Strategy:Rogue Legends: Difference between revisions
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In early stages, getting great scores is very party dependent, but in general, towers that do well in regular races will also do well in Rogue Legends if they have support that cover their weaknesses (ex. [[Blade Maelstrom (BTD6)|Blade Maelstrom]] needs both Lead and Camo popping power as soon as possible). In stage 1 is usually safe to send up to 3 rounds at the same time if the towers have enough pierce, otherwise, it is better to send rounds at a slower, but steady pace and aim for a lower reward. | In early stages, getting great scores is very party dependent, but in general, towers that do well in regular races will also do well in Rogue Legends if they have support that cover their weaknesses (ex. [[Blade Maelstrom (BTD6)|Blade Maelstrom]] needs both Lead and Camo popping power as soon as possible). In stage 1 is usually safe to send up to 3 rounds at the same time if the towers have enough pierce, otherwise, it is better to send rounds at a slower, but steady pace and aim for a lower reward. | ||
In later stages, even with a high amount of Artifact and powerful towers, sending many rounds at once is not advised as it easy to get pierce capped, and also DDT's, Fortified ZOMGs and BADs are dangerous threats, specially if they pop near the end of the track. It is recommended to start slowly and then do the full send when the main defensive towers are placed, | In later stages, even with a high amount of Artifact and powerful towers, sending many rounds at once is not advised as it easy to get pierce capped, and also DDT's, Fortified ZOMGs and BADs are dangerous threats, specially if they pop near the end of the track. It is recommended to start slowly and then do the full send when the main defensive towers are placed, but this can lead to high amounts of lag. | ||
==== Endurance Race ==== | ==== Endurance Race ==== | ||
The following table contains the recommended final round to be sent to reach each goal, this assumes no previous Bloon Encounters in the stage but this is compensated by the natural MOAB health scaling of Rogue Legends, | The following table contains the recommended final round to be sent to reach each goal, this assumes no previous Bloon Encounters in the stage but this is compensated by the natural MOAB health scaling of Rogue Legends. However, on the early stages it might be necessary to send a couple more rounds in difficult maps as the MOAB-Class Bloons will have less health than normal. | ||
The final round should be sent about 1 minute before the timer expires so it can be popped on time. Players can also send several rounds during the final seconds to boost the score by popping the weaker Bloons as the larger ones will not be able to reach the exit, but is recommended to exercise caution to avoid being pierce capped by the faster Bloons, particularly Ceramics, Purples or DDT's. | The final round should be sent about 1 minute before the timer expires so it can be popped on time. Players can also send several rounds during the final seconds to boost the score by popping the weaker Bloons as the larger ones will not be able to reach the exit, but is recommended to exercise caution to avoid being pierce capped by the faster Bloons, particularly Ceramics, Purples or DDT's. | ||
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* [[Captain Churchill (BTD6)|Captain Churchill]] is always a great powerhouse that can be afforded pretty reliably thanks to the higher amounts of starting cash, it is recommended that the Artifacts can be used to cover its weakness like dense rounds before he gets its machine gun and Lead, Black and Camo Bloons before he levels up enough. | * [[Captain Churchill (BTD6)|Captain Churchill]] is always a great powerhouse that can be afforded pretty reliably thanks to the higher amounts of starting cash, it is recommended that the Artifacts can be used to cover its weakness like dense rounds before he gets its machine gun and Lead, Black and Camo Bloons before he levels up enough. | ||
During this part of the campaign, it is recommended to not try to force an strategy and just keep along with what the game provides. On stage 1, the player should visit a couple of special tiles to start the Artifact collection | During this part of the campaign, it is recommended to not try to force an strategy and just keep along with what the game provides. On stage 1, the player should visit a couple of special tiles to start the Artifact collection; however, players should usually not greed this stage unless they are confident they can deal with strong Bloons like Fortified [[ZOMG (BTD6)|MOABS]] or [[DDT (BTD6)|BFBs]]. After obtaining a few Artifacts, specially [[Essence Of Bloonarius]] or [[Essence Of Dreadbloon]], the players can now take greedy routes in stages 2-4 to get as many Artifacts as possible. | ||
