Strategy:Blastapopoulos (BTD6): Difference between revisions
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* Spam strategies ([[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]], [[Spike Storm (BTD6)|Spike Storm]]). | * Spam strategies ([[Overdrive (BTD6)|Overdrive]], [[Destroyer (BTD6)|Destroyer]], [[Armor Piercing Darts (BTD6)|Armor Piercing Darts]], [[Shinobi Tactics (BTD6)|Shinobi Tactics]], [[Spike Storm (BTD6)|Spike Storm]]). | ||
* 5 | * 2-5-0 [[Golden Justice]], using range boosts like [[Primary Mentoring (BTD6)|Primary Mentoring]] and Take Aim is recommended. | ||
* 2-0-5 [[Flying Fortress (BTD6)|Flying Fortress]]. | * 2-0-5 [[Flying Fortress (BTD6)|Flying Fortress]]. | ||
* 1-5-0 [[M.A.D (BTD6)|M.A.D]]. | * 1-5-0 [[M.A.D (BTD6)|M.A.D]]. | ||
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* [[Nautic Siege Core]], [[Navarch of the Seas]], [[Magus Perfectus]], [[Mega Massive Munitions Factory]] or [[Master Builder]] with [[Ezili (BTD6)|Ezili]]: Degree 40+. | * [[Nautic Siege Core]], [[Navarch of the Seas]], [[Magus Perfectus]], [[Mega Massive Munitions Factory]] or [[Master Builder]] with [[Ezili (BTD6)|Ezili]]: Degree 40+. | ||
* [[Goliath Doomship]]: Degree 20+. | * [[Goliath Doomship]]: Degree 20+. | ||
Ultraboosted [[VTSG]] can replace any Paragon. [[Goliath Doomship]] can defeat | Ultraboosted [[VTSG]] can replace any Paragon. [[Goliath Doomship]] can defeat it alone at Degree 60. | ||
== Boss Rush == | == Boss Rush == | ||
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== Tips and recommendations == | == Tips and recommendations == | ||
* Ironically, the best way to play around the Heat mechanic is to outright ignore it, because the towers that are supposed to decrease the heat are far from doing a good job about it because the additional heat gained from the skulls is just too much for the cooling towers to handle, specially in late tiers, to the degree is simply impossible to prevent Blastapopoulos from overheating at all. However, in late tiers, the players should have a secondary defensive option that can handle the Bloons if the overheat happens at the wrong time (ex. [[Perma-Spike (BTD6)|Perma-Spike]] or [[Spirit of the Forest (BTD6)|Spirit of the Forest]] during Tiers 2-3 and [[Super Mines (BTD6)|Super Mines]] for Tiers 4-5). | * Ironically, the best way to play around the Heat mechanic is to outright ignore it, because the towers that are supposed to decrease the heat are far from doing a good job about it because the additional heat gained from the skulls is just too much for the cooling towers to handle, specially in late tiers, to the degree is simply impossible to prevent Blastapopoulos from overheating at all. However, in late tiers, the players should have a secondary defensive option that can handle the Bloons if the overheat happens at the wrong time (ex. [[Perma-Spike (BTD6)|Perma-Spike]] or [[Spirit of the Forest (BTD6)|Spirit of the Forest]] during Tiers 2-3 and [[Super Mines (BTD6)|Super Mines]] for Tiers 4-5). | ||
* Blastapopoulos targets the closest, farthest and most expensive towers on the screen with its fireballs. To optimize the fight, these can be manipulated to some extent so the fireballs are just wasted on irrelevant towers: | * Blastapopoulos targets the closest, farthest and most expensive towers on the screen with its fireballs. To optimize the fight, these can be manipulated to some extent so the fireballs are just wasted on irrelevant towers: | ||
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*Using Take Aim from [[Bounty Hunter|Bounty Hunters]] is a good way to recover the range that Blastapopoulos takes away, specially on towers that are affected by magma pools, it is recommended to have several of them for the important attacking towers near a [[Primary Mentoring (BTD6)|Primary Mentoring]] or with an [[Energizer (BTD6)|Energizer]] to counter the ability cooldown increase. | *Using Take Aim from [[Bounty Hunter|Bounty Hunters]] is a good way to recover the range that Blastapopoulos takes away, specially on towers that are affected by magma pools, it is recommended to have several of them for the important attacking towers near a [[Primary Mentoring (BTD6)|Primary Mentoring]] or with an [[Energizer (BTD6)|Energizer]] to counter the ability cooldown increase. | ||
* [[Apex Plasma Master]] is really efficient at dealing with Blastapopoulos for Elite Tiers 3 and 4, as its Juggernaut balls can bounce off Pyroclastic Rocks dealing large amounts of damage, outclassing Boomerang and Tack Paragon for its price. It is recommended to build it next to the track to minimize the chances that the rocks will fall directly over it, preventing it from attacking. | * [[Apex Plasma Master]] is really efficient at dealing with Blastapopoulos for Elite Tiers 3 and 4, as its Juggernaut balls can bounce off Pyroclastic Rocks dealing large amounts of damage, outclassing Boomerang and Tack Paragon for its price. It is recommended to build it next to the track to minimize the chances that the rocks will fall directly over it, preventing it from attacking. | ||
