Sandbox (BTD6): Difference between revisions

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{{lede image|BTD6 SandboxBtn.png|size=200px}}'''Sandbox''' (or '''Sandbox Mode''') is a mode in [[Bloons TD 6|''Bloons TD 6'']] designed to help players to test out [[Tower|towers]] and strategies. In singleplayer, Sandbox may be played on [[Easy]], [[Medium]], or [[Hard]] difficulties after completing Easy Standard, [[Reverse (BTD6)|Reverse]], or Hard Standard respectively. It may not be played in [[co-op]] mode. Sandbox is unique compared to other modes in several important ways:
{{lede image|BTD6 SandboxBtn.png|size=200px}}'''Sandbox''' (or '''Sandbox Mode''') is a mode in [[Bloons TD 6|''Bloons TD 6'']] designed to help players to test out [[Tower|towers]] and strategies. In singleplayer, Sandbox may be played on [[Easy]], [[Medium]], or [[Hard]] difficulties after completing Easy Standard, [[Reverse (BTD6)|Reverse]], or Hard Standard respectively. It is not playable in [[Co-op (BTD6)|Co-op]] mode. Sandbox is unique compared to other modes in several important ways:


* Players may manually set the amount of [[cash]] and [[lives]] they have at any time, anywhere between 0-9,999,999 of each. Players begin with $9,999,999 ($10,000,199 with {{BTD6 mk|More Cash}}) and 999,999 lives.
* Players may manually set the amount of [[cash]] and [[lives]] they have at any time, anywhere between 0-9,999,999 of each. Players begin with $9,999,999 ($10,000,199 with {{BTD6 mk|More Cash}}) and 999,999 lives.
* Players may manually send out specific types of [[Bloon|Bloons]] or specific [[List of rounds in BTD6|rounds]]; rounds do not progress as normal.
* Players may manually send out specific types of [[Bloon|Bloons]] or specific [[List of rounds in BTD6|rounds]]; rounds do not progress as normal.
** End-of-round effects such as [[Merchantman (BTD6)|Merchantmen]]'s cash generation happen upon popping all Bloons of the round or clearing them by pressing the button on the Send Bloons menu.
** End-of-round effects such as [[Merchantman (BTD6)|Merchantmen]]'s cash generation happen upon popping all Bloons of the round or clearing them by pressing the button on the Send Bloons menu.
* There are no victory or defeat screens. If the number of lives reaches 0, towers stop attacking but the game otherwise proceeds as normal.
* There are no victory or defeat conditions and no rewards or [[medal]]s. If the player's [[life|lives]] are set to zero, [[tower]]s stop [[attack]]ing, but the game does not end.
** There is no Sandbox medal.
** If all lives are lost from leaking Bloons rather than setting it to 0 manually, the number of lives resets after a few seconds without leaking.
** If all lives are lost from leaking Bloons rather than setting it to 0 manually, the number of lives are reset after a few seconds of no leaks.
* No actions count toward [[achievement]]s or stats on one's profile.
* No actions count toward [[Achievements (BTD6)|achievements]] or stats on one's profile.
* [[DDT (BTD6)|DDTs]] have 480 health before Round 90, and [[BAD (BTD6)|BADs]] have 28,000 health before Round 100.
* [[DDT (BTD6)|DDTs]] have 480 health before Round 90, and [[BAD (BTD6)|BADs]] have 28,000 health before Round 100.
* [[Power|Powers]] and [[Insta Monkey|Insta Monkeys]] may not be used.
* [[Paragon|Paragons]] and the [[VTSG]] may only be built if they have been built already in a regular game.
* [[Paragon|Paragons]] and [[VTSG]] may only be built if they have been built already in a regular game.


== Sandbox Menu ==
== Sandbox menu ==
[[File:Sandbox menu.png|right|frameless|400x400px|The map [[Monkey Meadow (BTD6)|Monkey Meadow]] in Sandbox Mode.]]
[[File:BTD6 sandbox menu v54.png|thumb|300px|[[Monkey Meadow (BTD6)|Monkey Meadow]] with the Sandbox panel open]]
In Sandbox, there is a menu with many options to facilitate testing. This menu replaces the one to select Powers and Insta Monkeys.
In Sandbox, there is a menu with many options to facilitate testing. This menu replaces the one to select Powers and Insta Monkeys.


=== Set Round ===
=== Changing rounds ===
The player may freely set the current round. Setting the current round or sending it out deletes all existing Bloons and cancels any Bloons which are about to be sent out. The round which the game is set to applies [[List of rounds in BTD6#Modifiers|modifiers]] to the Bloons, and updates the cost of [[Geraldo (BTD6)|Geraldo's]] [[Rare Quincy Action Figure]]. The maximum round available is the maximum round the player has achieved in a standard game, or 999, whichever is less.
The player may freely set the current round, either by selecting the "Set Round" field in the top-right corner or selecting the round indicator next to the settings buttom. Setting or sending the current round deletes all existing Bloons and cancels any Bloons which are about to be sent out. The round which the game is set to applies [[List of rounds in BTD6#Modifiers|modifiers]] to the Bloons, and updates the cost of [[Geraldo (BTD6)|Geraldo's]] [[Rare Quincy Action Figure]]. The maximum round available is the maximum round the player has achieved in a standard game, or 999, whichever is less.