==== Mid-game (Stages 6-10) ==== | ==== Mid-game (Stages 6-10) ==== | ||
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* Tier 5 Towers and Paragons are practically unavailable in Rogue Legends, so defenses are typically composed of Tier 3 or 4 towers helped by [[Essence Of Bloonarius]] or [[Essence Of Dreadbloon]] until the player can afford the upgrades, by Stages 25+, players can start using the cheap and mid-price types Tier 5 towers with the starting cash and with a critical amount of Artifacts, they should be able to handle the defense by their own. | * Tier 5 Towers and Paragons are practically unavailable in Rogue Legends, so defenses are typically composed of Tier 3 or 4 towers helped by [[Essence Of Bloonarius]] or [[Essence Of Dreadbloon]] until the player can afford the upgrades, by Stages 25+, players can start using the cheap and mid-price types Tier 5 towers with the starting cash and with a critical amount of Artifacts, they should be able to handle the defense by their own. | ||
* Almost all the popping power will come by the combined effects of all Artifacts in the player's inventory. Allowing towers to attack extremely fast, have practically global range, and doing heavy amounts of damage by launching very high number of projectiles. Players should expect high amounts of lag comparable to [[Freeplay#Bloons TD 6|Freeplay]] setups. | * Almost all the popping power will come by the combined effects of all Artifacts in the player's inventory. Allowing towers to attack extremely fast, have practically global range, and doing heavy amounts of damage by launching very high number of projectiles. Players should expect high amounts of lag comparable to [[Freeplay#Bloons TD 6|Freeplay]] setups. | ||
* The main threats will still be [[BAD (BTD6)|BADs]], but DDTs and Fortified DDTs and Super Ceramics are also dangerous in shorter maps, | * The main threats will still be [[BAD (BTD6)|BADs]], but DDTs and Fortified DDTs and Super Ceramics are also dangerous in shorter maps, but thanks to the power of Artifacts, anything that isn't a BAD can be permanently stalled by the appropriate towers. However caution is advised on "Zebra" Bloon encounters as in those tiles Bloons cannot be stalled. | ||
Thanks to the power of Artifacts, nearly any tower can be used as DPS with very few exceptions. Tier 3 towers can be used as the main attackers with Essence Of Bloonarius, the artifact that allows them to be considered as any category ([[Unification]], [[Conscription]], [[Monkey Academy (BTD6)|Monkey Academy]] or [[Master of all Trades]]) and a form of Camo detection if they don't have it natively ([[General's Disposition]], [[Radar Scanner (BTD6)|Radar Scanner]]) and should only get upgraded when both the Tier 4 and 5 upgrades can be purchased at the same time. Alternatively, Tier 4 Towers can be used to the same result with Essence Of Dreadbloon and [[Essence Of Phayze]] instead. Some examples include: | Thanks to the power of Artifacts, nearly any tower can be used as DPS with very few exceptions. Tier 3 towers can be used as the main attackers with Essence Of Bloonarius, the artifact that allows them to be considered as any category ([[Unification]], [[Conscription]], [[Monkey Academy (BTD6)|Monkey Academy]] or [[Master of all Trades]]) and a form of Camo detection if they don't have it natively ([[General's Disposition]], [[Radar Scanner (BTD6)|Radar Scanner]]) and should only get upgraded when both the Tier 4 and 5 upgrades can be purchased at the same time. Alternatively, Tier 4 Towers can be used to the same result with Essence Of Dreadbloon and [[Essence Of Phayze]] instead. Some examples include: | ||
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|[[Adora (BTD6)|Adora]] | |[[Adora (BTD6)|Adora]] | ||
|[[File:BTD6 AdoraPortraitLvl20.png|46x46px]] | |[[File:BTD6 AdoraPortraitLvl20.png|46x46px]] | ||
|Using Blood Sacrifice to boost the power of herself and [[Sun Avatar (BTD6)|Sun Avatars]] is certainly worth it, specially with [[Divine Intervention]] as more attacks mean more opportunities of landing the Crit. However, the player should be careful with their Cash management in order to keep the buff always on. Adora can also be used as a [[One Monkey Army]] Hero, | |Using Blood Sacrifice to boost the power of herself and [[Sun Avatar (BTD6)|Sun Avatars]] is certainly worth it, specially with [[Divine Intervention]] as more attacks mean more opportunities of landing the Crit. However, the player should be careful with their Cash management in order to keep the buff always on. Adora can also be used as a [[One Monkey Army]] Hero, but she has a much more difficult early game than the Heroes listed below while using this Artifact. | ||
