Bloonsday Device (BCS): Difference between revisions

Tips: appended a tip around using Bloonsday Device vs Dreadbloon, and in the basic description at the top of the page added a bit more info about its interaction with Nested Bloons.
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'''Bloonsday Device''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It destroys all [[Bloon (BCS)|Bloon]]s on both sides, leaving [[Nested Bloon (disambiguation)|Nested Bloon]] insides. Only one of this card can be in the [[Card|Collection]].
'''Bloonsday Device''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It destroys all [[Bloon (BCS)|Bloon]]s on both sides. Only one of this card can be in the [[Card|Collection]].
 
The card artwork depicts a Bloonsday Device striking a thick blue beam onto a [[ZOMG]] from above, breaking it in half, during a dark evening. The ZOMG has X pupils.


==Tips==
==Tips==
{{BCS last updated|5.2|section=y}}
{{BCS last updated|6.2|section=y}}
*Bloonsday Device is designed with control decks in mind, and is a counter to midrange and tempo decks if obtained soon enough. Both players have their Bloons completely destroyed, unlike any other board clear, and the most expensive with only one per deck.  
*Bloonsday Device is designed with control decks in mind and is a counter to midrange or tempo decks. Bloonsday is the most expensive Bloon removal, and is the only removal that affects both players.
*[[Obyn Greenfoot (BCS)|Obyn Greenfoot]] and [[Mountain Obyn (BCS)|Mountain Obyn]] gain a whopping 225 [[Shield (BCS)|Shield]] when pulling this with [[Nature's Clarity]], which helps greatly in defending.
*[[Obyn Greenfoot (BCS)|Obyn Greenfoot]] and [[Mountain Obyn (BCS)|Mountain Obyn]] gain a massive 270 [[Shield (BCS)|Shield]] when pulling this with [[Nature's Clarity]], which helps greatly in defending.
*In midrange decks, Bloonsday Device can be used to deplete the opponent's tempo, resetting the board so you can begin your own tempo in the next turns. However, avoid using it if your tempo is better than theirs.
*Although technically possible to use in Tempo, the nature of the deck wanting to attack the opponent means that Bloonsday Device may often get stuck in your hand and find very little use.
*As an Ultra Rare,<!--yes, must specify the ultra rare status as a strategy tip; it explains why it's important--> it can be drawn by [[ULTRA Rare Power]], in fact a reliable way to obtain it. If certain that it can be drawn, it's basically 18 Gold to access.
*Since OTK decks don't really care about the Bloons they have on the board until they win the game, Bloonsday Device works well against opposing Tempo decks.
*Bloonsday Device can be used to cancel a [[Red Bloon Apopalypse]], to clear space for [[Storm (BCS)|Storm]] Bloons.
*Bloonsday Device shuts down pushes designed to kill with one giant push, such as [[Golden Blimp]] + [[Double Trouble]] or any push that relies on slow, high powered Bloons such as [[The Regenerator]].
*Assuming an income of 10, using only a [[Glue Storm (BCS)|Glue Storm]] prevents things from leaking and guarantees at least 15 gold next turn. This can help the Bloonsday Device catch an extra [[Storm (BCS)|Storm]] Bloon, or it can stall for more gold to afford the Bloonsday Device.
*[[Dreadbloon (BCS)|Dreadbloon]] has a tendency to build up and string constant pushes of high delay Bloons, supported by its 80 card [[Deck]], powerful [[Repercussions|removal]], and [[Rock Bloon (BCS)|Rock Bloons]]. Moreover, its playstyle disincentivizes playing offensive Bloons (except the [[The Eternal|Eternal]], which is fine with Bloonsday Device). Because of this, using a Bloonsday Device will break Dreadbloon's momentum, allowing time to attack with [[Monkey (BCS)|Monkeys]] or recover from a board-wide Monkey removal. This is more useful for players who do not care about getting a high score.
*Since OTK decks don't really care about the Bloons they have on the board until they win the game, they are free to use this whenever they like (assuming they don't need 20 Gold next turn).
*Bloonsday is immensely expensive and can be very difficult to afford. Make sure to be wary of your own Gold alongside the opponent's Gold before using it.
*Bloonsday Device shuts down decks designed to kill with one giant push, such as [[ZOMG (BCS)|ZOMG]] + [[Double Trouble]] spam decks or [[Lead Coating Bloon]] + [[Armor Powered Bloon]] decks.
*As an Ultra Rare,<!--yes, must specify the ultra rare status as a strategy tip; it explains why it's important--> it can be drawn by [[ULTRA Rare Power]] as a reliable way to obtain it. At max Gold, it's still too expensive to use both the same turn, making it not really a great strategy.
*Combination aggro + OTK decks can use this against tempo and midrange decks to cancel potential counterpushes, buying more time to draw for a bigger combo or perform a final push.
*Bloonsday Device can be used to cancel a [[Red Bloon Apopalypse]] or to clear space for [[Storm (BCS)|Storm]] Bloons. Using it this way should only be done in a pinch, as your opponent will likely capitalize off of the Gold you have spent.
*[[Dreadbloon (BCS)|Dreadbloon]] has a tendency to build up and string constant pushes of high delay Bloons, supported by its 80 card [[Deck]], powerful [[Repercussions|removal]], and [[Rock Bloon (BCS)|Rock Bloons]]. Moreover, its playstyle disincentivises playing offensive Bloons (except the [[The Eternal|Eternal]], which is fine with Bloonsday Device). Because of this, using a Bloonsday Device will break Dreadbloon's momentum, allowing time to attack with [[Monkey (BCS)|Monkeys]] or recover from a board-wide Monkey removal.
 
<!--
== Update history ==
== Update history ==
{{BCS change list by name|Bloonsday Device}}-->
{{BCS change list by name|Bloonsday Device}}
 
==Development==
During Version 6.2 playtesting, the nerfed Gold cost from 15 to 18 was decided due to its impact at limiting the choice to play other cards before affording the hard counter that would "destroy all Bloons", making it more predictable to anticipate and more risky to use early on.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref>


==Gallery==
==Gallery==
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==References==
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==References==
==References==