User:IapIac/Things: Difference between revisions

mNo edit summary
lol
 
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;37.2
;37.2
Great white's <code>rate</code> changed: 0.6 -> 1.1, T4&T5 unchanged, So it thrashes slower (1.1x at min power and 0.72x at max power).
Great white's <code>rate</code> changed: 0.6 -> 1.1, T4&T5 unchanged, So it thrashes slower (1.1x at min power and 0.72x at max power).
;50.0
Base Thrash cooldown while latching increased: 0.3s -> 0.6s. Formula of thrash cooldown is also changed.


===How I found them===
===How I found them===
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So I used a mod to modify the rate, and saw the actual interval scaled with it. Good. Then I modified the base interval, 0.3, to 0.6, and it truly doubles the interval... Still didn't get it, [https://bloons.fandom.com/wiki/Great_White?diff=prev&oldid=404437 but it is enough to add them to a wiki site] :)
So I used a mod to modify the rate, and saw the actual interval scaled with it. Good. Then I modified the base interval, 0.3, to 0.6, and it truly doubles the interval... Still didn't get it, [https://bloons.fandom.com/wiki/Great_White?diff=prev&oldid=404437 but it is enough to add them to a wiki site] :)


Recently (Dec 29th 2024), I found there's a function that returns the rate multiplier of one tower in game, so I used a mod and got that the shark is 1.8333333 at min power, while I thought it was 1.1. Then I found (DO NOT ask me how) that there's a <code>Piranha</code> tower in the <code>GameModel</code> and its <code>rate</code> is 0.6, which equals the attack cooldown of piranha. So I modded it to 1.0, then the function returns 1.1, and actual thrash interval is 0.33s at min level... What the hell...
<del>Recently (Dec 29th 2024), I found there's a function that returns the rate multiplier of one tower in game, so I used a mod and got that the shark is 1.8333333 at min power, while I thought it was 1.1. Then I found (DO NOT ask me how) that there's a <code>Piranha</code> tower in the <code>GameModel</code> and its <code>rate</code> is 0.6, which equals the attack cooldown of piranha. So I modded it to 1.0, then the function returns 1.1, and actual thrash interval is 0.33s at min level... What the hell...</del>


NKode OP.
<del>NKode OP.</del>
 
OK in v50.0, the formula is changed by changing the function for getting rate multiplier, it is 1.0 at min beast power. LOL.


==Things that not (properly) implemented in game==
==Things that not (properly) implemented in game==
As of 48.x.
As of 54.x.
===<code>EnduranceIncomeSet</code>===
This should be the income set of <code>EnduranceRoundSet</code>, which [[Boss Rush]] event and [[Phayze One]] quest use. This round set has <code>linkedIncomeSet</code> of <code>EnduranceIncomeSet</code>. I CAN get it with AssetStudio or AssetRipper, but there is no such income set in <code>GameData.Instance.incomeSets</code>.
 
{|class="wikitable"
!Rounds!!Cash per pop
|-
|1-40||1
|-
|41-50||0.5
|-
|51-60||0.2
|-
|61-80||0.1
|-
|81-100||0.05
|-
|101+||0.02
|}


===Golden Bloon speed===
===Golden Bloon speed===