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Bloons TD Battles 2: obyn and ocean obyn differences
 
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== ''Bloons TD 6'' ==
== ''Bloons TD 6'' ==
{{research|targeting for Cave Monkey, Dungeon Statue, and Myrkul}}
{{outdated|Possibly still not up to date}}
{{BTD6 last updated|53.2|section=1}}
In ''Bloons TD 6'' the targeting of the tower takes into account the line of sight mechanics, ignoring any Bloon that the tower is not able to see. When placed, all towers with standard targeting options default to First and are unable to target [[Camo Bloon (BTD6)|Camo Bloons]].
In ''Bloons TD 6'' the targeting of the tower takes into account the line of sight mechanics, ignoring any Bloon that the tower is not able to see. When placed, all towers with standard targeting options default to First and are unable to target [[Camo Bloon (BTD6)|Camo Bloons]].
{| class="wikitable mw-collapsible"
{| class="wikitable mw-collapsible"
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|[[Dart Monkey (BTD6)|Dart Monkey]]
|[[Dart Monkey (BTD6)|Dart Monkey]]
|Standard targeting options
|Standard targeting options
[[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]] and [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]] transforms the closest Dart Monkeys which are not already transformed.
[[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]] and [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]] transforms the closest eligible Dart Monkeys, prioritizing those that are not already transformed.


[[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] upgrade allows them to target Camo Bloons grants Camo prioritization.
[[Enhanced Eyesight (BTD6)|Enhanced Eyesight]] upgrade allows them to target Camo Bloons grants Camo prioritization.
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|[[Bomb Shooter (BTD6)|Bomb Shooter]]
|[[Bomb Shooter (BTD6)|Bomb Shooter]]
|Standard targeting options.
|Standard targeting options.
[[MOAB Assassin (BTD6)|MOAB Assassin]] ability follows the Bomb Shooter's targeting.
[[MOAB Assassin (BTD6)|MOAB Assassin]] ability follows the Bomb Shooter's targeting and ignores non-blimps.


[[Bomb Blitz (BTD6)|Bomb Blitz]] passive ability has map-wide effects.
[[Bomb Blitz (BTD6)|Bomb Blitz]] and Paragon passive ability has map-wide effects.
 
[[Ballistic Obliteration Missile Bunker]]'s ISABM seeks Bloons according to its targeting. If its intended target disappears before contact, it will turn around to another Bloon, still following its targeting option.
|-
|-
|[[Tack Shooter (BTD6)|Tack Shooter]]
|[[Tack Shooter (BTD6)|Tack Shooter]]
|No targeting options.
|Almost all of its upgrades always targets ''Close''; this is not shown in its upgrade menu in modern versions of ''BTD6''.<!--something like 7.0 was when there was an upgrade menu with an un-toggleable "Close" targeting-->
Gains standard targeting options after being upgraded to [[Inferno Ring (BTD6)|Inferno Ring]] or [[Crucible of Steel and Flame]] which only control the behavior of the Meteor attack / Meteor Impact ability, respectively.
Gains standard targeting options after being upgraded to [[Inferno Ring (BTD6)|Inferno Ring]] or [[Crucible of Steel and Flame]] which only control the behavior of the Meteor attack / Meteor Impact ability, respectively.
|-
|-
|[[Ice Monkey (BTD6)|Ice Monkey]]
|[[Ice Monkey (BTD6)|Ice Monkey]]
|No targeting options. Cannot attack [[MOAB-Class Bloon|MOAB-Class Bloons]] with its regular attack until having the [[Embrittlement (BTD6)|Embrittlement]], [[Absolute Zero (BTD6)|Absolute Zero]] or [[Cryo Cannon (BTD6)|Cryo Cannon]] upgrades.
|Almost all of its upgrades always targets ''Close''; this is not shown in its upgrade menu in modern versions of ''BTD6''.<!--something like 7.0 was when there was an upgrade menu with an un-toggleable "Close" targeting--> Cannot attack [[MOAB-Class Bloon|MOAB-Class Bloons]] with its regular attack until having the [[Embrittlement (BTD6)|Embrittlement]], [[Absolute Zero (BTD6)|Absolute Zero]] or [[Icicles (BTD6)|Icicles]] upgrades.
[[Cold Snap (BTD6)|Cold Snap]] upgrade allows them to attack Camo Bloons.
[[Cold Snap (BTD6)|Cold Snap]] upgrade allows them to target and affect Camo Bloons.
 
Gains standard targeting options after being upgraded to [[Cryo Cannon (BTD6)|Cryo Cannon]] or [[Herald of Everfrost]]. It also gains Camo prioritization if crosspathed with [[Cold Snap (BTD6)|Cold Snap]].


Gains standard targeting options after being upgraded to [[Cryo Cannon (BTD6)|Cryo Cannon]]. It also gains Camo prioritization if crosspathed with [[Cold Snap (BTD6)|Cold Snap]].
Herald of Everfrost needs a target in range to use Ice Lance beam or Snowstorm Roar. Eclipse of Fimbulwinter can be used if there is any Bloon on the screen.
|-
|-
|[[Glue Gunner (BTD6)|Glue Gunner]]
|[[Glue Gunner (BTD6)|Glue Gunner]]
|Standard targeting options. They ignore Bloons which are already affected by the same type of [[Glue Level|Glue]] it is shooting.
|Standard targeting options. They ignore Bloons that are already affected by the same type of [[Glue Level|Glue]] it is shooting.
[[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]] ability have map-wide effects and can affect Camo Bloons.
[[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]] ability have map-wide effects and can affect Camo Bloons.
|-
|-
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The Marking attacks of [[Bounty Hunter]] and [[Golden Justice]] (either regular or from the Marked to Pop ability) follow the Desperado's targeting. If either tower is on the map, all Desperados gain Marked prioritization.
The Marking attacks of [[Bounty Hunter]] and [[Golden Justice]] (either regular or from the Marked to Pop ability) follow the Desperado's targeting. If either tower is on the map, all Desperados gain Marked prioritization.
<!--wanderer is more of a detect towers in range than a "target"-->
|-
|-
|[[Sniper Monkey (BTD6)|Sniper Monkey]]
|[[Sniper Monkey (BTD6)|Sniper Monkey]]
|Standard targeting options.
|Standard targeting options.
[[Night Vision Goggles (BTD6)|Night Vision Goggles]] upgrade allows them to target Camo Bloons grants Camo prioritization.
[[Night Vision Goggles (BTD6)|Night Vision Goggles]] upgrade allows them to target Camo Bloons grants Camo prioritization.
Elite Sniper's buffs target all Sniper Monkeys.


