Ascended Shadow: Difference between revisions

Undo revision 90353 by Mariocraze14 (talk) you duplicated it
Tag: Undo
m Passive buffs: making the word order more consistent
 
(18 intermediate revisions by 8 users not shown)
Line 14: Line 14:
|introduced=28.0
|introduced=28.0
}}
}}
The '''Ascended Shadow''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|28.0}}. It is a combination of [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], [[Grand Saboteur (BTD6)|Grand Saboteur]], and [[Master Bomber (BTD6)|Master Bomber]]. It has multiple powerful attacks and passive effects that specialize in damaging [[Boss Bloon]]s and [[Camo Bloon (BTD6)|Camo Bloon]]s in particular. It has the ability to throw multiple shurikens at a time like the Ninja Monkey's first upgrade path, the [[Distraction (BTD6)|Distraction]] and sabotage effects of the second path, and the seeking projectiles, [[Flash Bomb (BTD6)|Flash Bomb]]s, and [[Sticky Bomb (BTD6)|Sticky Bomb]]s of the third path. All of its [[projectile]]s have a chance to inflict [[blowback]] on contact and benefit from {{BTD6 mk|Diversion Tactics}}. Additionally, it provides a passive [[Camo detection]] [[tower buff]] that works like a global [[Radar Scanner (BTD6)|Radar Scanner]], giving Camo detection to all towers on screen including [[Paragon|Paragons]].
The '''Ascended Shadow''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s [[Paragon]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|28.0}}. It is a combination of [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], [[Grand Saboteur (BTD6)|Grand Saboteur]], and [[Master Bomber (BTD6)|Master Bomber]].  
*Its main attack rapidly throws eight [[seek]]ing shurikens at a time. Each shuriken deals bonus damage to Boss Bloons, Camo Bloons, [[stun]]ned Bloons, and Bloons that have sticky bombs attached to it (including sticky bombs from other Ninja Monkeys). With {{BTD6 mk|Deadly Tranquility}}, it throws nine shurikens at a time.
 
*Its flash bomb attack throws five bombs at a time that explode on contact and release three seeking mini-shurikens each, all of which deal extra damage to Camo Bloons and Boss Bloons. With Deadly Tranquility, it throws six bombs and each bomb releases four mini-shurikens. The explosions stun two layers of regular Bloons for 3 seconds. [[MOAB-Class Bloon]]s are not slowed by the stun, but can still be inflicted with it, making them take extra damage from the Ascended Shadow and other towers that deal extra damage to stunned Bloons for 1 second. The flash bombs have their own [[cooldown]], rather than alternating with the shuriken attack like the [[Flash Bomb (BTD6)|Flash Bomb]] upgrade.
It has three direct attacks that all deal extra damage to [[Camo Bloon (BTD6)|Camo Bloon]]s and [[Boss Bloon]]s. Additionally, all of its projectiles have a chance to inflict [[blowback]] on contact (with 15% chance between 100–150 units) and benefit from {{BTD6 mk|Diversion Tactics}}.
*Its sticky bomb attack throws enchanted cards that attach to MOAB-Class Bloons, which explode after just under 3 seconds. The explosion deals massive damage to the target and creates a large blast radius that deals additional damage to everything around it. This attack has infinite range and targets [[strong]].
*'''Shurikens''': It rapidly throws eight seeking shurikens at a time. In addition to extra Camo and Boss damage, it does extra damage to [[stun]]ned Bloons, and Bloons that have sticky bombs attached to it (including sticky bombs from other Ninja Monkeys). With {{BTD6 mk|Deadly Tranquility}}, it throws nine shurikens at a time.
*It provides a [[tower buff]] to all [[tower]]s (including Paragons) on-screen that gives them [[Camo detection]]. Like Radar Scanner, this can be sapped by [[Phayze]]'s Radar Jam.
*'''Flash Bombs''': Independently, it throws five bombs at a time that explode on contact and release three seeking mini-shurikens each. The explosions stun two layers of regular Bloons for 3 seconds, [[MOAB-Class Bloon]]s for 1 second. {{BTD6 mk|Deadly Tranquility}} makes it throw six bombs and each bomb releases four mini-shurikens.
*It has a permanent [[Grand Saboteur (BTD6)|Grand Saboteur]] effect that slows all Bloons except [[BAD (BTD6)|BAD]]s and [[Boss Bloon]]s by 50% and reduces the [[Bloon health|health]] of all MOAB-Class Bloon layers (including BADs but not Boss Bloons) by 25%.
*'''Sticky Bomb''': It throws enchanted cards that attach to MOAB-Class Bloons, which explode after just under 3 seconds. The explosion deals massive damage to the target and creates a large blast radius that deals additional damage to everything around it. This attack has infinite range, ignores anything except the target, and always targets [[Targeting option|Strong]].
*It grants a passive +10 range buff to all ninjas on screen and grants +1 [[Shinobi Tactics (BTD6)|Shinobi]] stack to ninjas in range.
 
