Projectile-Go-Round: Difference between revisions

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{{stub}}
{{BTD6 quest info
{{BTD6 quest info
|id=ExperimentProjectileCarousel
|id=ExperimentProjectileCarousel


|name   =Projectile-Go-Round
|name       =Projectile-Go-Round
|image =BTD6 QuestIconQuantumEntanglement.png
|image     =BTD6 QuestIconQuantumEntanglement.png
|blurb  =Defeat the Bloons with a Projectile Carousel!
|description=Defeat the Bloons with a Projectile Carousel!
|description=Whimsical magic or quantum entanglement? Not even Doctor Monkey knows! Monkey projectiles are randomly switched with the projectiles of any other placed Monkey. Plus! Projectiles last longer and will bounce off the edge of the map. Results include fun and awesomeness!
|victory=Unpredictably, you did it!


|category    =Experiments
|category    =Experiments
|unlock level=59
|unlock level=59
|rewards=MonkeyMoney:500
|rewards     =MonkeyMoney:500
 
|introduced  =48.0
|introduced  =48.0
|introduced C=
|introduced C=
}}
}}
'''Projectile-Go-Round''' is an [[Quest (BTD6)|Experiment Quest]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. In this Quest, each time a [[tower]] fires a [[projectile]], it is replaced with the main projectile of a random tower on the map (which can include itself). Additionally, all projectiles can bounce off the edges of the map and their lifespans are increased by 60% (equivalent to having [[Added Preservatives]] Legendary in ''[[Rogue Legends]]''). The objective is to complete rounds 22–80 on [[Muddy Puddles]] [[Hard]] [[Alternate Bloons Rounds]]. All towers and [[Hero]]es except the [[Beast Handler (BTD6)|Beast Handler]] are enabled, but the [[Glaive Lord (BTD6)|Glaive Lord]], [[Plasma Accelerator (BTD6)|Plasma Accelerator]], and [[Ray of Doom (BTD6)|Ray of Doom]] [[upgrade]]s are disabled. The "retry last round" option is allowed.
'''Projectile-Go-Round''' is an [[Quest (BTD6)|Experiment Quest]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|48.0}}. In this Quest, each time a [[tower]] fires a [[projectile]], it is replaced with the main projectile of a random tower on the map (which can include itself). Additionally, all projectiles can bounce off the edges of the map and their lifespans are increased by 60% (equivalent to having [[Added Preservatives]] Legendary in ''[[Rogue Legends]]''). The "retry last round" option is allowed.


Some towers always fire their original projectiles:
Some towers always fire their original projectiles:
*{{B|Boomerang Monkey|BTD6}}
*{{BTD6|Boomerang Monkey}}
*{{B|Ice Monkey|BTD6}}
*{{BTD6|Ice Monkey}}
*{{B|Mortar Monkey|BTD6}}
*{{BTD6|Mortar Monkey}}
*{{B|Monkey Ace|BTD6}}
*{{BTD6|Monkey Ace}}
*{{B|Alchemist|BTD6}}
*{{BTD6|Alchemist}}
*{{B|Banana Farm|BTD6}}
*{{BTD6|Banana Farm}}
*All {{B|Heroes|BTD6}}
*All {{BTD6|Heroes}}


==Challenge rules==
==Challenge rules==
{{BTD6 challenge rules
{{BTD6 challenge rules
|starting cash =6000
|type=Quest
|starting lives=-1
|description=Whimsical magic or quantum entanglement? Not even Dr. Monkey knows! Monkey projectiles are randomly switched with the projectiles of any other placed Monkey. Plus! Projectiles last longer and will bounce off the edge of the map. Results include fun and awesomeness!
|start round  =22
|victory=Unpredictably, you did it!
|end round    =80
|id=ProjectileCarouselQuest
|max monkeys  =-1
|map=Muddy Puddles
|paragon limit =-1
|difficulty=Hard
|mode=Alternate Bloons Rounds
|coopDivisionType=5
|chalType=0
|removeableCostMultiplier=1.0
|abilityCooldownReductionMultiplier=1.0
|numberOfPlayers=1
|maxTowers=-1
|maxPowers=-1
|leastCashUsed=-1
|leastTiersUsed=-1
|seed=-1
|maxParagons=-1
|ignoreLeastMode=0
|disableSelling=0
|disableMK=1
|disablePowers=0
|disableInstas=1
|disableDoubleCash=1
|disableFastTrack=1
|noContinues=1
|noInstaReward=1
|displayIncludedTowers=1
|displayIncludedPowers=0
|disableHeroBoosting=1
|disableTowerXp=1
|disablePlayerCosmetics=0
|customRounds=
|speedMultiplier=1.0
|moabSpeedMultiplier=1.0
|regrowRateMultiplier=1.0
|bloonHealthMultiplier=1.0
|moabHealthMultiplier=1.0
|bossHealthMultiplier=1.0
|lives=-1
|maxLives=-1
|startingCash=6000
|startRound=22
|endRound=80
|revives=-1
|_towers={{BTD6 restrictions|tower=Quincy|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=Gwendolin|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=StrikerJones|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=ObynGreenfoot|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=CaptainChurchill|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=Benjamin|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=Ezili|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=PatFusty|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=Adora|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=AdmiralBrickell|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=Sauda|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=Psi|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=Corvus|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=Rosalia|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 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restrictions|tower=Skywarden|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=BananaFarm|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=SpikeFactory|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=MonkeyVillage|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}{{BTD6 restrictions|tower=EngineerMonkey|max=-1|path1NumBlockedTiers=0|path2NumBlockedTiers=0|path3NumBlockedTiers=0|restrictParagon=0}}
|baseMapTextureId=-1
|musicTrack=
}}
 
