Heavy Forest Terrain: Difference between revisions

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Qwertyxp2000 (talk | contribs)
sorta added heavy forest, seems alright after feedback that says jugg isn't THAT good (it's "good" but not good in the sense that Dartling can point anywhere at will and not either chase or get stuck in the stationary direction)
 
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==Strategy==
{{Strategy needed|section=y}}
Most tracks are single-laned or equivalent to it, with exception of [[#Butterfly|Butterfly]], which has two split lanes that exit and is the hardest of the Heavy Forest tracks. With exception of a lack of Farm to quickly snowball income, this terrain has no major setbacks in tower availability, except a small portion of [[Monkey Teams (BMC)|Monkey Teams]] combos.
Specific to Butterfly, the straight lane at the start is the most strategic area to focus on. The best tower to use is [[Dartling Gun (BMC)|Dartling Gun]], since it can quickly switch between lanes at will, unlike [[Juggernaut (BMC)|Juggernaut]], which, although good against the straight line itself, will suffer once Bloons (especially MOAB-class Bloons and their children) move past it.


==Navigation==
==Navigation==
{{BMC terrain nav}}
{{BMC terrain nav}}

Latest revision as of 11:15, 12 July 2026

This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: lede is too short, needs overviews of each track
Heavy Forest Terrain
Difficulty mod +0
Favoured Sniper Monkey
Restricted Tack Shooter, Banana Farm, Heli Pilot
Special Terrain Tranquil Glade, Engineer Rescue
Music Monkey Hermanos

Heavy Forest Terrain is a type of Terrain in Bloons Monkey City.

Tracks

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Note: due to a lack of distinct official names, this article uses popular community-created names for these tracks for the sake of familiarity.

Talon

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Talon
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
2023.63 1274.37
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Handcuffs

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Handcuffs
Difficulty ×1.0 Water? No
Entrances 2 (mobile)
1 (Flash)
Exits 2
Path lengths (units)
Path Flash Mobile
Lower 1830.03 1187.33
Upper 1896.81 1184.48
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Rose
Difficulty ×1.0 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
2630.47 1681.20
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Branches

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Branches
Difficulty ×1.1 Water? No
Entrances 1 Exits 1
Path lengths (units)
Flash Mobile
2636.35 1147.62
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Butterfly

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Butterfly
Difficulty ×1.3 Water? No
Entrances 2 Exits 2
Path lengths (units)
Path Flash Mobile
Left 1729.77 1044.35
Right 1732.69 1049.90
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Hook
Difficulty ×1.3 Water? No
Entrances 1 Exits 1
Path lengths (units)
1335.22
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Circle

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Circle
Difficulty ×1.3 Water? Yes
Entrances 1 Exits 1
Path lengths (units)
1262.85
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Coils

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Coils
Difficulty ×1.0 Water? No
Entrances 2 Exits 1
Path lengths (units)
1 1402.92
2 1559.12
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Strategy

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This strategy section is empty or incomplete.
See the strategy guidelines for more information on how to write strategy sections.

Most tracks are single-laned or equivalent to it, with exception of Butterfly, which has two split lanes that exit and is the hardest of the Heavy Forest tracks. With exception of a lack of Farm to quickly snowball income, this terrain has no major setbacks in tower availability, except a small portion of Monkey Teams combos.

Specific to Butterfly, the straight lane at the start is the most strategic area to focus on. The best tower to use is Dartling Gun, since it can quickly switch between lanes at will, unlike Juggernaut, which, although good against the straight line itself, will suffer once Bloons (especially MOAB-class Bloons and their children) move past it.

[edit | edit source]