When a Sniper gets upgraded to [[Elite Sniper (BTD6)|Elite Sniper]], all Sniper Monkeys in the map gain a new targeting option called ''[[Elite Sniper (BTD6)#Elite targeting|Elite]]'', which, in a simplified way to explain it, keeps the Sniper in ''Strong'' targeting until a Bloon reaches 75% of the track length or more, at that point the targeting is switched automatically to ''First'' and returns to ''Strong'' after there are no more Bloons at the end of the track.
When a Sniper gets upgraded to [[Elite Sniper (BTD6)|Elite Sniper]], all Sniper Monkeys in the map gain a new targeting option called ''[[Elite Sniper (BTD6)#Elite targeting|Elite]]'', which, in a simplified way to explain it, keeps the Sniper in ''Strong'' targeting until a Bloon reaches 75% of the track length or more, at that point the targeting is switched automatically to ''First'' and returns to ''Strong'' after there are no more Bloons at the end of the track.
|-
|-
|[[Monkey Sub (BTD6)|Monkey Sub]]
|[[Monkey Sub (BTD6)|Monkey Sub]]
|Standard targeting options. No effect on [[Submerge and Support (BTD6)|submerged]] towers.
|Standard targeting options. No effect on [[Submerge and Support (BTD6)|submerged]] towers; Submerge and Support gains a button that toggles submersion.
[[Advanced Intel (BTD6)|Advanced Intel]] Subs and [[Nautic Siege Core]] Rocket Attack will take into account all Bloons on other tower's range to determine their target, they can target Camo Bloons if the tower that is sharing vision with has Camo detection.
[[Advanced Intel (BTD6)|Advanced Intel]] Subs and [[Nautic Siege Core]] Rocket Attack will take into account all Bloons on other tower's range to determine their target, they can target Camo Bloons if the tower that is sharing vision with has Camo detection.


[[Ballistic Missile (BTD6)|Ballistic Missile]] ignores line-of sight blockers for its missile attacks, [[First Strike Capability (BTD6)|First Strike Capability]] ability always target ''Strong'' and [[Pre-emptive Strike (BTD6)|Pre-emptive Strike]] passive ability targets any MOAB-Class Bloons that enters the screen, however it will ignore its children or Bloons spawned by Bosses.
[[Bloontonium Reactor (BTD6)|Bloontonium Reactor]]'s local-ranged buff targets only water-placed towers, and [[Energizer (BTD6)|Energizer]]'s global buff targets all towers on screen.


[[Nautic Siege Core]] pre-emptive attack can target Camo Bloons and ignores line of sight blockers. Each of the three misiles of the Final Strike ability always target ''First'', ''Close'' and ''Strong'', respectively.
[[Ballistic Missile (BTD6)|Ballistic Missile]] ignores line-of sight blockers for its missile attacks, [[First Strike Capability (BTD6)|First Strike Capability]] ability always target ''Strong'', and [[Pre-emptive Strike (BTD6)|Pre-emptive Strike]] passive ability targets any MOAB-Class Bloon that enters the screen. However, it will ignore its children or Bloons spawned by Bosses.
 
[[Nautic Siege Core]] pre-emptive attack can target Camo Bloons and ignores line of sight blockers. Each of the three missiles of the Final Strike ability always target ''First'', ''Close'' and ''Strong'', respectively.
|-
|-
|[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]
|[[Monkey Buccaneer (BTD6)|Monkey Buccaneer]]
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[[Crow's Nest (BTD6)|Crow's Nest]] upgrade allows them to target Camo Bloons grants Camo prioritization.
[[Crow's Nest (BTD6)|Crow's Nest]] upgrade allows them to target Camo Bloons grants Camo prioritization.


The hooks form the [[Monkey Pirates (BTD6)|Takedown]] ability always target ''Strong''. The passive and ability hooks from [[Navarch of the Seas]] Takedown ability always target ''Strong''.
The hooks form the [[Monkey Pirates (BTD6)|Takedown]] ability always target ''Strong''. The passive and ability hooks from [[Navarch of the Seas]] Takedown ability always target ''Strong''. All hooks ignore blimps it can't target and will never target a non-blimp.
|-
|-
|[[Monkey Ace (BTD6)|Monkey Ace]]
|[[Monkey Ace (BTD6)|Monkey Ace]]
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[[Spy Plane (BTD6)|Spy Plane]] upgrade allows them to target Camo Bloons.
[[Spy Plane (BTD6)|Spy Plane]] upgrade allows them to target Camo Bloons.


[[Ground Zero (BTD6)|Ground Zero]] and [[Tsar Bomba (BTD6)|Tsar Bomba]] abilities have map-wide effects.
[[Ground Zero (BTD6)|Ground Zero]] and [[Tsar Bomba (BTD6)|Tsar Bomba]] abilities have map-wide effects, but for pierce calculations it defaults on ''Close'' relative to the landing pad.<!--there's an image to demo it, trust me: https://bloons.fandom.com/wiki/File:GZNoInfinite.png-->


[[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]] projectiles and [[Spectre (BTD6)|Spectre's]] barrages always target ''First'', and [[Flying Fortress (BTD6)|Flying Fortress]]'s barrages always target ''First'', ''Last'', and ''Close'', respectively.
[[Neva-Miss Targeting (BTD6)|Neva-Miss Targeting]] projectiles and [[Spectre (BTD6)|Spectre's]] barrages always target ''First'', and [[Flying Fortress (BTD6)|Flying Fortress]]'s barrages always target ''First'', ''Last'', and ''Close'', respectively.
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|-
|-
|[[Heli Pilot (BTD6)|Heli Pilot]]
|[[Heli Pilot (BTD6)|Heli Pilot]]
|No standard targeting options, they determine its flight pattern instead:
|No standard targeting options; they determine its flight pattern instead:


