Etienne (BTD6): Difference between revisions

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{{for|Etienne in general|Etienne}}
{{etienne hat}}
{{BTD6 hero info
{{BTD6 hero info
|id=Etienne
| id = Etienne
|order=11
| numeric id = 11
 
| name = Etienne
|name       =Etienne
| title = Drone Operator
|title     =Drone Operator
| image = BTD6 EtiennePortrait.png
|image     =BTD6 EtiennePortrait.png
|icon=BTD6 round HeroIconEtienne.png
|description=This high-tech hero can pursue the Bloons wherever they go with his remote controlled drone.
| description = This high-tech hero can pursue the Bloons wherever they go with his remote controlled drone.
 
| cost = 650
|cost       =650
| xp scale = 1.0
|xp scale   =1.0
| cost C =  
|cost C     =
| xp scale C =  
|xp scale C =
| introduced = 20.0
 
| introduced C =  
|introduced =20.0
| rl tower 1 = Desperado
|introduced C=
| rl tower 1 upgrades = 200
| rl tower 2 = HeliPilot
| rl tower 2 upgrades = 002
| rl artifact = Splody Darts
|rl artifact rarity=Rare
| fl cost = 4410
| fl level = 3
| fl trait 1 = Red-wristed
| fl trait 2 = Waymaker
| fl trait 3 = Spotter
}}
'''Etienne''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|20.0}}. He is purchasable for {{BTD6 mm|5000|name=y|link=y}} starting at [[level]] 25.


|rl tower 1=Desperado
Etienne does not attack directly, instead controlling drones that seek out [[Bloon]]s and shoot darts at them. The drones operate similarly to [[Heli Pilot (BTD6)|Heli Pilot]]s on [[Pursuit (BTD6)|Pursuit]], being able to fly over [[line of sight]] blockers, but they can only target and pursue Bloons inside Etienne's [[range]]. Etienne starts with one drone and gains more as he levels up, up to a maximum of four at levels 19 and 20.
|rl tower 1 upgrades=002
|rl tower 2=HeliPilot
|rl tower 2 upgrades=002
|rl artifact=[[Splody Darts]] Common
}}
'''Etienne''' is a [[Hero]] in ''[[Bloons TD 6]]'', introduced in {{BTD6 version|20.0}}. He can be unlocked for {{BTD6 mm|5000}} starting at [[level]] 25.


Etienne does not attack directly, instead controlling drones that seek out [[Bloon]]s and shoot darts at them. The drones operate similarly to [[Heli Pilot (BTD6)|Heli Pilot]]s on [[Pursuit (BTD6)|Pursuit]], being able to fly over [[line of sight]] blockers, but they can only target and pursue Bloons inside Etienne's [[range]]. Etienne starts with one drone and gains more as he levels up, up to a maximum of four at levels 19 and 20. Starting at level 8, he gains a UAV that flies around the map in a circle and grants [[Camo detection]] to all [[tower]]s, akin to a global [[Radar Scanner (BTD6)|Radar Scanner]]. His Drone Swarm ability summons four additional drones for a short time, and his UCAV ability temporarily converts the UAV into a combat vehicle that fires swarms of homing missiles. At level 20, the UAV becomes a UCAV permanently, and the ability instead increases the UCAV's [[pierce]] and [[damage]] and allows it to pop all Bloon types temporarily.
*Starting at level 2, he grants extra range to nearby towers. This buff is improved starting at level 16.
*Starting at level 5, he gains [[Camo detection]].
*Starting at level 8, he gains a UAV that flies around the map in a circle and grants Camo detection to all towers, akin to a global [[Radar Scanner (BTD6)|Radar Scanner]].
*He has two [[Activated Ability|Activated Abilities]]:
**'''Drone Swarm''' (level 3) — Summons four additional drones for a short time.
**'''UCAV''' (level 10) — Temporarily converts the UAV into a combat vehicle that fires swarms of homing missiles. At level 20, the UAV becomes a UCAV permanently, and the ability instead increases the UCAV's [[pierce]] and [[damage]] and allows it to pop all Bloon types temporarily.


