Admiral Brickell (BTD6): Difference between revisions
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{{ | {{admiral brickell hat}} | ||
{{BTD6 hero info | {{BTD6 hero info | ||
|id=AdmiralBrickell | | id = AdmiralBrickell | ||
| | | numeric id = 10 | ||
| name = Admiral Brickell | |||
|name | | title = Naval Commander | ||
|title | | image = BTD6 AdmiralBrickellPortrait.png | ||
|image | |icon=BTD6 round HeroIconAdmiralBrickell.png | ||
|description=Command all your water-based Monkeys to decisive victory. Requires water to place. | | description = Command all your water-based Monkeys to decisive victory. Requires water to place. | ||
| cost = 900 | |||
|cost | | xp scale = 1.425 | ||
|xp scale | | cost C = | ||
|cost C | | xp scale C = | ||
|xp scale C = | | introduced = 18.0 | ||
| introduced C = | |||
|introduced | | rl tower 1 = MonkeySub | ||
|introduced C= | | rl tower 1 upgrades = 101 | ||
| rl tower 2 = MonkeyBuccaneer | |||
| rl tower 2 upgrades = 021 | |||
| rl artifact = Portability | |||
|rl artifact rarity=Common | |||
| fl cost = 5430 | |||
| fl level = 3 | |||
| fl trait 1 = Nullifier | |||
| fl trait 2 = Kickin' | |||
| fl trait 3 = Longshot | |||
}} | }} | ||
'''Admiral Brickell''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|18.0}}. She can be unlocked for {{BTD6 mm|5000}} starting at [[level]] 35. | '''Admiral Brickell''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|18.0}}. She can be unlocked for {{BTD6 mm|5000}} starting at [[level]] 35. | ||
Brickell is the first purely- | Brickell is the first purely water-based hero in the game ([[Pat Fusty (BTD6)|Pat Fusty]] can be placed on both water and land). She drops sea mines into the water, which will home in on Bloons near them. She also has a high-damage revolver that pops up to three Bloons at a time, hitting targets that meet the centerpoint of the shot. | ||
Starting at | *Starting at level 7, she gains [[Camo detection]]. | ||
*Starting at level 8, she passively buffs nearby water towers, granting +1 pierce. | |||
*Starting at level 15, her sea mines can pop [[Black Bloon (BTD6)|Black Bloon]] properties and strip [[Camo Bloon (BTD6)|Camo]] properties. | |||
*She has three [[Activated Ability|Activated Abilities]]: | |||
**'''Naval Tactics''' (level 3) — [[Monkey Sub (BTD6)|Monkey Subs]], [[Monkey Buccaneer (BTD6)|Monkey Buccaneers]] and herself, temporarily gain double attack speed. Additionally, it grants extra pierce and [[Damage type|Normal-type damage]] starting from level 5, and Camo detection starting from level 8. The effect becomes global starting at level 19. | |||
**'''Blast Chain''' (level 7) — Sea mines trigger and move much faster after deployment. | |||
**'''Mega Mine''' (level 10) — Creates a massive mine in the water, dealing immense damage to the first [[MOAB-Class Bloon]] that it detects. The mine lasts multiple rounds and ignores line of sight. | |||
==Mechanics== | ==Mechanics== | ||
===Pistol=== | ===Pistol=== | ||
{ | Admiral Brickell's pistol attack fires a shot at a target Bloon within her range every 0.8 seconds. Each shot collides with the target instantly, bypassing travel time, and produces a 0-radius area-of-effect (hitting targets that meet its centerpoint) that hits up to 3 Bloons at a time and dealing 3 [[damage type|Sharp-type]] [[damage]]. | ||
{|class="wikitable" | |||
|+Levels | |||
!Level | |||
!Effect | |||
|- | |||
!2 | |||
|Attack cooldown reduces to 0.65 seconds, effectively increasing [[attack speed]] by ~23.1%. | |||
|- | |||
!6 | |||
|Damage increases to 6. | |||
|- | |||
!7 | |||
|Range increases from 50 units to 58 units. Brickell gains [[Camo detection]]. | |||