|- | |- | ||
|[[Striker Jones (BTD6)|Striker Jones]] / [[Captain Churchill (BTD6)|Captain Churchill]] | |[[Striker Jones (BTD6)|Striker Jones]] / [[Captain Churchill (BTD6)|Captain Churchill]] | ||
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==== Endurance Race ==== | ==== Endurance Race ==== | ||
Gameplay is similar to races | Gameplay is similar to races; however, as stages go on, the Bloon health scaling will outgrow the scoring requirements, so it will reach a point where players will no longer need to send additional rounds. In extreme endgame, should one wish to respec a Legendary Artifact, it is possible to complete a single round with auto-start off and then wait out the timer to reach the pop count goal. | ||
==== Least Cash ==== | ==== Least Cash ==== | ||
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If the player can choose between different Artifacts to extract, it is recommended do it in the following order so the harder to find Artifacts are obtained at the first available opportunity: | If the player can choose between different Artifacts to extract, it is recommended do it in the following order so the harder to find Artifacts are obtained at the first available opportunity: | ||
# Legendary Artifacts which don't have a Rare version, except Boss Artifacts: [[Biggest Beacon]], [[Homing Projectiles]] and [[One Monkey Army]], | # Legendary Artifacts which don't have a Rare version, except Boss Artifacts: [[Biggest Beacon]], [[Homing Projectiles]] and [[One Monkey Army]], but the last one is particularly hard to extract due its damage negation mechanics after picking it so it is recommended to consult the [[One Monkey Army#Extraction|extraction]] section of the article for tips. | ||
# Rare Artifacts which don't have a Common version: [[Abundant Choices]], [[Battlefield Commission]], [[Blitzing Ape Barrage Emitter]], [[Cats Meow]], [[Conscription]], [[Critical Success]], [[Discord]], [[Duckageddon]], [[Heroic Specialty]], [[Master of all Trades]], [[Monkey Academy (BTD6)|Monkey Academy]], [[No More Please]], [[Primary Specialist]], [[Rubber Bullets]], [[Summer Fun]], [[Summon Battle Cat]] and [[Support Specialist]]. | # Rare Artifacts which don't have a Common version: [[Abundant Choices]], [[Battlefield Commission]], [[Blitzing Ape Barrage Emitter]], [[Cats Meow]], [[Conscription]], [[Critical Success]], [[Discord]], [[Duckageddon]], [[Heroic Specialty]], [[Master of all Trades]], [[Monkey Academy (BTD6)|Monkey Academy]], [[No More Please]], [[Primary Specialist]], [[Rubber Bullets]], [[Summer Fun]], [[Summon Battle Cat]] and [[Support Specialist]]. | ||
#Any other Legendary Artifact, except Boss Artifacts. | #Any other Legendary Artifact, except Boss Artifacts. | ||
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Bloon Encounters are handled in the same way as In Races and Endurance Races, rounds should be sent in a slow and steady pace to avoid getting pierce capped and build a Poplust army as the game progresses, it is important to note DDT defense will be needed for Endurance Races if the player aims for the Legendary goal (refer to the table in the Regular campaign section for the recommended final round to send). In Least Cash the player can build Poplusts as the budget allows. | Bloon Encounters are handled in the same way as In Races and Endurance Races, rounds should be sent in a slow and steady pace to avoid getting pierce capped and build a Poplust army as the game progresses, it is important to note DDT defense will be needed for Endurance Races if the player aims for the Legendary goal (refer to the table in the Regular campaign section for the recommended final round to send). In Least Cash the player can build Poplusts as the budget allows. | ||
