Character: Difference between revisions
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Character upgrades follow a branching system, in which certain upgrades cancel out the ability to get a different branch of upgrades (i.e., [[Bouncing Bomb]] and [[MOAB Mauler (BATTD)|MOAB Mauler]] for [[C4 Charlie]] being mutually exclusive). Most characters have at least one upgrade that requires an entirely different character to be present and nearby (such as [[Sam (BATTD)|Sam]]'s [[Student of Fire]] or [[Student of Ice]] upgrades requiring either [[Flame Princess (BATTD)|Flame Princess]] or [[Ice King (BATTD)|Ice King]], respectively). | Character upgrades follow a branching system, in which certain upgrades cancel out the ability to get a different branch of upgrades (i.e., [[Bouncing Bomb]] and [[MOAB Mauler (BATTD)|MOAB Mauler]] for [[C4 Charlie]] being mutually exclusive). Most characters have at least one upgrade that requires an entirely different character to be present and nearby (such as [[Sam (BATTD)|Sam]]'s [[Student of Fire]] or [[Student of Ice]] upgrades requiring either [[Flame Princess (BATTD)|Flame Princess]] or [[Ice King (BATTD)|Ice King]], respectively). | ||
In the party customization menu accessed via the main menu or before starting a game, each character starts with a single slot for a [[Weapon (BATTD)|weapon]], a single slot for an [[Ally (BATTD)|ally]], and three slots for [[Trinket|trinkets]]. Weapons and trinkets boost one or a few stats and usually contain an additional passive effect or [[Activated Ability]], while allies function as extra standard towers with no placement limits beyond the amount | In the party customization menu accessed via the main menu or before starting a game, each character starts with a single slot for a [[Weapon (BATTD)|weapon]], a single slot for an [[Ally (BATTD)|ally]], and three slots for [[Trinket|trinkets]]. Weapons and trinkets boost one or a few stats and usually contain an additional passive effect or [[Activated Ability]], while allies function as extra standard towers with no placement limits beyond the amount that are equipped. | ||
[[Star level|Star levels]] are the main form of character progression outside of the game, unlocking stat boosts, upgrades, and increasing ally slots up to four and trinket slots up to ten at level 10. Star levels are gained by spending [[Character resource|character resources]] or [[Cosmic Essence|cosmic essence]], the amount required increasing the further a character is leveled. | [[Star level|Star levels]] are the main form of character progression outside of the game, unlocking stat boosts, upgrades, and increasing ally slots up to four and trinket slots up to ten at level 10. Star levels are gained by spending [[Character resource|character resources]] or [[Cosmic Essence|cosmic essence]], the amount required increasing the further a character is leveled. | ||
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== List of characters == | == List of characters == | ||
{{generic cargo list|table=battd_characters | |||
|extra col 1=CONCAT("$", cost) = Cost | |||
|extra col 2=weapon_type=Weapon type | |||
|extra col 3=resource_type=Resource type | |||
|extra col 4=sex=Sex | |||
|class=center-col-3 center-col-4 center-col-5 center-col-6 | |||
}} | |||
== Achievements == | == Achievements == | ||
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== Navigation == | == Navigation == | ||
{{BATTD character nav}} | |||
{{BATTD nav}} | {{BATTD nav}} | ||
[[Category:Characters (BATTD)]] | [[Category:Characters (BATTD)]][[Category:Tower categories]] | ||
Latest revision as of 23:57, 5 February 2026
Characters are the main tower units in Bloons Adventure Time TD. Like Heroes in Bloons TD 6, characters have unique voice lines and stated personalities and only one of each can be placed at a time. However, their upgrade systems function more like conventional towers', being bought with cash. Additionally, up to 10 characters (chosen via the party customization menu) can be placed on a map at any given time.
Mechanics and customization
[edit | edit source]Character upgrades follow a branching system, in which certain upgrades cancel out the ability to get a different branch of upgrades (i.e., Bouncing Bomb and MOAB Mauler for C4 Charlie being mutually exclusive). Most characters have at least one upgrade that requires an entirely different character to be present and nearby (such as Sam's Student of Fire or Student of Ice upgrades requiring either Flame Princess or Ice King, respectively).
In the party customization menu accessed via the main menu or before starting a game, each character starts with a single slot for a weapon, a single slot for an ally, and three slots for trinkets. Weapons and trinkets boost one or a few stats and usually contain an additional passive effect or Activated Ability, while allies function as extra standard towers with no placement limits beyond the amount that are equipped.
Star levels are the main form of character progression outside of the game, unlocking stat boosts, upgrades, and increasing ally slots up to four and trinket slots up to ten at level 10. Star levels are gained by spending character resources or cosmic essence, the amount required increasing the further a character is leveled.
Weapons, trinkets, allies and resources are primarily gained through wish orbs, though up to three can be purchased with gems with Daily Deals.
List of characters
[edit | edit source]| Item | Cost | Weapon type | Resource type | Sex |
|---|---|---|---|---|
C4 Charlie Throws high power explosives for big area damage. |
$600 | Bomb | Dynamite | Male |
Captain Cassie Attacks from water using her ships cannons. |
$600 | Bomb | Anchors | Female |
Commander Cassie Commands a powerful warship with a mounted dart cannon. |
$2800 | Darts | Anchors | Female |
Dungeon Finn Attacks with his sword and other powerful equipment. |
$525 | Sword | Finn Cakes | Male |
Finn Slashes at nearby bloons with his sword. |
$300 | Sword | Finn Cakes | Male |
Flame Princess Hurls devastating fireballs at the bloons. |
$900 | Wand | Firewood | Female |
Ice King Freezes bloons with a radial ice attack. |
$700 | Wand | Fan Fiction | Male |
Jake Stretches into several bloon smashing weapons. |
$400 | Instrument | Meatballs | Male |
Juggernaut Max Uses a mounted dart ballista to launch high pierce attacks. |
$700 | Darts | Bananas | Male |
Marceline Flies anywhere on the map to attack the bloons. |
$1200 | Instrument | Red | Female |
Hunter Marceline Throws bloon popping stakes over any distance. |
$950 | Darts | Red | Female |
Max Throws deadly, bloon popping darts. |
$300 | Darts | Bananas | Male |
Princess Bubblegum Uses her custom bubblegum blaster to damage and slow bloons. |
$650 | Gun | Candy | Female |
Sai Not even camo bloons can get away from her deadly shurikens. |
$800 | Darts | Sushi | Female |
Sam Fires damaging beams of magical energy. |
$550 | Wand | Potions | Female |
Tuxedo Jake Plays inspiring music to boost all nearby characters. |
$600 | Instrument | Meatballs | Male |
Supermonkey Throws darts at super speed. |
$3000 | Darts | Idols | Male |
Warrior Bubblegum Calls upon the candy army to aid in the battle. |
$350 | Sword | Candy | Female |
Achievements
[edit | edit source]Navigation
[edit | edit source]| Characters in Bloons Adventure Time TD | ||||
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