* ''Follow Mouse'': The helicopter flies towards the cursor's position (or the last place where it was located before exiting the map) and stops when it is below it. Available if the device has a mouse connected.
* ''Follow Mouse'': The helicopter flies towards the cursor's position (or the last place where it was located before exiting the map) and stops when it is below it. Available if the device has a mouse connected.
* ''Follow Touch'': The helicopter flies towards the last point in the map touched by the player. Available in Android and iOS platforms. Available if the device has a touch screen.
* ''Follow Touch'': The helicopter flies towards the last point in the map touched by the player. Available in Android and iOS platforms. Available if the device has a touch screen.
* ''Lock in place'': The helicopter flies and stops at a specific point of the map chosen by the player, defaults to the center of the map.
* ''Lock in place'': The helicopter flies and stops at a specific point of the map chosen by the player, defaults to the center of the map.
* ''Patrol points''. The helicopter flies back and forth in a straight line drawn by the player, defaults to a horizontal line in the center of the map.
* ''Patrol points''. The helicopter flies back and forth in a straight line drawn by the player, defaults to a horizontal line in the center of the map. Pursuit upgrade modifies ''Patrol Points'' to trigger ''Pursuit''-like targeting if Bloons are within range of the straight line.
* ''Pursuit:'' The helicopter flies to place itself in front of the ''First'' Bloon. Requires the [[Pursuit (BTD6)|Pursuit]] upgrade.
* ''Pursuit:'' The helicopter flies to place itself in front of the ''First'' Bloon. Requires the [[Pursuit (BTD6)|Pursuit]] upgrade.


Heli pilots default to Follow Mouse / Touch. All of the helicopter's projectiles always target ''First''.
Heli Pilots default to Follow Mouse / Touch. All of the helicopter's projectiles always target ''First''.


[[IFR (BTD6)|IFR]] upgrade allows them to target Camo Bloons.
[[IFR (BTD6)|IFR]] upgrade allows them to target Camo Bloons.


[[Special Poperations (BTD6)|Monkey Marine]] has standard targeting options and starts at ''First'' when spawned.
[[Special Poperations (BTD6)|Monkey Marine]] has standard targeting options and starts at ''First'' when spawned.
[[Support Chinook (BTD6)|Support Chinook]]'s Reposition can target any "non-heavy" tower at the choice of the player.
|-
|-
|[[Mortar Monkey (BTD6)|Mortar Monkey]]
|[[Mortar Monkey (BTD6)|Mortar Monkey]]
|No standard targeting options, it only has the ''Set Target'' option, which makes it shoot towards a specific point of the map defined by the player.
|No standard targeting options; it only has the ''Set Target'' option, which makes it shoot towards a specific point of the map defined by the player.
[[Pop and Awe (BTD6)|Pop and Awe]] ability has map-wide effects.
[[Pop and Awe (BTD6)|Pop and Awe]] ability has map-wide effects.


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|-
|-
|[[Dartling Gunner (BTD6)|Dartling Gunner]]
|[[Dartling Gunner (BTD6)|Dartling Gunner]]
|No standard targeting options, they determine the direction it is attacking:
|No standard targeting options; they determine the direction it is attacking:


* ''Normal'': The tower rotates to fire towards the cursor's position or the last point touched on the map. Default option.
* ''Normal'': The tower rotates to fire towards the cursor's position or the last point touched on the map. Default option.
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|[[Wizard Monkey (BTD6)|Wizard Monkey]]
|[[Wizard Monkey (BTD6)|Wizard Monkey]]
|Standard targeting options. The [[Guided Magic (BTD6)|Guided Magic]] upgrade allows it to ignore line of sight blockers.
|Standard targeting options. The [[Guided Magic (BTD6)|Guided Magic]] upgrade allows it to ignore line of sight blockers.
[[Monkey Sense (BTD6)|Monkey Sense]] upgrade allows them to target Camo Bloons grants Camo prioritization.
[[Monkey Sense (BTD6)|Monkey Sense]] upgrade allows them to target Camo Bloons and grants Camo prioritization.


The targeting of the phoenixes from [[Summon Phoenix (BTD6)|Summon Phoenix]] and [[Wizard Lord Phoenix (BTD6)|Wizard Lord Phoenix]], and the Lava Phoenix from the latter, are linked to their parent tower. Phoenixes always move anticlockwise on ''Circle''.
The targeting of the phoenixes from [[Summon Phoenix (BTD6)|Summon Phoenix]] and [[Wizard Lord Phoenix (BTD6)|Wizard Lord Phoenix]], and the Lava Phoenix from the latter, are linked to their parent tower. Phoenixes always move anticlockwise on ''Circle''.
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For the sub-towers of [[Sun Temple (BTD6)|Sun Temples]] and the [[True Sun God (BTD6)|True Sun God]] (including [[VTSG]]), the Mini-Spectres inherit the targeting of its parent tower, and Mini-Sun Avatars have standard targeting options and start with the targeting of its parent tower when spawned.
For the sub-towers of [[Sun Temple (BTD6)|Sun Temples]] and the [[True Sun God (BTD6)|True Sun God]] (including [[VTSG]]), the Mini-Spectres inherit the targeting of its parent tower, and Mini-Sun Avatars have standard targeting options and start with the targeting of its parent tower when spawned.
Sun Temple and True Sun God buff target all towers in range.
|-
|-
|[[Ninja Monkey (BTD6)|Ninja Monkey]]
|[[Ninja Monkey (BTD6)|Ninja Monkey]]
|Standard targeting options. It can target Camo Bloons and have Camo prioritzation by default.
|Standard targeting options. It can target Camo Bloons and have Camo prioritization by default.
The sticky bombs from [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] follow the Ninja's targeting, and they have map-wide range for the latter two.
The sticky bombs from [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] follow the Ninja's targeting, and they have map-wide range for the latter two.
[[Shinobi Tactics (BTD6)|Shinobi Tactics]] buff targets all x-3+-x Ninjas in range including the Ninja itself.
[[Bloon Sabotage (BTD6)|Bloon Sabotage]] ability targets all Bloons on screen and incoming Bloons. [[Grand Saboteur (BTD6)|Grand Saboteur]]'s ability blimp health reduction only targets incoming MOAB-class except Bosses. Ascended Shadow's passive effects to Bloons and blimps also apply these rules.
|-
|-
|[[Alchemist (BTD6)|Alchemist]]
|[[Alchemist (BTD6)|Alchemist]]
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[[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] buff always targets randomly onto towers, and the brew from [[Berserker Brew (BTD6)|Berserker Brew]] and higher upgrades always target the closest tower (assuming it isn't brewed already or under downtime).
[[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] buff always targets randomly onto towers, and the brew from [[Berserker Brew (BTD6)|Berserker Brew]] and higher upgrades always target the closest tower (assuming it isn't brewed already or under downtime).