==Mechanics==
==Mechanics==
===Drones===
===Drones===
Etienne uses Drones for his attacks. Each drone moves within Etienne's attack range and will move to a random position if no targets are available, but it will attempt to move in front of the target if possible. Etienne starts with one drone and unlocks his second at level 7, his third at level 11, and his fourth at level 19. The targeting of the drones depends on Etienne's targeting and is indicated by color of the triangle-shaped light. (For [[ETn]], the color of the UFOs' eyes change, and for [[Book Wyrm]], the color of the dragons' eyes change.)
Etienne uses a drone [[sub-tower]] to attack Bloons for him. Unlike other flying sub-towers, the drone can only target Bloons inside Etienne's [[range]] of 55 units. If there are any Bloons within Etienne's range, the drone will attempt to position itself in front of its targets, similar to [[Pursuit (BTD6)|Pursuit]]. If there are no visible targets within Etienne's range, the drone will move around his range at random. The drone attacks its target by shooting darts with 2 [[pierce]] every 0.7 seconds that deal 1 [[Damage type|sharp-type]] [[damage]]. The drones' targeting ignores [[line of sight]] and their shots can travel over blockers.
 
Etienne controls multiple drones at a time at higher levels. Which Bloons they target depends on Etienne's current targeting setting:
*First — all on First
*First — all on First
*Divide And Conquer — Strong, First, Strong, First (unlocked at level 7)
*Divide And Conquer — Strong, First, Strong, First (unlocked at level 7)
*Zone Defense — First, Strong, Last, Close (unlocked at level 11)
*Zone Defense — First, Strong, Last, Close (unlocked at level 11)
 
Drones are assigned these targeting options in the order they are unlocked. The targeting of a drone is indicated by the color of its light (for [[ETn]], the color of the UFOs' eyes change, and for [[Book Wyrm]], the color of the dragons' eyes change):
Targeting is assigned to the drones in the order they were unlocked. For example, on Divide and Conquer, the initial and level 11 drones target Strong, while the level 7 and level 19 drones target First.
*Blue: First
 
*Green: Last
Drones have 45 flight speed and shoot darts every 0.7s. Darts have 1 damage, 2 pierce, and 250 projectile speed. Etienne starts with 55 range.
*Purple: Close
 
*Yellow: Strong
As he levels up, he improves his drones and himself.
{{research|Crosscheck stats, and add more stuff if needs documentation (remove if not Qwertyxp2000)}}
{|class="wikitable"
{|class="wikitable"
|+Levels
!Level
!Level
!Effect
!Effect
|-
|-
|2
!2
|Acquisition range increased from 55 to 60
|Acquisition range increases to 60 units.
|-
|-
|4
!4
|Pierce increased from 2 to 3
|Pierce increases to 3.
|-
|-
|5
!5
|Attack cooldown reduced and gains Camo detection
|Attack cooldown reduces to 0.55 seconds, effectively increasing [[attack speed]] by roughly 27%. Etienne and his drones gain [[Camo detection]].
|-
|-
|7
!7
|Gains second drone, plus the "Divide and Conquer" targeting option
|Etienne gains a second drone and unlocks Divide and Conquer targeting.
|-
|-
|9
!9
|Damage increased from 1 to 2
|Damage increases to 2.
|-
|-
|11
!11
|Gains third drone, plus "Zone Defense" targeting option
|Etienne gains a third drone and unlocks Zone Defense targeting.
|-
|-
|12
!12
|Pierce increased from 3 to 6, flight speed increased from 45 to 90
|Pierce increases to 6. Flight speed, rotation speed, and deceleration doubles.
|-
|-
|14
!14
|Damage increased from 2 to 3
|Damage increases to 3.
|-
|-
|16
!16
|Acquisition range increased from 60 to 80, pierce increased from 6 to 9.
|Pierce increases to 9. Acquisition range increases to 80 units.
|-
|-
|18
!18
|Damage increased from 3 to 4
|Damage increases to 4.
|-
|-
|19
!19
|Gains fourth drone
|Etienne gains a fourth drone.
|}
|}