Additionally, it provides passive benefits:
*'''Global Camo detection''': All towers (including Paragons) on-screen gain [[Camo detection]]. Like [[Radar Scanner (BTD6)|Radar Scanner]], this can be blocked by [[Phayze]]'s Radar Jam, unless they are a Paragon.
*'''Grand Saboteur''': Slows all Bloons except [[BAD (BTD6)|BAD]]s and Boss Bloons by 50% and reduces the [[Bloon health|health]] of all MOAB-Class Bloon layers (including BADs but not Boss Bloons) by 25%.
*'''Ninja buffs''': It grants a passive +10 [[range]] buff to all Ninjas on screen and grants +1 [[Shinobi Tactics (BTD6)|Shinobi]] stack to all Ninjas in range.
 
==Mechanics==
{{Incomplete|Add stats in a human-readable format (sort of like in [[Magus Perfectus]]), because not all readers are able to read off simply from the stats section.}}
===Main attack===
{{screenshot needed|GIF of Ashadow throwing nine shurikens at one target}}
Ascended Shadow has 70 [[range]], and its main attack resembles the [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]], throwing eight large seeking shurikens that have 72° spread and a random angle offset of 5° to either side. These projectiles deal extra damage to [[Camo Bloon|Camo]], [[Boss Bloon|Boss]], and [[Stun|stunned]] Bloons, along with Bloons with any attached sticky bomb, and inflict [[blowback]] onto Bloons with 15% chance between 100–150 units, but have low [[pierce]]. While seeking, it rotates infinitely quickly, homes at any distance, and lasts much longer. Each shuriken has 6 radius and moves at 300 units per second.
 
At Degree 1:
*The main attack has a cooldown of 0.217 seconds.
*Each shuriken does 32 damage, +32 Boss damage, +16 Camo damage, +64 damage to stunned Bloons, and +64 damage to "stickied" Bloons, and has 4 pierce.
 
===Flash bombs and mini-shurikens===
{{screenshot needed|GIF of Ashadow throwing Flash Bombs, or just a still image of just the flash bombs}}
Independent from its main shurikens, Ascended Shadow throws five non-seeking flash bombs in a 60° spread with no random angle offset. The bombs explode in a 40 radius, stunning Bloons through 2 layers for 3 seconds and [[MOAB-Class Bloon]]s for 1 second. After exploding, each bomb releases three miniature blue shurikens in a 360° spread. The mini-shurikens seek at Bloons with similar mechanics to the Ascended Shadow's main shurikens, though the hitboxes of mini-shurikens are actually twice as big despite its visuals. All of these attacks deal extra damage to Camo and Bosses and inflict blowback onto Bloons with 15% chance between 100–150 units.
 
At Degree 1:
*The bomb attack has a cooldown of 1.5 seconds.
*Each bomb does 96 damage, +96 Boss damage, +48 Camo damage, and has 40 pierce.
*Each mini-shuriken does 80 damage, +80 Boss damage, +40 Camo damage, and has 10 pierce.
 
===Sticky bomb===
{{screenshot needed|GIF of Ashadow throwing a sticky bomb and detonating (try letting it throw far to show the sticky bomb attaching, and then allow the shurikens to hit the target; also try a max-health r100 FBAD in Challenge Editor for the demo)}}
Ascended Shadow throws enchanted cards onto MOAB-Class Bloons, functioning like [[Master Bomber (BTD6)|Master Bomber]]'s sticky bombs. This type of sticky bomb always targets Strong, can only hit the target, and once attached it automatically detonates after 2.95 seconds, dealing very high damage to the main target and create an explosion that hits nearby Bloons. It does especially high damage to Camo and Boss Bloons, but the attack has a very slow cooldown. The explosion inflicts blowback onto Bloons with 15% chance between 100–150 units.
 
