor icon
BTD6 CampfireEnhanceIcon.png|Camp Fire enhance icon
BTD6 CampfireHealIcon.png|Camp Fire heal icon
BTD6 LegendIconInfo.png
BTD6 RogueLegendDLCpreview.png|Preview image in the Shop
BTD6 46.0 LegendRogueShop.png|Unused ''Rogue Legends'' shop icon in v46.0
</gallery>
 
====Button icons====
<gallery>
File:BTD6 RoguePlayButton.png|Campaign button
File:BTD6 RogueMonkeyIcon.png
File:BTD6 MyPartyBtn.png|Party button
File:BTD6 RoguePracticeButton.png|Practice mode button
File:BTD6 RogueInventoryBtn.png|Inventory button
File:BTD6 RogueCompassIcon.png|Compass button
File:BTD6 RoguePlayTileBtn.png|Play tile button
File:BTD6 RogueReplayTileBtn.png|Skip Bloon Encounter button
File:BTD6 RogueRestartBtn.png|Retry Mini Game or Mini Boss button
File:BTD6 RogueResetBtn.png|Restart campaign button
</gallery>
 
===Promotional images===
<gallery>
BTD6 legends loading teaser.gif|"BTD6 ''Legends'' loading..." teaser animation<ref>{{cite|url=https://www.reddit.com/r/btd6/comments/1i1j0vi/btd6_legends_loading/|title=BTD6 Legends loading...|publisher=Reddit|retrieved=14 jan 2025}}</ref>
BTD6 rogue legends guide promo.jpg
</gallery>
 
===Video===
{{youtube|NerXoyaPCgg}}
 
==References==
{{references}}
 
==Navigation==
==Navigation==
{{BTD6 nav}}
{{BTD6 legend nav}}
[[Category:Rogue Legends|*]][[Category:Modes in BTD6]]