Phayze: Difference between revisions
Planterror (talk | contribs) m Planterror moved page Phayze to Phayze (BTD6): Adding parentheses/disambiguation: consistency with Lych page |
Added the similar multiplier for Phayze as a reference. Also i added as a reference example for 1st tier of each form what it means in total, and how much Herald of Everfrost can deal large chunk of damage by skipping a reality shield |
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{{distinguish|Phayze Bloon}} | {{distinguish|Phayze Bloon}} | ||
{{BTD6 boss bloon info | {{BTD6 boss bloon info | ||
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|theme=The Reality Warper | |theme=The Reality Warper | ||
}} | }} | ||
'''Phayze''', titled '''The Reality Warper''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in [[Bloons TD 6 | '''Phayze''', titled '''The Reality Warper''', is a [[Boss Bloon]] in ''[[Bloons TD 6]]'', introduced in [[Update history:Bloons TD 6/Version 38.0|version 38.0]].<!--redlinks are only temporary...--> It is the fifth Boss Bloon added to ''BTD6'' and the second new boss following [[Lych]]. | ||
Phayze's boss battle focuses on [[Camo detection]] and moving Bloons closer to the exit. It has the properties of a [[Camo Bloon (BTD6)|Camo Bloon]] and periodically uses its Radar Jam ability to restore its Camo property if it is lost, temporarily disable [[tower buff]]s that grant [[Camo detection]], move nearby Bloons ahead, and give those Bloons the Camo property. Its Reality Shield gives it additional health and increases its speed until it is destroyed. Each time it loses a skull, it restores its Reality Shield, gains a brief speed boost, and spawns a portal that moves the spawning position for other Bloons. After the first skull, it also starts emitting an aura that slows all [[tower]]s on-screen, which gets stronger with each skull. At higher tiers, it has more health, its shield has more health, and it moves faster while shielded. '''Elite Phayze''' has even more health, moves even faster while shielded, slows nearby towers more, and its slow aura gets more powerful at higher tiers. | Phayze's boss battle focuses on [[Camo detection]] and moving Bloons closer to the exit. It has the properties of a [[Camo Bloon (BTD6)|Camo Bloon]] and periodically uses its Radar Jam ability to restore its Camo property if it is lost, temporarily disable [[tower buff]]s that grant [[Camo detection]], move nearby Bloons ahead, and give those Bloons the Camo property. Its Reality Shield gives it additional health and increases its speed until it is destroyed. Each time it loses a skull, it restores its Reality Shield, gains a brief speed boost, and spawns a portal that moves the spawning position for other Bloons. After the first skull, it also starts emitting an aura that slows all [[tower]]s on-screen, which gets stronger with each skull. At higher tiers, it has more health, its shield has more health, and it moves faster while shielded. '''Elite Phayze''' has even more health, moves even faster while shielded, slows nearby towers more, and its slow aura gets more powerful at higher tiers. | ||
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==Mechanics== | ==Mechanics== | ||
{{for|general Boss Bloon mechanics in BTD6|Boss Bloon#Bloons TD 6}} | {{for|general Boss Bloon mechanics in BTD6|Boss Bloon#Bloons TD 6}} | ||
=== General === | |||
Phayze has the [[Camo Bloon (BTD6)|Camo]] property, granting it immunity from all attacks that cannot target Camo Bloons. Phayze's Camo property can be removed by any attacks that normally remove Camo; Phayze will be enveloped in a glowing red and blue aura to indicate its Camo being inactive. | |||
===Reality Shield=== | ===Reality Shield=== | ||
Phayze starts each encounter with a '''Reality Shield'''. The health of the shield is equal to 25% of its maximum health for the current tier, including the extra health from [[Co-op (BTD6)|Co-op]] (meaning it also gains 20% more health per additional player). While the shield is active, Phayze moves significantly faster. The shield regenerates at each skull. | Phayze starts each encounter with a '''Reality Shield'''. The health of the shield is equal to 25% of its maximum health for the current tier, including the extra health from [[Co-op (BTD6)|Co-op]] (meaning it also gains 20% more health per additional player), with the exception of Elite Tier 5, where it's instead slightly more. While the shield is active, Phayze moves significantly faster. The shield fully regenerates at each skull. | ||
===Radar Jam=== | ===Radar Jam=== | ||
Every 24 seconds, Phayze triggers its '''Radar Jam''' ability, which has the following effects: | Every 24 seconds, Phayze triggers its '''Radar Jam''' ability, which has the following effects: | ||
*All [[tower buff]]s that grant [[Camo detection]] ([[Radar Scanner (BTD6)|Radar Scanner]], [[Etienne (BTD6)#UAV|UAV]], [[See Invisibility Potion]], etc, except the [[Essence Of Phayze]] | *All [[tower buff]]s that grant [[Camo detection]] ([[Radar Scanner (BTD6)|Radar Scanner]], [[Etienne (BTD6)#UAV|UAV]], [[See Invisibility Potion]], [[Ascended Shadow]], etc, except the [[Essence Of Phayze]] and [[One Monkey Army]] artifacts) to non-Paragons are disabled for 12 seconds, indicated by a glitching Camo Bloon icon above affected towers. | ||