At Degree 1:
*The sticky bomb attack has a cooldown of 8 seconds.
*The initial target's detonation does 50,000 damage, +25,000 Boss damage, and +18,750 Camo damage.
*The area-of-effect explosion does 5,000 damage, +5,000 Boss damage, and +2,500 Camo damage, and has 10 pierce.
 
===Grand Saboteur===
While on screen, a passive Bloon debuff is persistently applied to all Bloons on screen. All Bloons except BADs and Bosses have their speed reduced by 50%, and all MOAB-Class Bloons except Bosses have 25% less health per layer than normal.
 
===Passive buffs===
Ascended Shadow has three buffs, two of which are exclusive to Ninjas. It does not apply any of these buffs to itself.
*It grants [[Camo detection]] to all towers on screen, including other Paragons. Affected towers receive a buff with the same icon as [[Radar Scanner (BTD6)|Radar Scanner]]'s buff. Like Radar Scanner, the buff can be blocked by [[Phayze]]'s Radar Jam. Paragons who receive Camo detection from it are unaffected by the Radar Jam, allowing them to always hit camo bloons.
*It grants +10 range to all Ninja Monkeys on-screen.
*It grants one stack of the [[Shinobi Tactics (BTD6)|Shinobi Tactics]] buff to all Ninja Monkeys within range. It has the same effect as Shinobi Tactics.
 
===Monkey Knowledge interactions===
*{{BTD6 mk|Lingering Magic}}: Affects all projectiles.
*{{BTD6 mk|Diversion Tactics}}: Affects all projectiles that inflict blowback, increasing their chance from 15% to 17.5%.
*{{BTD6 mk|Deadly Tranquility}}: Affects the main attack and flash bombs. The main attack shoots 9 shurikens at a time instead of 8. The flash bomb attack throws 6 bombs at a time instead of 5, and they launch 4 shurikens when they explode instead of 3.<!-- the mutation works by increasing projectile count by 1 for any attack that emits multiple projectiles at a time, not specifically targeting the main attack for some reason -->


==Stats==
==Stats==
Line 30: Line 76:
==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
Ascended Shadow has decent damage, but is fairly expensive. Its passive Grand Saboteur and buffs to ninjas makes it a must have in late freeplay runs.
{{BTD6 last updated|54.1|section=y}}
Ascended Shadow has decent damage, but is fairly expensive. Its passive Grand Saboteur effect and buffs to Ninja Monkeys makes it a must-have in [[Freeplay]], but should not be bought too soon so it can avoid stealing pops for future Paragons. Setting on Strong is typically preferred, focusing its damage on stronger targets, particularly its extra damage to targets with sticky bombs.<!--nb: sticky always targets strong for ashadow-->
 
Versus Bosses, the majority of its Boss damage is from its sticky bombs. Its best matchup is against [[Phayze]] due to its damage bonus against Camo Bloons. On the other hand, its worst matchup is [[Blastapopoulos (BTD6)|Blastapopoulos]], which destroys its sticky bombs before they can detonate. Since its sticky bombs will ignore anything other than the active Boss, it's not weak to [[Lych]] or [[Dreadbloon (BTD6)|Dreadbloon]].


Its best matchup is against Phayze due to the damage bonus against Camo Bloons.
To maximize degrees from pops, a Ninja-centric defense consisting of all Tier 5 Ninjas and many [[Shinobi Tactics (BTD6)|Shinobi Tactics]] is recommended. For the cheapest T2 and T3 crosspaths for the most tiers, use 2-2-0 and 3-2-0. The cheapest Tier 4 for the most tiers is 4-2-0 [[Bloonjitsu (BTD6)|Bloonjitsu]], and for the most expensive use 2-0-4 [[Sticky Bomb (BTD6)|Sticky Bomb]]s.


== Update history ==
== Update history ==
Line 40: Line 89:
{{main gallery|Ninja Monkey}}
{{main gallery|Ninja Monkey}}
===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|Animations of attacks}}
<gallery>
BTD6 Ascended Shadow Upgrade.gif|Ninja Paragon upgrade animation
BTD6 Ascended Shadow D1.png|Ninja Paragon at Degree 1
BTD6 Ascended Shadow D20.png|Ninja Paragon at Degree 20
BTD6 Ascended Shadow D40.png|Ninja Paragon at Degree 40
BTD6 Ascended Shadow D60.png|Ninja Paragon at Degree 60
BTD6 Ascended Shadow D80.png|Ninja Paragon at Degree 80
</gallery>


===Assets===
===Assets===