Character: Difference between revisions
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Character upgrades follow a branching system, in which certain upgrades cancel out the ability to get a different branch of upgrades (i.e., [[Bouncing Bomb]] and [[MOAB Mauler (BATTD)|MOAB Mauler]] for [[C4 Charlie]] being mutually exclusive). Most characters have at least one upgrade that requires an entirely different character to be present and nearby (such as [[Sam (BATTD)|Sam]]'s [[Student of Fire]] or [[Student of Ice]] upgrades requiring either [[Flame Princess (BATTD)|Flame Princess]] or [[Ice King (BATTD)|Ice King]], respectively). | Character upgrades follow a branching system, in which certain upgrades cancel out the ability to get a different branch of upgrades (i.e., [[Bouncing Bomb]] and [[MOAB Mauler (BATTD)|MOAB Mauler]] for [[C4 Charlie]] being mutually exclusive). Most characters have at least one upgrade that requires an entirely different character to be present and nearby (such as [[Sam (BATTD)|Sam]]'s [[Student of Fire]] or [[Student of Ice]] upgrades requiring either [[Flame Princess (BATTD)|Flame Princess]] or [[Ice King (BATTD)|Ice King]], respectively). | ||
In the party customization menu accessed via the main menu or before starting a game, each character starts with a single slot for a [[Weapon (BATTD)|weapon]], a single slot for an [[Ally (BATTD)|ally]], and three slots for [[Trinket|trinkets]]. Weapons and trinkets boost one or a few stats and usually contain an additional passive effect or [[Activated Ability]], while allies function as extra standard towers with no placement limits beyond the amount | In the party customization menu accessed via the main menu or before starting a game, each character starts with a single slot for a [[Weapon (BATTD)|weapon]], a single slot for an [[Ally (BATTD)|ally]], and three slots for [[Trinket|trinkets]]. Weapons and trinkets boost one or a few stats and usually contain an additional passive effect or [[Activated Ability]], while allies function as extra standard towers with no placement limits beyond the amount that are equipped. | ||
[[Star level|Star levels]] are the main form of character progression outside of the game, unlocking stat boosts, upgrades, and increasing ally slots up to four and trinket slots up to ten at level 10. Star levels are gained by spending [[Character resource|character resources]] or [[Cosmic Essence|cosmic essence]], the amount required increasing the further a character is leveled. | [[Star level|Star levels]] are the main form of character progression outside of the game, unlocking stat boosts, upgrades, and increasing ally slots up to four and trinket slots up to ten at level 10. Star levels are gained by spending [[Character resource|character resources]] or [[Cosmic Essence|cosmic essence]], the amount required increasing the further a character is leveled. | ||
Weapons, trinkets, allies and resources are primarily gained through [[Wish orb|wish orbs]], though up to three can be purchased with [[Gem|gems]] with Daily Deals. | Weapons, trinkets, allies and resources are primarily gained through [[Wish orb|wish orbs]], though up to three can be purchased with [[Gem|gems]] with Daily Deals. | ||
Characters additionally have an assigned [[sex]], being either male or female, though this only effects the interactions of certain trinkets. | |||
== List of characters == | == List of characters == | ||
{{generic cargo list|table=battd_characters | |||
|extra col 1=CONCAT("$", cost) = Cost | |||
|extra col 2=weapon_type=Weapon type | |||
|extra col 3=resource_type=Resource type | |||
|extra col 4=sex=Sex | |||
|class=center-col-3 center-col-4 center-col-5 center-col-6 | |||
}} | |||
== Achievements == | == Achievements == | ||
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== Navigation == | == Navigation == | ||
{{BATTD character nav}} | |||
{{BATTD nav}} | {{BATTD nav}} | ||
[[Category:Characters (BATTD)]] | [[Category:Characters (BATTD)]][[Category:Tower categories]] | ||