Strategy:Lych: Difference between revisions
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{{BTD6 last updated| | {{outdated|Lych was reworked in v54.0}} | ||
{{BTD6 last updated|49.2}}[[Lych]] is a unique boss in the sense it can counter strategies reliant on buffs and compact defenses. It also tests the player's ability to have enough damage to cover longer sections of the track or even other tracks by its soul and MOAB-Class resurrection abilities. It can also make the early game farming less efficient due Lych-Soul live stealing ability, forcing the player to conserve more lives during the first 40 rounds by buying more expensive defenses. | |||
This strategy page only covers dealing with Lych itself and not the farming required to afford the defenses, for such guide consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values. | This strategy page only covers dealing with Lych itself and not the farming required to afford the defenses, for such guide consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values. | ||
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* 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] or 2× 4-2-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | * 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] or 2× 4-2-0 [[Aircraft Carrier (BTD6)|Aircraft Carrier]]. | ||
* 3× 2-4-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]], space out their abilities to deal with Lych and its spawns. | * 3× 2-4-0 [[Carpet of Spikes (BTD6)|Carpet of Spikes]], space out their abilities to deal with Lych and its spawns. | ||
{{Collapsible list|Tier 1 Lych can also be defended with: | |||
{{ | |||
*2-0-5 [[Sub Commander (BTD6)|Sub Commander]], make sure it has vision of the entire track, although it can work on its own, it will perform even better when paired with a few 2-0-3 [[Triple Guns (BTD6)|Triple Guns]] and/or [[Admiral Brickell (BTD6)|Admiral Brickell]]. 3× 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] can also be used instead. | *2-0-5 [[Sub Commander (BTD6)|Sub Commander]], make sure it has vision of the entire track, although it can work on its own, it will perform even better when paired with a few 2-0-3 [[Triple Guns (BTD6)|Triple Guns]] and/or [[Admiral Brickell (BTD6)|Admiral Brickell]]. 3× 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]] can also be used instead. | ||
* 4× 0-4-0 [[Operation: Dart Storm (BTD6)|Operation: Dart Storm]], {{BTD6 mk|Wingmonkey}} is recommended. | * 4× 0-4-0 [[Operation: Dart Storm (BTD6)|Operation: Dart Storm]], {{BTD6 mk|Wingmonkey}} is recommended. | ||
* On longer or easier maps: 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] and or enough 1-0-4 [[Sticky Bomb (BTD6)|Sticky Bombs]] to cove the entire map. | * On longer or easier maps: 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] and or enough 1-0-4 [[Sticky Bomb (BTD6)|Sticky Bombs]] to cove the entire map. | ||
There are other tower combinations that can defeat Lych and its Soul, but will be overwhelmed by the normal spawns and the resurrected MOABS, so they will need additional support. The support can be from 1 to 3 towers that can handle regular spawns, defending or stalling MOABs, and camo detection. For example, 4-0-2 [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]] and 3-0-0 [[Submerge and Support (BTD6)|Submerge and Support]] can perform those tasks. In maps with multiple lanes, a 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]] can be used to stall MOABs in those lines and let the helicopter or the main defense handle them eventually. | There are other tower combinations that can defeat Lych and its Soul, but will be overwhelmed by the normal spawns and the resurrected MOABS, so they will need additional support. The support can be from 1 to 3 towers that can handle regular spawns, defending or stalling MOABs, and camo detection. For example, 4-0-2 [[M.O.A.R Glaives (BTD6)|M.O.A.R Glaives]], 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]] and 3-0-0 [[Submerge and Support (BTD6)|Submerge and Support]] can perform those tasks. In maps with multiple lanes, a 0-2-3 [[MOAB Shove (BTD6)|MOAB Shove]] can be used to stall MOABs in those lines and let the helicopter or the main defense handle them eventually.|caption=Other options in case the towers listed above are not available}}{{Clear}} | ||
=== Tier 2 === | === Tier 2 === | ||
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* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] + 0-5-0 [[Super Brittle (BTD6)|Super Brittle]] + 0-4-0 [[Embrittlement (BTD6)|Embrittlement]] and several 2-0-4 [[Overdrive (BTD6)|Overdrives]], is recommended to not place them very tightly so spawns can be defeated before they leave the range. | * 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] + 0-5-0 [[Super Brittle (BTD6)|Super Brittle]] + 0-4-0 [[Embrittlement (BTD6)|Embrittlement]] and several 2-0-4 [[Overdrive (BTD6)|Overdrives]], is recommended to not place them very tightly so spawns can be defeated before they leave the range. | ||
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]], with several 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]]. | * 2-0-5 [[Sub Commander (BTD6)|Sub Commander]], with several 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]]. | ||
{{Collapsible list|In a similar way to Tier 1, there are many other towers and combinations can defeat Lych and the Soul on their own but need support for the resurrected MOABs and the regular spawns (like Round 63), some examples are: | |||
{{ | |||
In a similar way to Tier 1, there are many other towers and combinations can defeat Lych and the Soul on their own but need support for the resurrected MOABs and the regular spawns (like Round 63), some examples are: | |||
* 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. | * 0-5-0 [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. | ||
* 5-0-2 [[Cripple MOAB (BTD6)|Cripple MOAB]]. | * 5-0-2 [[Cripple MOAB (BTD6)|Cripple MOAB]]. | ||
* 5-2-0 [[Golden Justice]] | |||
* 2-0-5 [[Elite Defender (BTD6)|Elite Defender]]. | * 2-0-5 [[Elite Defender (BTD6)|Elite Defender]]. | ||
* 4× 2-4-0 [[First Strike Capability (BTD6)|First Strike Capability]], use their abilities on pairs, first to trigger the skull, second for the soul. | * 4× 2-4-0 [[First Strike Capability (BTD6)|First Strike Capability]], use their abilities on pairs, first to trigger the skull, second for the soul. | ||
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* 0-2-4 [[Comanche Defense (BTD6)|Comanche Defense]]. | * 0-2-4 [[Comanche Defense (BTD6)|Comanche Defense]]. | ||
* 5-2-0 [[Archmage (BTD6)|Archmage]]. | * 5-2-0 [[Archmage (BTD6)|Archmage]]. | ||
* 2-0-3 [[Dark Knight (BTD6)|Dark Knight]]. | * 2-0-3 [[Dark Knight (BTD6)|Dark Knight]].|caption=Other options in case the towers listed above are not available}}{{Clear}} | ||
=== Tier 3 === | === Tier 3 === | ||
Very few single tower defenses can handle Lych at this point including: | Very few single tower defenses can handle Lych at this point including: | ||
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* A [[VTSG]] can be used in place of any paragon. | * A [[VTSG]] can be used in place of any paragon. | ||
=== Tier 5 === | ===Tier 5=== | ||
In preparation for this Tier, it is recommended to sell [[Apex Plasma Master]] | In preparation for this Tier, it is recommended to sell [[Apex Plasma Master]], [[Crucible of Steel and Flame]], and even [[Glaive Dominus]], as the required degrees might be too high. Then choose between 4 of the following options (or 3 with 20 more degrees per Paragon): | ||
* Degree 80+ | * Degree 80+ Apex Plasma Master. | ||
* Degree 80+ | * Degree 80+ Crucible of Steel and Flame. | ||
* Degree 60+ | * Degree 60+ Glaive Dominus. | ||
* Degree 40+ [[Nautic Siege Core]]. | * Degree 40+ [[Nautic Siege Core]]. | ||
* Degree 40+ [[Navarch of the Seas]]. | * Degree 40+ [[Navarch of the Seas]]. | ||