[[Total Transformation (BTD6)|Total Transformation]] affects the closets eligible monkeys.
[[Total Transformation (BTD6)|Total Transformation]] affects the closest eligible monkeys.
 
[[Bloon Master Alchemist (BTD6)|Bloon Master Alchemist]] always targets ''Strong''.
|-
|[[Druid (BTD6)|Druid]]
|Standard targeting options.
The regular and ability vine attacks from [[Druid of the Jungle (BTD6)|Druid of the Jungle]], [[Jungle's Bounty (BTD6)|Jungle's Bounty]] and [[Spirit of the Forest (BTD6)|Spirit of the Forest]] cannot target MOAB-Class Bloons and follow the Druid's targeting. Spirit of the Forest permanent vines have map-wide effects.
|-
|-
|[[Mermonkey (BTD6)|Mermonkey]]
|[[Mermonkey (BTD6)|Mermonkey]]
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The Trance attack from [[Alluring Melody]], [[Symphonic Resonance]] and [[The Final Harmonic]] always target ''First''. The Trance Totem can be put at any point for Symphonic Resonance and anywhere in the map for The Final Harmonic.
The Trance attack from [[Alluring Melody]], [[Symphonic Resonance]] and [[The Final Harmonic]] always target ''First''. The Trance Totem can be put at any point for Symphonic Resonance and anywhere in the map for The Final Harmonic.
|-
 
|[[Druid (BTD6)|Druid]]
[[Abyss Dweller]] and above buffs target all towers in range, and [[The Final Harmonic]]'s buffs separately target Magic Monkeys and Heroes depending where the trance radius is placed.
|Standard targeting options.
The regular vine attack from [[Druid of the Jungle (BTD6)|Druid of the Jungle]], [[Jungle's Bounty (BTD6)|Jungle's Bounty]] and [[Spirit of the Forest (BTD6)|Spirit of the Forest]] cannot target MOAB-Class Bloons and follows the Druid's targeting. Spirit of the Forest permanent vines have map-wide effects.
|-
|-
|[[Banana Farm (BTD6)|Banana Farm]]
|[[Banana Farm (BTD6)|Banana Farm]]
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*''Automatic'': Places the spikes as close to the entrance(s) of active lanes while there are no Bloons on the tower's range, otherwise it targets at the ''First'' Bloon.
*''Automatic'': Places the spikes as close to the entrance(s) of active lanes while there are no Bloons on the tower's range, otherwise it targets at the ''First'' Bloon.
*''Set Target'': Places the spikes at a specific point within its range chosen by the player, and can be set off-track.
*''Set Target'': Places the spikes at a specific point within its range chosen by the player, and can be set off-track.
The [[Carpet of Spikes (BTD6)|Carpet of Spikes]] ability targets ''Normal'' with map-wide range, but if the tower has the [[Smart Spikes (BTD6)|Smart Spikes]] ability it will only scatter spikes on active lanes.
The [[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] abilities target ''Normal'' with map-wide range, but if the tower has the [[Smart Spikes (BTD6)|Smart Spikes]] ability it will only scatter spikes on active lanes.


Mega Massive Munitions Factory permanent Carpet of Spikes have map-wide effects and the Spikeageddon ability targets specific points of the track which cannot be controlled by the player.
Mega Massive Munitions Factory permanent Carpet of Spikes have map-wide effects and the Spikeageddon ability targets specific points of the track, which cannot be controlled by the player and only change based on the track format.
|-
|-
|[[Monkey Village (BTD6)|Monkey Village]]
|[[Monkey Village (BTD6)|Monkey Village]]
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[[Cleansing Foam (BTD6)|Cleansing Foam]] can target a specific point of the map on the Engineer's range chosen by the player.
[[Cleansing Foam (BTD6)|Cleansing Foam]] can target a specific point of the map on the Engineer's range chosen by the player.


[[Overclock (BTD6)|Overclock]], [[Ultraboost (BTD6)|Ultraboost]] and Power Glove abilities target a specific Monkey, chosen by the player.
[[Overclock (BTD6)|Overclock]], [[Ultraboost (BTD6)|Ultraboost]] and Power Glove abilities target a specific Monkey, chosen by the player, and filter certain targets.


[[Bloon Trap (BTD6)|Bloon Trap]] targets to the closest point of the track in the Engineer's range, but if crosspathed with [[Larger Service Area (BTD6)|Larger Service Area]], it can be targeted to any point in range.
[[Bloon Trap (BTD6)|Bloon Trap]] targets to the closest point of the track in the Engineer's range, but if crosspathed with [[Larger Service Area (BTD6)|Larger Service Area]], it can be targeted to any point in range.
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The targeting of beast(s) are linked to the parent tower.
The targeting of beast(s) are linked to the parent tower.


