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| ==Strategy== | | ==Strategy== |
| {{BTD6 last updated|51.1|section=y}} | | {{BTD6 last updated|51.1|section=y}} |
| Shinobi Tactics is an essential tower in strategies focused around Ninjas, being a strong support that improves their DPS and adds support with [[Distraction (BTD6)|Distraction]] attacks. Shinobi's large boost to attack speed and pierce can convert a lackluster Ninja strategy into a win condition, as otherwise Ninjas have poor stats on their own. It's recommended to use two [[Monkey Commerce (BTD6)|Monkey Commerce]] discounts for [[CHIMPS]] to save money for all of its upgrades and the Village's range buff improves coverage of Shinobi buffs. Since Shinobis require 20 stacks to maximize its buff, it is recommended to use Shinobis on maps with lots of space such as [[Ouch]]. | | Shinobi Tactics grants an essential DPS increase to a Ninja-focused defense and a consistent [[Distraction (BTD6)|Distraction]] effect. Generally, 16–20 Shinobis are worth getting. [[Monkey Commerce (BTD6)|Monkey Commerce]] greatly reduces the cash and space investment by reducing upgrade costs and increasing range for the buff. Harder maps tend to be restrictive in space, though Shinobis shine on [[Ouch|#Ouch]]. |
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| [[Bloonjitsu (BTD6)|Bloonjitsu]] benefit from many Shinobi to carry the midgame, transitioning smoothly into [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] as a lategame win condition. While [[Master Bomber (BTD6)|Master Bomber]] is usable without Shinobis, it still benefits greatly and makes it much more consistent against hyperdense and [[DDT|DDT]] rounds. Large amounts of Shinobis are also strong with [[Permanent Brew (BTD6)|Permabrewed]] Bloonjitsus, maximizing the amount of projectiles per second and DPS. | | Shinobis make [[Bloonjitsu (BTD6)|Bloonjitsu]] a midgame carry with a smooth transition into a [[Grandmaster Ninja (BTD6)|Grandmaster Ninja]] lategame. Alternatively, the tier 5 can be swapped out for a [[Permanent Brew (BTD6)|Permanent Brew]] paired with multiple Bloonjitzus, covering all Bloon weaknesses in the process. In [[Freeplay]], said strategy can even outperform [[Sun Temple (BTD6)|Sun Temples]]. |
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| Shinobi crosspaths are generally not needed if they already cover the range of the Ninja they are supporting. 0-3-1 should be bought if needing to maximize coverage, particularly for deep Freeplay and Boss Events. If needing more consistent Super Ceramic blowback, 1-3-0 and 2-3-0 can be used. 0-3-2 can pile up a lot of single-target damage, particularly with Permabrew strategies, however it greatly increases lag.
| | While [[Master Bomber (BTD6)|Master Bomber]] is usable without Shinobis, it can draw a benefit against denser rounds and [[DDT]]s. |
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| In Freeplay, Shinobis are essential to Ninja spam strategies, and Hybrid, two of the most powerful freeplay setups, due to the immense power they give to Bloonjitsus, allowing clusters of Bloonjitsus to outdamage temples.
| | Shinobi crosspaths are usually unnecessary. 0-3-1 simply increases the range of the Shinobi buff. For more consistent Super Ceramic blowback, the top path can be upgraded. Caltrops are impactful in piling up damage, especially when Permabrewed. |
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| ==Update history== | | ==Update history== |