Artillery Command: Difference between revisions
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Planterror (talk | contribs) artillery command is useless against dread because of this lol |
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'''Artillery Command''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It causes all the player's Mortar-type and Bomb Shooter-type [[Monkey (BCS)|Monkey]]s to automatically attack a random target | |||
'''Artillery Command''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It causes all the player's [[Mortar]]-type and [[Bomb Shooter]]-type [[Monkey (BCS)|Monkey]]s to automatically attack a random target once without consuming any Ammo or Temporary Ammo. They attack in the order they were played on the board, oldest first. It can only be added to [[Striker Jones (BCS)|Striker Jones]] decks. | |||
Monkeys affected by Artillery Command will attack when even while [[stunned]]. They cannot attack [[Dreadbloon (BCS)|Dreadbloon]], but they can attack protected [[Camo#Bloons Card Storm|Camo Bloons]]. While a [[Must Pop]] Bloon is active, Artillery Command will still target randomly but non-Must Pop targets take no damage. | |||
==Tips== | ==Tips== | ||
{{BCS last updated| | {{BCS last updated|5.2|section=y}} | ||
*Artillery Command assists Military and Bomb focused decks, particularly if the player's side has only these types of Monkey. It's also cheaper than the more flexible and reliable [[Orders Received]], but rarer. | *Artillery Command assists Military and Bomb focused decks, particularly if the player's side has only these types of Monkey. It's also cheaper than the more flexible and reliable [[Orders Received]], but rarer. | ||
*Because each attack can inherit certain keywords, mainly On Attack and Armor Piercing, and each shot is used once per Monkey, Artillery Command can be used to boost many high-value-per-shot Bombs and Mortars, such as [[The Big One (BCS)|The Big One]], [[Shell Shock Mortar]], [[Missile Launcher (BCS)|Missile Launcher]], and [[MOAB Eliminator (BCS)|MOAB Eliminator]]. | *Because each attack can inherit certain keywords, mainly On Attack and Armor Piercing, and each shot is used once per Monkey, Artillery Command can be used to boost many high-value-per-shot Bombs and Mortars, such as [[The Big One (BCS)|The Big One]], [[Shell Shock Mortar]], [[Missile Launcher (BCS)|Missile Launcher]], and [[MOAB Eliminator (BCS)|MOAB Eliminator]]. | ||
*Due to Must Pop Bloons causing attacks to deal no damage on Bloons other than them, Artillery Command should not be used when Must Pop Bloons are present, and is not suitable for [[Dreadbloon (BCS)|Dreadbloon]] battles. | |||
==Gallery== | ==Gallery== | ||
Latest revision as of 18:35, 10 January 2026
This article is about the card in Bloons Card Storm. For Striker Jones's Activated Ability in Bloons TD 6, see Striker Jones (BTD6)#Artillery Command. For Striker Jones's Activated Ability in Bloons TD Battles 2, see Striker Jones (Battles 2)#Artillery Command.
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Artillery Command is an Advanced Power card in Bloons Card Storm, introduced in version 4.0. It causes all the player's Mortar-type and Bomb Shooter-type Monkeys to automatically attack a random target once without consuming any Ammo or Temporary Ammo. They attack in the order they were played on the board, oldest first. It can only be added to Striker Jones decks.
Monkeys affected by Artillery Command will attack when even while stunned. They cannot attack Dreadbloon, but they can attack protected Camo Bloons. While a Must Pop Bloon is active, Artillery Command will still target randomly but non-Must Pop targets take no damage.
Tips
[edit | edit source]This section was last updated for: version 5.2
- Artillery Command assists Military and Bomb focused decks, particularly if the player's side has only these types of Monkey. It's also cheaper than the more flexible and reliable Orders Received, but rarer.
- Because each attack can inherit certain keywords, mainly On Attack and Armor Piercing, and each shot is used once per Monkey, Artillery Command can be used to boost many high-value-per-shot Bombs and Mortars, such as The Big One, Shell Shock Mortar, Missile Launcher, and MOAB Eliminator.
- Due to Must Pop Bloons causing attacks to deal no damage on Bloons other than them, Artillery Command should not be used when Must Pop Bloons are present, and is not suitable for Dreadbloon battles.
Gallery
[edit | edit source]-
Icon
In other languages
[edit | edit source]This section was last updated for: version 4.0
| Language | Text | Notes |
|---|---|---|
| Danish | Artillerikommando | — |
| German | Artillerist | — |
| Spanish (Latin America) | Orden de artillería | — |
| French | Commandement d’artillerie | — |
| Italian | Comando artiglieria | — |
| Japanese | 砲兵コマンド | — |
| Korean | 포병대 지휘 | — |
| Norwegian | Artillerikommando | — |
| Polish | Dowództwo artyleryjskie | — |
| Portuguese (Brazil) | Comando de Artilharia | — |
| Russian | Командование артиллерией | — |
| Swedish | Artillerikommandopost | — |
| Chinese (traditional) | 砲兵指揮 | — |
| Language | Text | Notes |
|---|---|---|
| Danish | Vent... vent... vent.. skyd! | — |
| German | Warten … warten … warten … Feuer! | — |
| Spanish (Latin America) | Esperen... esperen... esperen... ¡y fuego! | — |
| French | Cessez… cessez… cessez… le feu ! | — |
| Italian | Aspetta... Aspetta... Aspetta... Fuoco! | — |
| Japanese | まだだ...待て...あと少し...発射! | — |
| Korean | 준비... 대기... 대기... 사격! | — |
| Norwegian | Hold … hold … hold … skyt! | — |
| Polish | Czekaj... czekaj... czekaj... ognia! | — |
| Portuguese (Brazil) | Aguardar... Aguardar... Disparar! | — |
| Russian | Не... не... не... стрелять! | — |
| Swedish | Vänta... vänta... vänta... eld! | — |
| Chinese (traditional) | 穩住……穩住……穩住……開火! | — |