|- | |||
!12 | |||
|Damage increases to 12. Attack cooldown reduces to 0.35 seconds, effectively increasing attack speed by ~85.7%. | |||
|- | |||
!15 | |||
|Damage increases to 18. | |||
|- | |||
!16 | |||
|Range increases to 62 units. | |||
|- | |||
!17 | |||
|Damage increases to 40. | |||
|} | |||
=== | ===Sea mines=== | ||
Admiral Brickell's sea mine attack passively deploys mines on the water within her range every 3 seconds. The placement of the mines is random, but they are always deployed within 39 units of the track if possible. They cannot be deployed on top of other towers unless there is not enough space, and they cannot be deployed on top of Admiral Brickell herself. Once deployed, a mine lasts for up to 120 seconds and can carry over one round, and it disappears if Brickell is [[sell|sold]]. | |||
=== | A mine activates and homes in on a Bloon if it comes within 40 units of it. On contact, it deals 1 normal-type damage to the target Bloon and generates an explosion that deals 1 explosion-type damage to up to 20 Bloons in a 20-unit radius, including the initial target. Its pierce is affected by {{BTD6 mk|More 'Splody}}. It also explodes in place if it starts seeking a Bloon but fails to hit the target after 0.3 seconds, but it will not explode if it expires on its own or Brickell is sold. If a mine activates, other mines cannot activate for 0.4 seconds afterwards; this is not affected by attack speed buffs. | ||
{|class="wikitable" | |||
|+Levels | |||
!Level | |||
!Effect | |||
|- | |||
!2 | |||
|Attack cooldown reduces to 2.8 seconds, effectively increasing attack speed by 7.14%. | |||
|- | |||
!4 | |||
|Explosion pierce increases to 28. | |||
|- | |||
!6 | |||
|Contact damage increases to 2. Explosion damage increases to 2. | |||
|- | |||
!7 | |||
|Range increases from 50 units to 58 units. Mines gain Camo detection. Existing mines do not gain Camo detection upon reaching this upgrade. | |||
|- | |||
!9 | |||
|Contact damage increases to 7. Explosion damage increases to 7. | |||
|- | |||
!11 | |||
|Attack cooldown reduces to 2.5 seconds, effectively increasing attack speed by 12%. | |||
|- | |||
!12 | |||
|Contact damage increases to 12. Explosion damage increases to 12. | |||
|- | |||
!15 | |||
|Explosion radius increases to 30 units (50% larger). Explosion damage type changes to normal, allowing it to damage all Bloon types. Both the initial hit and explosion remove Camo from Bloons on contact. | |||
|- | |||
!16 | |||
|Range increases to 62 units. | |||
|- | |||
!17 | |||
|Contact damage increases to 22. Explosion damage increases to 22. | |||
|} | |||
===Pierce buff=== | |||
Starting at level 8, Admiral Brickell grants +1 pierce to all towers placed in water within her range, except herself. It stacks with Naval Tactics. | |||
==Abilities== | ==Abilities== | ||
===Naval Tactics=== | ===Naval Tactics=== | ||
[[File:BTD6 AdmiralBrickell NavalTacticsAA.png|50px|right]]'''Naval Tactics''' is unlocked at level 3. | [[File:BTD6 AdmiralBrickell NavalTacticsAA.png|50px|right]] | ||
'''Naval Tactics''' is unlocked at level 3. It grants Monkey Subs and Monkey Buccaneers within Brickell's range (including herself) double [[attack speed]] for 8 seconds. It has a 50-second cooldown. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Levels | |||
!Level | !Level | ||
!Effect | !Effect | ||
|- | |- | ||
!5 | !5 | ||
|Affected towers get +1 [[ | |Affected towers' attacks now get +1 [[pierce]] and deal [[damage type|normal-type damage]] for the duration. | ||
|- | |- | ||
!8 | !8 | ||
|Affected towers | |Affected towers gain [[Camo detection]] for the duration. | ||
