Contested Territory (BTD6): Difference between revisions
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{{Lede image|BTD6 ContestedTerritoryEvent.png}} | {{Lede image|BTD6 ContestedTerritoryEvent.png}} | ||
'''Contested Territory''' is a | '''Contested Territory''' is a fortnightly event in [[Bloons TD 6]], introduced in {{BTD6 version|32.0}}. During this event, players compete with their [[team]] in a match against five other teams to gain points by capturing and controlling tiles on a hexagonal board. At the end of the event, players and teams receive rewards based on the amount of points they have relative to other players and teams in their match. If Competitive Mode is enabled, players and teams additionally place on global leaderboards. | ||
On the Contested Territory board, each tile has a challenge and a scoring system associated with it, and can be captured by completing its challenge as well as beating the current owner's score, if any. Over time scores on tiles degrade, tiles stop generating points, and eventually tiles turn neutral again if not recaptured by any teams. | On the Contested Territory board, each tile has a challenge and a scoring system associated with it, and can be captured by completing its challenge as well as beating the current owner's score, if any. Over time scores on tiles degrade, tiles stop generating points, and eventually tiles turn neutral again if not recaptured by any teams. | ||
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* '''Least Cash''': players are scored based on the total amount of cash spent during the game. This includes tower purchases and upgrades, and paying to [[Removable object|remove objects]] or use [[Gizmo|gizmos]]. | * '''Least Cash''': players are scored based on the total amount of cash spent during the game. This includes tower purchases and upgrades, and paying to [[Removable object|remove objects]] or use [[Gizmo|gizmos]]. | ||
* '''Least Tiers''': players are scored based on the number of upgrades they purchase, plus the number of towers placed. This does not include [[Sub-tower|sub-towers]]. | * '''Least Tiers''': players are scored based on the number of upgrades they purchase, plus the number of towers placed. This does not include [[Sub-tower|sub-towers]]. | ||
* '''Boss''': players are scored based on how fast they can defeat one or two tiers of a Normal boss. These scores are timed the same way as in [[Boss Bloon Event#Ranked Mode|Ranked Boss Events]]. | * '''Boss''': players are scored based on how fast they can defeat one or two tiers of a Normal boss. These scores are timed the same way as in [[Boss Bloon Event#Ranked Mode|Ranked Boss Events]]. This is the only challenge that is not available on Regular tiles. | ||
* '''Race''': players are scored based on how fast they can complete all rounds in the challenge, and are granted the ability to send rounds early before all Bloons in a round are destroyed. These scores are timed the same way as in [[Race Event|Race Events]]. Relics which grant use of a [[Power]] may not be used on Race tiles. | * '''Race''': players are scored based on how fast they can complete all rounds in the challenge, and are granted the ability to send rounds early before all Bloons in a round are destroyed. These scores are timed the same way as in [[Race Event|Race Events]]. Relics which grant use of a [[Power]] may not be used on Race tiles. | ||
Every tile's challenge is randomized, including the map and modifiers, and typically restricts the use of many tower types and heros. No specific upgrade restrictions are used. [[Insta Monkey|Insta-Monkeys]], [[Double Cash (BTD6)|Double Cash]], and [[Fast Track Mode|Fast Track]] are always banned. | Every tile's challenge is randomized, including the map and modifiers, and typically restricts the use of many tower types and heros. No specific upgrade restrictions are used. [[Insta Monkey|Insta-Monkeys]], [[Double Cash Mode (BTD6)|Double Cash]], and [[Fast Track Mode|Fast Track]] are always banned, like in the other competitive game modes. | ||
Measures are in place to ensure tile challenges can always be completed; for example, there is guaranteed to be at least one tower with the ability to damage [[Lead Bloon (BTD6)|Lead Bloons]] and [[Camo Bloon (BTD6)|Camo bloons]]. Water oriented maps have a more likely chance to generate with water based towers, and maps without water cannot spawn water based towers. | Measures are in place to ensure tile challenges can always be completed; for example, there is guaranteed to be at least one tower with the ability to damage [[Lead Bloon (BTD6)|Lead Bloons]] and [[Camo Bloon (BTD6)|Camo bloons]]. Water oriented maps have a more likely chance to generate with water based towers, and maps without water cannot spawn water based towers. | ||
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There are three types of tiles in Contested Territory. | There are three types of tiles in Contested Territory. | ||
* '''Regular tiles''' grant 20 points per hour captured, and allow the use of [[Monkey Knowledge (BTD6)|Monkey Knowledge]]. Regular tiles can never be | * '''Regular tiles''' grant 20 points per hour captured, and allow the use of [[Monkey Knowledge (BTD6)|Monkey Knowledge]]. Regular tiles can never be Boss tiles. | ||
* '''Relic tiles''' grant 10 points per hour captured, and grant the use of some specific [[Relic Knowledge|relic]] to all players on the team of the player that owns it. Monkey Knowledge is disabled on Relic tiles. | * '''Relic tiles''' grant 10 points per hour captured, and grant the use of some specific [[Relic Knowledge|relic]] to all players on the team of the player that owns it. Monkey Knowledge is disabled on Relic tiles. | ||
* '''Banner tiles''' grant 40 points per hour captured. Monkey Knowledge is disabled on Banner tiles. | * '''Banner tiles''' grant 40 points per hour captured. Monkey Knowledge is disabled on Banner tiles. | ||
Each game board has 24 Relic tiles and 24 Banner tiles, with the rest being Regular tiles. Since there are more than 24 Relics in the game, every event has several Relics | Each game board has 24 Relic tiles and 24 Banner tiles, with the rest being Regular tiles. Since there are more than 24 Relics in the game, every event has several Relics that are unavailable. | ||
==== Focus markers ==== | |||
Mayors and vice-Mayors can set '''focus markers''' on up to four tiles that team members can see on the map as well as in the team messages. | |||
=== Tile scoring === | === Tile scoring === | ||
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==Strategy== | ==Strategy== | ||
{{Main|Strategy:Contested Territory (BTD6)}} | {{Main|Strategy:Contested Territory (BTD6)}} | ||
{{ | {{BTD6 last updated|55.2|section=y}} | ||
Contested Territory can be played solo but preferably as a team to take full advantage of tile captures and backup plans versus other rival teams. In general, aim for the Banner tiles for the most score, get certain powerful Relic tiles to make it easier to secure scores on contested tiles, and capture Regular tiles otherwise. Certain rulesets are more favorable for some team members than others. And finally, it is best to use third-party apps to discuss plans for the team, or at least guess what the team is planning for in-game and share a common goal among the team. | |||
==Update history== | ==Update history== | ||
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==Gallery== | ==Gallery== | ||
{{screenshot needed}} | {{screenshot needed}} | ||
===Banners=== | ===Banners=== | ||
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</gallery> | </gallery> | ||
== | == External links == | ||
* https://sciplypandora.github.io/map/ | *[https://sciplypandora.github.io/map/ Contested Territory map planner] | ||
*[https://btd6apiexplorer.github.io/ct BTD6 API Explorer Contested Territory map and details] | |||
==Navigation== | ==Navigation== | ||
{{BTD6 event nav}} | {{BTD6 event nav}} | ||
[[Category:Events in BTD6]] | [[Category:Events in BTD6]] | ||