==Strategy==
{{BTD6 last updated|55.2|section=y}}
The general strategy for Projectile-Go-Round involves pairing a tower with a fast attack speed and/or many projectiles per shot with one or more towers with high power projectiles. [[Dartling Gunner (BTD6)|Dartling Gunners]] are a particularly effective choice for the former, as they have global range and never stop attacking while being extremely cheap. [[Full Auto Rifle (BTD6)|Full Auto Rifle]] or [[Elite Defender (BTD6)|Elite Defender]] make for good replacements later in the game. Examples of towers with effective projectiles include [[Spiked Balls (BTD6)|Spiked Balls]] and its upgrades, [[The Big One (BTD6)|The Big One]] and [[The Biggest One (BTD6)|The Biggest One]], and [[Primary Expertise (BTD6)|Primary Expertise]]. [[Monkey Village (BTD6)|Monkey Villages]] are recommended to support your towers, as they provide buffs without diluting the projectile pool.


|bloon speed=1.0
Due to pickups from Banana Farms counting as projectiles, farming is extremely potent in this quest. Pairing farms with towers that fire many projectiles can produce incredible amounts of cash very quickly. When farming, prioritize upgrades that increase the value of each pickup, such as [[Valuable Bananas (BTD6)|Valuable Bananas]] and [[Banana Research Facility (BTD6)|Banana Research Facility]]. Crates from a [[Monkeyopolis (BTD6)|Monkeyopolis]] are likewise considered projectiles. Farming will allow you to afford towers with extremely powerful projectiles, such as [[Super Mines (BTD6)|Super Mines]] or a [[Paragon]], to trivialize the rest of the quest.  
|moab speed =1.0
|boss speed =1.0


|bloon health=1.0
An effective strategy for early game is to pair a 0-2-0 Dartling Gunner with a 2-0-0 [[Spike Factory (BTD6)|Spike Factory]], and aim the Dartling Gunner at the end of the active lane. The Spike Factory can then be upgraded to Spiked Balls, and Banana Farms can be added to the mix if extra income is desired.  
|moab health =1.0
|boss health =1.0
|regrow rate =1.0


|ability cooldown rate=1.0
=== General tips ===
|removable cost rate  =1.0


|powers disabled  =0
* It is worth remembering that, when the game is choosing which projectile to fire, it chooses from available ''towers'', not from available projectiles. In other words, placing more of the same tower will make that tower's projectile more likely to be fired.
|mk disabled      =1
* A projectile receives buffs from the tower that it comes from and not the tower that fired it. For example, a [[MOAB Mauler (BTD6)|MOAB Mauler]] projectile will not be able to hit [[Camo Bloon (BTD6)|Camo Bloons]] unless the MOAB Mauler tower is given external [[Camo detection]], even if the tower firing the projectile is able to see Camo.
|selling disabled  =0
* Only a tower's main projectile is able to be given to other towers. Secondary projectiles, such as a [[Ballistic Missile (BTD6)|Ballistic Missile's]] missile attack, [[Inferno Ring (BTD6)|Inferno Ring's]] meteor, or [[Grape Shot (BTD6)|Grape Shot's]] grapes will not be fired by other towers. However, these secondary attacks ''are'' able to have their projectiles replaced.
|continues disabled=1
|dc disabled      =1
|ft disabled      =1


|all camo  =0
== Update history ==
|all regrow=0
{{BTD6 change list by name|Projectile-Go-Round}}
}}


==Strategy==
== Trivia ==
{{strategy needed}}
* Projectile-Go-Round is based on an unused ''Rogue Legends'' [[Artifact]] named [[List of unused content in BTD6#Artifacts|Projectile Carousel]], which was cut due to being too "fundamentally broken" to work in that setting.<ref>{{Cite|quote=Projectile-Go-Round - This originally started life as a Rogue Legends artifact but was deemed too fundamentally broken to fix for all possible edge-case situations. It was far too fun to leave entirely on the cutting room floor, though, so enjoy the chaos!|url=https://www.reddit.com/r/btd6/comments/1jpc827/bloons_td_6_v480_update_notes/|title=Bloons TD 6 v48.0 - Update Notes!|publisher=Reddit}}</ref>


==In other languages==
==In other languages==
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}}
{{langlist
{{langlist
|label=Blurb
|label=Description
|collapsed=y
|collapsed=y
|key=ProjectileCarouselQuestDescription
|key=ProjectileCarouselQuestDescription
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}}
}}
{{langlist
{{langlist
|label=Description
|label=Long description
|collapsed=y
|collapsed=y
|key=ProjectileCarouselQuestDescriptionLong
|key=ProjectileCarouselQuestDescriptionLong
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}}
}}
{{clear|right}}
{{clear|right}}
== References ==
<references />
==Navigation==
==Navigation==
{{BTD6 quest nav}}
{{BTD6 quest nav}}