Cash: Difference between revisions

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→Cash produced by towers: I added several Towers which were missing from the original list (Engineer Monkey and Alchemist) and added Monkey Village income methods. →Cash produced by heroes: I added a new section for heroes.
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* [[Banana Farm (BTD6)#Cash Generated per Farm|Banana Farms]]
* [[Banana Farm (BTD6)#Cash Generated per Farm|Banana Farms]]
* Desperados
* [[Desperado|Desperados]]
**[[Bounty Hunter]] and above: 2x cash per pop
**[[Bounty Hunter]] and above: 2× cash per pop
* Sniper Monkeys
* [[Sniper Monkey|Sniper Monkeys]]
**[[Supply Drop (BTD6)|Supply Drop]]: $1100 per crate, 90 seconds cooldown, max 3 per round
**[[Supply Drop (BTD6)|Supply Drop]]: $1,100 per crate, 90 seconds cooldown, max 3 per round
**[[Elite Sniper (BTD6)|Elite Sniper]]: $3000 per crate, 90 seconds cooldown, max 3 per round
**[[Elite Sniper (BTD6)|Elite Sniper]]: $3,000 per crate, 90 seconds cooldown, max 3 per round
* Monkey Buccaneers (TBA)
* [[Monkey Buccaneer|Monkey Buccaneers]] (TBA)
* Heli Pilots (TBA)
* [[Heli Pilot (BTD6)|Heli Pilots]] (TBA)
* Super Monkeys (TBA)
* [[Super Monkey|Super Monkeys]] (TBA)
* Druids (TBA)
* [[Alchemist|Alchemists]] (TBA)
* Monkey Villages
* [[Druid|Druids]] (TBA)
* [[Engineer Monkey|Engineer Monkeys]] (TBA)
* [[Monkey Village|Monkey Villages]]
**[[Monkey Town (BTD6)|Monkey Town]]: +50% cash per pop (60% with {{BTD6 mk|Inland Revenue Streams}}).
**[[Monkey Town (BTD6)|Monkey Town]]: +50% cash per pop (60% with {{BTD6 mk|Inland Revenue Streams}}).
**[[Monkey City (BTD6)|Monkey City]]: +20% cash from all income sources.
**[[Monkey City (BTD6)|Monkey City]]: +20% cash from all income sources.
**[[Monkeyopolis (BTD6)|Monkeyopolis]]: Generates $1000 per round + $200 per $2000 value of [[Banana Farm (BTD6)|Banana Farms]] in radius.
**[[Monkeyopolis (BTD6)|Monkeyopolis]]: Generates $1,000 per round +$200 per $2,000 value of [[Banana Farm (BTD6)|Banana Farms]] in radius.
 
=== Cash produced by heroes ===
{{Incomplete|Needs elaboration on the income generation methods for heroes. Also requires checking if there are more heroes that generate cash.}}
 
* [[Benjamin]] (TBA)
* [[Geraldo]] (TBA)


==Gallery==
==Gallery==
{{image needed|screenshots and icons of cash}}
{{image needed|screenshots and icons of cash}}
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]]
[[Category:Game mechanics in Bloons TD (series)]][[Category:Currencies and resources]]