Strategy:Primary Only: Difference between revisions
Planterror (talk | contribs) I'd argue that icicles and bloon dissolver can work on primary only, so placing all ice and all glue upgrades on the not recommended section is misleading. |
Planterror (talk | contribs) m outdated template |
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{{BTD6 last updated|49.3}}{{lede image|BTD6 PrimaryBtn.png|size=200px}} | |||
{{outdated|Missing Desperado strategies}} | |||
'''[[Primary Only]]''' is an introduction to game modes that restrict tower use. As such, strategies become more limited, but the mode is still very easy and only presents a challenge on a small handful of maps. | '''[[Primary Only]]''' is an introduction to game modes that restrict tower use. As such, strategies become more limited, but the mode is still very easy and only presents a challenge on a small handful of maps. | ||
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===Gameplay=== | ===Gameplay=== | ||
*Because towers such as [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] or [[Radar Scanner (BTD6)|Radar Scanner]] that can improve towers' coverage and let them pop more Bloon types are banned, know which towers are suitable for popping [[Camo Bloon (BTD6)|Camos]] and [[Lead Bloon (BTD6)|Leads]]. | *Because towers such as [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] or [[Radar Scanner (BTD6)|Radar Scanner]] that can improve towers' coverage and let them pop more Bloon types are banned, know which towers are suitable for popping [[Camo Bloon (BTD6)|Camos]] and [[Lead Bloon (BTD6)|Leads]]. | ||
**The only accessible upgrades that can pop [[Camo Bloon (BTD6)|Camo Bloons]] are [[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] | **The only accessible upgrades that can pop [[Camo Bloon (BTD6)|Camo Bloons]] are [[Enhanced Eyesight (BTD6)|Enhanced Eyesight]], [[Cold Snap (BTD6)|Cold Snap]], and [[Eagle Eye]]. | ||
**Leads can be popped by [[Bomb Shooter (BTD6)|Bomb Shooters]] or upgrades like [[Red Hot Rangs (BTD6)|Red Hot Rangs]] and [[Hot Shots (BTD6)|Hot Shots]]. | **Leads can be popped by [[Bomb Shooter (BTD6)|Bomb Shooters]] or upgrades like [[Red Hot Rangs (BTD6)|Red Hot Rangs]] and [[Hot Shots (BTD6)|Hot Shots]]. | ||
**Heroes can be used in this game mode, and they can be pivotal to victory. [[Corvus (BTD6)|Corvus]] is the most powerful, as he has extreme power in the early-game thanks to Spear (which pops Leads), Ancestral Might (for Round 40), and Vision allowing him to defeat almost all Camos. Simpler, still generally useful heroes include [[Quincy (BTD6)|Quincy]], who gains Camo and Lead popping early on, and [[Sauda (BTD6)|Sauda]], who has innate Camo detection and can pop Lead with her level 3 ability. [[Benjamin (BTD6)|Benjamin]] and [[Geraldo (BTD6)|Geraldo]] can both make money (the latter with [[Rare Quincy Action Figure]]) to allow for an easier time in rounds 31-40. | **Heroes can be used in this game mode, and they can be pivotal to victory. [[Corvus (BTD6)|Corvus]] is the most powerful, as he has extreme power in the early-game thanks to Spear (which pops Leads), Ancestral Might (for Round 40), and Vision allowing him to defeat almost all Camos. Simpler, still generally useful heroes include [[Quincy (BTD6)|Quincy]], who gains Camo and Lead popping early on, and [[Sauda (BTD6)|Sauda]], who has innate Camo detection and can pop Lead with her level 3 ability. [[Benjamin (BTD6)|Benjamin]] and [[Geraldo (BTD6)|Geraldo]] can both make money (the latter with [[Rare Quincy Action Figure]]) to allow for an easier time in rounds 31-40. | ||
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|Ezili gets most of her strength through her MOAB Hex ability. Other than that, her base attack is slow and deals little damage, making her a bad choice for the early-game, which is all that matters in this game mode. While she can pop camo and lead, and remove these properties at level 9 (which she does not reach before Round 40), the Primary Monkeys and many other heroes can take care of them already. | |Ezili gets most of her strength through her MOAB Hex ability. Other than that, her base attack is slow and deals little damage, making her a bad choice for the early-game, which is all that matters in this game mode. While she can pop camo and lead, and remove these properties at level 9 (which she does not reach before Round 40), the Primary Monkeys and many other heroes can take care of them already. | ||
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|[[Embrittlement (BTD6)|Embrittlement]] | |[[Embrittlement (BTD6)|Embrittlement]], [[Snowstorm (BTD6)|Snowstorm]] | ||
|[[File:BTD6 400-IceMonkey.png|x50px]]<br>[[File:BTD6 040-IceMonkey.png|x50px]] | |[[File:BTD6 400-IceMonkey.png|x50px]]<br>[[File:BTD6 040-IceMonkey.png|x50px]] | ||
|Ice Monkeys are generally support towers, with Embrittlement's de-buff and Snowstorm's ability. However, in this game mode, there simply is not enough defense for their supporting capability to be worth it, unless specifically going past Round 40. | |Ice Monkeys are generally support towers, with Embrittlement's de-buff and Snowstorm's ability. However, in this game mode, there simply is not enough defense for their supporting capability to be worth it, unless specifically going past Round 40. | ||
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|[[Glue Strike (BTD6)|Glue Strike]] | |[[Glue Strike (BTD6)|Glue Strike]], [[MOAB Glue (BTD6)|MOAB Glue]] | ||
|[[File:BTD6 040-GlueGunner.png|x50px]]<br>[[File:BTD6 003-GlueGunner.png|x50px]] | |[[File:BTD6 040-GlueGunner.png|x50px]]<br>[[File:BTD6 003-GlueGunner.png|x50px]] | ||
|Glue Strike and MOAB Glue serve purposes that are simply not necessary to beat Primary Only, Glue Strike amplifying the damage is redundant when Bloons are slow and the first MOAB is weaker due to Easy difficulty, and MOAB Glue due to only having 1 MOAB to glue. Similar to the Ice Tower, both upgrades are purely for support and should be avoided unless going into Freeplay. | |Glue Strike and MOAB Glue serve purposes that are simply not necessary to beat Primary Only, Glue Strike amplifying the damage is redundant when Bloons are slow and the first MOAB is weaker due to Easy difficulty, and MOAB Glue due to only having 1 MOAB to glue. Similar to the Ice Tower, both upgrades are purely for support and should be avoided unless going into Freeplay. | ||