Pop and Awe (BTD6): Difference between revisions
→Strategy: If you read why 250 is better, you can infer that 052 lacks the "increased damage, pierce, and blast radius". I oppose waffling on in comments. |
No edit summary |
||
| Line 52: | Line 52: | ||
BTD6 050-MortarMonkeyInsta.png|[[Insta Monkey]] icon | BTD6 050-MortarMonkeyInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*In {{BTD6 version|33.0}}, {{BTD6|Artillery Battery}} and Pop and Awe were buffed to be able to deal extra damage to {{BTD6|BAD}}s and [[Bosses]]. This has been removed since {{BTD6 version|49.0}} (however, Pop and Awe's activated ability still grants those bonuses to all Artillery Batteries). | |||
**This bonus was from (and still exists in) its [[Pop and Awe (BTDB2)|Bloons TD Battles 2]] counterpart. | |||
**They are the only non-[[Paragon]] towers to ever have bonus Boss damage, and the only towers to ever have bonus BAD damage. | |||
*Its name is a wordplay on the term [[wp:shock and awe|shock and awe]], a military strategy involving a vague concept of applying "overwhelming power" to the enemy. | |||
==In other languages== | ==In other languages== | ||