Legend of the Night (BTD6): Difference between revisions
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'''Legend of the Night''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Legend of the Night''' is the [[Super Monkey (BTD6)|Super Monkey]]'s path 3 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade grants the Super Monkey a Black Hole passive ability, which is activated when a Bloon leaks. This ability prevents all life loss from leaked Bloons (excluding [[Boss Bloon|Boss Bloons]]) for 8 seconds. The ability has a 180 second cooldown, no initial cooldown, can only activate up to 2 times per round, freezes when sold, and doesn't reset if bought again. | ||
Additionally, Legend of the Night | Additionally, the Legend of the Night's main attack is improved: its damage is increased from 2 to 10, [[Ceramic damage]] increased from +2 to +4, [[MOAB-Class damage]] increased from +3 to +25, [[Camo damage]] increased from +2 to +4, pierce increased by +8, and jump count increased by +15.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
The Legend of the Night is | {{strategy needed|Elaborate on how it's good in Least Tiers (don't restate obvious info, write synergies)}} | ||
{{BTD6 last updated|52.2|section=y}} | |||
The Legend of the Night is both one of the costliest and strongest single tower upgrades, thus making it stand out on [[Least Tiers]] in [[Boss Events]]. | |||
Although not seeing much use against other Bosses, its passive black hole ability is valuable against {{BTD6|Phayze}} in [[Boss Rush]] due to its tendency to pull Bloons directly to the exit, and against {{BTD6|Bloonarius}}, whose sludge {{BTD6|DDT}}s can escape quickly on shorter maps. It can also be used in [[Freeplay]], but mind its long cooldown (which can be reduced by {{BTD6|Energizer}}). Furthermore, [[VTSG]] deals more damage compared to using both it and {{BTD6|The Anti-Bloon}}, though with careful timing the player can sell VTSG as a last resort, then use LOTN to prolong their high score. This strategy is excellent when paired with stall setups and [[Time Stop]]s, where the player can consistently get one use per round and destroy several BADs. | |||
2-0-5 is preferred for increased DPS, but is not necessary in the aforementioned Least Tiers or Freeplay stall strategies. | |||
==Update history== | ==Update history== | ||
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===Screenshots=== | ===Screenshots=== | ||
{{screenshot needed}} | {{screenshot needed}} | ||
<gallery> | |||
File:BTD6 Legend of the Night 0X5.png|Legend of the Night for all crosspaths except top crosspath. | |||
File:BTD6 Legend of the Night 105.png|Legend of the Night crosspathed with Laser Blasts. | |||
File:BTD6 Legend of the Night 205.png|Legend of the Night crosspathed with Plasma Blasts. | |||
</gallery> | |||
===Assets=== | ===Assets=== | ||