Strategy:Bomb Shooter (Battles 2): Difference between revisions

m I could probably go make that synergy section for this page tbh
 
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{{BTDB2 last updated|4.6.1}} {{Lede image|BTDB2 000 bomb shooter.png|200px}} {{BTDB2 popular loadout list by tower|Bomb Shooter}}
{{BTDB2 last updated|4.8.1}} {{Lede image|BTDB2 000 bomb shooter.png|200px}} {{BTDB2 popular loadout list by tower|Bomb Shooter}}
The Bomb Shooter serves as a strong early and midgame tower to defend many rounds, only requiring a decamo option and some support on maps where it cannot get good cluster spots, like [[Castle Ruins]] or tricky maps like [[Glade]]. It can survive into the early 30s with MOAB Eliminator, but struggles to go to round 40 with many loadouts, often requiring a more aggressive playstyle to win.
The Bomb Shooter serves as a strong early and midgame tower to defend many rounds, only requiring a decamo option and some support on maps where it cannot get good cluster spots, like [[Castle Ruins]] or tricky maps like [[Glade]]. It can survive into the early 30s with MOAB Eliminator, but struggles to go to round 40 with many loadouts, often requiring a more aggressive playstyle to win.


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* Some maps are unfavorable to bomb due to lack of cluster spots
* Some maps are unfavorable to bomb due to lack of cluster spots
* Greed potential starts late, which allows cheaper towers to snowball their greed faster, but not for longer
* Greed potential starts late, which allows cheaper towers to snowball their greed faster, but not for longer
== Synergies==
{{Strategy needed}}


== Upgrades ==
== Upgrades ==
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** 1-3-0 and 2-3-0 are only beneficial if combatting Tight blimps
** 1-3-0 and 2-3-0 are only beneficial if combatting Tight blimps
* x-4-x [[MOAB Assassin (Battles 2)|MOAB Assassin]] oneshots MOABs and breaks down BFBs with its ability.
* x-4-x [[MOAB Assassin (Battles 2)|MOAB Assassin]] oneshots MOABs and breaks down BFBs with its ability.
* 2-5-0 [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] delivers a lot of early BAD damage.  
* 2-5-0 [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] delivers a lot of BAD damage in the early 30s.


=== Path 3 ===
=== Path 3 ===
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# Depending on the map, Heavy Bombs should be bought to defend against Black Bloons. If the map is set up in a way to defend spaced Black Bloons without Heavy Bombs, it can be forced on Round 9 instead, with Spaced Zebras.
# Depending on the map, Heavy Bombs should be bought to defend against Black Bloons. If the map is set up in a way to defend spaced Black Bloons without Heavy Bombs, it can be forced on Round 9 instead, with Spaced Zebras.
# From there, the player is safe until round 11, at which point another cluster may be required to defend a big rush, and needs camo support.
# From there, the player is safe until round 11, at which point another cluster may be required to defend a big rush, and needs camo support.
{{Clear|right}}
== Support from the Bomb Shooter ==
=== Stuns ===
{{Stub}}
Bloon Impact and Bloon Crush provide direct stopping power to rushes to allow other towers to clean up or to buy more time for a rush against an opponent to reach the exit first.
For Bloon Impact, as 2-3 Recursive Clusters already deal with Ceramics quite well, it is relegated to assisting with Fortified Ceramics or Ceramic children from MOABs.
For Bloon Crush, provided it is given proper camo detection and can be afforded in time, it can stop infinite DDTs from a counter-rush.


==Navigation==
==Navigation==
{{BTDB2 strategy nav}}
{{BTDB2 strategy nav}}
[[Category:Battles 2 strategies]]
[[Category:Battles 2 strategies]]