|- | |- | ||
!14 | !14 | ||
|Duration | |Duration increases to 10 seconds. | ||
|- | |- | ||
!19 | !19 | ||
| | |Now affects all eligible towers placed on water on-screen, not just within Brickell's range. | ||
|} | |} | ||
===Blast Chain=== | ===Blast Chain=== | ||
[[File:BTD6 AdmiralBrickell BlastChainAA.png|50px|right]]'''Blast Chain''' is unlocked at level 7. When activated, | [[File:BTD6 AdmiralBrickell BlastChainAA.png|50px|right]] | ||
'''Blast Chain''' is unlocked at level 7. When activated, Brickell's sea mines have a 0.1-second delay between activations instead of a 0.4-second delay, and their movement speed while seeking Bloons is doubled, for 15 seconds. It does not affect Mega Mines. It has a 45-second cooldown. | |||
===Mega Mine=== | ===Mega Mine=== | ||
[[File:BTD6 AdmiralBrickell MegamineAA.png|50px|right]]'''Mega Mine''' is unlocked at level 10. | [[File:BTD6 AdmiralBrickell MegamineAA.png|50px|right]] | ||
'''Mega Mine''' is unlocked at level 10. It allows the player to deploy a massive mine anywhere on water on the map, including [[Lord of the Abyss]]' ink platform. The mine lasts for up to 150 seconds or 4 rounds, whichever comes first, and it disappears if Brickell is [[sell|sold]]. It activates and homes in on the first [[MOAB-Class Bloon]] that comes within 40 units of it, ignoring regular Bloons. It can target and hit [[Camo Bloon (BTD6)|Camo Bloon]]s. On contact, it generates an explosion that deals 4,000 normal-type damage to up to 100 Bloons (affected by {{BTD6 mk|More 'Splody}}), with MOAB-class consuming +1 pierce, in a 120-unit radius, which does not soak through layers, and it stuns any Bloons that did not have any layers popped by the explosion for 5 seconds. The explosion can hit Bloons behind [[line of sight]] blockers. It also explodes in place if it starts seeking a Bloon but fails to hit the target after 0.2 seconds, but it will not explode if it expires on its own or Brickell is sold. The ability has a 60-second cooldown. | |||
Despite being placed like a tower and displaying a range circle while being placed, the mine is not treated as a [[sub-tower]]. It has no [[footprint]] and it is unaffected by buffs from being in range of other towers (such as [[Monkey Village (BTD6)|Monkey Village]]s). If a [[Tech Bot (BTD6)|Tech Bot]] is linked to Admiral Brickell, she automatically deploys Mega Mines wherever the player last deployed one manually; she will not deploy them if the player has not deployed at least one manually. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+Levels | |||
!Level | !Level | ||
!Effect | !Effect | ||
|- | |- | ||
!13 | !13 | ||
| | |Cooldown reduces to 50 seconds. | ||
|- | |- | ||
!18 | !18 | ||
| | |Cooldown reduces to 40 seconds. | ||
|- | |- | ||
!20 | !20 | ||
| | |Damage increases to 11,000. Pierce increases to 150. Stun duration increases to 10 seconds. | ||
|} | |} | ||
==Levels== | ==Levels== | ||
{ | {|class="wikitable" | ||
| | !Level | ||
| | !Description | ||
| | |- | ||
| | !1 | ||
| | |Drops powerful sea mines that seek out and destroy Bloons. | ||
| | |- | ||
| | !2 | ||
| | |Increased attack speed. | ||
| | |- | ||
| | !3 | ||
| | |Naval Tactics: greatly increases attack speed of Brickell and nearby Monkey Subs and Monkey Buccaneers for a short time. | ||
| | |- | ||
| | !4 | ||
| | |More popping power for Sea Mines. | ||
| | |- | ||
| | !5 | ||
| | |Naval Tactics increases popping power and allows affected Monkeys to hit all Bloon types except Camo. | ||
| | |- | ||
| | !6 | ||
| | |Increases the damage of Sea Mines and Pistol attacks. | ||
| | |- | ||
| | !7 | ||