* [[Magus Perfectus]] and [[Master Builder]] have a tough matchup against Blastapopoulos, the Wizard Paragon suffers from the range reduction and the higher cooldown on the Metamorphosis ability, making very difficult to use more than once against the boss. Engineer Paragon should be avoided if the player is not using [[Ezili (BTD6)|Ezili]] as the Hero, | * [[Magus Perfectus]] and [[Master Builder]] have a tough matchup against Blastapopoulos, the Wizard Paragon suffers from the range reduction and the higher cooldown on the Metamorphosis ability, making very difficult to use more than once against the boss. Engineer Paragon should be avoided if the player is not using [[Ezili (BTD6)|Ezili]] as the Hero,<!--rtg not work on bosses--> because Green, Red and Modified Sentry Paragons have {{BTD6 dt|Plasma}} as its damage type, really reducing their damage output and that is on top of the slower sentry deployment time. Usually [[Nautic Siege Core]] and [[Navarch of the Seas]] will outperform those Paragons on many situations. | ||
* Players should avoid using [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] because a large part, if not all, of their DPS comes from the Sticky Bombs which will be burned by the Boss before they can detonate, making them useless. | * Players should avoid using [[Sticky Bomb (BTD6)|Sticky Bomb]], [[Master Bomber (BTD6)|Master Bomber]] and [[Ascended Shadow]] because a large part, if not all, of their DPS comes from the Sticky Bombs which will be burned by the Boss before they can detonate, making them useless. | ||
* [[Ezili (BTD6)|Ezili]] Heartstopper ability works on Blastapopoulos to help towers that can't damage [[Purple Bloon (BTD6)|Purple Bloons]] but unlike them, the immunity will be removed until the Boss is defeated or the player leaves the game, on which case the ability can be simply be used again upon returning. This is the only way to reliably help [[Master Builder]] Sentries to damage Blastapopoulos. | * [[Ezili (BTD6)|Ezili]] Heartstopper ability works on Blastapopoulos to help towers that can't damage [[Purple Bloon (BTD6)|Purple Bloons]] but unlike them, the immunity will be removed until the Boss is defeated or the player leaves the game, on which case the ability can be simply be used again upon returning. This is the only way to reliably help [[Master Builder]] Sentries to damage Blastapopoulos. | ||
** Ezili can't use Heartstopper if all Bloons in the screen are MOAB-Class Bloons. | ** Ezili can't use Heartstopper if all Bloons in the screen are MOAB-Class Bloons. | ||
* Don't use 2-4-0 or 2-5-0 crosspath for [[Glue Strike (BTD6)|Glue Strike]] or [[Glue Storm (BTD6)|Glue Storm]] as it will be considered damage over time and Blastapopoulos will remove it. | * Don't use 2-4-0 or 2-5-0 crosspath for [[Glue Strike (BTD6)|Glue Strike]] or [[Glue Storm (BTD6)|Glue Storm]] as it will be considered damage over time and Blastapopoulos will remove it, denying the player their damage amplification effects. | ||
* The [[Herald of Everfrost]] is an extremely effective Paragon to use against Blastapopoulos as supplementary DPS, as all its attacks deplete massive amounts of heat from the boss while amplifying damage dealt against it, and Eclipse of Fimbulwinter completely depletes its heat meter no matter the tier, making it one of the only ways to prevent Blastapopoulos from overheating. Eclipse of Fimbulwinter's ability to freeze boss skulls also allows one round of meteors and Pyroclastic Rocks to be skipped, providing a large opening to deal damage to the boss. | |||
== Gallery == | == Gallery == | ||
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== Trivia == | == Trivia == | ||
* <!-- Feel free to remove this trivia if it is inappropriate. I just find hilarious that is easy to just play around Blastapopoulos abilities or outright ignore them. -->Although Blastapopoulos is supposed to counter tower spam and damage over time strategies, sometimes they are the optimal choice for Least Cash ranked mode, as those mechanics have found their way into top strategies, like Overdrive spam<ref>https://www.youtube.com/watch?v=LrnKHyIv2DI</ref> and The Bloon Solver<ref>https://www.youtube.com/watch?v=tnDEN5470DU</ref>. | * <!-- Feel free to remove this trivia if it is inappropriate. I just find hilarious that is easy to just play around Blastapopoulos abilities or outright ignore them. -->Although Blastapopoulos is supposed to counter tower spam and damage over time strategies, sometimes they are the optimal choice for Least Cash ranked mode, as those mechanics have found their way into top strategies, like Overdrive spam<ref>"[https://www.youtube.com/watch?v=LrnKHyIv2DI BTD6 Boss Blastapopoulos #4 Second Place - $398,160]" by [https://www.youtube.com/@og_gamer2012 OG_Gamer2012]. Retrieved on 1st October 2025.</ref> and The Bloon Solver<ref>"[https://www.youtube.com/watch?v=tnDEN5470DU <nowiki>[BTD6]</nowiki> How to Beat Ranked Normal Blastapopoulos #6 (Resort) with $124k spent (super easy strat)]" by [https://www.youtube.com/@Lawrence_Zhou Lawrence Zhou]. Retrieved on 1st October 2025.</ref>. | ||
== References == | == References == | ||