===Range buff===
===Range buff===
{{Research|Does village buff and etienne buff stack on villages in 48.1?}}
[[File:BTD6 BuffIconEtienne.png|right|Etienne range buff|50px]]
[[File:BTD6 BuffIconEtienne.png|right|Etienne range buff|50px]]
Starting at Level 2, Etienne grants +10% range to all nearby towers. This buff is increased to +20% range starting from Level 18. Etienne's range buff and Village buffs can stack.<ref>[https://www.reddit.com/r/btd6/s/76VZ1X0xJJ r/btd6 comment]</ref><!--v48.1 fixed the lack of village stuff... These buffs stack with Village's range buff, however his buff does not currently stack on Monkey Villages buffed by other Villages, and is prioritized first.<ref>[https://www.reddit.com/r/btd6/s/pBuDT5C3fa r/btd6 comments by Qwertyxp2000 via images on v48.0]</ref>-->
Starting at Level 2, Etienne grants +10% range to all nearby towers. This buff is increased to +20% range starting from Level 16.


===UAV===
===UAV===
[[File:BTD6 BuffIconVillagex2x.png|50px|right]]
[[File:BTD6 BuffIconVillagex2x.png|50px|right]]
'''UAV''' is unlocked at level 8. Etienne deploys a UAV that grants Camo detection to all towers on the map. It visually flies around the map in an anti-clockwise circle, but this is purely cosmetic when the UCAV ability is not in effect. The buff functions identically to [[Radar Scanner (BTD6)|Radar Scanner]] and can be disabled by [[Phayze]].
'''UAV''' unlocks at level 8. Etienne deploys a UAV that grants Camo detection to all towers on the map. It visually flies around the map in an anti-clockwise circle, but this is purely cosmetic when the UCAV ability is not in effect. The buff functions identically to [[Radar Scanner (BTD6)|Radar Scanner]] and can be disabled by [[Phayze]].


==Abilities==
==Abilities==
===Drone Swarm===
===Drone Swarm===
[[File:BTD6 Etienne DroneSwarmAA.png|50px|right]]
[[File:BTD6 Etienne DroneSwarmAA.png|50px|right]]
'''Drone Swarm''' is unlocked at Level 3. Etienne spawns four additional drones that have a short delay before they start moving and attacking and last for a short time. These drones share the same behavior and stats as the permanent drones at Etienne's current level, but have their own targeting settings that cannot be changed: one is on First, one is on Last, and two are on Strong. These drones last longer as Etienne levels up, initially lasting for 18.5 seconds at level 3 and increasing by 0.5 seconds per level, up to 27 seconds at level 20. The ability has a cooldown of 80 seconds, which reduces to 55 seconds at level 6 and 50 seconds at level 16.
'''Drone Swarm''' unlocks at level 3. It spawns four additional drones that have a short delay before they start moving and attacking. These drones share the same behavior and stats as the permanent drones at Etienne's current level, but have their own targeting settings that cannot be changed: one is on First, one is on Last, and two are on Strong. These drones last longer as Etienne levels up, initially lasting for 18.5 seconds at level 3 and increasing by 0.5 seconds per level (up to 27 seconds at level 20).
 
This ability has a cooldown of 80 seconds. At level 6, it reduces to 55 seconds, and at level 16, it reduces to 50 seconds.


===UCAV===
===UCAV===
[[File:BTD6 Etienne UcavAA.png|50px|right]]
[[File:BTD6 Etienne UcavAA.png|50px|right]]
'''UCAV''' is unlocked at level 10. It transforms the UAV into a combat drone that launches volleys of homing missiles for 18 seconds. It initially fires 10 missiles in a circle around itself every 0.6 seconds, and each missile deals 2 [[Damage type|explosion-type]] [[damage]] over a small [[projectile size|blast radius]] that can hit up to 25 Bloons at a time. The missiles target First and can target and hit [[Camo Bloon (BTD6)|Camo Bloon]]s. It has a 90-second cooldown, which reduces to 75 seconds at level 13. At level 15, the duration is increased to 20 seconds and the missiles' pierce is increased to 30 and damage is increased to 4, and at level 17, the damage is further increased to 7.
The '''UCAV''' ability unlocks at level 10. It transforms the UAV into a combat drone that fires a volley of 10 homing missiles every 0.6 seconds, with a 240° spread, for 12 seconds. The missiles have infinite range, ignore [[line of sight]], have [[Camo detection]], and always target [[First]]. Each missile's explosion has 25 [[pierce]], deals 2 [[Damage type|explosion-type]] damage, and has a 20-unit radius. The ability has a 90-second cooldown.
 