*Phayze regains its Camo property if it has been removed, and it cannot be removed for 12 seconds afterwards. | *Phayze regains its Camo property if it has been removed, and it cannot be removed or disabled for 12 seconds afterwards. | ||
*Phayze pulls | *Phayze pulls Bloons that are behind it up to its position, and gives them the Camo property if possible. | ||
===Warp=== | ===Warp=== | ||
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===Slow aura=== | ===Slow aura=== | ||
Upon reaching the first skull, Phayze gains a slow aura that reduces the attack speed of all towers on-screen, including [[Paragon]]s. This aura lasts for the rest of the current encounter and becomes stronger at each subsequent skull reached. | Upon reaching the first skull, Phayze gains a slow aura that reduces the attack speed of all towers on-screen, including [[Paragon]]s. This aura lasts for the rest of the current encounter and becomes stronger at each subsequent skull reached. Elite Phayze will additionally gain a stronger slow aura with every tier. | ||
===Boss Rush=== | ===[[Boss Rush]]=== | ||
{{ | {{#lst:Boss Rush|Phayze}} | ||
==Stats== | ==Stats== | ||
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![[Red Bloon (BTD6)|Red Bloon]] speed | ![[Red Bloon (BTD6)|Red Bloon]] speed | ||
|- | |- | ||
|0. | |0.8 | ||
|0. | |0.032× | ||
|} | |} | ||
===Normal=== | ===Normal=== | ||
{{BTD6 boss bloon speed | {{BTD6 boss bloon speed | ||
|label=Speed (shielded) | |label=Speed (shielded) | ||
|1. | |1.04 | ||
|1. | |1.08 | ||
|1. | |1.12 | ||
|1. | |1.16 | ||
|1. | |1.2 | ||
}} | }}Reality Shield Layer is 25% of Normal Phayze Max HP (1x added on top of max HP) (Ex: A regular Tier 1 Phayze 19,000 HP){{BTD6 boss bloon health | ||
{{BTD6 boss bloon health | |9500 | ||
| | |35000 | ||
| | |160000 | ||
| | |350000 | ||
| | |1450000 | ||
| | |||
}} | }} | ||
{{BTD6 boss bloon health | {{BTD6 boss bloon health | ||
|label=Reality Shield health | |label=Reality Shield health | ||
| | |2375 | ||
| | |8750 | ||
| | |40000 | ||
| | |87500 | ||
| | |362500 | ||
}} | }} | ||
{|class="wikitable stat" style="text-align:center" | {|class="wikitable stat" style="text-align:center" | ||
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{{BTD6 boss bloon speed | {{BTD6 boss bloon speed | ||
|label=Speed (shielded) | |label=Speed (shielded) | ||
|1. | |1.16 | ||
|1. | |1.20 | ||
|1. | |1.24 | ||
|1. | |1.28 | ||
|1. | |1.32 | ||
}} | }} | ||
{{BTD6 boss bloon health | {{BTD6 boss bloon health | ||
|19000 | |||
|110000 | |||
|770000 | |||
|3100000 | |||
|15000000 | |||
}}Reality Shield Layer is 25% of Elite Phayze Max HP (1,5x added on top of max HP) (Ex: A Elite Tier 1 47,500 HP){{BTD6 boss bloon health | |||
|label=Reality Shield health | |label=Reality Shield health | ||
| | |4750 | ||
| | |27500 | ||
| | |192500 | ||
| | |775000 | ||
| | |3875000 | ||
}} | }} | ||
{|class="wikitable stat" style="text-align:center" | {|class="wikitable stat" style="text-align:center" | ||
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==Round changes== | ==Round changes== | ||
When facing Phayze, | When facing Phayze, some rounds are modified from the [[List of rounds in BTD6|standard roundset]]. These rounds are identical to the ones used by [[Bloonarius (BTD6)|Bloonarius]], [[Blastapopoulos (BTD6)|Blastapopoulos]], and [[Diamondback]]. | ||
{{BTD6 rounds modified|original=DefaultRoundSet|modifier=phayze}} | |||
|} | |||
==Strategy== | ==Strategy== | ||
{{main strategy}} | {{main strategy}} | ||
{{BTD6 last updated|52.2|section=y}} | |||
Phayze is a unique boss that harms concentrated defenses with its Warp ability and severely weakens towers without innate Camo detection. Camo support (e.g. [[Radar Scanner (BTD6)|Radar Scanner]] and Level 8+ [[Etienne (BTD6)|Etienne]]) and decamo (e.g. [[Cleansing Foam (BTD6)|Cleansing Foam]], [[Submerge and Support (BTD6)|Submerge and Support]]) are invalidated by Radar Jam half of the time, making them fall short of ensuring the viability of towers without innate Camo. | Phayze is a unique boss that harms concentrated defenses with its Warp ability and severely weakens towers without innate Camo detection. Camo support (e.g. [[Radar Scanner (BTD6)|Radar Scanner]] and Level 8+ [[Etienne (BTD6)|Etienne]]) and decamo (e.g. [[Cleansing Foam (BTD6)|Cleansing Foam]], [[Submerge and Support (BTD6)|Submerge and Support]]) are invalidated by Radar Jam half of the time, making them fall short of ensuring the viability of towers without innate Camo. | ||
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== Update history == | == Update history == | ||
{{BTD6 change list by name|Phayze}} | ===General=== | ||
{{BTD6 change list by name|Phayze|header level=4|disclaimer=y}} | |||
===''[[Rogue Legends]]''=== | |||
{{BTD6 change list by name|Phayze (Rogue Legends)|header level=4|hide header=y}} | |||
==Gallery== | ==Gallery== | ||