Strategy:Bomb Shooter (Battles 2): Difference between revisions
Planterror (talk | contribs) |
Planterror (talk | contribs) m I could probably go make that synergy section for this page tbh |
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{{BTDB2 last updated|4. | {{BTDB2 last updated|4.8.1}} {{Lede image|BTDB2 000 bomb shooter.png|200px}} {{BTDB2 popular loadout list by tower|Bomb Shooter}} | ||
The Bomb Shooter serves as a strong early and midgame tower to defend many rounds, only requiring a decamo option and some support on maps where it cannot get good cluster spots, like [[Castle Ruins]] or tricky maps like [[Glade]]. It can survive into the early 30s with MOAB Eliminator, but struggles to go to round 40 with many loadouts, often requiring a more aggressive playstyle to win. | The Bomb Shooter serves as a strong early and midgame tower to defend many rounds, only requiring a decamo option and some support on maps where it cannot get good cluster spots, like [[Castle Ruins]] or tricky maps like [[Glade]]. It can survive into the early 30s with MOAB Eliminator, but struggles to go to round 40 with many loadouts, often requiring a more aggressive playstyle to win. | ||
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* Some maps are unfavorable to bomb due to lack of cluster spots | * Some maps are unfavorable to bomb due to lack of cluster spots | ||
* Greed potential starts late, which allows cheaper towers to snowball their greed faster, but not for longer | * Greed potential starts late, which allows cheaper towers to snowball their greed faster, but not for longer | ||
== Synergies== | |||
{{Strategy needed}} | |||
== Upgrades == | == Upgrades == | ||
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** 1-3-0 and 2-3-0 are only beneficial if combatting Tight blimps | ** 1-3-0 and 2-3-0 are only beneficial if combatting Tight blimps | ||
* x-4-x [[MOAB Assassin (Battles 2)|MOAB Assassin]] oneshots MOABs and breaks down BFBs with its ability. | * x-4-x [[MOAB Assassin (Battles 2)|MOAB Assassin]] oneshots MOABs and breaks down BFBs with its ability. | ||
* 2-5-0 [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] delivers a lot of | * 2-5-0 [[MOAB Eliminator (Battles 2)|MOAB Eliminator]] delivers a lot of BAD damage in the early 30s. | ||
=== Path 3 === | === Path 3 === | ||
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# Depending on the map, Heavy Bombs should be bought to defend against Black Bloons. If the map is set up in a way to defend spaced Black Bloons without Heavy Bombs, it can be forced on Round 9 instead, with Spaced Zebras. | # Depending on the map, Heavy Bombs should be bought to defend against Black Bloons. If the map is set up in a way to defend spaced Black Bloons without Heavy Bombs, it can be forced on Round 9 instead, with Spaced Zebras. | ||
# From there, the player is safe until round 11, at which point another cluster may be required to defend a big rush, and needs camo support. | # From there, the player is safe until round 11, at which point another cluster may be required to defend a big rush, and needs camo support. | ||
{{Clear|right}} | |||
== Support from the Bomb Shooter == | |||
=== Stuns === | |||
{{Stub}} | |||
Bloon Impact and Bloon Crush provide direct stopping power to rushes to allow other towers to clean up or to buy more time for a rush against an opponent to reach the exit first. | |||
For Bloon Impact, as 2-3 Recursive Clusters already deal with Ceramics quite well, it is relegated to assisting with Fortified Ceramics or Ceramic children from MOABs. | |||
For Bloon Crush, provided it is given proper camo detection and can be afforded in time, it can stop infinite DDTs from a counter-rush. | |||
==Navigation== | ==Navigation== | ||
{{BTDB2 strategy nav}} | {{BTDB2 strategy nav}} | ||
[[Category:Battles 2 strategies]] | [[Category:Battles 2 strategies]] | ||