{|class="wikitable"
At level 20, the UAV is permanently replaced with the UCAV with its stats at level 10. The UCAV ability instead increases the missiles' damage to 12 and allows them to pop all Bloon types for 20 seconds. It does not restore its pierce at levels 15-19.
|+Levels
!Level
!Effect
|-
!13
|Ability cooldown reduces to 75 seconds.
|-
!15
|Explosion damage increases to 4. Explosion pierce increases to 30. Ability duration increases to 20 seconds.
|-
!17
|Explosion damage increases to 7.
|-
!20
|The UCAV becomes permanent, but with the stats it had at levels 13–14. Activating the ability now increases its explosion damage by 10 (12 damage) and allows it to damage all Bloon types for the duration.
|}


==Levels==
==Levels==
{{BTD6 hero levels
{|class="wikitable"
|level 1 =Flies a deadly little drone around to shoot at the Bloons.
!Level
|level 2 =Etienne's range increased and Monkeys in radius get 10% more range.
!Description
|level 3 =Drone Swarm: Etienne launches 4 more temporary drones to wreak some Bloon popping havoc.
|-
|level 3 ability=BTD6 Etienne DroneSwarmAA.png
!1
|level 4 =Drones increase in popping power.
|Flies a deadly little drone around to shoot at the Bloons.
|level 5 =Drone increased attack speed and infrared camera allows shooting of Camo Bloons.
|-
|level 6 =Drone Swarm ability cooldown reduced.
!2
|level 7 =Etienne now controls 2 drones at once.
|Etienne's range increased and Monkeys in radius get 10% more range.
|level 8 =UAV: all Monkeys gain Camo Bloon detection.
|-
|level 9 =Drones pop an extra Bloon layer.
!3
|level 10=UCAV: high altitude surveillance drone becomes devastating combat drone for a short time.
|Drone Swarm: Etienne launches 4 more temporary drones to wreak some Bloon popping havoc.
|level 10 ability=BTD6 Etienne UcavAA.png
|-
|level 11=Etienne gains a third drone to control.
!4
|level 12=Drone upgrades! Increased popping power and flight speed.
|Drones increase in popping power.
|level 13=UCAV ability cooldown reduced.
|-
|level 14=Drones damage increased greatly.
!5
|level 15=UCAV damage output and duration greatly increased.
|Drone increased attack speed and infrared camera allows shooting of Camo Bloons.
|level 16=Etienne's range, drone popping power, and Drone Swarm cooldown all improved. Monkeys in radius get 20% more range.
|-
|level 17=UCAV damage output greatly increased again!
!6
|level 18=Drone damage increased.
|Drone Swarm ability cooldown reduced.
|level 19=Etienne now controls four drones all the time!
|-
|level 20=Perma-UCAV: Surveillance drone becomes permanent UCAV. When activated becomes more powerful for a short time and can pop all Bloon types.
!7
 
|Etienne now controls 2 drones at once.
|last updated=43.3
|-
}}
!8
|UAV: all Monkeys gain Camo Bloon detection.
|-
!9
|Drones pop an extra Bloon layer.
|-
!10
|UCAV: high altitude surveillance drone becomes devastating combat drone for a short time.
|-
!11
|Etienne gains a third drone to control.
|-
!12
|Drone upgrades! Increased popping power and flight speed.
|-
!13
|UCAV ability cooldown reduced.
|-
!14
|Drones damage increased greatly.
|-
!15
|UCAV damage output and duration greatly increased.
|-
!16
|Etienne's range, drone popping power, and Drone Swarm cooldown all improved. Monkeys in radius get 20% more range.
|-
!17
|UCAV damage output greatly increased again!
|-
!18
|Drone damage increased.
|-
!19
|Etienne now controls four drones all the time!
|-
!20
|Perma-UCAV: Surveillance drone becomes permanent UCAV. When activated becomes more powerful for a short time and can pop all Bloon types.
|-
| colspan="2" |''This list was last updated for: {{BTD6 version|54.0}}''
|}


