Strategy:Primary Only: Difference between revisions
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{{BTD6 last updated|49.3}}{{lede image|BTD6 PrimaryBtn.png|size=200px}} | |||
{{outdated|Missing Desperado strategies}} | |||
'''[[Primary Only]]''' is an introduction to game modes that restrict tower use. As such, strategies become more limited, but the mode is still very easy and only presents a challenge on a small handful of maps. | '''[[Primary Only]]''' is an introduction to game modes that restrict tower use. As such, strategies become more limited, but the mode is still very easy and only presents a challenge on a small handful of maps. | ||
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===Gameplay=== | ===Gameplay=== | ||
*Because towers such as [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] or [[Radar Scanner (BTD6)|Radar Scanner]] that can improve towers' coverage and let them pop more Bloon types are banned, know which towers are suitable for popping [[Camo Bloon (BTD6)|Camos]] and [[Lead Bloon (BTD6)|Leads]]. | *Because towers such as [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] or [[Radar Scanner (BTD6)|Radar Scanner]] that can improve towers' coverage and let them pop more Bloon types are banned, know which towers are suitable for popping [[Camo Bloon (BTD6)|Camos]] and [[Lead Bloon (BTD6)|Leads]]. | ||
**The only accessible upgrades that can pop [[Camo Bloon (BTD6)|Camo Bloons]] are [[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] | **The only accessible upgrades that can pop [[Camo Bloon (BTD6)|Camo Bloons]] are [[Enhanced Eyesight (BTD6)|Enhanced Eyesight]], [[Cold Snap (BTD6)|Cold Snap]], and [[Eagle Eye]]. | ||
**Leads can be popped by [[Bomb Shooter (BTD6)|Bomb Shooters]] or upgrades like [[Red Hot Rangs (BTD6)|Red Hot Rangs]] and [[Hot Shots (BTD6)|Hot Shots]]. | **Leads can be popped by [[Bomb Shooter (BTD6)|Bomb Shooters]] or upgrades like [[Red Hot Rangs (BTD6)|Red Hot Rangs]] and [[Hot Shots (BTD6)|Hot Shots]]. | ||
**Heroes can be used in this game mode, and they can be pivotal to victory. [[Corvus (BTD6)|Corvus]] is the most powerful, as he has extreme power in the early-game thanks to Spear (which pops Leads), Ancestral Might (for Round 40), and Vision allowing him to defeat almost all Camos. Simpler, still generally useful heroes include [[Quincy (BTD6)|Quincy]], who gains Camo and Lead popping early on, and [[Sauda (BTD6)|Sauda]], who has innate Camo detection and can pop Lead with her level 3 ability. [[Benjamin (BTD6)|Benjamin]] and [[Geraldo (BTD6)|Geraldo]] can both make money (the latter with [[Rare Quincy Action Figure]]) to allow for an easier time in rounds 31-40. | **Heroes can be used in this game mode, and they can be pivotal to victory. [[Corvus (BTD6)|Corvus]] is the most powerful, as he has extreme power in the early-game thanks to Spear (which pops Leads), Ancestral Might (for Round 40), and Vision allowing him to defeat almost all Camos. Simpler, still generally useful heroes include [[Quincy (BTD6)|Quincy]], who gains Camo and Lead popping early on, and [[Sauda (BTD6)|Sauda]], who has innate Camo detection and can pop Lead with her level 3 ability. [[Benjamin (BTD6)|Benjamin]] and [[Geraldo (BTD6)|Geraldo]] can both make money (the latter with [[Rare Quincy Action Figure]]) to allow for an easier time in rounds 31-40. | ||
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|[[File:BTD6 040-BombShooter.png|x50px]] | |[[File:BTD6 040-BombShooter.png|x50px]] | ||
|Assassin guarantees victory against Round 40, as the ability one-shots the MOAB. Place Assassin far away from the track so that its main attack does not pop the MOAB before the ability is used. | |Assassin guarantees victory against Round 40, as the ability one-shots the MOAB. Place Assassin far away from the track so that its main attack does not pop the MOAB before the ability is used. | ||
|- | |||
|[[Cryo Cannon (BTD6)|Cryo Cannon]], [[Icicles (BTD6)|Icicles]] | |||
|[[File:BTD6 003-IceMonkey.png|x50px]]<br>[[File:BTD6 004-IceMonkey.png|x50px]] | |||
|0-2-3 Cryo Cannon provides a good stall to Bloons, but can conflict with the other Primary Monkeys due to [[Frozen|freezing]] Bloons, preventing Sharp [[Damage type|damage type]] towers from attacking them. Therefore, provided that towers are placed which can work around this, such as [[Blade Shooter (BTD6)|Blade Shooter]], Bomb Shooters and Glue Gunners, it can assist on shorter maps with water. The 2-0-3 crosspath can also assist with Camo Detection, but cannot solo all Camo Bloons due to round 37's Camo White Bloons.. Icicles further improves the damage of the tower, even to the final round 40 MOAB. | |||
|- | |||
|[[Bloon Dissolver (BTD6)|Bloon Dissolver]] | |||
|[[File:BTD6 300-GlueGunner.png|x50px]] | |||
|Bloon Dissolver's recent attack speed buff allows a 3-1-0 Glue Gunner to glue many strong Rainbows and Ceramics to cripple them, allowing for weaker towers with high pierce like Triple Darts to clean up. | |||
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|Ezili gets most of her strength through her MOAB Hex ability. Other than that, her base attack is slow and deals little damage, making her a bad choice for the early-game, which is all that matters in this game mode. While she can pop camo and lead, and remove these properties at level 9 (which she does not reach before Round 40), the Primary Monkeys and many other heroes can take care of them already. | |Ezili gets most of her strength through her MOAB Hex ability. Other than that, her base attack is slow and deals little damage, making her a bad choice for the early-game, which is all that matters in this game mode. While she can pop camo and lead, and remove these properties at level 9 (which she does not reach before Round 40), the Primary Monkeys and many other heroes can take care of them already. | ||
|- | |- | ||
|[[ | |[[Embrittlement (BTD6)|Embrittlement]], [[Snowstorm (BTD6)|Snowstorm]] | ||
|[[File:BTD6 | |[[File:BTD6 400-IceMonkey.png|x50px]]<br>[[File:BTD6 040-IceMonkey.png|x50px]] | ||
|Ice Monkeys are generally support towers, with | |Ice Monkeys are generally support towers, with Embrittlement's de-buff and Snowstorm's ability. However, in this game mode, there simply is not enough defense for their supporting capability to be worth it, unless specifically going past Round 40. | ||
|- | |- | ||
|[[Glue | |[[Glue Strike (BTD6)|Glue Strike]], [[MOAB Glue (BTD6)|MOAB Glue]] | ||
|[[File:BTD6 | |[[File:BTD6 040-GlueGunner.png|x50px]]<br>[[File:BTD6 003-GlueGunner.png|x50px]] | ||
|Glue Strike and MOAB Glue serve purposes that are simply not necessary to beat Primary Only, Glue Strike amplifying the damage is redundant when Bloons are slow and the first MOAB is weaker due to Easy difficulty, and MOAB Glue due to only having 1 MOAB to glue. Similar to the Ice Tower, both upgrades are purely for support and should be avoided unless going into Freeplay. | |||
|} | |} | ||