All for one and one for one: Difference between revisions

→Strategy: double checking strat works and also added another tip
→Strategy: still strong enough to clear this achievement after lots of nerfs
 
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==Strategy==
==Strategy==
{{BTD6 last updated|50.2}}
{{BTD6 last updated|56.0}}
* It doesn't matter what map is used for this achievement, so it is easiest to unlock it by playing a Beginner map with a really long path, such as [[Logs]], [[Cubism]], or [[Resort]].  
* It doesn't matter what map is used for this achievement, so it is easiest to unlock it by playing a Beginner map with a really long path, such as [[Logs]], [[Cubism]], or [[Resort]].  
* It is recommended to obtain this achievement on the Standard Hard mode, as while the achievement is unlockable on the other Hard difficulties, all of them add extra challenge that may not be desirable.
* It is recommended to obtain this achievement on the Standard Hard mode, as while the achievement is unlockable on the other Hard difficulties, all of them add extra challenge that may not be desirable.
* Remember to sell first, then place a second desired tower, or else the game will consider it as multiple towers on screen.
* Remember to sell first, then place a second desired tower, or else the game will consider it as multiple towers on screen.


An easy solution that does not require Monkey Knowledge or selling is by using the [[Pirate Lord (BTD6)|Pirate Lord]] on Logs.
An easy solution that does not require Monkey Knowledge or selling is by using the {{BTD6|Pirate Lord}} on Logs or [[Spa Pits]].
# Place the Buccaneer in the bottom left-most corner of the water. This will hit the left column with [[Long Range (BTD6)|Long Range]], and will hit MOAB-Class Bloons on the right-most.
# Place the Buccaneer in the middle of either track. This will hit the left column with {{BTD6|Long Range}}, and will hit MOAB-Class Bloons on the right-most.
# Upgrade to [[Grape Shot (BTD6)|Grape Shot]] and then Long Range on round 6 and 7, respectively.
# Upgrade to {{BTD6|Grape Shot}} and then Long Range on round 6 and 7, respectively.
# Upgrade to [[Hot Shot (BTD6)|Hot Shot]] on round 11.
# Upgrade to {{BTD6|Hot Shot}} on round 10.
# Upgrade to [[Cannon Ship (BTD6)|Cannon Ship]] on round 14.  
# Upgrade to {{BTD6|Cannon Ship}} on round 14.
# Upgrade to [[Monkey Pirates (BTD6)|Monkey Pirates]] on round 31. Start hooking in MOAB-Class Bloons with the ability when multiple MOABs are on screen.
# {{BTD6|Crow's Nest}} can be bought on or before round 24, but can also be delayed until right before round 36.
# [[Crow's Nest (BTD6)|Crow's Nest]] can be skipped until at most round 35, but it can be gotten earlier if desired.
# Upgrade to {{BTD6|Monkey Pirates}} on round 30. Start hooking in MOAB-Class Bloons with the ability when multiple MOABs are on screen.
# Upgrade to Pirate Lord on round 51. After purchasing the tier 5, it is no longer required to hook in MOABs and the player can freely go AFK to win.
# Upgrade to Pirate Lord on round 52. After purchasing the tier 5, it is no longer required to hook in MOABs and the player can freely go AFK to win.


==In other languages==
==In other languages==