Archmage (BTD6): Difference between revisions

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'''Archmage''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves all of Wizard Monkeys attacks, especially its main bolt, and grants it a new flame attack similar to [[Dragon's Breath (BTD6)|Dragon's Breath]] and a new decamo aura attack similar to [[Shimmer (BTD6)|Shimmer]].
'''Archmage''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade improves all of the Wizard Monkey's attacks, especially its main bolt, and grants the signature attacks of [[Dragon's Breath (BTD6)|Dragon's Breath]] and [[Shimmer (BTD6)|Shimmer]]:
 
*'''Main bolt:''' [[Damage]] increased from 6 to 8 with bonus [[MOAB-Class damage]] from +10 to +19 (or +20 with {{BTD6 mk|Arcane Impale}}), increases their [[pierce]] from 7 to 11 (16 with 5-0-1), and has an [[Attack speed|attack cooldown]] of 0.1375 seconds. With {{BTD6 mk|Arcane Impale}}, this upgrade grants main bolts +1 [[Ceramic damage]].
This upgrade doubles the attack speed Wizard Monkey's main bolts, increases their [[damage]] from 6 to 8 with increased [[MOAB-Class damage]] from +10 to +19 (or +20 with {{BTD6 mk|Arcane Impale}}), and increases their [[pierce]] from 7 to 11. With {{BTD6 mk|Arcane Impale}}, this upgrade grants main bolts +1 [[Ceramic damage]].
*'''Dragon's Breath:''' Has an attack cooldown of 0.0675 seconds instead of 0.135, and each flame receives +8 [[MOAB-Class damage]].
 
*'''Shimmer:''' Attacks every second instead of every 2 seconds.
Archmage's new flame attack deals 2 damage with +10 [[MOAB-Class damage]], has 3 pierce, and an [[Attack Cooldown|attack cooldown]] of 0.0675 seconds. Flames cannot damage [[Purple Bloon (BTD6)|Purple Bloons]]. This attack has 40 [[Unit|units]] of range, less than the Wizard Monkey itself. The flames apply a burn damage-over-time effect, dealing 1 damage every 1.5 seconds and lasting for 3 seconds.
 
Archmage's new decamo aura deals no damage, and removes the [[Camo Bloon (BTD6)|Camo]] property from up to 500 Bloons in a 75 unit radius.
 
== Special crosspath bonuses ==
 
* [[Fireball (BTD6)|Fireball]] —  increases its projectile count from 1 to 3, increasing its damage from 2 to 9 with +36 MOAB-Class damage, increasing its pierce from 19 to 23, and doubling its attack speed.
* [[Wall of Fire (BTD6)|Wall of Fire]] —  increases Wall of Fire's MOAB-Class damage from +0 to +6, and deploys Wall of Fires twice as fast.
* [[Intense Magic (BTD6)|Intense Magic]] — increases Dragon's breath attack pierce from 3 to 5.
* [[Monkey Sense (BTD6)|Monkey Sense]] — increases shimmer decamo radius from 75 to 87.5 units.


Crosspathing with [[Fireball (BTD6)|Fireball]] and [[Wall of Fire (BTD6)|Wall of Fire]] grants the following benefits:
* Fireball —  increases its projectile count from 1 to 3, increasing its damage from 2 to 9 with +24 MOAB-Class damage, increasing its pierce from 19 to 23. Its improved attack cooldown is 1.1 seconds.
* Wall of Fire —  increases Wall of Fire's MOAB-Class damage from +2 to +6, and deploys Wall of Fires twice as fast. Its improved attack cooldown is 3.25 seconds.
<section end="lede" />
==Stats==
==Stats==
{{BTD6 stat list by tiers|Wizard Monkey|500}}
{{BTD6 stat list by tiers|Wizard Monkey|500}}
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==Costs and sell values==
==Costs and sell values==
{{BTD6 cost list by upgrade|Wizard Monkey|1|5}}
{{BTD6 cost list by upgrade|Wizard Monkey|1|5}}
==Strategy==
{{research|Determine these theories for strategy:
* Maybe the strong seeking bolts getting more pierce is useful for off lane snipes on Quad or something during DDT rounds? In testing the two were performing the same on my end even then. On 98, 520 did more damage. On Ouch and others, that sliver of DDT downtime for 5-2-0 can be a dealbreaker
}}
{{BTD6 last updated|52.2|section=y}}
Archmage deals great damage against blimps over long range with seeking projectiles and the ability to attack through walls, allowing it to perform well even on many [[Expert]] maps such as [[Ravine]] [[CHIMPS]]. It excels against {{BTD6|DDT}} rounds, but lacks enough pierce to easily handle denser rounds, being very weak against [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. It pairs well with strong cleanup like {{BTD6|The Bloon Solver}} and blimp stallers that spread out blimps for reducing pierce issues (e.g. [[Giant Condor]]).
5-2-0 does more damage to both single targets and clumped blimps. Its Wall of Fire attack should be manually targeted onto blimps as this is a great portion of its damage. Switching [[target priority]] between Last and Close helps avoid wasting pierce on Ceramics while cleaning the MOAB rushes that Last tends to leave behind. It requires external [[Camo detection]] as its inherent Shimmer is inconsistent for DDTs on split-lane and short maps. 5-0-2 trades off DPS mainly for innate Camo detection and a range bonus, making it suitable versus [[Phayze]].


==Update history==
==Update history==
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{{main gallery|Wizard Monkey}}
{{main gallery|Wizard Monkey}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{Image needed|Repeat of the Archmage GIF against FDDT but with 5-2-0 crosspath. Target WoF on right}}
<gallery>
BTD6 Archmage 5XX.png|Archmage for all upgrades
BTD6 Archmage 500 Projectiles.gif|500 Archmage using all of its attacks
</gallery>


===Assets===
===Assets===
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BTD6 500-Wizard.png|Portrait
BTD6 500-Wizard.png|Portrait
BTD6 WizardMonkey ArchmageUpgradeIcon.png|Upgrade icon
BTD6 WizardMonkey ArchmageUpgradeIcon.png|Upgrade icon
BTD6 500-WIzardInsta.png|[[Insta-Monkey]] icon
BTD6 500-WIzardInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>