When bought, land and water beast placement is almost random but prioritizes where the beast can see at least 10% of the track.
When bought, land and water beast placement is almost random but prioritizes where the beast can see at least 10% of the track. Air beast placement defaults on the location with the lowest percentage progress along any of the tracks, and only targets the track.


The positions of land and water beasts, or the drop-off point of air beasts can be set freely in the range of its parent tower in the correct terrain. It can also be set on the range of merged Beast Handlers if their ranges intersect each other.
The positions of land and water beasts, or the drop-off point of air beasts can be set freely in the range of its parent tower in the correct terrain. It can also be set on the range of merged Beast Handlers if their ranges intersect each other.
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Cocktail of Fire can target a specific point of the map on the Gwen's range chosen by the player, defaults to the closest point of the track.
Cocktail of Fire can target a specific point of the map on the Gwen's range chosen by the player, defaults to the closest point of the track.


Firestorm has map-wide effect.
Level 5+ Pyrotechnic Expert buff targets towers with at least [[Dragon's Breath (BTD6)|Dragon's Breath]] (X-3-X [[Wizard Monkey (BTD6)|Wizard Monkey]]), [[Ring of Fire (BTD6)|Ring of Fire]] (4-X-X [[Tack Shooter (BTD6)|Tack Shooter]]), or [[Signal Flare (BTD6)|Signal Flare]] (X-X-2 [[Mortar Monkey (BTD6)|Mortar Monkey]])
 
Firestorm has a map-wide effect.
|-
|-
|[[Striker Jones (BTD6)|Striker Jones]]
|[[Striker Jones (BTD6)|Striker Jones]]
|Standard targeting options.
|Standard targeting options.


Concussive Shell always targets ''Strong'' and ignores line of sight blockers.<!--yes ignores BADs but that's different topic-->
Concussive Shell follows targeting priority and ignores line of sight blockers, and it cannot target BADs and Boss Bloons.
|-
|-
|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
|[[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]
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|-
|-
|[[Benjamin (BTD6)|Benjamin]]
|[[Benjamin (BTD6)|Benjamin]]
|No targeting options, as it cannot attack.
|No targeting options, as he cannot attack.
Bloon Trojan targets a random Bloon in the map.
Bloon Trojan targets a random Bloon in the map and only targets Bloons and blue MOABs, plus BFBs and DDTs at Level 18+.
Biohack ability is applied to the closest towers to Benjamin.
Biohack ability is applied to the closest towers to Benjamin.
Syphon Funding only targets incoming Bloons but only affects Bloons it can downgrade.
|-
|-
|[[Ezili (BTD6)|Ezili]]
|[[Ezili (BTD6)|Ezili]]
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|[[Admiral Brickell (BTD6)|Admiral Brickell]]
|[[Admiral Brickell (BTD6)|Admiral Brickell]]
|Standard targeting options.
|Standard targeting options.
Sea Mines are randomly placed within Brickell's range if they would be at most 39 units of distance away from the track. They will not be placed on the footprints of other towers. Requires Level 7+ to target Camos.
Sea Mines are randomly placed within Brickell's range if they would be at most 39 units of distance away from the track. They will not be placed on the footprints of other towers. Sea Mines target based on standard targeting options. Requires Level 7+ to target Camos.


After Level 8, her nearby water towers can target Camo Bloons while Naval Tactics is active.
After Level 8, her nearby Buccaneers and Subs can target Camo Bloons while Naval Tactics is active.


Mega Mine can be placed on any point of the map with water and will charge towards the first MOAB-Class Bloon that comes within 40 units of it, and can target Camo Bloons.
Mega Mine can be placed on any point of the map with water and will charge towards the first MOAB-Class Bloon that comes within 40 units of it, and can target Camo Bloons.
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*''Zone Defense'': One drone each on ''First'', ''Last'', ''Close'' and ''Strong''.
*''Zone Defense'': One drone each on ''First'', ''Last'', ''Close'' and ''Strong''.
All attacks ignore line of sight blockers and he requires Level 5+ to target Camo Bloons.
All attacks ignore line of sight blockers and he requires Level 5+ to target Camo Bloons.
The drones from Drone Swarm target one ''First'', one ''Last'', and two ''Strong''. Requires Level 5+ to target Camos.
The drones from Drone Swarm target one ''First'', one ''Last'', and two ''Strong''. Requires Level 5+ to target Camos.
<!--what about global camo buff targeting all monkeys-->
Level 8's Camo buff targets all Monkeys on screen.
 
UCAV (either from ability or upon reaching Level 20) always moves anticlockwise on ''Circle'' and their missiles alway targets ''First''.
UCAV (either from ability or upon reaching Level 20) always moves anticlockwise on ''Circle'' and their missiles always targets ''First''.
|-
|-
|[[Sauda (BTD6)|Sauda]]
|[[Sauda (BTD6)|Sauda]]
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Creepy Idol targets every 4th Bloon that comes in range.
Creepy Idol targets every 4th Bloon that comes in range.


Gerry's Fire always target ''First'' and ignores line of sight blockers.
Gerry's Fire always target ''First'' and ignores line of sight blockers. It inherits Camo targeting from its parent.


Killer Rabbit ignores line of sight blockers and can target Camo Bloons. It follows Geraldo's targeting.
Killer Rabbit ignores line of sight blockers and can target Camo Bloons. It follows Geraldo's targeting.


