Total Transformation (BTD6): Difference between revisions
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'''Total Transformation''' is the [[Alchemist (BTD6)|Alchemist]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the [[Transforming Tonic (BTD6)|Transforming Tonic]] [[Activated Ability|ability]] to also transform the five closest eligible towers for 20 seconds. Other transformed towers do not inherit most upgrades, but do keep most types of buffs. This upgrade also reduces the [[ability cooldown]] of the Alchemist from 60 to 40 seconds. The Total Transformation ability cannot be used while the Alchemist is under transformation. | '''Total Transformation''' is the [[Alchemist (BTD6)|Alchemist]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It allows the [[Transforming Tonic (BTD6)|Transforming Tonic]] [[Activated Ability|ability]] to also transform the five closest eligible towers into miniature laser-firing monsters for 20 seconds. Other transformed towers do not inherit most upgrades, but do keep most types of buffs. This upgrade also reduces the [[ability cooldown]] of the Alchemist from 60 to 40 seconds. The Total Transformation ability cannot be used while the Alchemist is under transformation. | ||
Like its preceding upgrade, Total Transformation's main monster can accept benefits from crosspaths, but the mini monsters do not benefit from them. | Like its preceding upgrade, Total Transformation's main monster can accept benefits from crosspaths, but the mini monsters do not benefit from them. | ||
== Mechanics == | == Mechanics == | ||
Total Transformation's ability can only transform other towers | === Transformation of other towers === | ||
Total Transformation's ability can only transform other towers that are tier 3 or lower, and can only transform the following tower types: | |||
* [[Dart Monkey (BTD6)|Dart Monkey]] | * [[Dart Monkey (BTD6)|Dart Monkey]] | ||
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* [[Ice Monkey (BTD6)|Ice Monkey]] | * [[Ice Monkey (BTD6)|Ice Monkey]] | ||
* [[Glue Gunner (BTD6)|Glue Gunner]] | * [[Glue Gunner (BTD6)|Glue Gunner]] | ||
* [[Desperado (BTD6)|Desperado]] | |||
* [[Sniper Monkey (BTD6)|Sniper Monkey]] | * [[Sniper Monkey (BTD6)|Sniper Monkey]] | ||
* [[Wizard Monkey (BTD6)|Wizard Monkey]] | * [[Wizard Monkey (BTD6)|Wizard Monkey]] | ||
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* [[Mermonkey (BTD6)|Mermonkey]] | * [[Mermonkey (BTD6)|Mermonkey]] | ||
The other transformed towers temporarily become mini monsters that shoot lasers. | |||
=== Mini monster === | |||
{{research|Can you get an Elite targeting for a Sniper transformed?}} | |||
Mini monsters, which are other towers transformed from the Total Transformation ability, behave differently from the main Total Transformation, which is unmodified. Mini monsters also do not receive crosspath benefits from the Total Transformation that transformed them. Visually, mini monsters are smaller and fluffier<!--it's not a smaller of the same model; it's a whole new model--> than the main monster, which is identical to the one created from [[Transforming Tonic (BTD6)|Transforming Tonic]]. | |||
Towers that are | Towers that are under transformation stop their regular attacks, and stop providing any buffs. They also lose their activated abilities. When activated, the transformation retains its current targeting priorities. A transformed Ice Monkey without [[Cryo Cannon (BTD6)|Cryo Cannon]] will always default to Close, since these Ice Monkeys are always re-set to Close when not transformed. | ||
Towers that are amphibious can be transformed on top of water. The [[Arctic Wind (BTD6)|Arctic Wind]] under transformation stops creating ice platforms, forcibly selling all land towers that relied on it to stand on water. Transformed towers cannot be upgraded, but can be sold. | |||
Transformed towers | Mini monsters gain an eye beam attack that deals 2 damage, has 10 pierce, and an attack cooldown of 0.03 seconds. Transformed towers' range becomes 72 [[Unit|units]], and they gain the ability to see and shoot through line-of-sight blockers. The beams cannot damage [[Purple Bloon (BTD6)|Purple Bloons]]. Transformed towers that have an upgrade that grants Camo detection, such as [[Monkey Sense (BTD6)|Monkey Sense]], can target [[Camo Bloon (BTD6)|Camo Bloons]]. However, transformed [[Ninja Monkey (BTD6)|Ninja Monkeys]] cannot see Camo unless provided Camo detection from elsewhere. Transformed towers do not inherit other types of upgrades, such as upgrades that increase attack speed or pierce. | ||
