User:Bastion Horde/Sandbox: Difference between revisions

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== Base ==
== Base ==
The base tower is similar to a base Dart Monkey, but with a slightly bigger footprint and slightly higher range, pierce, and attack rate. This makes it a good group popper. On the other hand, it costs nearly twice as much as a base Dart Monkey. Still, it is a viable starting tower and is commonly used in conjunction with a base Dart Monkey to start CHIMPS.
The base tower is similar to a base [[Dart Monkey (BTD6)|Dart Monkey]], but with a slightly bigger footprint and slightly higher [[range]], [[pierce]], and [[attack speed|attack rate]]. This makes it a good group popper. On the other hand, it costs nearly twice as much as a base Dart Monkey. Still, it is a viable starting tower and is commonly used in conjunction with a base Dart Monkey to start [[CHIMPS]].


== Path 1 ==
== Path 1 ==
Path 1 focuses on DPS through usage of its Sentry turrets. This can be rather inconsistent, as Sentry placement partially relies on RNG, but is still useful and can even be used for group popping, as each Sentry can have its individual target priority set differently.
Path 1 focuses on DPS through usage of its Sentry turrets. This can be rather inconsistent, as Sentry placement partially relies on RNG, but is still useful and can even be used for group popping, as each Sentry can have its individual [[target priority]] set differently.


Sentry is one of the tower’s core upgrades, allowing it to deploy multiple sub-towers that shoot the same attacks as a base Dart Monkey, with the same range as the Engineer. This has many advantages, as it allows the Engineer to attack outside of its range and pop many bloons at once, depending upon placement. With Vigilant Sentries MK, even more Sentries can be active at once. One of the biggest advantages of Sentries is that they inherit all buffs that the Engineer who deployed them received, allowing for the buffs’ effects to be multiplied over and over again with each Sentry. Attack speed buffs to the Engineer also cause Sentries to be deployed more often.
[[Sentry Gun (BTD6)|Sentry]] is one of the tower’s core upgrades, allowing it to deploy multiple sub-towers that shoot the same attacks as a base Dart Monkey, with the same range as the Engineer. This has many advantages, as it allows the Engineer to attack outside of its range and pop many bloons at once, depending upon placement. With {{BTD6 mk|Vigilant Sentries}}, even more Sentries can be active at once. One of the biggest advantages of Sentries is that they inherit all buffs that the Engineer who deployed them received, allowing for the buffs’ effects to be multiplied over and over again with each Sentry. Attack speed buffs to the Engineer also cause Sentries to be deployed more often.


Faster Engineering allows deployment of Sentries, Cleansing Foam, and Bloon Traps at twice the speed as before. This allows for even more Sentries to be active at once, and used-up foam and traps can be quickly replaced. Sprockets doubles the attack rate of both the Engineer and its Sentries, and if crosspathed with Pin, allows Sentries to stun bloons just like the Engineer.
[[Faster Engineering (BTD6)|Faster Engineering]] allows deployment of Sentries, Cleansing Foam, and Bloon Traps at twice the speed as before. This allows for even more Sentries to be active at once, and used-up foam and traps can be quickly replaced. [[Sprockets (BTD6)|Sprockets]] doubles the attack rate of both the Engineer and its Sentries, and if crosspathed with Pin, allows Sentries to [[stun]] bloons just like the Engineer.


Sentry Expert allows the Engineer to create different kinds of Sentries depending upon what bloons are onscreen and which ones of those the Engineer determines to be the biggest threat. Other than placement of the Sentries, the main struggles this upgrade has is the tower’s inability to see camo. Laser Sentries are deployed against DDTs despite the lack of camo detection, making it difficult if there are many purple bloons in the same round. However, the upgrade shouldn’t be counted out, as the specialized Sentries won’t struggle in rounds with a consistent bloon type, and crosspaths can eliminate some of their weaknesses.
[[Sentry Expert (BTD6)|Sentry Expert]] allows the Engineer to create different kinds of Sentries depending upon what bloons are onscreen and which ones of those the Engineer determines to be the biggest threat. Other than placement of the Sentries, the main struggles this upgrade has is the tower’s inability to see camo. Laser Sentries are deployed against [[DDT (BTD6)|DDTs]] despite the lack of camo detection, making it difficult if there are many purple bloons in the same round. However, the upgrade shouldn’t be counted out, as the specialized Sentries won’t struggle in rounds with a consistent bloon type.


Sentry Champion switches out all Sentries for larger ones that have a greater range and rapidly shoot plasma balls with decent popping power. While it excels at single-target DPS, the upgrade overall isn’t a great DPS option compared to others. Fortunately, crosspaths and external speed buffs can easily eliminate its weaknesses. Its relatively low cost allows money to be spent on those buffs. The Sentries’ inability to damage purple bloons is partially offset by the main tower’s main attack, as the speed buffs needed to increase DPS are applied to the Sentries through the Engineer.
[[Sentry Champion (BTD6)|Sentry Champion]] switches out all Sentries for larger ones that have a greater range and rapidly shoot plasma balls with decent popping power, releasing a large, high-damage explosion when expiring after a short delay. While it excels at single-target DPS, the upgrade overall isn’t a great DPS option compared to others. Fortunately, external speed buffs can easily eliminate its weaknesses. Its relatively low cost allows money to be spent on those buffs. The Sentries’ inability to damage purple bloons is another weakness, requiring external support to handle rounds with many of these.


Path 2 crosspaths are generally better for building up the first path, due to the extra range and damage against blimps and fortified bloons. For mid-game, however, or for other Engineers after Sentry Champion is built, Path 3 is also viable, as it grants far higher pierce to the Sentries, and stalling properties once Sprockets is purchased, as well.
Path 2 crosspaths are generally better for building up the first path, due to the extra range and damage against blimps and fortified bloons. For mid-game, however, or for other Engineers after Sentry Champion is built, Path 3 is also viable, as it grants far higher pierce to the Sentries, and stalling properties once Sprockets is purchased, as well.