===XP requirements===
===XP requirements===
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==Strategy==
==Strategy==
{{Main strategy}}
{{Main strategy}}
{{BTD6 last updated|section=y|50.1}}
{{BTD6 last updated|section=y|52.2}}
Etienne's main asset is in the mid-game with his UCAV ability, saving up for a Tier 5 while also offering consistent extra range and global camo detection. Despite its strong mid-game, UCAV has a long cooldown and has a tendency to chase stray Black Bloons that it cannot pop (until level 20's ability). Regardless, his mid-game saveups are outclassed by the capabilities of several other Heroes, such as {{BTD6|Corvus}} and {{BTD6|Rosalia}}. Past Round 80, Etienne is sub-par, as Perma-UCAV is consistently blocked by Bloons, isn't particularly powerful, and prevents stalling. His most significant weakness is his early-game, as his drones are extremely weak without Drone Swarm, which has a long cooldown and still has reliability issues when activated.
Etienne is a solid hero with both DPS and support capabilities. He has a strong mid game performance despite still being outclassed by [[Rosalia (BTD6)|Rosalia]] and [[Corvus (BTD6)|Corvus]]. His greatest weakness is his early-game, where he can only provide occasional burst damage with his drones. He also has limited value in competitive gamemodes.
 
Etienne's Level 8 UAV is overrated and should never be the main reason to select him in CHIMPS, but can cut a [[Radar Scanner (BTD6)|Radar Scanner]] or decamo and afford expensive T5s such as [[Bloon Exclusion Zone (BTD6)|Bloon Exclusion Zone]] before the defense gets outscaled after round 80. This utility can also be useful in Monkey Teams or [[Contested Territory (BTD6)|Contested Territory]] Least Tiers tiles if there are no other options for external camo detection. It is much less useful against [[Phayze (BTD6)|Phayze]] because of Radar Jam. His range buff at level 16 has notable synergy with towers that can use it to see extra lanes, such as [[MOAB Domination (BTD6)|MOAB Domination]], [[Popseidon]], and middle and top path [[Desperado (BTD6)|Desperados]].


His Level 8 UAV grants all towers Camo detection, which is a decent quality-of-life improvement, and also genuinely beneficial in [[Contested Territory (BTD6)|Contested Territory]] Least Tiers tiles, though it is usually insignificant due to {{BTD6|Radar Scanner}} only costing $3,000 and being an integral part of any defense when bought with {{BTD6|Jungle Drums}}.
UCAV is a good DPS ability that can carry over multiple difficult rounds in exchange for a long cooldown. However, Etienne should not be paired with towers that rely on abilities because his permanent UCAV at level 20 will prevent stalling. In the late game, UCAV somewhat falls off but is still a strong cleanup, especially against dense rounds because of its high pierce. It also has a niche in countering the sustained MOAB rushes on round 92 and 96, which are often the hardest rounds for the towers he supports.


The range buff to towers does assist strategies that depend on high range, such as [[Desperado (BTD6)|Desperado]]'s top and middle paths, but still only a minor benefit that isn't notable enough to be worth revolving a strategy around.
==Update history==
===General===
{{BTD6 change list by name|Etienne|header level=4}}


Many other Heroes outclass Etienne, granting >$30,000 value near max level without much of his downsides and minor upsides. Therefore he is considered by the Expert BTD6 community to be the worst Hero in BTD6. He lacks notable synergies with any specific tower, particularly because certain Heroes already overlap with his benefits (e.g. [[Geraldo (BTD6)|Geraldo]]'s [[See Invisibility Potion|Camo Potion]]). He has very limited value in competitive events outside of his global Camo buff, and it<!--the global camo buff--> is useless against [[Phayze]].
===''Rogue Legends''===
{{BTD6 change list by name|Etienne (Rogue Legends)|hide header=y|header level=4}}


==Update history==
<!--
{{BTD6 change list by name|Etienne}}
===''Frontier Legends''===
{{BTD6 change list by name|Etienne (Frontier Legends)|hide header=y|header level=4}}-->


==Cosmetic items==
==Cosmetic items==
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===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed|section=y}}


===Assets===
===Assets===
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{{BTD6 hero nav}}
{{BTD6 hero nav}}
{{BTD6 tower nav}}
{{BTD6 tower nav}}
{{etienne nav}}