Frontier Legends: Difference between revisions

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* '''Run!''': Sheriff will lose a certain amount of Bananite and Posse will also lose some Stamina. The Bloon disappears afterwards.
* '''Run!''': Sheriff will lose a certain amount of Bananite and Posse will also lose some Stamina. The Bloon disappears afterwards.
* '''Distract!''': Similar to Run! but the player loses one Fake Wallet instead of Bananite or Stamine, if they have any.
* '''Distract!''': Similar to Run! but the player loses one Fake Wallet instead of Bananite or Stamina, if they have any.
* '''Fight!''': Starts a Quick Draw minigame (see details below).
* '''Fight!''': Starts a Quick Draw minigame (see details below).


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==== Bloon Encounters ====
==== Bloon Encounters ====
{{research|Do subtowers retreat or get sold normally instead?}}
Some of the Bloons in the map will start a game of ''BTD6'' instead of a Quick Draw event. These are indicated by three Red Bloons moving around a specific object in one of the tiles of the map. If the battle is necessary to progress to the story, the tile will have a floating sheriff badge over it. Otherwise they are classified as a "Side Mission", and can have a much higher difficulty than the current encounters in the story.
Some of the Bloons in the map will start a game of ''BTD6'' instead of a Quick Draw event. These are indicated by three Red Bloons moving around a specific object in one of the tiles of the map. If the battle is necessary to progress to the story, the tile will have a floating sheriff badge over it. Otherwise they are classified as a "Side Mission", and can have a much higher difficulty than the current encounters in the story.


These games play as a regular game of ''BTD6'' with a predetermined set of rounds in a map whose theme aligns with the current location (for example, a game will be played in [[Middle of the Road]] when the player is in Sandytown). To defeat the Bloons, the player can only use Sheriff and the active members of their Posse plus possibly other pre-placed characters depending on the story. There is not a sell mechanic but Players can remove Towers by clicking on the Retreat button, these will not be lost, but the Player must pay Stamina to place them again later. Map mechanics that normally depend on [[cash]] like removing line of sight blockers, now cost a reduced amount of Bananite instead of cash.
These games play as a regular game of ''BTD6'' with a predetermined set of rounds in a map whose theme aligns with the current location (for example, a game will be played in [[Middle of the Road]] when the player is in Sandytown). To defeat the Bloons, the player can only use Sheriff and the active members of their Posse plus possibly other pre-placed characters depending on the story. There is not a sell mechanic but Players can remove Towers by clicking on the Retreat button; these will not be lost, but the Player must pay Stamina to place them again later. Map mechanics that normally depend on [[cash]] like removing line of sight blockers, now cost a reduced amount of Bananite instead of cash.


On these games, sometimes the game will spawn a group of the new special types of Bloons alongside the regular spawns, which is warned by the game by showing "Reinforcements Incoming" banner in the top right of the map. There are six exclusive types Bloons that can appear, each with their own effect:
On these games, sometimes the game will spawn a group of the new special types of Bloons alongside the regular spawns, which is warned by the game by showing "Reinforcements Incoming" banner in the top right of the map. There are six exclusive types Bloons that can appear, each with their own effect: