Strategy:Monkey Buccaneer (BTD6): Difference between revisions
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However, if the water is far away from the track, Path 3 is a better option, as the planes are granted innate camo detection by [[Crow's Nest (BTD6)|Crow’s Nest]] and extra pierce and projectile speed by [[Long Range (BTD6)|Long Range]]. Long Range even increases the main tower’s effectiveness if the water isn’t too far away from the track. | However, if the water is far away from the track, Path 3 is a better option, as the planes are granted innate camo detection by [[Crow's Nest (BTD6)|Crow’s Nest]] and extra pierce and projectile speed by [[Long Range (BTD6)|Long Range]]. Long Range even increases the main tower’s effectiveness if the water isn’t too far away from the track. | ||
== | == Path 2 == | ||
Path 2 focuses on group popping and damage per hit. Grape Shot greatly improves the base tower, allowing it to pop many Bloons at once, while Hot Shot provides very cheap power against Leads and further increases damage with the DoT effect. [[Cannon Ship (BTD6)|Cannon Ship]] is very powerful early game, especially given the bombs’ shrapnel burst, and is particularly useful for Least Tiers tiles in [[Contested Territory (BTD6)|Contested Territory]]. Spamming these is incredibly useful for taking out dense Bloon rushes due to their cheap price. | Path 2 focuses on group popping and damage per hit. Grape Shot greatly improves the base tower, allowing it to pop many Bloons at once, while Hot Shot provides very cheap power against Leads and further increases damage with the DoT effect. [[Cannon Ship (BTD6)|Cannon Ship]] is very powerful early game, especially given the bombs’ shrapnel burst, and is particularly useful for Least Tiers tiles in [[Contested Territory (BTD6)|Contested Territory]]. Spamming these is incredibly useful for taking out dense Bloon rushes due to their cheap price. | ||