Monkey-Nomics (BTD6): Difference between revisions
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'''Monkey-Nomics''' is the [[Banana Farm (BTD6)|Banana Farm]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Monkey-Nomics''' is the [[Banana Farm (BTD6)|Banana Farm]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade replaces the [[IMF Loan (BTD6)|IMF Loan]] ability with a new ability that grants $9,000 ($10,000 with {{BTD6 mk|Backroom Deals}}) debt-free. The ability has a 60-second cooldown, has a full initial cooldown, has a limit of 2 uses per round, is disabled if the round lasts longer than 3 minutes, and cannot be used between rounds. The amount of money granted by the ability can be increased via the [[Monkey City (BTD6)|Monkey City]] buff, but not any other external buff.<section end="lede"/> | ||
==Costs and sell values== | ==Costs and sell values== | ||
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== Strategy == | == Strategy == | ||
As an ability-based income method, Monkey-Nomics benefits from [[stalling]] the rounds as much as possible so that more abilities can be used per round. With maximum stalling, the Monkey-Nomics ability can be used twice, making $18,000 ($20,000 with {{BTD6 mk|Backroom Deals}}) per round. However, the player should take note that during [[Ranked Boss Events]], cash-generating abilities pause their cooldown when the penalty timer is active. | {{BTD6 last updated|section=y|50.0}} | ||
As an ability-based income method, Monkey-Nomics benefits from [[stalling]] the rounds as much as possible so that more abilities can be used per round. With maximum stalling, the Monkey-Nomics ability can be used twice, making $18,000 ($20,000 with {{BTD6 mk|Backroom Deals}}) per round. However, the player should take note that during [[Ranked Boss Events]], cash-generating abilities pause their cooldown when the penalty timer is active. Without stalling, Monkey-Nomics is generally inferior to the other tier 5 Banana Farms until late [[Freeplay]], in which the rounds are much longer. | |||
To farm the most money in freeplay challenges using the Monkey-Nomics, have the ability off cooldown at the start of the round, | To farm the most money in freeplay challenges using the Monkey-Nomics, have the ability off cooldown at the start of the round, then use it twice and immeditely sell and replace it, and use the ability another 2 times for maximum cash. This should ideally done with the 0-5-2 crosspath next to a [[Favored Trades (BTD6)|Favored Trades]] Buccaneer, and produces huge amounts of cash. | ||
[[Energizer (BTD6)|Energizer]] decreases the ability's cooldown, which serves as a buff to cash production when not maximally stalling. [[Geraldo (BTD6)|Geraldo's]] [[Rejuv Potion]] will reset the ability's cooldown, which turns a profit as the potion costs less than the ability provides. | [[Energizer (BTD6)|Energizer]] decreases the ability's cooldown, which serves as a buff to cash production when not maximally stalling. [[Geraldo (BTD6)|Geraldo's]] [[Rejuv Potion]] will reset the ability's cooldown, which turns a profit as the potion costs less than the ability provides. | ||
With Monkey Knowledge active, [[Banana Salvage (BTD6)|Banana Salvage]] is the preferred crosspath. [[Greater Production (BTD6)|Greater Production]] makes little difference when using {{BTD6 mk|Bank Deposits}}. Even without depositing, it takes dozens of rounds for Greater Production to profit more than Banana Salvage after selling. | |||
[[Banana Salvage (BTD6)|Banana Salvage]] is the preferred crosspath. [[Greater Production (BTD6)|Greater Production]] makes little difference when using {{BTD6 mk|Bank Deposits}}. Even without depositing, it takes dozens of rounds for Greater Production to profit more than Banana Salvage after selling. | |||
==Update history== | ==Update history== | ||