Shinobi Tactics (BTD6): Difference between revisions

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'''Shinobi Tactics''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. It [[buff]]s the [[attack speed]] and [[pierce]] of all Ninja Monkeys (including itself) within its [[range]], which can stack with other Shinobis' buffs up to 20 times on a single Ninja Monkey. More specifically, it reduces [[attack cooldown]] by 8% multiplicatively and pierce by 8% additively, for a maximum of ~5.3× attack speed and 2.6× pierce when fully stacked.
'''Shinobi Tactics''' is the [[Ninja Monkey (BTD6)|Ninja Monkey]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the [[attack speed]] and [[pierce]] of all Ninja Monkeys (including itself) within its [[range]], which can stack with other Shinobi buffs up to 20 times on a single Ninja Monkey. It reduces attack cooldown by 8% multiplicatively and pierce by 8% additively, for a maximum of ~5.3× attack speed and 2.6× pierce when fully stacked.<section end="lede" />


==Buff amounts==
==Buff amounts==
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==Stats==
==Stats==
These stats do not include the Shinobi Tactics' buff, which it virtually always has at least 1 stack of.{{BTD6 stat list by tiers|Ninja Monkey|030}}
These stats do not factor in the Shinobi Tactics' buff, which it virtually always has at least 1 stack of.
{{BTD6 stat list by tiers|Ninja Monkey|030}}


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{BTD6 last updated|49.3|section=y}}
{{BTD6 last updated|55.2|section=y}}
Shinobi Tactics is an essential tower in strategies focused around Tier 5 ninjas. The large boost to attack speed and pierce turns [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] from a lackluster tower to a late game win condition if enough Shinobis are placed. While [[Master Bomber (BTD6)|Master Bomber]] is usable without Shinobis, it still benefits greatly and makes it much more consistent against hyperdense and [[DDT|DDT]] rounds. Large amounts of Shinobis are also strong with [[Permanent Brew (BTD6)|Permabrewed]] [[Bloonjitsu (BTD6)|Bloonjitsu]]s, maximizing the amount of projectiles per second and DPS.
Shinobi Tactics is near-essential for Ninja-oriented setups, both for increasing their DPS considerably and consistently [[Distraction (BTD6)|Distraction]]-stalling [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s with enough stacks. Generally, 16–20 Shinobis are worth getting. Most of the hardest maps heavily restrict space for Shinobi armies, making them difficult or impossible to use, though they shine on [[Ouch|#Ouch]] with the water removed.


It is better to build a Shinobi army before saving to a Tier 5 ninja since a [[Bloonjitsu (BTD6)|Bloonjitsu]] with enough stacks can substitute for a mid game carry. A [[Monkey Commerce (BTD6)|bottom path]] village is recommended to save money and afford it earlier, as all of its upgrades can be discounted.
Shinobis make [[Bloonjitsu (BTD6)|Bloonjitsu]] a midgame carry that transitions smoothly into [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] in the lategame, with [[Glue Strike (BTD6)|Glue Strike]] supporting it for dense rounds and [[DDT (BTD6)|DDT]]s. Alternatively, swapping the tier 5 for a [[Permanent Brew (BTD6)|Permanent Brew]] and more Bloonjitsus trades general DPS for more consistency against immune Bloons. In [[Freeplay]], said strategy can even outperform [[Sun Temple (BTD6)|Sun Temples]], especially with an [[Ascended Shadow]] buffing their range.


It is generally unnecessary to crosspath Shinobis as the main source of damage comes from the ninja they are supporting. In most cases, a 0-3-1 is sufficient so that it has enough range to buff the target ninja. In some scenarios a 1-3-0 can be used for a more consistent Super Ceramic counter but the crosspath should only be purchased after affording the Tier 5 Ninja. 2-3-0 should only be used if desperate for Super Ceramic cleanup, and 0-3-2 is preferred only in combination with Permabrew strategies for maximum DPS.
[[Flash Bomb (BTD6)|Flash Bomb]] is a decent source of Ceramic control in Shinobi armies while saving up for [[Master Bomber (BTD6)|Master Bomber]]. Master Bomber is usable without Shinobis, but they make it much better against dense rounds and DDTs.


In Freeplay, Shinobis are essential to Ninja spam strategies, and Hybrid, two of the most powerful freeplay setups, due to the immense power they give to Bloonjitsus, allowing clusters of Bloonjitsus to outdamage temples. 0-3-1 is the best crosspath for more coverage. 0-3-2 is technically superior, but caltrops greatly increase lag.
[[Monkey Commerce (BTD6)|Monkey Commerce]] is very helpful for building Shinobi armies, greatly reducing their costs and increasing their buffing range. [[Geraldo (BTD6)|Geraldo]] also has a good synergy with Shinobi armies, since [[Bottle of 'Gerry's Fire' Hot Sauce|Gerry's Fire]] on a Ninja also benefits from Shinobi buffs.
 
Crosspathing Shinobis is generally not worth it, though [[Seeking Shuriken (BTD6)|Seeking Shuriken]] is sometimes needed for extra buffing range. The [[Caltrops (BTD6)|Caltrops]] crosspath can build up a decent amount of extra damage on some rounds (especially with Permanent Brew), but also causes a lot more lag. The first path makes Shinobis even more consistent at distracting [[Super Ceramic Bloon]]s in the lategame, but is usually unnecessary.


==Update history==
==Update history==