Monkey Buccaneer (BTD6): Difference between revisions

→Strategy: Further context
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* Buccaneer can shoot from both sides at once so try to place them between two different parts of the track so that it can take full advantage of this.
* Buccaneer can shoot from both sides at once so try to place them between two different parts of the track so that it can take full advantage of this.
* The first path of the Buccaneer features the rapidly-attacking [[Destroyer (BTD6)|Destroyer]], useful against regular Bloons and a good help against early [[MOAB|MOABs]]. Later upgrades summon miniature Aces that strafe across the whole map. The [[Carrier Flagship (BTD6)|Carrier Flagship]] also features two platforms where landbound [[Towers]] can be placed.  
* The first path of the Buccaneer features the rapidly-attacking [[Destroyer (BTD6)|Destroyer]], useful against regular Bloons and a good help against early [[MOAB|MOABs]]. Later upgrades summon miniature Aces that strafe across the whole map. The [[Carrier Flagship (BTD6)|Carrier Flagship]] also features two platforms where landbound [[Towers]] can be placed.  
* Path 2 offers an alternative method of damage, adding a powerful [[Cannon Ship (BTD6)|cannon]]. [[Monkey Pirates (BTD6)|The fourth-tier upgrade]] gives the Buccaneer a [[Activated Ability|hook]] that allows it to instantly kill a [[MOAB (BTD6)|MOAB]] or [[BFB (BTD6)|BFB]], and the [[Pirate Lord (BTD6)|final upgrade]] can shoot several hooks at once and can take dow ZOMGs!
* Path 2 offers an alternative method of damage, adding a powerful [[Cannon Ship (BTD6)|cannon]]. [[Monkey Pirates (BTD6)|The fourth-tier upgrade]] gives the Buccaneer a [[Activated Ability|hook]] that allows it to instantly kill a [[MOAB (BTD6)|MOAB]] or [[BFB (BTD6)|BFB]], and the [[Pirate Lord (BTD6)|final upgrade]] can shoot several hooks at once and can take down ZOMGs!
* Path 3 is entirely focused around generating income, with [[Merchantman (BTD6)|Merchantman]] and its later upgrades generating a lump sum of [[cash]] at the end of every round. The [[Favored Trades (BTD6)|Favored Trades]] tower also has the unique niche of increasing the sell value of towers in its range.
* Path 3 is entirely focused around generating income, with [[Merchantman (BTD6)|Merchantman]] and its later upgrades generating a lump sum of [[cash]] at the end of every round. The [[Favored Trades (BTD6)|Favored Trades]] tower also has the unique niche of increasing the sell value of towers in its range.