Activated Ability: Difference between revisions

→Bloons TD 5: specialty building mention
shuffling images, adding better lede image (previous one looked unprofessional), adding tutorial quotes
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{{Lede image|BTD6 Activated Abilities icons.png|Icons of many Activated Abilities on ''Bloons TD 6'', abilities that are not currently available are shown in a darker color and with an orange circle that indicates remaining cooldown.|size=800x123}}
{{Lede image|BTD6 tutorial ActivatedAbilityIcon.png|x100px}}
 
'''Activated Abilities''' are a game mechanic introduced in [[Bloons TD 5|''Bloons TD 5'']]. These are special attacks or powerful effects that certain towers can perform after obtaining a certain [[upgrade]] and must be activated manually. After being used, the abilities go into a period of time where they cannot be used again known as ability cooldown (to differentiate it from [[Attack speed|attack cooldown]]), and once this time expires, the ability can be used again.
'''Activated Abilities''' are a game mechanic introduced in [[Bloons TD 5|''Bloons TD 5'']]. These are special attacks or powerful effects that certain towers can perform after obtaining a certain [[upgrade]] and must be activated manually. After being used, the abilities go into a period of time where they cannot be used again known as ability cooldown (to differentiate it from [[Attack speed|attack cooldown]]), and once this time expires, the ability can be used again.


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==''Bloons TD 5''==
==''Bloons TD 5''==
{{quote|One of your towers now has an Activated Ability. These are extremely powerful abilities that can be used when you get in trouble. Each ability is on a 'cool-down' before it can be used again. You can use the ability by clicking the ability icons above the deployment bar.|tutorial popup}}
Activated Abilities were formally introduced in BTD5, and are obtained by upgrading towers to their path 2 tier 4 upgrade, with the exception of the [[Banana Farm (BTD5)|Banana Farm]]. Certain [[Special Agent|Special Agents]] can also have an ability, and certain [[Specialty Building]]s allow all towers of a specific type to share an ability.
Activated Abilities were formally introduced in BTD5, and are obtained by upgrading towers to their path 2 tier 4 upgrade, with the exception of the [[Banana Farm (BTD5)|Banana Farm]]. Certain [[Special Agent|Special Agents]] can also have an ability, and certain [[Specialty Building]]s allow all towers of a specific type to share an ability.


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==''Bloons TD 6''==
==''Bloons TD 6''==
[[File:BTD6 Activated Abilities icons.png|thumb|Icons of many Activated Abilities on ''Bloons TD 6'', abilities that are not currently available are shown in a darker color and with an orange circle that indicates remaining cooldown.]]
[[File:BTD6 Dart Monkey upgrade screen.png|thumb|Upgrade screen of the Dart Monkey in ''BTD6'', upgrades that confer Activated Abilities are highlighted by a orange thunder symbol in the top right of the upgrade icon. In this case it only applies to the middle path on tiers 4 and 5.]]
[[File:BTD6 Dart Monkey upgrade screen.png|thumb|Upgrade screen of the Dart Monkey in ''BTD6'', upgrades that confer Activated Abilities are highlighted by a orange thunder symbol in the top right of the upgrade icon. In this case it only applies to the middle path on tiers 4 and 5.]]
{{quote|You have an Activated Ability! These create powerful temporary effects to help you win. Choose carefully when to use them however as each one has a cooldown before it can be used again.|Tutorial popup}}
In [[Bloons TD 6|''Bloons TD 6'']], activated abilities are usually obtained by upgrading towers into their middle path, usually on tiers 4 and 5, but a couple of tier 3 upgrades can also have abilities, also it is more common for towers to have more than one ability. [[Hero|Heroes]] on the other hand gain their abilities when they reach Level 3 and Level 10, but some of them also have a third ability at Level 7. Most abilities start with a third of its cooldown still remaining upon purchasing the upgrade.
In [[Bloons TD 6|''Bloons TD 6'']], activated abilities are usually obtained by upgrading towers into their middle path, usually on tiers 4 and 5, but a couple of tier 3 upgrades can also have abilities, also it is more common for towers to have more than one ability. [[Hero|Heroes]] on the other hand gain their abilities when they reach Level 3 and Level 10, but some of them also have a third ability at Level 7. Most abilities start with a third of its cooldown still remaining upon purchasing the upgrade.