Extra-Super Monkey: Difference between revisions
Planterror (talk | contribs) 6.1 changed this behavior |
Planterror (talk | contribs) →Tips: dread killer no more, this now will cost the most and get remove by reprocussions and dread's third ability. Also uncommented update history section. |
||
| Line 27: | Line 27: | ||
==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.1|section=y}} | ||
*Extra-Super Monkey is a strong one-reload Monkey that is better than the [[Wizard Monkey (BCS)|Wizard Monkey]] in situations where a lot of Gold may sit around. It's good for anti-aggro and control decks, however early on it still requires supports to handle stronger Bloons. | *Extra-Super Monkey is a strong one-reload Monkey that is better than the [[Wizard Monkey (BCS)|Wizard Monkey]] in situations where a lot of Gold may sit around. It's good for anti-aggro and control decks, however early on it still requires supports to handle stronger Bloons. | ||
**With 14 Gold spent, Extra-Super Monkey starts with 90 ATK, giving the same DPT as [[Super Monkey (BCS)|Super Monkey]]. At max Gold, it starts with 120 ATK, the one of the highest DPT stats for any one-reload Monkey. A [[Sun Temple (BCS)|Sun Temple]], [[The Big One (BCS)|The Big One]], and infinitely scaled [[Wizard Monkey (BCS)|Wizard Monkey]]s are the only 1 reload monkeys that deal more DPT, and [[Total Transformation Monkey|Total Transformation]] ties. | **With 14 Gold spent, Extra-Super Monkey starts with 90 ATK, giving the same DPT as [[Super Monkey (BCS)|Super Monkey]]. At max Gold, it starts with 120 ATK, the one of the highest DPT stats for any one-reload Monkey. A [[Sun Temple (BCS)|Sun Temple]], [[The Big One (BCS)|The Big One]], and infinitely scaled [[Wizard Monkey (BCS)|Wizard Monkey]]s are the only 1 reload monkeys that deal more DPT, and [[Total Transformation Monkey|Total Transformation]] ties. | ||
**Buying at 10 Gold, the max Gold earning that can be earned from eco alone, Extra-Super Monkey starts with 70 ATK. | **Buying at 10 Gold, the max Gold earning that can be earned from eco alone, Extra-Super Monkey starts with 70 ATK. | ||
*Using ammo buffing sources is highly recommended with Extra Super Monkey, as its low ammo and low reload makes it a great target for ammo buffs. Consider running this in [[Striker Jones (BCS)|Striker Jones]] decks to get use out of ammo stores, or using [[Try this!|Try This!]] In other decks. | *Using ammo buffing sources is highly recommended with Extra Super Monkey, as its low ammo and low reload makes it a great target for ammo buffs. Consider running this in [[Striker Jones (BCS)|Striker Jones]] decks to get use out of ammo stores, or using [[Try this!|Try This!]] In other decks. | ||
*Notably, despite not being a Military, this Monkey has great synergy with [[Striker Jones (BCS)|Striker Jones]] in general, functioning as a cheap anti-Aggro support while also being a great target for Ammo Stores. | *Notably, despite not being a Military, this Monkey has great synergy with [[Striker Jones (BCS)|Striker Jones]] in general, functioning as a cheap anti-Aggro support while also being a great target for Ammo Stores. | ||
When uncommenting these, make sure not to create more than one blank line between visible and non-visible text, otherwise it makes the empty space visible | |||
==Update history== | ==Update history== | ||
{{BCS change list by name|Extra-Super Monkey}} | {{BCS change list by name|Extra-Super Monkey}} | ||
==Development== | ==Development== | ||