Genie files in ''Figure Eight'' pattern and follows Geraldo's targeting.
Genie flies in ''Figure Eight'' pattern at the place where the Genie Bottle is placed and follows Geraldo's targeting.
|-
|-
|[[Corvus (BTD6)|Corvus]]
|[[Corvus (BTD6)|Corvus]]
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|-
|-
|[[Rosalia (BTD6)|Rosalia]]
|[[Rosalia (BTD6)|Rosalia]]
|Standard targeting options, ignores line of sight blockers at Level 7+.
|Standard targeting options, ignores line of sight blockers at Level 7+. She has a reposition button that moves her to a new location within her workshop's range.
Scatter Missile and Kinetic Charge follow Rosalia's targeting with map-wide range.
Scatter Missile and Kinetic Charge follow Rosalia's targeting with map-wide range.
While Flight Boost is active, her flight pattern is set on ''Pursuit'' and follows a Bloon based on her targeting option.
While Flight Boost is active, her flight pattern is set on ''Pursuit'' and follows a Bloon based on her targeting option.
|-
|[[Silas (BTD6)|Silas]]
|Standard targeting options, after Level 6, he can use the line of sight of all Ice Monkeys on the map to choose its target and the projectile will spawn from the nearest Ice Monkey to the intended target.
Ice Fragments only attack Bloons that collide with them, Ice Walls are placed at a random place in the track on Silas' range.
Frozen Cascade is activated on the 10 nearest Ice Monkeys to him and the explosion is delayed for a few frames based on distance from Silas. Frozen Burial has map-wide effect and the Ice Walls are placed on equally spaced intervals on all tracks.
|-
|[[Sheriff (BTD6)|Sheriff]]
|Standard targeting options. He needs Futuristic Spectacles equipped to target and damage Camo Bloons and also obtains Camo prioritization from them.
|-
|[[Myrkul]]
|Its grappling attack targets ''Strong'', launching three hooks, if two of them are used on a ZOMG the third one will seek a different target independently (DDT, BFB or MOAB).
|-
|[[Dungeon Statue]]
|Its projectile targets ''First'', it will seek a new target 0.1s after colliding with its intended target (affecting any other Bloon it touches while traveling) or if the target is destroyed / leaks.
|-
|-
|[[Pontoon (BTD6)|Pontoon]] / [[Portable Lake (BTD6)|Portable Lake]]
|[[Pontoon (BTD6)|Pontoon]] / [[Portable Lake (BTD6)|Portable Lake]]
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|-
|-
|[[Banana Farmer (BTD6)|Banana Farmer]]
|[[Banana Farmer (BTD6)|Banana Farmer]]
|No targeting options, as it cannot attack.
|No targeting options, as it cannot attack. Prioritizes picking up the oldest collectibles.
|-
|-
|[[Tech Bot (BTD6)|Tech Bot]]
|[[Tech Bot (BTD6)|Tech Bot]]
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|[[Energizing Totem]]
|[[Energizing Totem]]
|No targeting options, as it cannot attack.
|No targeting options, as it cannot attack.
|-
|[[Cave Monkey]]
|Standard targeting options.
|-
|-
|[[Battle Cat]]
|[[Battle Cat]]
|Standard targeting options.
|Standard targeting options.
|-
|[[Sword of Protection]]
|It can target up to 5 Bloons map-wide at the same time, it at least targets ''First'', ''Strong'', and ''Last''.
|-
|[[Havoc Staff]]
|Tek Bombs have map-wide effects and the Skeletor Hands attack randomly, but cannot target MOAB-Class Bloons, they will target the path if there are no Bloons on the screen.
|-
|[[Banana Farmer Pro]]
|No targeting options, as it cannot attack. Prioritizes picking up the oldest collectibles.
Banana Peels are thrown at a random position over the track on the Farmer's range.
Only Farmers with the [[Camo Bananas]] upgrade can collect Camo Bananas on their range, [[Banana Intelligence Bureau]] can collect Camo Bananas anywhere in the map.
[[Banana Financier]] can only use its ability on new [[Monkey Bank (BTD6)|Monkey Banks]] or on full Banks when they are collected by the Farmer.
|-
|[[Super Monkey Beacon]]
|Beacon Storm has map-wide effects.
[[Beacon of Legends]] turret always targets ''First''.
|-
|[[Tech Bot Prime]]
|Has two targeting options: Set Ambush (default), No Ambush. [[CMDR.CH1P]] adds a targeting button that disables automatic ability triggering. [[Drone Ambush Network]] and above changes Set Ambush to add up to three Mini Ambush Drones onto any region on the map based on player input.
|-
|[[Hype Boost Monkey]]
|Buff only targets within range.
|}
|}


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For example if a tower which deals 2 damage per shot is set to ''Strong'', has Camo prioritization active and there are a Camo Red Bloon, a Camo Green Bloon and a MOAB on range, the order on which it will attack will be the Camo Green first, reducing it to a Camo Red, then it will shot whichever of the two Camo Reds is ahead on the track, shoot the last Camo Red third, and finally the MOAB.
For example if a tower which deals 2 damage per shot is set to ''Strong'', has Camo prioritization active and there are a Camo Red Bloon, a Camo Green Bloon and a MOAB on range, the order on which it will attack will be the Camo Green first, reducing it to a Camo Red, then it will shot whichever of the two Camo Reds is ahead on the track, shoot the last Camo Red third, and finally the MOAB.
The following towers and upgrades, including their subsequent upgrades, have Camo Prioritization as a targeting option:
*[[Enhanced Eyesight (BTD6)|Enhanced Eyesight]], but not [[Apex Plasma Master]]
*[[Cold Snap (BTD6)|Cold Snap]] with at least [[Cryo Cannon (BTD6)|Cryo Cannon]], but not [[Herald of Everfrost]]
*[[Eagle Eye]]
*[[Night Vision Goggles (BTD6)|Night Vision Goggles]]
*[[Crow's Nest (BTD6)|Crow's Nest]], but not [[Navarch of the Seas]]
*[[Monkey Sense (BTD6)|Monkey Sense]], including [[Magus Perfectus]]
*[[Ninja Monkey (BTD6)|Ninja Monkey]], including [[Ascended Shadow]]


===Marked prioritization===
===Marked prioritization===
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Towers set to ''Strong'' targeting will attack Bloons in the following order:
Towers set to ''Strong'' targeting will attack Bloons in the following order:


