Legend of the Night (BTD6): Difference between revisions

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'''Legend of the Night''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It grants a Black Hole passive ability, which is activated when a Bloon leaks. This ability prevents all life loss from leaked Bloons (excluding [[Boss Bloon|Boss Bloons]]) for 8 seconds. The ability has a 180 second cooldown, no initial cooldown, its cooldown freezes when sold and doesn't reset if bought again,<!--something legend first portal nerf--> and can only ever activate up to 2 times per round.
'''Legend of the Night''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade grants the Super Monkey a Black Hole passive ability, which is activated when a Bloon leaks. This ability prevents all life loss from leaked Bloons (excluding [[Boss Bloon|Boss Bloons]]) for 8 seconds. The ability has a 180 second cooldown, no initial cooldown, can only activate up to 2 times per round, freezes when sold, and doesn't reset if bought again.


Additionally, Legend of the Night upgrades its main attack:
Additionally, the Legend of the Night's main attack is improved: its damage is increased from 2 to 10, [[Ceramic damage]] increased from +2 to +4, [[MOAB-Class damage]] increased from +3 to +25, [[Camo damage]] increased from +2 to +4, pierce increased by +8, and jump count increased by +15.<section end="lede" />
 
* Damage increased by +8
** [[Ceramic damage]] increased by +2
** [[MOAB-Class damage]] increased by +10
** [[Camo damage]] increased by +2
* Pierce increased by +15
* Jump count increased by +15


==Stats==
==Stats==
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==Strategy==
==Strategy==
The Legend of the Night is too expensive in most scenarios. As a last resort, its black hole ability can sometimes be used in [[Freeplay]], but its long cooldown makes it unreliable (although it can be reduced by Energizer), not to mention sacrificing the tower to the [[VTSG]] usually being a better play in most Freeplay setups. However, it can be used in stall setups, powers included, where you can consistently get one use per round so the tower can destroy several BADs. That said, The Legend of the Night is unique in that it is one of the strongest single tower upgrades, placing itself in the niche of [[Least Tiers]] challenges, especially in [[Boss Bloon Event (BTD6)|Boss Events]].
{{strategy needed|Elaborate on how it's good in Least Tiers (don't restate obvious info, write synergies)}}
{{BTD6 last updated|52.2|section=y}}
The Legend of the Night is both one of the costliest and strongest single tower upgrades, thus making it stand out on [[Least Tiers]] in [[Boss Events]].
 
Although not seeing much use against other Bosses, its passive black hole ability is valuable against {{BTD6|Phayze}} in [[Boss Rush]] due to its tendency to pull Bloons directly to the exit, and against {{BTD6|Bloonarius}}, whose sludge {{BTD6|DDT}}s can escape quickly on shorter maps. It can also be used in [[Freeplay]], but mind its long cooldown (which can be reduced by {{BTD6|Energizer}}). Furthermore, [[VTSG]] deals more damage compared to using both it and {{BTD6|The Anti-Bloon}}, though with careful timing the player can sell VTSG as a last resort, then use LOTN to prolong their high score. This strategy is excellent when paired with stall setups and [[Time Stop]]s, where the player can consistently get one use per round and destroy several BADs.
 
2-0-5 is preferred for increased DPS, but is not necessary in the aforementioned Least Tiers or Freeplay stall strategies.


==Update history==
==Update history==
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===Screenshots===
===Screenshots===
{{screenshot needed}}
{{screenshot needed}}
<gallery>
File:BTD6 Legend of the Night 0X5.png|Legend of the Night for all crosspaths except top crosspath.
File:BTD6 Legend of the Night 105.png|Legend of the Night crosspathed with Laser Blasts.
File:BTD6 Legend of the Night 205.png|Legend of the Night crosspathed with Plasma Blasts.
</gallery>


===Assets===
===Assets===