Extra-Super Monkey: Difference between revisions

6.1 changed this behavior
→Tips: dread killer no more, this now will cost the most and get remove by reprocussions and dread's third ability. Also uncommented update history section.
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==Tips==
==Tips==
{{BCS last updated|6.0|section=y}}
{{BCS last updated|6.1|section=y}}
*Extra-Super Monkey is a strong one-reload Monkey that is better than the [[Wizard Monkey (BCS)|Wizard Monkey]] in situations where a lot of Gold may sit around. It's good for anti-aggro and control decks, however early on it still requires supports to handle stronger Bloons.
*Extra-Super Monkey is a strong one-reload Monkey that is better than the [[Wizard Monkey (BCS)|Wizard Monkey]] in situations where a lot of Gold may sit around. It's good for anti-aggro and control decks, however early on it still requires supports to handle stronger Bloons.
**With 14 Gold spent, Extra-Super Monkey starts with 90 ATK, giving the same DPT as [[Super Monkey (BCS)|Super Monkey]]. At max Gold, it starts with 120 ATK, the one of the highest DPT stats for any one-reload Monkey. A [[Sun Temple (BCS)|Sun Temple]], [[The Big One (BCS)|The Big One]], and infinitely scaled [[Wizard Monkey (BCS)|Wizard Monkey]]s are the only 1 reload monkeys that deal more DPT, and [[Total Transformation Monkey|Total Transformation]] ties.
**With 14 Gold spent, Extra-Super Monkey starts with 90 ATK, giving the same DPT as [[Super Monkey (BCS)|Super Monkey]]. At max Gold, it starts with 120 ATK, the one of the highest DPT stats for any one-reload Monkey. A [[Sun Temple (BCS)|Sun Temple]], [[The Big One (BCS)|The Big One]], and infinitely scaled [[Wizard Monkey (BCS)|Wizard Monkey]]s are the only 1 reload monkeys that deal more DPT, and [[Total Transformation Monkey|Total Transformation]] ties.
**Buying at 10 Gold, the max Gold earning that can be earned from eco alone, Extra-Super Monkey starts with 70 ATK.
**Buying at 10 Gold, the max Gold earning that can be earned from eco alone, Extra-Super Monkey starts with 70 ATK.
*Against [[Dreadbloon (BCS)|Dreadbloon]], it is relatively safe from harm due to being treated as a low cost monkey, and can be stacked with Temporary Ammo from [[Berserker Brew (BCS)|Berserker Brew]] and other sources without fear of Dreadbloon removing it, even in its Board Destruction stage.
**Buying at max Gold after Dreadbloon's aggression slows down is recommended; then, it will be able to take advantage of its incredible ATK, taking advantage of Dreadbloon's weaknesses.
*Using ammo buffing sources is highly recommended with Extra Super Monkey, as its low ammo and low reload makes it a great target for ammo buffs. Consider running this in [[Striker Jones (BCS)|Striker Jones]] decks to get use out of ammo stores, or using [[Try this!|Try This!]] In other decks.
*Using ammo buffing sources is highly recommended with Extra Super Monkey, as its low ammo and low reload makes it a great target for ammo buffs. Consider running this in [[Striker Jones (BCS)|Striker Jones]] decks to get use out of ammo stores, or using [[Try this!|Try This!]] In other decks.
*Notably, despite not being a Military, this Monkey has great synergy with [[Striker Jones (BCS)|Striker Jones]] in general, functioning as a cheap anti-Aggro support while also being a great target for Ammo Stores.  
*Notably, despite not being a Military, this Monkey has great synergy with [[Striker Jones (BCS)|Striker Jones]] in general, functioning as a cheap anti-Aggro support while also being a great target for Ammo Stores.  
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When uncommenting these, make sure not to create more than one blank line between visible and non-visible text, otherwise it makes the empty space visible
==Update history==
==Update history==
{{BCS change list by name|Extra-Super Monkey}}-->
{{BCS change list by name|Extra-Super Monkey}}


==Development==
==Development==