# [[Dreadrock Bloon]]
# [[Dreadrock Bloon]] and [[Bloon Tomb]]
# [[Bloonarius (BTD6)|Bloonarius]], [[Lych]], [[Lych-soul]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]] and [[Blastapopoulos (BTD6)|Blastapopoulos]]
# [[Bloonarius (BTD6)|Bloonarius]], [[Lych]], [[Lych-soul]], [[Vortex (BTD6)|Vortex]], [[Dreadbloon (BTD6)|Dreadbloon]], [[Phayze]], [[Blastapopoulos (BTD6)|Blastapopoulos]] and [[Diamondback]]
# Fortified BAD
# Fortified BAD
# [[BAD (BTD6)|BAD]]
# [[BAD (BTD6)|BAD]]
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# [[ZOMG (BTD6)|ZOMG]]
# [[ZOMG (BTD6)|ZOMG]]
# Fortified BFB
# Fortified BFB
# [[BFB (BTD6)|BFB]]
# [[BFB (BTD6)|BFB]] and [[Diamond Bloon]]
# Fortified MOAB
# Fortified MOAB
# [[MOAB (BTD6)|MOAB]]
# [[MOAB (BTD6)|MOAB]] and [[Retribution Bloon]]
# Fortified Ceramic Bloon
# Fortified Ceramic Bloon and [[Dynamite Bloon]]
# [[Ceramic Bloon (BTD6)|Ceramic Bloon]] and Fortified Golden Bloon
# [[Ceramic Bloon (BTD6)|Ceramic Bloon]] and Fortified Golden Bloon
# [[Golden Bloon (BTD6)|Golden Bloon]]
# [[Golden Bloon (BTD6)|Golden Bloon]]
# [[Rainbow Bloon (BTD6)|Rainbow Bloon]]
# [[Rainbow Bloon (BTD6)|Rainbow Bloon]]
# Fortified Lead Bloon
# Fortified Lead Bloon
# [[Zebra Bloon (BTD6)|Zebra]] and [[Lead Bloon (BTD6)|Lead Bloon]]
# [[Zebra Bloon (BTD6)|Zebra]], [[Lead Bloon (BTD6)|Lead Bloon]] and [[Glass Bloon (BTD6)|Glass Bloon]]
# [[White Bloon (BTD6)|White]], [[Black Bloon (BTD6)|Black]] and [[Purple Bloon (BTD6)|Purple Bloon]]
# [[White Bloon (BTD6)|White]], [[Black Bloon (BTD6)|Black]], [[Purple Bloon (BTD6)|Purple Bloon]] and [[Aura Bloon]]
# [[Pink Bloon (BTD6)|Pink Bloon]]
# [[Pink Bloon (BTD6)|Pink Bloon]]
# [[Yellow Bloon (BTD6)|Yellow Bloon]]
# [[Yellow Bloon (BTD6)|Yellow Bloon]]
# [[Green Bloon (BTD6)|Green Bloon]]
# [[Green Bloon (BTD6)|Green Bloon]]
# [[Blue Bloon (BTD6)|Blue Bloon]]
# [[Blue Bloon (BTD6)|Blue Bloon]]
# [[Red Bloon (BTD6)|Red Bloon]]
# [[Red Bloon (BTD6)|Red Bloon]] and [[Ringleader Bloon]]
# [[Test Bloon]] and [[MOAB Test Bloon]]
# [[Test Bloon]] and [[MOAB Test Bloon]]


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|-
|-
|[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]]<!--"targeting" is the same except her lvl5 buff, the hiu effect differs but can target the same towers-->
|[[Scientist Gwendolin (Battles 2)|Scientist Gwendolin]]<!--"targeting" is the same except her lvl5 buff, the hiu effect differs but can target the same towers-->
|Same as normal Gwendolin, except her Level 5+ buffs target [[Glue Splatter (Battles 2)|Glue Splatter]] (x-2-x) and [[Unstable Concoction (Battles 2)|Unstable Concoction]] (x-3-x) instead.
|Same as normal Gwendolin, except her Level 5+ buffs target [[Glue Splatter (Battles 2)|Glue Splatter]] (x-2-x [[Glue Gunner (Battles 2)|Glue Gunner]]) and [[Unstable Concoction (Battles 2)|Unstable Concoction]] (x-3-x [[Alchemist (Battles 2)|Alchemist]]) instead.
|-
|-
|[[Biker Bones (Battles 2)|Biker Bones]]
|[[Biker Bones (Battles 2)|Biker Bones]]
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|-
|-
|[[Sentai Churchill (Battles 2)|Sentai Churchill]]
|[[Sentai Churchill (Battles 2)|Sentai Churchill]]
|
|Plasma Gun always targets ''First''. Orbital Strike always targets ''Strong'' and persists on MOAB-class children that are MOAB-class.
|-
|-
|[[DJ Benjammin' (Battles 2)|DJ Benjammin']]
|[[DJ Benjammin' (Battles 2)|DJ Benjammin']]
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|-
|-
|[[Beetienne (Battles 2)|Beetienne]]
|[[Beetienne (Battles 2)|Beetienne]]
|
|Only has ''First'' when placed. Starting from level 2, he gains ''Making Honey''. Activating Bee Swarm ability always switches to ''First'', and will revert back to ''Making Honey'' if he was set to it before the ability. Also gains more targeting options as he levels up.<!--what about more of the bee targetings? and bee swarm-->
|}
|}


