Fast Track Mode: Difference between revisions
→Hero XP: Added additional mechanics information. |
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Due to the fact that [[Hard]] and [[Impoppable (BTD6)|Impoppable]] difficulties start on round 3 and round 6 respectively, Fast Track Mode starts them on round 22 and 29 respectively. | Due to the fact that [[Hard]] and [[Impoppable (BTD6)|Impoppable]] difficulties start on round 3 and round 6 respectively, Fast Track Mode starts them on round 22 and 29 respectively. | ||
Fast Track Mode cannot be enabled in [[CHIMPS]], [[Deflation (BTD6)|Deflation]], [[Race Event]]s, [[Contested Territory (BTD6)|Contested Territory]], [[ | Fast Track Mode cannot be enabled in [[CHIMPS]], [[Deflation (BTD6)|Deflation]], [[Race Event]]s, [[Contested Territory (BTD6)|Contested Territory]], [[Legend|Legends]], [[Boss Challenge]]s in Battle Mode, [[Boss Bloon Event]]s in ranked mode, or [[Boss Rush]]. It can also be disabled with [[challenge rule]]s, such as in the [[Challenge Editor]]. | ||
== Mechanics == | == Mechanics == | ||
=== Hero XP === | === Hero XP === | ||
Heroes gain additional starting XP when they are placed for the first time if Fast Track Mode is enabled. The XP is not given again if the Hero is sold and replaced. The amount of XP gained is dependent on the difficulty of both the game mode and the map being played on, as with Heroes' regular XP gain. However, there is an offset that decreases a Hero's starting XP depending on their base cost. For example, [[ | Heroes gain additional starting XP when they are placed for the first time if Fast Track Mode is enabled. The XP is not given again if the Hero is sold and replaced. The amount of XP gained is dependent on the difficulty of both the game mode and the map being played on, as with Heroes' regular XP gain. However, there is an offset that decreases a Hero's starting XP depending on their base cost. For example, [[Striker Jones (BTD6)|Striker Jones]] receives less starting XP than [[Quincy (BTD6)|Quincy]], despite both having a ×1 level curve. Conversely, [[Adora (BTD6)|Adora]] and [[Psi (BTD6)|Psi]] have the same offset applied to their starting XP despite having different level curves. [[Captain Churchill (BTD6)|Captain Churchill]], being the most expensive Hero to place, does not receive any additional starting XP if the game difficulty is [[Easy]], and neither does [[Corvus (BTD6)|Corvus]] if the map difficulty is also [[Beginner]]. | ||
The amount of additional starting XP can also be increased by placing a Hero atop the [[Ancient Portal]] pedestal that is submerged inside the pool; however, placing a Hero in the range of an [[Energizer (BTD6)|Energizer]] does not yield the same bonus. | The amount of additional starting XP can also be increased by placing a Hero atop the [[Ancient Portal]] pedestal that is submerged inside the pool; however, placing a Hero in the range of an [[Energizer (BTD6)|Energizer]] does not yield the same bonus. | ||