Special Poperations (BTD6): Difference between revisions
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=== Monkey Marine === | === Monkey Marine === | ||
This upgrade adds the Monkey Marine ability, which deploys a marine sub-tower | This upgrade adds the Monkey Marine ability, which deploys a marine sub-tower at the Heli Pilot's position. If there are no available placement locations near the Heli Pilot, the marine cannot be deployed. The marine fires darts at Bloons which deal 6 [[damage]], have 20 [[pierce]], and have an [[Attack speed|attack cooldown]] of 0.05 seconds (0.04 seconds with [[Faster Firing (BTD6)|Faster Firing]] crosspath). Marines have a [[range]] of 50 [[Unit|units]]. It can damage all Bloon types and can detect [[Camo Bloon (BTD6)|Camo Bloons]]. | ||
This ability has a cooldown of 25 seconds, and an initial cooldown of 8.33 seconds | The Marine last for 30 seconds before disappearing. It also disappears if the Heli that spawned it is removed. Crosspathing the Heli with [[Quad Darts (BTD6)|Quad Darts]] causes the Marine to remain even if the Heli is removed, which seems to be a bug. Unlike most towers and sub-towers, marines can be sold in [[CHIMPS]]. This ability has a cooldown of 25 seconds, and an initial cooldown of 8.33 seconds (meaning a single Special Poperations can keep a Marine on the map at all times and periodically have two Marines at a time without any ability cooldown buffs). | ||
Unlike other sub-towers, the marine can be redeployed with the redeploy ability. | |||
=== Door Gunner === | === Door Gunner === | ||
This ability is only available when {{BTD6 mk|Door Gunner}} Monkey Knowledge is enabled. It allows the player to select a tower for the Heli Pilot to pick up and carry inside the helicopter. While picked up, towers move with the helicopter and continue attacking as usual but cannot use abilities or be selected. Selling the Heli Pilot while it is carrying a tower also sells the carried tower. The Heli Pilot cannot use Reposition while a tower is being carried. | {{main|Door Gunner}} | ||
This ability is only available when {{BTD6 mk|Door Gunner}} Monkey Knowledge is enabled. It allows the player to select a tower for the Heli Pilot to pick up and carry inside the helicopter. While picked up, towers move with the helicopter and continue attacking as usual but cannot use abilities or be selected. Selling the Heli Pilot while it is carrying a tower also sells the carried tower. The Heli Pilot cannot use Reposition while a tower is being carried. After a tower is picked up by Door Gunner, the Heli Pilot is able to use this ability again to drop the tower in a valid location. The Reposition and Door Gunner abilities share the same cooldown (including initial cooldown): using one also resets the cooldown of the other. | |||
After a tower is picked up by Door Gunner, the Heli Pilot is able to use this ability again to drop the tower in a valid location. | |||
The Reposition and Door Gunner abilities share the same cooldown (including initial cooldown): using one also resets the cooldown of the other. | |||
=== Reposition === | === Reposition === | ||
| Line 62: | Line 46: | ||
==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Heli Pilot|2|5}} | {{BTD6 cost list by upgrade|Heli Pilot|2|5}} | ||
==Strategy== | |||
{{BTD6 last updated|51.2|section=y}} | |||
With improved income and lives, greater blowback, no initial Reposition cooldown, and decent DPS for its price, Special Poperations stands out on [[Boss Event]]s, especially in Least Cash and Least Tiers settings. It remains viable in [[CHIMPS]] with sufficient micromanagement to reposition towers, blow back Super Ceramics, and frequent use of Marine for bursts of damage. | |||
{{BTD6 mk|Door Gunner}} is an important MK to give a tower effectively infinite range. Some valuable candidates are: | |||
*[[Favored Trades (BTD6)|Favored Trades]] for its sellback bonus. | |||
*[[Master Builder|Master Builder]]'s Mega Sentries can be picked up. | |||
*[[Banana Farmer (BTD6)|Banana Farmer]] | |||
*[[Embrittlement (BTD6)|Embrittlement]], which is mainly used in Boss Events without good Ice placements. | |||
*[[The Final Harmonic]]'s totem can move blimps into [[XXXL Trap (BTD6)|XXXL Trap]] on distant lane maps such as [[Muddy Puddles]].<!--the only currently known practical finalharmonic interaction other than "it's a cool funni interaction"; xxxl trap chinook doesn't move its own trap, and 015 xxxl isn't always better...--> | |||
Special Poperations does not need to be crosspathed if assuming a support role. However, 0-5-2 does improve blowback and the Marine's DPS. Alternatively, 2-5-0 removes the need for micro. | |||
==Update history== | ==Update history== | ||
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{{main gallery|Heli Pilot}} | {{main gallery|Heli Pilot}} | ||
===Screenshots=== | ===Screenshots=== | ||
<gallery> | |||
BTD6 Special Poperations 150.png|Special Poperations for 150, 250 | |||
BTD6 Special Poperations X5X.png|Special Poperations for 05X | |||
BTD6 Special Poperations Helipad.png|Special Poperations helipad | |||
BTD6 Special Poperations Active Ability.png|Special Poperations marine | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||
<gallery> | <gallery> | ||
BTD6 050-HeliPilot.png|Portrait | File:BTD6 050-HeliPilot.png|Portrait | ||
BTD6 Marine.png|Marine portrait | File:BTD6 Marine.png|Marine portrait | ||
BTD6 HeliPilot SpecialPoperationsUpgradeIcon.png|Upgrade icon | File:BTD6 HeliPilot SpecialPoperationsUpgradeIcon.png|Upgrade / Marine ability icon | ||
BTD6 050-HeliPilotInsta.png|[[Insta Monkey]] icon | File:BTD6 HeliPilot DoorGunnerUpgradeIconAA.png|Door Gunner ability pickup icon | ||
File:BTD6 HeliPilot DeployUpgradeIconAA.png|Door Gunner ability deploy icon | |||
File:BTD6 050-HeliPilotInsta.png|[[Insta Monkey]] icon | |||
</gallery> | </gallery> | ||
==Trivia== | |||
*Its upgrade icon is almost identical to the portrait of {{BTD6|Elite Defender}}. | |||
*"Poperations" is a portmanteau of "pop" and "operations". | |||
*[[wp:Special operations|Special operations]] are unconventional military techniques, including but not limited to scouting, espionage, and diversion, typically performed by small units. | |||
*With {{BTD6 mk|Door Gunner}}, it has the most activated abilities of a single tower in BTD6, with 4 in total. | |||
==In other languages== | ==In other languages== | ||