| | |Blast Chain: Sea mines fire off quicker for a short time. Brickell gains increased attack range and Camo Bloon detection. | ||
|- | |||
|last updated | !8 | ||
|Naval Tactics allows affected Monkeys to hit Camo Bloons. Water towers in radius gain extra pierce. | |||
|- | |||
!9 | |||
|Sea Mines do extra damage. | |||
|- | |||
!10 | |||
|Mega Mine: deploys to any water area a devastating Mine that triggers on MOABs and stuns nearby Bloons. Mega Mines last 3 rounds. | |||
|- | |||
!11 | |||
|Faster deploy speed and deploy rate for Sea Mines. | |||
|- | |||
!12 | |||
|Pistol attack increased speed and damage, Sea Mines increased damage. | |||
|- | |||
!13 | |||
|Mega Mine cooldown reduced. | |||
|- | |||
!14 | |||
|Naval Tactics duration increased. | |||
|- | |||
!15 | |||
|Enhanced Sea Mines have larger explosion, can damage Black Bloons and remove Camo property. Pistol does more damage. | |||
|- | |||
!16 | |||
|Attack and Sea Mine deploy range increased slightly. | |||
|- | |||
!17 | |||
|Sea Mines do greatly increased damage. Pistol does more damage. | |||
|- | |||
!18 | |||
|Mega Mine cooldown reduced even further. | |||
|- | |||
!19 | |||
|Naval Tactics affects all water based towers everywhere. | |||
|- | |||
!20 | |||
|Mega Mine does massively increased damage and longer stun. | |||
|- | |||
| colspan="2" |''This list was last updated for: {{BTD6 version|54.0}}'' | |||
|} | |||
===XP requirements=== | ===XP requirements=== | ||
| Line 109: | Line 229: | ||
==Strategy== | ==Strategy== | ||
{{outdated|Brickell v54.0 mega mine pierce consumption may affect efficiency at blimp demolition}} | |||
{{main strategy}} | {{main strategy}} | ||
{{BTD6 last updated|52.2|section=y}} | |||
Brickell's optimal strategy revolves around her abilities: Naval Tactics to boost other water towers and Mega Mines to take out many MOAB-class bloons. She works well with a water-focused defense. Her buffs from Naval Tactics and her level 8+ pierce passive are effective for [[Monkey Buccaneer (BTD6)|Monkey Buccaneer]] and [[Monkey Sub (BTD6)|Monkey Sub]] strategies, which generally have low pierce but rapid-fire projectiles. Middle-path [[Ice Monkey (BTD6)|Ice Monkey]]s are also recommended, as her best strategies often involve stalling, such as with [[Arctic Wind (BTD6)|Arctic Wind]]. | |||
Naval Tactics works well as burst damage to get through difficult rounds. It benefits fast attacking towers such as [[Destroyer (BTD6)|Destroyer]], [[Monkey Pirates (BTD6)|Monkey Pirates]], and [[Airburst Darts (BTD6)|Airburst Darts]], along with all of their upgrades. The level 5+ benefits also help them counter DDTs and dense rounds if timed well. | |||
As Mega Mines will explode on the first blimp that gets near, strategic placement and stalling can be used to maximize the impact of each explosion. It's better to have the mine explode when many MOABs are nearby instead of quickly at the start of the round, and mines can be spaced out to avoid wasting multiple mines on one use. In particular, round 99 can be stalled to build up 4-5 mines to take out the round 100 BAD. | |||
Blast Chain is not very useful, although it improves consistency of attack bursts and works early-game for Leads. | |||
[[Energizer (BTD6)|Energizer]] pairs especially well with Brickell as it helps her level faster and reduces cooldowns of her abilities. The level 20 mega mines are noticeably stronger than those of previous levels. | |||
==Update history== | ==Update history== | ||
{{BTD6 change list by name|Admiral Brickell}} | ===General=== | ||
{{BTD6 change list by name|Admiral Brickell|header level=4}} | |||
===''Rogue Legends''=== | |||