=== Send Bloons ===
=== Sending Bloons ===
The player may send out specific types of Bloons. Sending custom Bloons does not delete Bloons or cancel any existing Bloon sends. [[Camo Bloon (BTD6)|Camo]], [[Regrow Bloon (BTD6)|Regrow]], and [[Fortified Bloon (BTD6)|Fortified]] properties may be toggled on and off for custom sent Bloons. There is the option to send between 1-999 of a Bloon type at once, with any spacing between 0-999.
The player may send out specific types of Bloons. Sending custom Bloons does not delete Bloons or cancel any existing Bloon sends. [[Camo Bloon (BTD6)|Camo]], [[Regrow Bloon (BTD6)|Regrow]], and [[Fortified Bloon (BTD6)|Fortified]] properties may be toggled on and off for custom sent Bloons. The ''[[Frontier Legends]]''-exclusive Bloons ([[Aura Bloon]], [[Diamond Bloon]], [[Dynamite Bloon]], [[Glass Bloon (BTD6)|Glass Bloon]], [[Retribution Bloon]], and [[Ringleader Bloon]]) are only sendable if the player encounters them in ''Frontier Legends'' first.


The spacing is the number of tenths of a second in between Bloons; for example if the spacing is set to 20, Bloons are sent once every 2 seconds.
There is the option to send between 1-999 of a Bloon type at once, with any spacing between 0-999. The spacing is the number of tenths of a second in between Bloons; for example if the spacing is set to 20, Bloons are sent once every 2 seconds.


==== Test Bloon ====
In addition to the standard Bloon types, players may send [[Test Bloon]]s and [[MOAB Test Bloon]]s, which are exclusive to this mode. Both have extremely high health, spawn no children, have the lowest [[Strong]] priority bracket, and cost no lives when leaked. Test Bloons and MOAB Test Bloons function mostly the same as each other, except MOAB Test Bloons are also treated as [[MOAB-Class Bloon]]s.
{{Main|Test Bloon|MOAB Test Bloon}}
In addition to the standard Bloon types, players may send Test Bloons and MOAB Test Bloons. These Bloons are Sandbox-exclusive. Both have extremely high health, spawn no children, have the lowest targeting priority bracket, and cost no lives when leaked. MOAB Test Bloons have MOAB-class properties.


=== Additional Buttons ===
=== Additional buttons ===
The Sandbox menu has four buttons near the bottom.
{|class="wikitable"
!Icon
!Function
!Advanced Hotkey
|-
|[[File:BTD6 ResetPopCountIcon.png|30px]]
|Resets all towers' [[damage counter]]s and cash counters.
|Reset Damage
|-
|[[File:BTD6 ResetActivatedAbilityIcon.png|30px]]
|Resets all towers' [[Activated Ability|Activated Abilities]], [[Geraldo's Shop]], and [[Corvus (BTD6)|Corvus]]'s mana.
|Reset Cooldowns
|-
|[[File:BTD6 DestroyBloonsBtn.png|30px]]
|Removes all Bloons on-screen. If a [[round]] is currently in progress, this also ends the current round  and triggers effects that occur at the end of a round, such as [[Merchantman (BTD6)|Merchantman]].
|Clear Bloons
|-
|[[File:BTD6 DestroyMonkeysBtn.png|30px]]
|Removes all towers on-screen, including [[sub-tower]]s.
|Clear Towers
|}


* The top one clears the damage counters on all towers (but does not clear money counters).
== Update history ==
* The second one resets all ability cooldowns, fills [[Geraldo's Shop]], and fills [[Corvus (BTD6)|Corvus']] mana.
{{BTD6 change list by name|Sandbox}}
* The third one deletes all Bloons and cancels all Bloons about to be sent.
* The fourth one sells all towers on screen, including sub-towers.


== Quotes ==
== Quotes ==
{{Quote|Dr. Monkey's Bloon simulator is ready! Here you can test out any combination of Monkeys and send Bloons or even specific rounds at them.|Pop-up text}}
{{Quote|Dr. Monkey's Bloon simulator is ready! Here you can test out any combination of Monkeys and send Bloons or even specific rounds at them.|Pop-up text}}
==Gallery==
<gallery>
BTD6 sandbox menu.png|[[Monkey Meadow (BTD6)|Monkey Meadow]] with the Sandbox panel open prior to {{BTD6 version|53.0}}
BTD6 multiple diamonds in sandbox.png|All variants of [[Diamond Bloon]]s in Sandbox mode in {{BTD6 version|54.1}}
</gallery>


== Trivia ==
== Trivia ==
* When the Fortified property is selected in the Sandbox menu, the locations of the [[Lead Bloon (BTD6)|Lead Bloon]] and [[Zebra Bloon (BTD6)|Zebra Bloon]] swap. They swap back when the Fortified property is unselected.


* When the Fortified property is selected in the Sandbox menu, the locations of the [[Lead Bloon (BTD6)|Lead Bloon]] and [[Zebra Bloon (BTD6)|Zebra Bloon]] swap. They swap back when the Fortified property is deselected.
==In other languages==
 
{{BTD6 last updated|50.0|section=y}}
== Update history ==
{{langlist
{{BTD6 change list by name|Sandbox}}
|label=
|key=Sandbox
|ar  =ساندبوكس
|da  =Sandkasse
|de  =Sandkasten
|es  =Entorno de pruebas
|es-la=Entorno de pruebas
|fi  =Hiekkalaatikko
|fr  =Bac à sable
|it  =Sabbionaia
|ja  =サンドボックス
|ko  =샌드박스
|nl  =Sandbox
|no  =Sandkasse
|pl  =Piaskownica
|pt-br=Sandbox
|ru  =Песочница
|sv  =Sandlåda
|th  =ทดสอบ
|tr  =Özgür
|zh-cn=沙盒
|zh-tw=沙箱
}}


== Navigation ==
== Navigation ==
{{BTD6 mode nav}}
{{BTD6 mode nav}}
[[Category:Modes in BTD6]]