Cash: Difference between revisions

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Cash produced by towers: I added several Towers which were missing from the original list (Engineer Monkey and Alchemist) and added Monkey Village income methods. Cash produced by heroes: I added a new section for heroes.
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* [[Banana Farm (BTD6)#Cash Generated per Farm|Banana Farms]]
* [[Banana Farm (BTD6)#Cash Generated per Farm|Banana Farms]]
* Desperados
* [[Desperado|Desperados]]
**[[Bounty Hunter]] and above: 2x cash per pop
**[[Bounty Hunter]] and above: cash per pop
* Sniper Monkeys
* [[Sniper Monkey|Sniper Monkeys]]
**[[Supply Drop (BTD6)|Supply Drop]]: $1100 per crate, 90 seconds cooldown, max 3 per round
**[[Supply Drop (BTD6)|Supply Drop]]: $1,100 per crate, 90 seconds cooldown, max 3 per round
**[[Elite Sniper (BTD6)|Elite Sniper]]: $3000 per crate, 90 seconds cooldown, max 3 per round
**[[Elite Sniper (BTD6)|Elite Sniper]]: $3,000 per crate, 90 seconds cooldown, max 3 per round
* Monkey Buccaneers (TBA)
* [[Monkey Buccaneer|Monkey Buccaneers]] (TBA)
* Heli Pilots (TBA)
* [[Heli Pilot (BTD6)|Heli Pilots]] (TBA)
* Super Monkeys (TBA)
* [[Super Monkey|Super Monkeys]] (TBA)
* Druids (TBA)
* [[Alchemist|Alchemists]] (TBA)
* Monkey Villages
* [[Druid|Druids]] (TBA)
* [[Engineer Monkey|Engineer Monkeys]] (TBA)
* [[Monkey Village|Monkey Villages]]
**[[Monkey Town (BTD6)|Monkey Town]]: +50% cash per pop (60% with {{BTD6 mk|Inland Revenue Streams}}).
**[[Monkey Town (BTD6)|Monkey Town]]: +50% cash per pop (60% with {{BTD6 mk|Inland Revenue Streams}}).
**[[Monkey City (BTD6)|Monkey City]]: +20% cash from all income sources.
**[[Monkey City (BTD6)|Monkey City]]: +20% cash from all income sources.
**[[Monkeyopolis (BTD6)|Monkeyopolis]]: Generates $1000 per round + $200 per $2000 value of [[Banana Farm (BTD6)|Banana Farms]] in radius.
**[[Monkeyopolis (BTD6)|Monkeyopolis]]: Generates $1,000 per round +$200 per $2,000 value of [[Banana Farm (BTD6)|Banana Farms]] in radius.
 
=== Cash produced by heroes ===
{{Incomplete|Needs elaboration on the income generation methods for heroes. Also requires checking if there are more heroes that generate cash.}}
 
* [[Benjamin]] (TBA)
* [[Geraldo]] (TBA)


==Gallery==
==Gallery==
{{image needed|screenshots and icons of cash}}
{{image needed|screenshots and icons of cash}}
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]]
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]]

Revision as of 14:30, 10 December 2025

This article is a stub. You can help out by expanding it.
The editor who added this notice elaborates: Needs more info and research, particularly for games outside the main series
Cash in Bloons TD 6

Cash (also called money, especially prior to Bloons TD 4) is the main currency in the Bloons TD series and some spinoffs when playing a map. It is primarily used to buy towers and upgrades. Cash can be obtained through various means, but is usually gained by popping Bloons.

Cash is usually notated with the dollar sign ($), though in Bloons TD Battles 2, it is sometimes represented by an icon with a cent sign (¢).

Sources of cash

Starting cash

Starting cash is the amount of cash a player starts a game with. In most Bloons TD games, the player starts with $650, though some game modes alter this. In Bloons Monkey City, the player starts with $350, which increases by $100 per City Level gained, up to a maximum of $4,250.

Depending on the game, starting cash can be increased by some methods. In the mobile version and console version of Bloons TD 5, starting cash can be increased with the Monkey Lab to up to $1,050. In Bloons Monkey City, starting cash can be increased by an additional $250 with the Magic Coin Purse and Epic Magic Coin Purse. In Bloons TD 6, starting cash can be increased with the More Cash More Cash Monkey Knowledge. In Bloons Adventure Time TD, starting cash increases by $5 per rank, to up to $1,125 at rank 100.

Cash per pop

In most games other than Bloons TD Battles and Bloons TD Battles 2, each layer of Bloon popped grants the player cash. This amount typically starts at $1 per layer, but starting in Bloons Tower Defense 3 Bloons popped in later rounds may grant less cash than usual.


Some towers and Heroes can also grant the player extra cash from popping Bloons; prior to Bloons TD 6 this is limited to the Monkey Town and Bloon Trap upgrades, but Bloons TD 6 also contains several other examples including the Pirate Lord's MOAB Takedown ability, the Bounty Hunter's Marked to Pop ability, and the Alchemist's Lead to Gold and Rubber to Gold upgrades. Lastly, Obyn Greenfoot's Wall of Trees ability can grant extra cash, functioning very similar to Bloon Traps. Benjamin's Bloon Trojan and Syphon Funding abilities can also grant extra cash, though these can instead lose cash if not used carefully.

End-of-round cash

In most games other than Bloons TD Battles and Bloons TD Battles 2, players earn cash at the end of every round. In Bloons Tower Defense and Bloons Tower Defense 2, this amount starts at $100 and decreases by 1 every round; in Bloons Tower Defense 3 and later, it starts at $101 and increases by 1 every round.

Income

Main article: Income

In Bloons TD Battles and Bloons TD Battles 2, cash is not normally gained by popping Bloons or at the end of each round. Instead, cash is gained at fixed intervals based on the player's income, which can be modified by using Bloon sends.

Selling

Main article: Sell

Towers can be sold to return a portion of the total amount of cash spent on them. In Bloons TD 6, the Flash version of Bloons TD Battles, Bloons TD Battles 2, and Bloons Adventure Time TD, selling returns 70% of the total cash spent on a tower, while in all other games, selling returns 80%. Depending on the game, the sellback rate of towers can be increased with certain game mechanics, such as Monkey Knowledge in Bloons Monkey City or Monkey Tycoon in Bloons TD 4. The Rare Quincy Action Figure item sold by Geraldo can also effectively make money for the player by passively increasing its sellback value at the end of each round.

Cash produced by towers

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Add all income sources. Farms have been moved to its page. Extra sellback (Favored Trades etc) is income?

Cash produced by heroes

Half Cash icon This section is incomplete. You can help out by expanding it.
The editor who added this notice elaborates: Needs elaboration on the income generation methods for heroes. Also requires checking if there are more heroes that generate cash.
This article or section needs more images.
The editor who added this notice elaborates: screenshots and icons of cash