User:Drgoku282/Sandbox: Difference between revisions
→v52 changes: Should be ready for main |
added balance changes from bug fixes |
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== v52 changes == | == v52 changes == | ||
{{Quote|We wanted to focus heads down on getting the Frontier’s Campaign out before the end of the year, and due to how large of a project this ended up being we did not have the time in this update to go over our usual balance process and had to make do with the light list of changes that had already been looked at. We can’t make any promises on this as there is not much longer until we wrap up for the year and we expect it will be very busy already, but we will try to consider more light lift (numerical-only) balance along with minor v52 patches as time permits.|Update notes}} | |||
=== Towers === | === Towers === | ||
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*{{nerf|Sacrifice value threshold for tier 8 benefits increased|$25,001+|$45,001+|note=Max sacrifice value unchanged ($50,001+)}} | *{{nerf|Sacrifice value threshold for tier 8 benefits increased|$25,001+|$45,001+|note=Max sacrifice value unchanged ($50,001+)}} | ||
*{{nerf|Ballistic Missile (all versions): Minimum range increased|80 units|100 units}} | *{{nerf|Ballistic Missile (all versions): Minimum range increased|80 units|100 units}} | ||
*{{buff|Mini-Sun Avatar: No longer stop attacking if their parent tower is sold|fix=y}} | |||
|changes 1 tiers=4xx+ | |changes 1 tiers=4xx+ | ||
|quote 1=Half the bonuses for Temples were being unlocked for 1/5th the price, which ended up making it very awkward to balance a meaningful progression between these unlocks, as well as being difficult for players to remember when a new bonus unlocked. We are now spacing these thresholds out across more consistent intervals which for the most part spaces out major bonus unlocks on every 10k interval, and minor upgrades on the 5k spaces between. Lastly, we’re increasing the minimum range requirement on the Military missile further as we want it to still be very powerful, but limited enough by this factor that you wouldn’t want it on too many temples | |quote 1=Half the bonuses for Temples were being unlocked for 1/5th the price, which ended up making it very awkward to balance a meaningful progression between these unlocks, as well as being difficult for players to remember when a new bonus unlocked. We are now spacing these thresholds out across more consistent intervals which for the most part spaces out major bonus unlocks on every 10k interval, and minor upgrades on the 5k spaces between. Lastly, we’re increasing the minimum range requirement on the Military missile further as we want it to still be very powerful, but limited enough by this factor that you wouldn’t want it on too many temples | ||
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|version=52.0 | |version=52.0 | ||
|tower=Spike Factory | |tower=Spike Factory | ||
|changes 1=*{{buff|Damage over time: Solved an issue where the final tick of the damage was not being applied|fix=y}} | |||
|changes 1 tiers=4xx+ | |||
|paragon changes=*{{nerf|Main Attack: Cooldown increased|10s|11s}} | |paragon changes=*{{nerf|Main Attack: Cooldown increased|10s|11s}} | ||
*{{nerf|Main Attack: Damage reduced|140|100}} | *{{nerf|Main Attack: Damage reduced|140|100}} | ||
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*{{nerf|Pierce scaling with Beast Power reduced|+21|+18|note=With both changes combined the pierce at maximum Beast Power is reduced from 35 to 30}} | *{{nerf|Pierce scaling with Beast Power reduced|+21|+18|note=With both changes combined the pierce at maximum Beast Power is reduced from 35 to 30}} | ||
|changes 1 tiers=x3x | |changes 1 tiers=x3x | ||
|changes 2=*{{neutral|Thrash attack: Solved an issue where the thrash interval was different when the tower was dragging or latching a Bloon|fix=y}} | |||
|changes 2 tiers=3xx+ | |||
|quote 1=The Middle Path beast handler is too effective at grouped popping for how much damage it can dish out and is having its pierce reduced. | |quote 1=The Middle Path beast handler is too effective at grouped popping for how much damage it can dish out and is having its pierce reduced. | ||
|quote 1 tiers=x3x | |quote 1 tiers=x3x | ||
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=== Heroes === | === Heroes === | ||
==== [[Gwendolin (BTD6)|Gwendolin]] ==== | |||
{{BTD6 hero changes | |||
|version=52.0 | |||
|hero=Gwendolin | |||
|changes 1 levels=8+ | |||
|changes 1=*{{buff|Main attack: Solved a problem where the number of projectiles was not being increased|fix=y}} | |||
}} | |||
==== [[Striker Jones (BTD6)|Striker Jones]] ==== | ==== [[Striker Jones (BTD6)|Striker Jones]] ==== | ||
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|hero=Silas | |hero=Silas | ||
|changes 1 levels=1+ | |changes 1 levels=1+ | ||
|changes 1=*{{nerf|Rime: Speed reduction for BFBs, ZOMGs and DDTs is less effective|−5%| | |changes 1=*{{nerf|Rime: Speed reduction for BFBs, ZOMGs and DDTs is less effective|−50%|−5%|fix=y}} | ||
|changes 2 levels=6+ | |||
|changes 2=*{{nerf|Vision of Ice: Cannot longer attack in the range of towers other than Ice Monkeys|fix=y}} | |||
}} | }} | ||