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'''Artillery Command''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It causes all the player's Mortar-type and Bomb Shooter-type [[Monkey (BCS)|Monkey]]s to automatically attack a random target (except [[Dreadbloon (BCS)|Dreadbloon]]) one time (even while [[stunned]]) without consuming any Ammo or Temporary Ammo. They attack in the order they were played on the board, oldest first.
 
'''Artillery Command''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It causes all the player's [[Mortar]]-type and [[Bomb Shooter]]-type [[Monkey (BCS)|Monkey]]s to automatically attack a random target once without consuming any Ammo or Temporary Ammo. They attack in the order they were played on the board, oldest first. It can only be added to [[Striker Jones (BCS)|Striker Jones]] decks.
 
Monkeys affected by Artillery Command will attack when even while [[stunned]]. They cannot attack [[Dreadbloon (BCS)|Dreadbloon]], but they can attack protected [[Camo#Bloons Card Storm|Camo Bloons]]. While a [[Must Pop]] Bloon is active, Artillery Command will still target randomly but non-Must Pop targets take no damage.


==Tips==
==Tips==
{{BCS last updated|4.0|section=y}}
{{BCS last updated|5.2|section=y}}
*Artillery Command assists Military and Bomb focused decks, particularly if the player's side has only these types of Monkey. It's also cheaper than the more flexible and reliable [[Orders Received]], but rarer.
*Artillery Command assists Military and Bomb focused decks, particularly if the player's side has only these types of Monkey. It's also cheaper than the more flexible and reliable [[Orders Received]], but rarer.
*Because each attack can inherit certain keywords, mainly On Attack and Armor Piercing, and each shot is used once per Monkey, Artillery Command can be used to boost many high-value-per-shot Bombs and Mortars, such as [[The Big One (BCS)|The Big One]], [[Shell Shock Mortar]], [[Missile Launcher (BCS)|Missile Launcher]], and [[MOAB Eliminator (BCS)|MOAB Eliminator]].
*Because each attack can inherit certain keywords, mainly On Attack and Armor Piercing, and each shot is used once per Monkey, Artillery Command can be used to boost many high-value-per-shot Bombs and Mortars, such as [[The Big One (BCS)|The Big One]], [[Shell Shock Mortar]], [[Missile Launcher (BCS)|Missile Launcher]], and [[MOAB Eliminator (BCS)|MOAB Eliminator]].
*Due to Must Pop Bloons causing attacks to deal no damage on Bloons other than them, Artillery Command should not be used when Must Pop Bloons are present, and is not suitable for [[Dreadbloon (BCS)|Dreadbloon]] battles.


==Gallery==
==Gallery==

Latest revision as of 18:35, 10 January 2026

Artillery Command
Artillery Command card art
All friendly Mortar and Bomb Shooter Monkeys attack random targets once immediately (does not use ammo)
Hold... hold... hold.. fire!
Class Advanced Advanced
Card Pack Lead Storm
Rarity Rare
Keywords
Exclusive to Striker Jones
Introduced Version 4.0
Stats
Cost Gold 4 Charges 2

Artillery Command is an Advanced Power card in Bloons Card Storm, introduced in version 4.0. It causes all the player's Mortar-type and Bomb Shooter-type Monkeys to automatically attack a random target once without consuming any Ammo or Temporary Ammo. They attack in the order they were played on the board, oldest first. It can only be added to Striker Jones decks.

Monkeys affected by Artillery Command will attack when even while stunned. They cannot attack Dreadbloon, but they can attack protected Camo Bloons. While a Must Pop Bloon is active, Artillery Command will still target randomly but non-Must Pop targets take no damage.

This section was last updated for: version 5.2
  • Artillery Command assists Military and Bomb focused decks, particularly if the player's side has only these types of Monkey. It's also cheaper than the more flexible and reliable Orders Received, but rarer.
  • Because each attack can inherit certain keywords, mainly On Attack and Armor Piercing, and each shot is used once per Monkey, Artillery Command can be used to boost many high-value-per-shot Bombs and Mortars, such as The Big One, Shell Shock Mortar, Missile Launcher, and MOAB Eliminator.
  • Due to Must Pop Bloons causing attacks to deal no damage on Bloons other than them, Artillery Command should not be used when Must Pop Bloons are present, and is not suitable for Dreadbloon battles.
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In other languages

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This section was last updated for: version 4.0
Name
Language Text Notes
Danish Artillerikommando
German Artillerist
Spanish (Latin America) Orden de artillería
French Commandement d’artillerie
Italian Comando artiglieria
Japanese 砲兵コマンド
Korean 포병대 지휘
Norwegian Artillerikommando
Polish Dowództwo artyleryjskie
Portuguese (Brazil) Comando de Artilharia
Russian Командование артиллерией
Swedish Artillerikommandopost
Chinese (traditional) 砲兵指揮
Flavor
Language Text Notes
Danish Vent... vent... vent.. skyd!
German Warten … warten … warten … Feuer!
Spanish (Latin America) Esperen... esperen... esperen... ¡y fuego!
French Cessez… cessez… cessez… le feu !
Italian Aspetta... Aspetta... Aspetta... Fuoco!
Japanese まだだ...待て...あと少し...発射!
Korean 준비... 대기... 대기... 사격!
Norwegian Hold … hold … hold … skyt!
Polish Czekaj... czekaj... czekaj... ognia!
Portuguese (Brazil) Aguardar... Aguardar... Disparar!
Russian Не... не... не... стрелять!
Swedish Vänta... vänta... vänta... eld!
Chinese (traditional) 穩住……穩住……穩住……開火!
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