Strategy:Vortex (BTD6): Difference between revisions
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{{BTD6 last updated| | {{BTD6 last updated|50.2}}[[Vortex (BTD6)|Vortex]] is a boss that challenges compact and close-range defenses by using its speed and stun mechanics while also forcing the player to either damage it very quickly so it stays in range of the attacking towers or have defenses with global range or spread across the map to deal damage as it travels along the path. Compared with other bosses, its mechanics are quite simple and the main difficulty will come from the stun mechanic and the Bloon speed boost. | ||
This strategy page only covers dealing with Vortex itself and not the farming required to afford the defenses, for such guide consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values. | This strategy page only covers dealing with Vortex itself and not the farming required to afford the defenses, for such guide consult [[Strategy:Boss Bloon Event]]. The tower selection also assumes all challenge modifiers are at standard values. | ||
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{{Collapsible list|Tier 1 Vortex can also be defended with: | {{Collapsible list|Tier 1 Vortex can also be defended with: | ||
* 2-0-5 [[Sub Commander (BTD6)|Sub Commander]] or or 3× 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]], make sure they vision of the entire track. | * 2-0-5 [[Sub Commander (BTD6)|Sub Commander]] or or 3× 2-0-4 [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]], make sure they vision of the entire track. | ||
* 4× 0 | * 4× 4-0-0 [[Operation: Dart Storm (BTD6)|Operation: Dart Storm]] with {{BTD6 mk|Wingmonkey}}. | ||
* 2× 2-0-4 [[Comanche Defense (BTD6)|Comanche Defense]]. | * 2× 2-0-4 [[Comanche Defense (BTD6)|Comanche Defense]]. | ||
* On a higher price 0-5-2 [[Perma Charge (BTD6)|Perma Charge]], 5-0-2 [[Glaive Lord (BTD6)|Glaive Lord]], 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] , 2× 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] can be used. | * On a higher price 0-5-2 [[Perma Charge (BTD6)|Perma Charge]], 5-0-2 [[Glaive Lord (BTD6)|Glaive Lord]], 5-2-0 [[Carrier Flagship (BTD6)|Carrier Flagship]] , 2× 4-2-0 [[Plasma Accelerator (BTD6)|Plasma Accelerator]] can be used. | ||
* 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] or 4× 2-0-4 [[Overdrive (BTD6)|Overdrive]] + 0 | * 2-0-5 [[The Tack Zone (BTD6)|The Tack Zone]] or 4× 2-0-4 [[Overdrive (BTD6)|Overdrive]] + 4-0-0 [[Embrittlement (BTD6)|Embrittlement]], the stun is not long enough yet to prevent those towers from depleting Vortex's health before it can escape.|caption=Other options in case the towers listed above are not available}}{{Clear}} | ||
=== Tier 2 === | === Tier 2 === | ||
There aren't many changes between Tier 1 and 2. | There aren't many changes between Tier 1 and 2. | ||
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* Degree 20+ [[Nautic Siege Core]], [[Navarch of the Seas]], [[Ascended Shadow]] or [[Master Builder]]. | * Degree 20+ [[Nautic Siege Core]], [[Navarch of the Seas]], [[Ascended Shadow]] or [[Master Builder]]. | ||
* Degree 1+ [[Magus Perfectus]] or [[Goliath Doomship]]. | * Degree 1+ [[Magus Perfectus]] or [[Goliath Doomship]]. | ||
* [[Mega Massive Munitions Factory]] is not recommended against Vortex due its Storm Pulse ability that can clear the mines, | * [[Mega Massive Munitions Factory]] is not recommended against Vortex due its Storm Pulse ability that can clear the mines, especially if they are stacked on a single place. | ||
== Elite Vortex == | == Elite Vortex == | ||
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== Navigation == | == Navigation == | ||
{{BTD6 strategy nav}} | {{BTD6 strategy nav}} | ||
[[Category:BTD6 strategies]] | |||