User:IceCastles/Road Items general page: Difference between revisions
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'''Road Items''' are a gameplay element of the [[Bloons TD (series)|''Bloons TD'' series]], officially present from [[Bloons Tower Defense 2|''Bloons Tower Defense 2'']] to [[Bloons Monkey City|''Bloons Monkey City'']] with the exception of | '''Road Items''' are a gameplay element of the [[Bloons TD (series)|''Bloons TD'' series]], officially present from [[Bloons Tower Defense 2|''Bloons Tower Defense 2'']] to [[Bloons Monkey City|''Bloons Monkey City'']] with the exception of [[Bloons TD Battles|''Bloons TD Battles'']]. While present in the [[Tower]] selection menu, road items are not towers, instead being directly placed on the [[path]] of a [[map]] to affect [[Bloon|Bloons]]. They are still usually purchased with [[cash]]. | ||
Throughout the series, there have generally been three "main" | Throughout the series, there have generally been three "main" selections of road item: | ||
* Road Spikes, which pop Bloons before expiring. | * Road Spikes, which pop Bloons before expiring. | ||
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* Monkey Glue, which slows down Bloons floating over it before expiring. | * Monkey Glue, which slows down Bloons floating over it before expiring. | ||
While road items aren't their own category in [[Bloons TD 6|''Bloons TD 6'']], the concept remains through select [[Power|Powers]] or items present in [[Geraldo's Shop]] derived from the item archetypes. | While road items aren't their own category in ''Bloons TD Battles'' or [[Bloons TD 6|''Bloons TD 6'']], the concept remains through select [[Power|Powers]] in ''6'' and the [[Bloons TD Battles (mobile)|mobile version of ''Battles'']] or items present in [[Geraldo's Shop]] from ''6'' derived from the item archetypes. | ||
== List of Road Items == | == List of Road Items == | ||
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Starting from [[Bloons TD 4|''Bloons TD 4'']], Road Spikes have been the projectile for the [[Spike Factory]] tower. In ''Bloons Monkey City'', the [[Spike Shack]] [[Building]] grants the player 5 piles per Shack. In ''Bloons TD 6'', standard Road Spikes have largely been supplanted by the similarly-named [[Road Spikes (BTD6)|Road Spikes]] Power and the [[Stack of Old Nails]] Shop item. | Starting from [[Bloons TD 4|''Bloons TD 4'']], Road Spikes have been the projectile for the [[Spike Factory]] tower. In ''Bloons Monkey City'', the [[Spike Shack]] [[Building]] grants the player 5 piles per Shack. In ''Bloons TD 6'', standard Road Spikes have largely been supplanted by the similarly-named [[Road Spikes (BTD6)|Road Spikes]] Power and the [[Stack of Old Nails]] Shop item. | ||
{{Gameplay links|BTD4 link=Road Spikes (BTD4)|BTD4 image=BTD4HD Tacks.png}} | |||
==== Red Hot Spikes ==== | ==== Red Hot Spikes ==== | ||
[[File:BTD6 HotSpikes.png|thumb|80x80px|Portrait in ''Bloons TD 6'']] | [[File:BTD6 HotSpikes.png|thumb|80x80px|Portrait in ''Bloons TD 6'']] | ||
'''Red Hot Spikes''' are a recurring variant of Road Spikes, which function largely similarly but have the ability to pop all Bloon types. They are | '''Red Hot Spikes''' are a recurring variant of Road Spikes, which function largely similarly but have the ability to pop all Bloon types and do not expire until popping a usually larger amount of Bloons. They are not often present as a proper road item, instead being present solely as a Power or, in ''Bloons Monkey City'', a [[Bloonstone]] purchase during battle. | ||
Similarly to Road Spikes, Spike Factories have had access to a Red Hot Spike projectile [[upgrade]] since ''Bloons TD 4''. They were introduced as their own item in the mobile version of ''Bloons TD Battles''. | Similarly to Road Spikes, Spike Factories have had access to a Red Hot Spike projectile [[upgrade]] since ''Bloons TD 4''. They were introduced as their own item in the mobile version of ''Bloons TD Battles''. | ||
{{Gameplay links|BTDBM link=Red Hot Spikes (Battles)|BTDBM image=BTDBM powers red hot spikes.png|BTD6 image=BTD6 HotSpikesIcon.png|BTD6 link=Road Spikes (BTD6)}} | |||
=== Monkey Glue === | === Monkey Glue === | ||
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The [[Glue Gunner]] introduced in ''Bloons TD 4'' doesn't place piles of Monkey Glue, but it gives the same slowing and visual effects. The [[Glue Trap]] Power and the [[Tube of Amaz-o-Glue]] Shop item replace the Monkey Glue in function in ''Bloons TD 6''. | The [[Glue Gunner]] introduced in ''Bloons TD 4'' doesn't place piles of Monkey Glue, but it gives the same slowing and visual effects. The [[Glue Trap]] Power and the [[Tube of Amaz-o-Glue]] Shop item replace the Monkey Glue in function in ''Bloons TD 6''. | ||
{{Gameplay links|BTD4 link=Monkey Glue (BTD4)|BTD4 image=BTD4HD glue.png|BTDBM link=Monkey Glue (Battles)|BTDBM image=BTDBM powers monkey glue.png}} | |||
=== Exploding Pineapples === | === Exploding Pineapples === | ||
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Starting from ''Bloons TD 4'', the ability to drop Explosive Pineapples has been an upgrade for the [[Monkey Ace]] tower. In fact, this upgrade is the only appearance the Pineapple has made in the ''Bloons TD 6'' generation aside from being equipable as an Uncommon [[Weapon (BATTD)|Weapon]] in ''[[Bloons Adventure Time TD]]''. In ''Bloons Monkey City'', the [[Pineapple Stand]] grants the player 5 pineapples per Stand. | Starting from ''Bloons TD 4'', the ability to drop Explosive Pineapples has been an upgrade for the [[Monkey Ace]] tower. In fact, this upgrade is the only appearance the Pineapple has made in the ''Bloons TD 6'' generation aside from being equipable as an Uncommon [[Weapon (BATTD)|Weapon]] in ''[[Bloons Adventure Time TD]]''. In ''Bloons Monkey City'', the [[Pineapple Stand]] grants the player 5 pineapples per Stand. | ||
{{Gameplay links|BTD4 link=Pineapple (BTD4)|BTD4 image=BTD4HD Pineapple.png|BTDBM link=Exploding Mega Pineapples|BTDBM image=BTDBM powers exploding pineapple.png}} | |||
== Navigation == | |||
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