For Final Bosses, Bloonarius is defended in the same way as stage one with some damage in the front and the spawn defense in the back of the track. On higher stages the ability to beat Vortex is highly map dependent, if needed, take longer routes for more Artifacts and Towers before facing it. For Dreadblon it is important to pick a second powerful non-Magic Tower along the way to cover that immunity, obtaining Monkey Academy Artifact is also useful. Phayze Any Boss fight will also benefit from towers that can attack the Boss from afar to complement the defense, specially against Vortex and Phayze, examples include Aircraft Carrier, Arctic Knight, Spike Storm and Elite Defender, | For Final Bosses, Bloonarius is defended in the same way as stage one with some damage in the front and the spawn defense in the back of the track. On higher stages the ability to beat Vortex is highly map dependent, if needed, take longer routes for more Artifacts and Towers before facing it. For Dreadblon it is important to pick a second powerful non-Magic Tower along the way to cover that immunity, obtaining Monkey Academy Artifact is also useful. Phayze Any Boss fight will also benefit from towers that can attack the Boss from afar to complement the defense, specially against Vortex and Phayze, examples include Aircraft Carrier, Arctic Knight, Spike Storm and Elite Defender. However, there's always the possibility of having an impossible Boss fight it can happen on the more difficult maps. | ||
== Tips and general recommendations == | == Tips and general recommendations == | ||
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* Unless the player is doing a [[One Monkey Army]] run, the choice of an starting Hero should be mostly taking considering the starting Monkeys and Artifacts and not the Hero itself, as it does not really matter in the long run because there aren't many artifacts that benefit them so it will quickly be left behind the main towers in terms of DPS, so Heroes are really only useful in the early game for defense and in Freeplay for the support it can provide. | * Unless the player is doing a [[One Monkey Army]] run, the choice of an starting Hero should be mostly taking considering the starting Monkeys and Artifacts and not the Hero itself, as it does not really matter in the long run because there aren't many artifacts that benefit them so it will quickly be left behind the main towers in terms of DPS, so Heroes are really only useful in the early game for defense and in Freeplay for the support it can provide. | ||
* In general, maxing out the Starting Artifact Power from the shop to start a run with a Boss Artifact is generally not worth it, as it is better to reroll Stage 1 until the desired Boss appears, and beat it on it weakest form. | * In general, maxing out the Starting Artifact Power from the shop to start a run with a Boss Artifact is generally not worth it, as it is better to reroll Stage 1 until the desired Boss appears, and beat it on it weakest form. | ||
* The only heart that matters is the last one because because there are no extra rewards at any point for having spare hearts, so using them to retry Mini Games for Legendary goals and skip difficult Bloon Encounters is very useful | * The only heart that matters is the last one because because there are no extra rewards at any point for having spare hearts, so using them to retry Mini Games for Legendary goals and skip difficult Bloon Encounters is very useful; however, it is always recommended to Heal at Camp Fires if the player has less than 3 hearts remaining. | ||
* One of the most useful skills that a Rogue Legends player can learn is to identify the moment where skipping a Bloon Encounter is the best action to take, as a stubborn player can easily lose a campaign by trying a difficult encounter two or three times and losing those hearts instead of just losing one by skipping. If the player can quickly identify a losing position, and have quick reflexes, they can go back to the stage map and just skip the tile with no additional penalties. | * One of the most useful skills that a Rogue Legends player can learn is to identify the moment where skipping a Bloon Encounter is the best action to take, as a stubborn player can easily lose a campaign by trying a difficult encounter two or three times and losing those hearts instead of just losing one by skipping. If the player can quickly identify a losing position, and have quick reflexes, they can go back to the stage map and just skip the tile with no additional penalties. | ||
* The best moment on a campaign to take greedy routes to maximize the rewards is on Stages 2 and 3, this is because players will still receive larger amounts of Cash to start the game, the map pool has not reached its maximum difficulty and the player's party is not as weak as in Stage 1. | * The best moment on a campaign to take greedy routes to maximize the rewards is on Stages 2 and 3, this is because players will still receive larger amounts of Cash to start the game, the map pool has not reached its maximum difficulty and the player's party is not as weak as in Stage 1. | ||