{{BTD6 change list by name|Admiral Brickell (Rogue Legends)|hide header=y|header level=4}} | |||
===''Frontier Legends''=== | |||
{{BTD6 change list by name|Admiral Brickell (Frontier Legends)|hide header=y|header level=4}} | |||
==Cosmetic items== | ==Cosmetic items== | ||
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===[[Trophy Store]] items=== | ===[[Trophy Store]] items=== | ||
{{BTD6 cosmetic item list by id|HeroesAdmiralBrickellPetParrot|HeroesAdmiralBrickellPlacementAerialDeployment}} | |||
{{BTD6 cosmetic item list by id| | |||
==Gallery== | ==Gallery== | ||
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===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed|section=y}} | ||
===Assets=== | ===Assets=== | ||
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==In other languages== | ==In other languages== | ||
{{BTD6 | {{BTD6 last updated|49.2|section=y}} | ||
|ar | {{langlist | ||
|ar | |label=Name | ||
|da | |key=AdmiralBrickell | ||
|ar =الأدميرال بريكل | |||
|de | |da =Admiral Brickell | ||
|de =Admiral Brickell | |||
|es | |es =Almirante Brickell | ||
|es-la=Almirante Brickell | |||
|es-la | |fi =Amiraali Brickell | ||
|fr =Amiral Brickell | |||
|fi | |it =Ammiraglio Brickell | ||
|ja =ブリッケル提督 | |||
|fr | |ko =브릭켈 제독 | ||
|nl =Admiraal Brickell | |||
|it | |no =Admiral Brickell | ||
|pl =Admirał Brickell | |||
|ja | |pt-br=Almirante Brickell | ||
|ru =Адмирал Брикелл | |||
|ko | |sv =Amiral Brickell | ||
|th =พลจัตวาบริกเคลล์ | |||
|nl | |tr =Amiral Brickell | ||
|zh-cn=海军上将布里克尔 | |||
|no | |zh-tw=海軍上將布瑞克爾 | ||
}} | |||
|pl | {{langlist | ||
|label=Description | |||
|pt-br | |key=AdmiralBrickell Description | ||
|ar =قم بقيادة كل القرود التي تعتمد على الماء لتحقيق نصر حاسم. يتطلب الماء لوضعه. | |||
|ru | |da =Før dine vandbaserede aber til en afgørende sejr. Der kræves vand for at placere dem. | ||
|de =Befehle all deine wasserbasierten Affen zum alles entscheidenden Sieg. Erfordert Wasser zum Platzieren. | |||
|sv | |es =Comanda a todos tus Monos acuáticos a una victoria decisiva. Requiere agua para la colocación. | ||
|es-la=Comanda a todos tus Monos acuáticos a una victoria decisiva. Requiere agua para la colocación. | |||
|th | |fi =Komenna kaikki vesipohjaiset apinasi ratkaisevaan voittoon. Vaatii vettä asettamiseen. | ||
|fr =Menez tous vos singes aquatiques à une victoire décisive. Requiert de l'eau pour être placé. | |||
|tr | |it =Comanda tutte le tue scimmie acquatiche per ottenere la vittoria decisiva. Richiede acqua per il posizionamento. | ||
|ja =全ての水上ベースのモンキーに指令を与え、確固とした勝利へと導こう。配置には水が必要。 | |||
|zh-cn | |ko =모든 수중 원숭이를 지휘해 압승을 거두세요. 물에 배치해야 합니다. | ||
|nl =Stuur al je Waterapen naar de beslissende overwinning. Heeft water nodig om te plaatsen. | |||
|zh-tw | |no =Kommander alle dine vannbaserte aper for å oppnå klar seier. Krever vann for å plassere. | ||
|pl =Zarządzaj wodnymi małpkami, by odnieść zwycięstwo. Wymaga wody do rozmieszczenia. | |||
|pt-br=Comande todos os seus Macacos de água a uma vitória decisiva. Precisa de água para colocar. | |||
|ru =Приведите всех водных обезьян к уверенной победе. Для размещения нужна вода. | |||
|sv =Led alla dina vattenbaserade apor till en avgörande seger. Kräver vatten för utplacering. | |||
|th =บัญชาทัพลิงแบบวางในน้ำทุกตัวไปสู่ชัยชนะเบ็ดเสร็จ ต้องวางในน้ำ | |||
|tr =Suda konuşlanan tüm Maymunlarına kararlı bir zafer için komuta et. Konuşlandırmak için su gerekir. | |||
|zh-cn=指挥所有水面猴子取得决定性胜利。需要放置在水面。 | |||
|zh-tw=指揮所有水面猴子取得決定性勝利。需要放置在水面。 | |||
}} | }} | ||
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{{BTD6 hero nav}} | {{BTD6 hero nav}} | ||
{{BTD6 tower nav}} | {{BTD6 tower nav}} | ||