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*[[Tack Shooter (Battles 2)|Tack Shooter]]
*[[Tack Shooter (Battles 2)|Tack Shooter]]
**[[Inferno Ring (Battles 2)|Inferno Ring]] starts on ''Strong'' but still gains standard target options.
**[[Inferno Ring (Battles 2)|Inferno Ring]] starts on ''Strong'' but still gains standard target options.
*[[Ice Monkey (Battles 2)|Ice Monkey]]
**[[Cold Snap (Battles 2)|Cold Snap]] and above gains Camo prioritization no matter its crosspath.
*[[Glue Gunner (Battles 2)|Glue Gunner]]
**[[Relentless Glue (Battles 2)|Relentless Glue]] can target and affect Camo, and gains Camo prioritization.
*[[Monkey Sub (Battles 2)|Monkey Sub]]
**[[Submerge and Support (Battles 2)|Submerge and Support]]'s ''Submerge'' is a targeting priority instead of a button, positioned after ''Strong''.
*[[Monkey Buccaneer (Battles 2)|Monkey Buccaneer]]
**[[Monkey Pirates (Battles 2)|Monkey Pirates]] ability can target and affect Camo, regardless of having innate camo detection or camo-granting sources.
*[[Monkey Ace (Battles 2)|Monkey Ace]]
**[[Spy Plane (Battles 2)|Spy Plane]] gains camo prioritization with only certain crosspaths.<!--is it nevamiss or spectre? also fighter plane-->
*[[Heli Pilot (Battles 2)|Heli Pilot]]
**Targeting options are the same as in ''BTD6'' except ''Follow Touch / Mouse'' only registers a new location while holding the screen (mobile) or clicking (desktop).
**[[IFR (Battles 2)|IFR]] gains camo prioritization.
*[[Mortar Monkey (Battles 2)|Mortar Monkey]]
**Starts with two targeting priorities: Set Target, Follow Touch / Mouse. Also gains ''Dense'' and ''Strong'' with [[Dynamic Targeting]].
**''Set Target'': Same as in ''BTD6''.
**''Follow Touch / Mouse'': Follows where the cursor has last tapped. Follow Mouse only registers a new location while holding the screen (mobile) or clicking (desktop).
**''Dense'': Targets densest region
**''Strong'': Same as in ''BTD6''.
*[[Dartling Gunner (Battles 2)|Dartling Gunner]]
**Targeting priorities are the same as in ''BTD6'', but only registers a new location while holding the screen (mobile) or clicking (desktop).
*[[Wizard Monkey (Battles 2)|Wizard Monkey]]
**[[Summon Phoenix (Battles 2)|Summon Phoenix]] can target Camo, regardless of having innate camo detection or camo-granting sources.
*[[Super Monkey (Battles 2)|Super Monkey]]
**[[Robo Monkey (Battles 2)|Robo Monkey]] arm targeting is simply ''First-Last'' and ''Close-Strong'' with no secondary targeting.
*[[Druid (Battles 2)|Druid]]
**[[Superstorm]] also gains Camo prioritization.
**[[Druid of the Jungle (Battles 2)|Druid of the Jungle]] vine grab always targets ''Strong''.
<!--more to come-->
*[[Spike Factory (Battles 2)|Spike Factory]]:
*[[Spike Factory (Battles 2)|Spike Factory]]:
**[[Smart Spikes (Battles 2)|Smart Spikes]] has Normal-Close-Far-Smart instead of Normal-Close-Smart-Set_Target-Automatic.
**[[Smart Spikes (Battles 2)|Smart Spikes]] gains Normal, Close, Far, and Smart.
***''Far'':
***''Far'': Targets at the farthest location(s) of the track.
*[[Obyn Greenfoot (Battles 2)|Obyn Greenfoot]]
*[[Obyn Greenfoot (Battles 2)|Obyn Greenfoot]]
**Both the Brambles and Wall of Trees abilities can be targeted to a specific point, and share the same reticle.
**Both the Brambles and Wall of Trees abilities can be targeted to a specific point, and share the same reticle.
**Nature's Ward Totem always is placed at the nearest part of the track.
**Nature's Ward Totem always is placed at the nearest part of the track.
*[[Striker Jones (Battles 2)|Striker Jones]]
**Concussive Shell always targets ''Strong''.
=== Strong tower priority ===
Towers set to ''Strong'' targeting will attack Bloons in the following order:
# Fortified BAD
# [[BAD (Battles 2)|BAD]]
# Fortified DDT
# [[DDT (Battles 2)|DDT]]
# Fortified ZOMG
# [[ZOMG (Battles 2)|ZOMG]]
# Fortified BFB
# [[BFB (Battles 2)|BFB]]
# Fortified MOAB
# [[MOAB (Battles 2)|MOAB]]
# Bonnie's B.E.A.S.T.
# Fortified Ceramic Bloon
# [[Ceramic Bloon (Battles 2)|Ceramic Bloon]]
# [[Rainbow Bloon (Battles 2)|Rainbow Bloon]]
# Fortified Lead Bloon
# [[Zebra Bloon (Battles 2)|Zebra]] and [[Lead Bloon (Battles 2)|Lead Bloon]]
# [[White Bloon (Battles 2)|White]], [[Black Bloon (Battles 2)|Black]] and [[Purple Bloon (Battles 2)|Purple Bloon]]
# [[Pink Bloon (Battles 2)|Pink Bloon]]
# [[Yellow Bloon (Battles 2)|Yellow Bloon]]
# [[Green Bloon (Battles 2)|Green Bloon]]
# [[Blue Bloon (Battles 2)|Blue Bloon]]
# [[Red Bloon (Battles 2)|Red Bloon]]
# [[Bonnie (Battles 2)|Bonnie]]'s minecart
If there are multiple Bloons in the same bracket, the one located ahead in the track is selected.


== ''Bloons Adventure Time TD'' ==
== ''Bloons Adventure Time TD'' ==
Line 563: Line 696:
File:BTD6 tower menu.png|In BTD6, the individual buttons were changed for a menu below the tower's portrait.
File:BTD6 tower menu.png|In BTD6, the individual buttons were changed for a menu below the tower's portrait.
</gallery>
</gallery>
[[Category:Game mechanics in BTD3]]
 
[[Category:Game mechanics in BTD4]]
==Navigation==
[[Category:Game mechanics in BTD5]]
{{attack mechanics nav}}
[[Category:Game mechanics in BTD6]]
[[Category:Game mechanics in BTD3]][[Category:Game mechanics in BTD4]][[Category:Game mechanics in BTD5]][[Category:Game mechanics in BTD6]][[Category:Game mechanics in Battles]][[Category:Game mechanics in Battles 2]][[Category:Game mechanics in BMC]][[Category:Game mechanics in BATTD]]
[[Category:Game mechanics in Battles]]
[[Category:Game mechanics in BMC]]
[[Category:Game mechanics in BATTD]]
[[Category:Game mechanics in Battles 2]]
[[Category:Game mechanics in Bloons TD (series)]]