Pop and Awe (BTD6): Difference between revisions

Strategy: If you read why 250 is better, you can infer that 052 lacks the "increased damage, pierce, and blast radius". I oppose waffling on in comments.
No edit summary
 
Line 52: Line 52:
BTD6 050-MortarMonkeyInsta.png|[[Insta Monkey]] icon
BTD6 050-MortarMonkeyInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*In {{BTD6 version|33.0}}, {{BTD6|Artillery Battery}} and Pop and Awe were buffed to be able to deal extra damage to {{BTD6|BAD}}s and [[Bosses]]. This has been removed since {{BTD6 version|49.0}} (however, Pop and Awe's activated ability still grants those bonuses to all Artillery Batteries).
**This bonus was from (and still exists in) its [[Pop and Awe (BTDB2)|Bloons TD Battles 2]] counterpart.
**They are the only non-[[Paragon]] towers to ever have bonus Boss damage, and the only towers to ever have bonus BAD damage.
*Its name is a wordplay on the term [[wp:shock and awe|shock and awe]], a military strategy involving a vague concept of applying "overwhelming power" to the enemy.


==In other languages==
==In other languages==