{{research| | |||
*Verify if: (also some others not listed) | |||
**Desperadoes can benefit from Nomad passive speed+range buff (try ezili totem to auto-trigger life loss while transformed monsters are done) | |||
**Cleansing Foam can benefit from start of round speed boost (these are "self-buffs") | |||
**Sun Avatars can benefit from Blood Sacrifice | |||
**Wizards can benefit from Sacrificial Totem | |||
**primary monkeys can benefit from boomerang paragon speed buff, and top path village primary buffs perhaps}} | |||
{{incomplete|Show all examples of transformed Monkeys and their interactions with transformations (there's a lot of instances, and notable enough)}} | |||
Transformed towers maintain their tower type, meaning they can keep their buffs that are type-specific. The exception is that transformed Dart Monkeys cannot be affected by [[Super Monkey Fan Club (BTD6)|Super]] or [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]], and Dart Monkeys under a Fan Club transformation cannot be transformed by Total Transformation. | |||
*Transformed Ninja Monkeys are affected by the [[Shinobi Tactics (BTD6)|Shinobi Tactics]] buff | |||
*Transformed Druids are affected by [[Heart of Vengeance (BTD6)|Heart of Vengeance]], [[Druid of Wrath (BTD6)|Druid of Wrath]], and [[Poplust (BTD6)|Poplust]] buffs | |||
*Transformed Desperadoes are affected by the ×2 damage from Marked Bloons (via [[Bounty Hunter]] and above), and retain marked prioritization | |||
*Transformed Sniper Monkeys are affected by [[Elite Sniper (BTD6)|Elite Sniper]]'s speed buff and retain Elite targeting | |||
*Transformed Ice Monkeys are affected by the speed buff from [[Absolute Zero (BTD6)|Absolute Zero]]'s ability. | |||
*Transformed Mermonkeys are affected by [[Echosense Network]] buffs | |||
*Transformed Primary Monkeys, such as [[Dart Monkey (BTD6)|Dart Monkeys]], can be affected by {{BTD6 mk|Come On Everybody!}}. | |||
== Stats == | == Stats == | ||
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Total Transformation plays a very similar role to [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]]; it transforms monkeys for a large burst of damage. It transforms fewer monkeys, but affects many more tower types, allowing transformed monkeys to inherit a wider variety of buffs. Transformed monkeys also ignore Line of Sight blockers which gives an edge on certain maps over the Fan Club. | Total Transformation plays a very similar role to [[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]]; it transforms monkeys for a large burst of damage. It transforms fewer monkeys, but affects many more tower types, allowing transformed monkeys to inherit a wider variety of buffs. Transformed monkeys also ignore Line of Sight blockers which gives an edge on certain maps over the Fan Club. | ||
Stalling is a key requirement | Stalling is a key requirement for effective use because of the long cooldown. Towers that can provide massive burst stalling such as the [[Absolute Zero (BTD6)|Absolute Zero]] or towers which can intentionally stall a single bloon indefinitely like the [[MOAB Shove (BTD6)|MOAB Shove]] are as such useful. | ||
The best monkeys to pair with Total Transformation are [[Druid of Wrath (BTD6)|Druids of Wrath]] paired with [[Poplust (BTD6)|Poplust]]s and [[Obyn Greenfoot (BTD6)|Obyn]], or with [[Shinobi Tactics (BTD6)|Shinobis]], due to their tower type dependent buffs, which carry over into the transformed monkeys. Bear in mind that transformed monkeys temporarily lose the buffs they provide to others; for instance with Shinobis, buy 5 more so they gain the max buffs when transformed.<!--merm tt5 is more memey than practical, since longrange usually not concern for tt5--> | The best monkeys to pair with Total Transformation are [[Druid of Wrath (BTD6)|Druids of Wrath]] paired with [[Poplust (BTD6)|Poplust]]s and [[Obyn Greenfoot (BTD6)|Obyn]], or with [[Shinobi Tactics (BTD6)|Shinobis]], due to their tower type dependent buffs, which carry over into the transformed monkeys. Bear in mind that transformed monkeys temporarily lose the buffs they provide to others; for instance with Shinobis, buy 5 more so they gain the max buffs when transformed.<!--merm tt5 is more memey than practical, since longrange usually not concern for tt5--> | ||