Ghost Monkey: Difference between revisions

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{{Research|Inconsistency between removals of monkeys without ammo. Is there any pattern to which get removed or not?}}
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'''Ghost Monkey''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It reloads a target Monkey and gives it the [[Temporary]] keyword. It can target a Monkey that already has full ammo, which simply gives it the Temporary keyword. Monkeys that cannot attack are counted as having 0 Ammo and are removed by this card.<!--what about the factories?-->
'''Ghost Monkey''' is a [[Power (BCS)|Basic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It reloads a target Monkey and gives it the [[Temporary]] keyword. It can target a Monkey that already has full ammo, which simply gives it the Temporary keyword. Monkeys that have an ammo stat and are already Temporary (e.g. [[Ceramic Glazing Kiln]], [[Robo Monkey (BCS)|Robo Monkey]]) simply reload. The Temporary removal effect happens after [[Necromancer (BCS)|Necromancer]]s activate their On Turn End effect.
 
The card artwork portrays a Ghost Monkey coming out of a [[Dart Monkey]]<!--yes this monkey has a dart--> during the night.


==Tips==
==Tips==
{{BCS last updated|6.0|section=y}}
{{BCS last updated|6.2|section=y}}
*This card has the same cost as [[Quick Reload]] and the same reloading effect, except it also makes the Monkey Temporary and has a different rarity and class. Therefore, Quick Reload is generally better for reloading your own Monkeys, but this card can also act as Monkey removal by being used on the opponent.
*Ghost Monkey has the same cost as [[Quick Reload]] and the same reloading effect, except it also makes the Monkey Temporary and has a different rarity. Quick Reload is better for reloading your own Monkeys, but this card can also act as Monkey removal by being used on the opponent.
**Note that human opponents may avoid letting the affected Monkey attack if the damage aspect is irrelevant.
**Note that opponents may avoid letting the affected Monkey attack if the damage aspect is irrelevant. Some cards that this comes up with are cards with useful passive effects, such as [[Blade Maelstrom (BCS)|Blade Maelstrom]], [[Grand Saboteur (BCS)|Grand Saboteur]], or [[Jungle's Bounty Druid|Jungle’s Bounty Druid]].
*Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal.
***Mortars have no control of when they attack, making Ghost Monkey effective at removing them.
*The Temporary effect on Monkeys that have no ammo removes them the same as any other Temporary Monkey without ammo, which is helpful against [[Necromancer (BCS)|Necromancer]]s and [[Prince of Darkness (BCS)|Prince of Darkness]].
***Sometimes players will intentionally use up the affected Monkey's ammo if they want to follow up with [[Expert Negotiator]] next turn to steal<!--stealing is just stealing, when there's space on side, the stolen monkey is claimed, not graveyarded--> one of your Monkeys.
*Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo, and that this is a two-card combo.
*This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value.
*This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value.
*Ghost Monkey notably cannot eliminate [[Druid of Peace]], [[Radar Scanner Village]], or [[Quincy Action Figure]] due to those cards having a hidden 1 ammo.
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==Update history==
==Update history==

Latest revision as of 22:54, 27 February 2026

This article is in need of research. You can help out by editing this article or discussing your findings on the talk page.
The editor who added this notice elaborates: Inconsistency between removals of monkeys without ammo. Is there any pattern to which get removed or not?
Ghost Monkey
Card art of Ghost Monkey
Reload target Monkey and give it Temporary
A true out of body experience
Class Basic Basic
Card Pack Camo Storm
Rarity Rare
Keywords Temporary
Introduced Version 6.0
Stats
Cost Gold 4 Charges 1

Ghost Monkey is a Basic Power card in Bloons Card Storm, introduced in version 6.0. It reloads a target Monkey and gives it the Temporary keyword. It can target a Monkey that already has full ammo, which simply gives it the Temporary keyword. Monkeys that have an ammo stat and are already Temporary (e.g. Ceramic Glazing Kiln, Robo Monkey) simply reload. The Temporary removal effect happens after Necromancers activate their On Turn End effect.

The card artwork portrays a Ghost Monkey coming out of a Dart Monkey during the night.

This section was last updated for: version 6.2
  • Ghost Monkey has the same cost as Quick Reload and the same reloading effect, except it also makes the Monkey Temporary and has a different rarity. Quick Reload is better for reloading your own Monkeys, but this card can also act as Monkey removal by being used on the opponent.
    • Note that opponents may avoid letting the affected Monkey attack if the damage aspect is irrelevant. Some cards that this comes up with are cards with useful passive effects, such as Blade Maelstrom, Grand Saboteur, or Jungle’s Bounty Druid.
      • Mortars have no control of when they attack, making Ghost Monkey effective at removing them.
      • Sometimes players will intentionally use up the affected Monkey's ammo if they want to follow up with Expert Negotiator next turn to steal one of your Monkeys.
  • Ammo removal cards such as Whoops and Ceasefire on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo, and that this is a two-card combo.
  • This card has no downside if used on a friendly Temporary Monkey. In particular, using it on Shinobi Tactics Ninja or Robo Monkey can get you a lot of value.
  • Ghost Monkey notably cannot eliminate Druid of Peace, Radar Scanner Village, or Quincy Action Figure due to those cards having a hidden 1 ammo.
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In other languages

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This section was last updated for: version 6.0
Name
Language Text Notes
Danish Spøgelses-abe
German Geisteraffe
Spanish (Latin America) Mono Fantasma
French Singe fantôme
Italian Scimmia fantasma
Japanese ゴーストモンキー
Korean 유령 원숭이
Norwegian Spøkelses-ape
Polish Ghost Monkey
Portuguese (Brazil) Macaco Fantasma
Russian Призрачная обезьяна
Swedish Spökapa
Chinese (traditional) 幽靈猴
Flavor
Language Text Notes
Danish En sand ud-af-kroppen-oplevelse
German Eine wahre außerkörperliche Erfahrung
Spanish (Latin America) Una verdadera experiencia fuera del cuerpo
French Une véritable expérience hors du corps.
Italian Una vera esperienza extracorporea
Japanese 本物の体外離脱体験
Korean 진짜 몸 밖의 체험
Norwegian En virkelig ut-av-kroppen-opplevelse
Polish Prawdziwe doświadczenie poza ciałem
Portuguese (Brazil) Uma verdadeira experiência fora do corpo
Russian Настоящий внетелесный опыт
Swedish En verklig utomkroppslig upplevelse
Chinese (traditional) 真正的出體經驗
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