Silas (BTD6): Difference between revisions
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*At level 5, Silas unlocks a global-range [[buff]] that increases the [[freeze]] duration of other towers (not himself) by +50%, increasing to +200% at level 20. It affects [[Ice Monkey (BTD6)|Ice Monkey]]s, [[Ball Lightning (BTD6)|Ball Lightning]], [[Monarch of Storms]], [[Tidal Chill]], [[Riptide Champion]], [[Arctic Knight]], [[Popseidon]], and Cold Sentries from [[Sentry Expert (BTD6)|Sentry Expert]]. | *At level 5, Silas unlocks a global-range [[buff]] that increases the [[freeze]] duration of other towers (not himself) by +50%, increasing to +200% at level 20. It affects [[Ice Monkey (BTD6)|Ice Monkey]]s, [[Ball Lightning (BTD6)|Ball Lightning]], [[Monarch of Storms]], [[Tidal Chill]], [[Riptide Champion]], [[Arctic Knight]], [[Popseidon]], and Cold Sentries from [[Sentry Expert (BTD6)|Sentry Expert]]. | ||
*At level 8, Silas unlocks a buff that increases the range of all Ice Monkeys on the map by a flat +5 units. | *At level 8, Silas unlocks a buff that increases the range of all Ice Monkeys on the map by a flat +5 units. | ||
*At level 13, Silas unlocks a buff that applies a 25% [[discount]] to tier 5 [[upgrade]]s for all Ice Monkeys on the map, and allows the player to have two Ice Monkeys with the same tier 5 upgrade at once (similar to {{BTD6 mk|Master Double Cross}}, but the player can choose any upgrade path). In Co-Op, having at least one Silas with at least this level will allow all players to each buy a second tier 5 Ice Monkey. | *At level 13, Silas unlocks a buff that applies a 25% [[discount]] to tier 5 [[upgrade]]s for all Ice Monkeys on the map, and allows the player to have two Ice Monkeys with the same tier 5 upgrade at once (similar to {{BTD6 mk|Master Double Cross}}, but the player can choose any upgrade path). In Co-Op, having at least one Silas with at least this level will allow all players to each buy a second tier 5 Ice Monkey. | ||
=== Extra XP === | === Extra XP === | ||
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Silas is an effective Hero when synergizing with Ice Monkeys, providing Frozen Bloons that let him deal damage easier, and improving his abilities, leveling, and defense. It takes time for him to rime the Bloons so he can deal damage, and this combined with his slow attack and projectile speed gives him a difficult early game. In many cases, he actively makes the earlier rounds harder, because many early game towers lack frozen popping power. However, he provides some good value with his Arctic Wind aura and camo detection, allowing for better tower placements on [[Flooded Valley]] and [[Ouch|#Ouch]] earlier on and saving money this way. | Silas is an effective Hero when synergizing with Ice Monkeys, providing Frozen Bloons that let him deal damage easier, and improving his abilities, leveling, and defense. It takes time for him to rime the Bloons so he can deal damage, and this combined with his slow attack and projectile speed gives him a difficult early game. In many cases, he actively makes the earlier rounds harder, because many early game towers lack frozen popping power. However, he provides some good value with his Arctic Wind aura and camo detection, allowing for better tower placements on [[Flooded Valley]] and [[Ouch|#Ouch]] earlier on and saving money this way. | ||
He is even less effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, and can deal decent damage when Absolute Zero's freeze is active at a high enough level | He is even less effective as a standalone tower in the mid game before he gains his most powerful ability at level 10. With good timing Frostbite can one shot the children of early MOABs, and can deal decent damage when Absolute Zero's freeze is active at a high enough level. Frozen Cascade does not do meaningful damage, unless surrounded by many ice monkeys, but can clean up leaking bloons. Frozen Burial, however, is very powerful, as it is essentially a stronger [[Absolute Zero (BTD6)|Absolute Zero]] ability with a longer cooldown. Using this ability properly is essential for beating both the hyperdense and [[DDT (BTD6)|DDT]] rounds. | ||
[[Icicles (BTD6)|Icicles]] is one of the best mid game options for Silas since he removes its biggest weakness and has value as ceramic control in the late game. Absolute Zero also works great as a general utility tower, but it should only be purchased once Silas reaches level 13 for the T5 discount. A second tier 5 Ice Monkey can be considered on maps with separated lanes, such as [[Quad]], | [[Icicles (BTD6)|Icicles]] is one of the best mid game options for Silas since he removes its biggest weakness and has value as ceramic control in the late game. Absolute Zero also works great as a general utility tower, but it should only be purchased once Silas reaches level 13 for the T5 discount. A second tier 5 Ice Monkey can be considered on maps with separated lanes, such as [[Quad]], but is too expensive to be worth it on CHIMPS; the player should avoid focusing their defense entirely on Ice Monkeys because of the lack of single target damage. Silas should be paired with towers that can effectively deal with the [[BAD (BTD6)|BAD]], such as [[Carpet of Spikes (BTD6)|Carpet of Spikes]], [[First Strike Capability (BTD6)|First Strike Capability]], and [[MOAB Eliminator (BTD6)|MOAB Eliminator]]. Whatever weaknesses the main DPS tower has can be easily covered by Ice Monkeys. | ||
Silas works well in the [[Golden Bloon (BTD6)|Golden Bloon]] event, especially for the [[Magical Gold]] achievement where Ice Monkeys are inaccessible. He stands out on [[Glacial Trail]] since he is immune to the freezing gimmick. | Silas works well in the [[Golden Bloon (BTD6)|Golden Bloon]] event, especially for the [[Magical Gold]] achievement where Ice Monkeys are inaccessible. He stands out on [[Glacial Trail]] since he is immune to the freezing gimmick. | ||